Poser support being run down?

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  • RorrKonnRorrKonn Posts: 509
    edited October 2014

    Yes. I think it would make much more sense for Poser to reach out in a completely different direction. Work on making DSON importation as easy as possible and let Daz and others take care of the main super realistic high poly figure creation. Spend the figure creation energy making optimized lo and med res figs that are game compatible and optimized for animation -- because I think animation is where Poser *could* potentially do very well, if they just emphasized it and improved the tools.

    But that's just me. I've just been spending a lot of time with lo poly figures, and it has opened my eyes quite wide as to how useful they are even in still renders. Unless I'm doing a closeup portrait, Loretta LoRez is as useful as Victoria 4 for most of my scenes, and with poly smoothing you'd never notice she was as low resolution as she is. To be sure, she has a limited wardrobe, but it doesn't take long to scale a Vicky dynamic outfit for her -- and the simulations are lightning fast. :)

    I'm a fan of low polymeshes & normal maps.
    The new games meshes look killer.



    Makes perfect sense to me. most users in the poser/DS community do not have access to the big apps like max and maya, most are not students and can score access to it because they are students.

    Quality control, since DAZ has their own rendering software, makes sense for them to support that software and making content that works natively in other, higher end apps would defeat that cause and they would have less control since each app imports things differently, mainly rigging.

    If genesis2 could be exported from DS with full rigging and imported with full rigging and all features into Max, Maya, Modo, Lightwave, C4D, etc, it would be a users dream, but a content creators/DAZ nightmare IMO. I already see DAZ content all over the web, but luckily it is usually in .obj format

    There are already quite a few stores that sell mesh for the other apps, I like that DAZ is specialized.

    & DAZ Studio ,Poser is all ready a plug for main app's so.
    Oh & Blender is free ,a killer main app.


    Post edited by RorrKonn on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Ameesa said:
    Zev0 said:
    I tried to change the library structure to a vertical tree but I still have to fight the completely non intuitive (To me at least) folder structure that DAZ has built into their program. In Poser I can build my folders and move things around to suit my workflow, yes it means I have to download and then install everything by hand ... but I know I can open my folder for V4 clothing and go to the shoes sub folder then open the boots folder and there are all her boots. I guess I am just expecting to much from all of this ....

    I also download all content by hand so I can arrange it the way I like. To me the Daz library works better for me. It's a matter of preference really. Some like horizontal, some like vertical. With horizontal I get to see more listed instead of having to scroll down everytime, so to me I get things done faster. In terms of arranging clothing and content, I also have all my boots under a footwear folder. I just drag and drop where I want things. My point is, I see no reason why you cannot do the same here like you arranged it with your V4 folder? Unless I am missing something. I did this with my Genesis1 content, where I split it into 3 structures, male, female & unisex.

    Well my brother who is a DS user and has tried for years to get me to change from Poser to DS, told me that if you move the folder locations from their original spots it screws up the metadata. So you are saying that I can create and rename folders as I like and it won't screw things up? What do I do with all the other additional files that DS uses that Poser doesn't? do those install in their normal locations or do I have to have to create new folders for them as well?


    As Spooky said, you can create shortcuts rather than moving the files. And if you move the content using the Content Library pane the CMS will be updated though it's nowhere near as slick as using the US tools (just remember to export user data so you don't lose the changes if you have to reset the database - Content Library pane option menu, Content DB Maintenance, check the Export User data option).

    That sounds like a real PITA to create a runtime folder. With Poser I can just go in and create a folder name it what I want and populate it with the appropriate items. What if I don't want to use DIM? I have heard enough horror stories about items downloading to strange locations or not where you want them to ... beside call me a control freak or whatever but I rather have complete control over my runtime. Creating shortcuts or temporary folders sounds like a recipe for losing whole runtimes do to a crash or inadvertent deletion. My biggest question is if I go in and rearrange the folders to fit my style and an update comes out does it reset all my work or will it stay as I have set it up?

    I might have missed someone mentioning it, but it's extremely easy to create your own folders using categories directly within DAZ Studio. I have categories for all sorts of things, divided how I like them. For example, I have a main category for Genesis, within that I have sub-categories for Character, Clothing, Poses, Accessories. Under Clothing, I have the separate outfits I have bought and under each outfit I have the textures for it, no matter where those textures may have come from. Some of my main categories include Props, Sets, Shaders and Presets, Real Animals, Fantasy Animals, Dragons, all further sub-categorized to suit my tastes. I rarely bother with Smart Content, I personally find it messy to look at.

