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I'm not saying items at $150 should be sold here. We're most certainly not the target market for those. But there is a market for those items, and contrary to what the post I was answering to suggested, adressing that market can be much more profitable than selling content here.
I agree with you 100% that there is a small group of the customer base that are willing to pay top dollar for more detailed clothing. If you look back on page 7, I suggested the same...
... if PAs want to create this type of website, I'd become a shopper there. Albeit spartanly, 'cos I can't really afford to drop $150 casually for one item. I know the PAs in the DAZ community create amazing products, and if what we have now is good quality, I can only imagine the next level might be.
I honestly don't know if there's better money to be made that way, but I don't think so. Sure, if you take it on one item, it may seem so, but if you have 100 items for sale between let's say 15$-1.99$, I doubt the total you would get from selling 150$ items would even come close to what comes from the 15$-1.99$ range.
Also, it's important to note what those sites offer. If they're aimed at gaming and come with interactive licenses... you're looking at 150$ full price here as well for an outfit with a texture pack with the interactive license for them.
...thank you.
Give me a little time to go through my library as much of the clothing I have is DO/Daz+ products since I am on a very tight budget.
And you would be wrong. PAs have spoken about their numbers here before and shown that those prices do NOT generate enough additional sales to offset the loss of revenue per item sold.
...sounds totally the opposite form what has been happening here in Portland since the late 90s. Many people on low incomes were pushed out of the central neighbourhoods to the burbs if not even outskirts. With that transition, crime and violence actually increased in a number of suburban areas as gangs re-staked their territories there. In spite of the increase in hearing what sounds like gunfire where I live, it has still been relatively safe compared to what I see on the news in the outer areas..
Part of the recent issue with gangs returning to the central area now and then is that the downtown is still seen by many as a place to avoid unless absolutely necessary That never used to be the case here until all the protests (some which turned violent) peaked in 2020 and homeless issue got out of hand afterwards leaving the city centre looking like a ghost town with boarded up shop fronts and encampments in different areas. .A number of businesses also closed for good due to the pandemic, leaving behind vacant buildings that have become targets for taggers. None of this is causing a decline in housing costs in the area though (just received notice of a rent increase where I live).
As tough as it is on the budget, I'm consigned to staying where I am as the area has a very high "walkability" rating and transit is very accessible. Without a car (which I cannot afford on my income) I could never live out in the burbs even here where we have one of the better transit systems in the nation.
Glad to hear you like my outfits :) As for your question - if I had to speculate on why the difference in texture sets it would be down to sales. Traditionally texture sets sells about half of what the outfit sells (IF it releases at the same time as the outfit). If the male outfit already sells so much less than the female version, adding a texture set for the amount of sales is not worth it and just fills up a sales slot - its better to just roll it into the main set and make the male set more attractive to users.
There is a reason why there's not so many texture packs released now than for example 10 years ago... it fills up the store, and usually is very high in MBs and takes up a lot of QA and testing time. There's only a limited amount of exposure on the daily releases page, so filling that up with items that sells less is not good marketing (my personal opinion from what I've seen over the years). I would actually be keen to see a separate release section just for texture sets - and bypass the problem of cluttering up the main sales page that way.
As for the cheaper items - keep in mind that while that $1.99 is great for customers - for the PA that is then getting split 50/50 with Daz - which takes it down to $1 per sale. Even at 600 sales you're only getting $600 for several weeks of work. Its simply not worth it. The only time it works is if Daz outright own the item and then eats the costs - which they often do. The Platinum Club can offset that against the subscription money they get, normal PAs don't have that luxury.