    I use DIM to download and keep a original runtime for them to download into, categorizing creates links within the program. I keep original runtimes for DAZ content, one for Rendo, one for RuntimeDNA and so forth and make my categories from them.


    But this still requires the creating of a separate runtime to do what I want. With Poser I work right from the main runtime and have the Poser items in folders just like I have all of my purchased items. So when I do a back up every month I only have to backup one runtime instead of two. It just seems like a huge pain just to be able to set my runtime up to suit me instead of the program. So you only have to backup one folder?

    Put your various Runtimes under one folder and back that one up. You save much more time using Install Manager than that little bit. Then making shortcuts saves you more time than moving the folders because your updates are automated.

    But do it your way, if you want, DAZ Studio doesn't care.

    Even easier, create metadata for items as you use them and ignore the Content Library Pane.

  • Herald of FireHerald of Fire Posts: 3,504
    edited October 2014

    Even easier, create metadata for items as you use them and ignore the Content Library Pane.
    This is my preferred method. Since learning how to create metadata myself, I've made a habit of adding it to all downloaded freebies and non-Daz content, even going back and setting it up for my older figures like Toon Girl Sadie and her extensive wardrobe.

    But in all honestly, it's because of Metadata that I can more easily handle having multiple runtimes. I still have my Poser runtime in the same place it's always been. Daz Studio is just set up to read it and I've set up metadata so I can find all my older Poser content in the Daz Studio Smart Content tab.

    Seeing as it's context sensitive, I'm not bombarded by millions of props, clothes or folders to hunt through. I can find what I want in a fraction of the time that it would take me hunting through my rather large library.

    The only catch I've found so far is multi-purpose shaders, which I still have to use the Content Library for. I'm sure there's a way to get them to list in the Smart Content whenever I have a surface selected, but I haven't figured out how yet.

    Post edited by Herald of Fire on
  • WahilWahil Posts: 307
    edited December 1969

    Customers don't normally see what goes on behind the scenes. Thank you to all the PAs who replied here.

    Really liked seeing the break down of production time, sales numbers, and things from the PA's point of view.

    I think I'll wait until after the PA sale is over to pick up some of the back catalog stuff so the PAs can make a bigger profit for their efforts.

  • LindseyLindsey Posts: 2,001
    edited October 2014


    The only catch I've found so far is multi-purpose shaders, which I still have to use the Content Library for. I'm sure there's a way to get them to list in the Smart Content whenever I have a surface selected, but I haven't figured out how yet.

    If you give a shader a compatibility of AnySurface it should display in Smart Content whenever a surface is selected. I see it on other shaders purchased from DAZ

    Post edited by Lindsey on
  • edited December 1969

    I've never been an active forum member, but I used to be a rabid purchaser of content here at DAZ. I feel I should preface the following comments with the fact that I am a Poser user. I've had the good fortune to be able to upgrade versions consistently since the first Pro. I currently own Pro 2014.

    When I first saw the writing on the wall and Studio and Poser software capabilities began to significantly divide, I have to tell you I was completely heartsick. I had a horribly difficult decision to make. I made it and though my earnings go mostly toward other sites that have mountains of content I do not own for the figures I use, (Gen 4), I do some browsing here once or twice a week and lament not being able to have this or that because it's Studio only. DSON capability still makes me pause because while I have been able to make some pieces work here and there, nine times out of ten it's simply easier for me to develop my own materials, morphs and tweaks for an object I already have to get the same look or feel and correct what I need to in post than to try to worry about fixing a compatibility issue that randomly crops up for no reason through no fault of anyone involved. Computer gremlins. At one point I even considered content creation as a route for me with determination to attempt content for both softwares, unfortunately, nothing I ever do can be perfect enough for my tastes to justify even giving them away, never mind asking people to actually hand over money. (I'm incredibly hard on myself.)

    I too am one of those who very simply 'connects' with Poser. I don't know that I could tell you why or how if I had years to think about it. The software at its core just makes sense to me and I'm adept enough with the various features to be able to put out an infinitely better base render with half the time (both composition and render) and effort than I am with Studio. Not Studio's fault mind you, but I've tried since Studio 1 and revisited every iteration since. I was even one of those who was involved in the purchase debacle. Poser has just flat out always produced better renders for me. I know that better is subjective and I think that's what some of us forget when attempting to compare the two softwares. I've seen people produce lovely images using Studio and new content and there are moments when I wish to Jack I could justify dumping everything and hopping on the Studio ship again.

    I think I would quickly find myself in a cardboard box eating rats and fleas from using all of my funds to catch up on the products I've missed as a result of strictly incompatibility. I feel a little pinprick of jealousy every time a vendor I particularly like puts something new out that the little girl in me just HAS TO HAVE. Maybe, maybe, maybe one day I'll be able to recreate my personal success with Poser in Studio and you'll see one of the Poser prodigals return. But for now, I picked the software I have the best success with and it sadly leaves me with little more than browsing to do in the DAZ store.

    I also want to offer my congratulations to the PA's here. You put out some incredible work and DAZ is lucky ducky to have your time and effort reflected in an amazing lineup of products here.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Lindsey said:
    If you give a shader a compatibility of AnySurface it should display in Smart Content whenever a surface is selected. I see it on other shaders purchased from DAZ
    Yeah, sadly it still seems hit and miss as to whether or not it is displayed. Some items do, some do not. Still not quite sure why.
  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    Ameesa said:
    Zev0 said:
    I tried to change the library structure to a vertical tree but I still have to fight the completely non intuitive (To me at least) folder structure that DAZ has built into their program. In Poser I can build my folders and move things around to suit my workflow, yes it means I have to download and then install everything by hand ... but I know I can open my folder for V4 clothing and go to the shoes sub folder then open the boots folder and there are all her boots. I guess I am just expecting to much from all of this ....

    I also download all content by hand so I can arrange it the way I like. To me the Daz library works better for me. It's a matter of preference really. Some like horizontal, some like vertical. With horizontal I get to see more listed instead of having to scroll down everytime, so to me I get things done faster. In terms of arranging clothing and content, I also have all my boots under a footwear folder. I just drag and drop where I want things. My point is, I see no reason why you cannot do the same here like you arranged it with your V4 folder? Unless I am missing something. I did this with my Genesis1 content, where I split it into 3 structures, male, female & unisex.

    Well my brother who is a DS user and has tried for years to get me to change from Poser to DS, told me that if you move the folder locations from their original spots it screws up the metadata. So you are saying that I can create and rename folders as I like and it won't screw things up? What do I do with all the other additional files that DS uses that Poser doesn't? do those install in their normal locations or do I have to have to create new folders for them as well?


    As Spooky said, you can create shortcuts rather than moving the files. And if you move the content using the Content Library pane the CMS will be updated though it's nowhere near as slick as using the US tools (just remember to export user data so you don't lose the changes if you have to reset the database - Content Library pane option menu, Content DB Maintenance, check the Export User data option).

    That sounds like a real PITA to create a runtime folder. With Poser I can just go in and create a folder name it what I want and populate it with the appropriate items. What if I don't want to use DIM? I have heard enough horror stories about items downloading to strange locations or not where you want them to ... beside call me a control freak or whatever but I rather have complete control over my runtime. Creating shortcuts or temporary folders sounds like a recipe for losing whole runtimes do to a crash or inadvertent deletion. My biggest question is if I go in and rearrange the folders to fit my style and an update comes out does it reset all my work or will it stay as I have set it up?

    I might have missed someone mentioning it, but it's extremely easy to create your own folders using categories directly within DAZ Studio. I have categories for all sorts of things, divided how I like them. For example, I have a main category for Genesis, within that I have sub-categories for Character, Clothing, Poses, Accessories. Under Clothing, I have the separate outfits I have bought and under each outfit I have the textures for it, no matter where those textures may have come from. Some of my main categories include Props, Sets, Shaders and Presets, Real Animals, Fantasy Animals, Dragons, all further sub-categorized to suit my tastes. I rarely bother with Smart Content, I personally find it messy to look at.

    I use DIM to download and keep a original runtime for them to download into, categorizing creates links within the program. I keep original runtimes for DAZ content, one for Rendo, one for RuntimeDNA and so forth and make my categories from them.


    But this still requires the creating of a separate runtime to do what I want. With Poser I work right from the main runtime and have the Poser items in folders just like I have all of my purchased items. So when I do a back up every month I only have to backup one runtime instead of two. It just seems like a huge pain just to be able to set my runtime up to suit me instead of the program. So you only have to backup one folder?

    Put your various Runtimes under one folder and back that one up. You save much more time using Install Manager than that little bit. Then making shortcuts saves you more time than moving the folders because your updates are automated.

    But do it your way, if you want, DAZ Studio doesn't care.

    Even easier, create metadata for items as you use them and ignore the Content Library Pane.


    I undersand what you are saying but that STILL means I have a main runtime and then a second runtime with liks that I have to update whenever I add something. As far as metadata I have never used it and wouldn't know the first step in creating metadata. Poser is so much easier in this area and as much as I am trying to get this to work it feels like I need to find a practical applications instructor to sit with me to show me how to do all of this. I started out trying both Poser 6 and DS and even then I found Poser easier to work with and as the programs developed it has only gotten worse.

  • mrposermrposer Posts: 1,131
    edited December 1969

    I use both Poser and DAZ Studio about evenly depending on the figure or prop so having support for both is a big plus but not a necessity. It is a factor I do look at and note when a PA moves to DAZ only support.... maybe I wait till a product has a big discount later sale or pass on it but sometimes I buy anyway if I really like it or need a punch or whatever... not something I hold against a PA if I really like their art and products.

    DAZ and Smith Micro are such different companies... DAZ is 100% 3D content broker where as Smith Micro is into mostly other stuff and Poser is just software they sell but not their bread and butter so they don't care as much what models people use with it. I think what will happen to Poser is what happened to the browser Netscape when it tried to compete with a free Microsoft Internet Explorer. Many people considered it a better browser but hey who is going to pay money for it when Explorer was free.

  • DestinysGardenDestinysGarden Posts: 2,550
    edited December 1969


    I undersand what you are saying but that STILL means I have a main runtime and then a second runtime with liks that I have to update whenever I add something. As far as metadata I have never used it and wouldn't know the first step in creating metadata. Poser is so much easier in this area and as much as I am trying to get this to work it feels like I need to find a practical applications instructor to sit with me to show me how to do all of this. I started out trying both Poser 6 and DS and even then I found Poser easier to work with and as the programs developed it has only gotten worse.


    Shadowhawk, if you don't care about the metadata, and you don't have any desire to use the smart content to search for things, then all of your problems are solved. You can certainly use only one runtime. That is how mine is set up. Moving stuff from where it installs to will mess up the metadata, but that is only important if you are using the smart content. It will not in anyway affect product functionality. I've never used the smart content. I've never needed to. I know where my content is because I put it there. I have one content folder that I use for both DS and Poser. It is quite large after putting stuff into it all these years. If you want specific help for your situation, I'd suggest starting a new thread and we can walk you through it.
    Please note, I'm not trying to pressure you or "convert" you. No hard feelings if you decide DS is not for you and you want to stick with Poser. That choice is 100% valid and I respect it. I'm just offering help as I think what you are trying to achieve is completely possible.

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969


    I undersand what you are saying but that STILL means I have a main runtime and then a second runtime with liks that I have to update whenever I add something. As far as metadata I have never used it and wouldn't know the first step in creating metadata. Poser is so much easier in this area and as much as I am trying to get this to work it feels like I need to find a practical applications instructor to sit with me to show me how to do all of this. I started out trying both Poser 6 and DS and even then I found Poser easier to work with and as the programs developed it has only gotten worse.


    Shadowhawk, if you don't care about the metadata, and you don't have any desire to use the smart content to search for things, then all of your problems are solved. You can certainly use only one runtime. That is how mine is set up. Moving stuff from where it installs to will mess up the metadata, but that is only important if you are using the smart content. It will not in anyway affect product functionality. I've never used the smart content. I've never needed to. I know where my content is because I put it there. I have one content folder that I use for both DS and Poser. It is quite large after putting stuff into it all these years. If you want specific help for your situation, I'd suggest starting a new thread and we can walk you through it.
    Please note, I'm not trying to pressure you or "convert" you. No hard feelings if you decide DS is not for you and you want to stick with Poser. That choice is 100% valid and I respect it. I'm just offering help as I think what you are trying to achieve is completely possible.

    THANK YOU THANK YOU THANK YOU!!!! DestinysGarden you are a life saver! With Genesis and G2F not being native to Poser and being unhappy with the way they work through the DSON importer I would really like to learn to use DS as well as Poser so I have the opportunity to use some of the DS only items that are becoming more and more frequent here. I will start a new thread for help and I appreciate your comment about not needing metadata, It was starting to feel like that was going to be the last nail in the coffin lid for trying to learn DS.

  • DestinysGardenDestinysGarden Posts: 2,550
    edited December 1969

    :red: Hey, no problem. Post a link here when you get the thread up, or shoot me a PM. I've already got some screen shots ready for you.

  • FauvistFauvist Posts: 2,152
    edited December 1969

    If content doesn't work in Poser, I don't buy it. If content needs a 3rd product to make it work in Poser, I almost never buy it. DAZ and the artists who sell through DAZ are losing a lot of money every time they release something that isn't Poser compatible.

  • KhoryKhory Posts: 3,854
    edited December 1969

    DAZ and the artists who sell through DAZ are losing a lot of money every time they release something that isn’t Poser compatible.

    I guess it depends on what you think is "a lot of money". If I had not done my last poser product I would be out 82.22.

  • scorpioscorpio Posts: 8,484
    edited December 1969

    Fauvist said:
    If content doesn't work in Poser, I don't buy it. If content needs a 3rd product to make it work in Poser, I almost never buy it. DAZ and the artists who sell through DAZ are losing a lot of money every time they release something that isn't Poser compatible.

    And those venders that cater only to Poser lose out to DS only users;
    - read the thread and you will see that the venders aren't loosing money making products DS only

  • BarubaryBarubary Posts: 1,217
    edited December 1969

    Fauvist said:
    If content doesn't work in Poser, I don't buy it. If content needs a 3rd product to make it work in Poser, I almost never buy it. DAZ and the artists who sell through DAZ are losing a lot of money every time they release something that isn't Poser compatible.

    I guess that doesn't matter so much if it saves them the time they can use to make more products and with those easily make up for that 'lost money'.

    Not spending the extra time to get items to work in DS, vice versa, is a strategy that a lot of vendors at Renderosity have been using for quite a while, so it seems to be working.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Khory said:
    DAZ and the artists who sell through DAZ are losing a lot of money every time they release something that isn’t Poser compatible.

    I guess it depends on what you think is "a lot of money". If I had not done my last poser product I would be out 82.22.

    Gah!

    I was afraid you meant Cases For Curiosities, but then I saw it has .dufs in it. For that one to have done that badly would've been a crying shame! You definitely deserve better. That's some very nice work and some very handsome renders.

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969


    I undersand what you are saying but that STILL means I have a main runtime and then a second runtime with liks that I have to update whenever I add something. As far as metadata I have never used it and wouldn't know the first step in creating metadata. Poser is so much easier in this area and as much as I am trying to get this to work it feels like I need to find a practical applications instructor to sit with me to show me how to do all of this. I started out trying both Poser 6 and DS and even then I found Poser easier to work with and as the programs developed it has only gotten worse.


    Shadowhawk, if you don't care about the metadata, and you don't have any desire to use the smart content to search for things, then all of your problems are solved. You can certainly use only one runtime. That is how mine is set up. Moving stuff from where it installs to will mess up the metadata, but that is only important if you are using the smart content. It will not in anyway affect product functionality. I've never used the smart content. I've never needed to. I know where my content is because I put it there. I have one content folder that I use for both DS and Poser. It is quite large after putting stuff into it all these years. If you want specific help for your situation, I'd suggest starting a new thread and we can walk you through it.
    Please note, I'm not trying to pressure you or "convert" you. No hard feelings if you decide DS is not for you and you want to stick with Poser. That choice is 100% valid and I respect it. I'm just offering help as I think what you are trying to achieve is completely possible.

    Hey all,

    I am starting a new thread as a result of this one. I didn't want to highjack this threasd as a result of my questions, if other Poser uses are having the same issue that I am in regards to the content library setup and other parts of DAZ Studio I invite you to ask your questions here and maybe we can all get a little bette understanding of how to make these programs fit our workflow better.

    http://www.daz3d.com/forums/discussion/47748/

  • ScribScrib Posts: 5
    edited December 1969

    Hello, hello,

    this discussion makes me a little bit sad. I am just a user/customer who loves to do pictures for passion. For me, it was a black day, when our 3D community was divided into Poser and DAZ users. I wish, there would be a unified 3D content file standard for DAZ and Poser.

    Thanks for all the great content!

    Season's Greetings,
    Scrib

  • Peter WadePeter Wade Posts: 1,642
    edited December 1969

    Scrib said:
    Hello, hello,

    this discussion makes me a little bit sad. I am just a user/customer who loves to do pictures for passion. For me, it was a black day, when our 3D community was divided into Poser and DAZ users. I wish, there would be a unified 3D content file standard for DAZ and Poser.

    Thanks for all the great content!

    Season's Greetings,
    Scrib

    The split is mostly the inevitable result of proprietary software. When both companies introduced improved rigging methods I don't know if Smith Micro was keeping their method secret or Daz just wanted to do their own thing but we ended up Genesis and the new Poser figures being incompatible. And both companies chose different proprietary add-ons for dynamic clothes so dynamic clothes are not transferrable between the applications. And since they use different renderers the advanced shading and lighting settings are always going to be incompatible. As long as you have a market where software developers guard their secrets and companies need licences to use add-ons you are never going to get a unified standard for anything.

    I started off as a Poser user before Daz Studio was invented and I still use both. I think there are some things that each does best.

    And I second your thanks for all the great content. There is a lot of really good stuff being made for both applications, and there are some great Christmas gifts here this year!

  • frank0314frank0314 Posts: 14,330
    edited December 2014

    The split is mostly the inevitable result of proprietary software. When both companies introduced improved rigging methods I don't know if Smith Micro was keeping their method secret or Daz just wanted to do their own thing but we ended up Genesis and the new Poser figures being incompatible.

    It was the other way around. DAZ went to SM a year before Genesis released and gave them all the tech and SM decided to implicate it to how they wanted it. There was a thread about it some time ago when it happened.

    Post edited by frank0314 on
  • SpitSpit Posts: 2,342
    edited December 1969

    RawArt said:
    RawArt said:
    I agree, the content folder in d/s is not something I am a fan of either.
    I would love to be able to rearrange the folders in it to how I would like them sorted and still have DIM know where they are.
    But who knows...that may be something DAZ can work on for later incarnations. Nothing is perfect yet ;)
    Until then...I have basically found my way through it, so that is good enough for now.

    Rawn

    Use a runtime/content library full of Shortcuts/Simlinks instead of moving the actual folders. Rename or move them as you like.

    Install Manager doesn't care it is still using the real folders.

    The other option is to use Smart Content, but that isn't the same thing.

    Not sure what that means...but ok ;)

    Still would encourage development of a library structure that can be moved ;)In Windows, for example, right click on a folder and "Create Shortcut." That new folder can be anywhere on your computer but still, when you open it, opens the actual folder in the original location.

    Not much (or any in most cases) more, time consuming than moving the actual folders, or even content, but with the added advantage that Install Manager still knows where things are for updates.

    This was OT for the thread but I just ran across it again (on page 6).

    The only problem with making these shortcuts is that Studio doesn't seem to see them. That kinda makes the effort useless. Unless I'm missing something (and I hope I am).

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    It's pretty clear that people get along better with one interface than another. A lot of times just because they are used to it and other times just because it works better with how their brain works. A best example to me is to compare Blender, Hexagon and Silo. It reminds me of the story of the Goldilocks and which bowl of porridge was just right "for her". We could argue features, but I bet the main reason for liking one over the other is heavily due to what you are used to. Both Poser and Studio are very powerful tools which take a lot of hours to mostly understand. Meanwhile, I don't plan to tell Goldilocks that she has to sit down and eat all of poppa bear's porridge. :)

    I own PP2014 and of course, Studio 4.7. From my perspective, which I'm sure is flawed, biased or whatever..... DAZ has marched ahead bringing us new technology. If you look at other software companies that stopped pushing things forward, what has happened to them?

    As a PA, there is a lot of work that goes into any project. Yes, doing Poser compatible content adds time to creating a product (some are fairly easy and quick, some difficult and time consuming and some can't be done). I haven't done a split product, one for Poser and one for Studio, but that would be the only way to know. But I do hear what other PAs are finding that have done such. The Poser percentage is getting smaller.

    I ask myself one very important question. What percentage of the creation of a product is to create a Poser version? Does that percentage equal the percentage of extra sales to Poser only users? If not, it means the Studio users are subsidizing my Poser content. To me, that is very unfair to the Studio users and something I want to avoid.

  • NadinoNadino Posts: 258
    edited December 1969

    Frank0314 said:

    It was the other way around. DAZ went to SM a year before Genesis released and gave them all the tech and SM decided to implicate it to how they wanted it. There was a thread about it some time ago when it happened.

    Can this be a sticky, or the story posted as a sticky? :)
    I think it would help so that everyone can get their story straight and also to maybe lessen all the DAZ bashing over the situation.
    Many are not searching for or have not read those threads that have that info (as it happened back then) and run with their assumptions.

  • mrposermrposer Posts: 1,131
    edited December 1969

    The Poser percentage is getting smaller... yea probably...but not because they refused to adopt the DAZ Genesis technology ..... its because how can you sell your cars when the sales lot across the street is giving away their cars for free.

  • Zev0Zev0 Posts: 7,098
    edited December 2014

    Nadino said:
    Frank0314 said:

    It was the other way around. DAZ went to SM a year before Genesis released and gave them all the tech and SM decided to implicate it to how they wanted it. There was a thread about it some time ago when it happened.

    Can this be a sticky, or the story posted as a sticky? :)
    I think it would help so that everyone can get their story straight and also to maybe lessen all the DAZ bashing over the situation.
    Many are not searching for or have not read those threads that have that info (as it happened back then) and run with their assumptions.

    Doesn't matter if it is made a sticky lol. Some people refuse to believe anything DAZ or it's PA's say over at other sites. We have said this exact thing over and over and got crucified for doing so lol. Some people will just believe what they want to believe. Apparently it is illegal to point fingers at SM in any way. :lol:

    Post edited by Zev0 on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    MrPoser said:
    The Poser percentage is getting smaller... yea probably...but not because they refused to adopt the DAZ Genesis technology ..... its because how can you sell your cars when the sales lot across the street is giving away their cars for free.
    Simply put, by having the better car. Poser missed out on a few tricks as new technologies have been introduced and they've been rather slow to introduce them into their own software. Genesis is a really good example of that, and possibly the start of the huge divide we now have. For one thing it was reason enough for me to move from a Poser environment to Daz Studio.

    From one perspective, Daz does have the advantage since they were content developers long before they produced the software to match, but to look at it from the opposing view, if Poser had kept up to date with the technologies then many may not have migrated to Daz Studio in the first place.

    To its credit, Poser has long held a few good advantages over Daz Studio, the biggest of which is its cloth room. The Optitex dynamic cloth isn't nearly as flexible or as powerful, with only very specific products being compatible and all of which requiring expensive software to create. The Firefly engine is also exceptionally fast at rendering images too. Still, all too often we're seeing requests for a product on Poser which simply couldn't be introduced because the technology doesn't currently support it. HD morphs are a good example of that.

  • Zev0Zev0 Posts: 7,098
    edited December 2014

    It does do HD morphs, you just have to manually set the subD level higher in viewport before you render if you have any HD morphs dialled in.

    Post edited by Zev0 on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 2014

    Zev0 said:
    It does do HD morphs, you just have to manually set the subD level higher in viewport before you render if you have any HD morphs dialled in.
    What I mean is it doesn't have the same sort of support. In Poser if you use HD, you're working with a very high polygon model whereas in Daz Studio you're working with the base resolution until render time. Using HD in Poser can quickly slow a scene to a crawl as a result, which can make it difficult if you're working on larger scenes.
    Post edited by Herald of Fire on
  • Zev0Zev0 Posts: 7,098
    edited December 2014

    That is true. However, the only time you really need to subD is once you are done with your scene and are ready to render. Instead of using the the word support, you should have used the word functionality:) Today when people say this is not supported etc. specially in the tech world, it means it cannot be used. :P

    Post edited by Zev0 on
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