Second Life - as far as I know it takes a lot less time to rig outfits for Second Life than for Daz so its possible to sell for cheaper. By the time you fixed all the JCMs and distortions in the full body morphs, as well as making sure the outfit works properly in all poses - a couple of weeks are gone. I often have to make the decision that as much as I would love to add all those open/close morphs, collars popped and down, sleeves rolled up and down - the time is simply not there and I will never recover the cost of another week spent doing that. If I want to keep on making outfits I have to set a cut off point for when I start working at a loss, and instead start working on the next outfit. :)
Even in urban areas that are considered not expensive in the US, like midwestern cities like Louisville, Cincinatti, Indianapolis, $2800 a month is the aftertax income you need to pay rent in mediocre or even rundown apartments, pay back loans, maintenance, and gas on a vehicle that isn't going to break down on you every other month, all your vehicle, home/renters, dental, vision, and medical insurances, and to eat out while on the job because otherwise you're going to spend the 4 hours you have left of the day after returning home from work cooking that day's supper, and the breakfast and lunch for the following day for almost the entire 4 hours. Life is expensive when you have to pay everybody money just to enable to spend 2/3rds of all your waking hours earning that money for the conveniences that make your spending that 2/3rds of your time working even possible. Cozy bed though when you finally get to it for those 8 hours. It's so expensive and crazy!
High prices were mentioned in regards to Turboquid. Some of it is because a lot of artists want their cutomer to be the professional who needs the asset immediately for a corporate project with an unlimited budget. They want that customer that will buy the first thing they see, and they hope that thing is theirs. You can't explain why it might be beneficial to sell cheaper to more people because they don't want to listen. They're the ones whining endlessly about TS putting their stuff on sale, and they've been whining endlessly about their sales falling ever since TS started running sales a couple years ago. To be fair, some post screenshots of their accounts and they can make decent money doing this, but many don't.
So there is no option. Create by yourself or convert existing content from Second Life or OBJ from 3D shops.
Conversion is an easier task than start from scratch, Transfer Utility and dForce simulation are good tools.
Doing it that way is also an opportunity to learn how to rig, build up the skill and software and then eventually sell your creations. :) It is how I started out.
If you want male "character actors", figures with interesting faces who are not supermodel beautiful, Kooki99 has been knocking that particular ball out of the park lately. Their female characters are also interesting, but more typically beautiful than their recent male figures. I'd love a female counterpart to Esteban or Joachim. I guess we have Spows for that. Spows women also tend to have atypical body styles, and they've got some good male figures as well.
...ach, one of the ones I really like in Kooki99's store is the first one (Richard) but he's G8.1 which I don't think will transfer to G3.
Kooki99 has quite a few great male figures... too bad the ones that would interest me - and even come at prices that would put them into my reach - come without textures for the "private parts" (or "anatomical elements") and the conversion program that makes textures out of the torso texture map doesn't seem to work for G8.1 figures... so they end up in the "really nice, but I can't work with them.." category.
We just got a rent increase the other day too. Going up $25 again. We'd find somewhere else to go but this company that just bought our complex owns all the complexes in town now.
PA's wouldn't be doing this if they were only making $150 on a product that took them a month to make. Out of say for arguments sake a pack made $150, after the big discounts (at min. % on a regular sale) that are now given, the PA gets paid $26 of that $150 for selling 75 units at $1.99. Depending on the item and catagory it's in, 75 can be really hard to get in some catagories. Is that really fair to the PA that just spent a month or more to make that product and only get paid $26?
On the other hand, there were several outfits I only bought after seeing the textures packs (sometimes on the other site with R...). The textures sold me the clothing, as the model didn't look attractive enough without. But with the textures- instant buy for both the texture pack and the model.
I convert a lot of imported obj files from other sources to DAZ clothing myself
and nearly always male clothes
You can also customize the content by removing polygons with the Geometry tool, resizing/adjusting some parts and creating morphs.
At the end you will create something that nobody else have.
Talking real numbers here really identifies the scale of the problem - thanks. 75 items sold sometimes being difficult to achieve, and the effect of the depth of discounting on what gets to the PA. Becomes possible to see why on other non DS content sites the model prices are so sky high and why it's unreasonable for PA's living on DAZ income to consider it. Next thing to illustrate it would be the model life plot - here I have no real life data from sales, just experience with freebie download patterns, which are unlikely to be wildly different. In my freebies, I find the download rate drops to a relative trickle after 6 days. If there are 200 in the first six days, there will be 5-6 a day after that, dropping to 1 every 2 days six months in, where it'll tend to stay for over a year.
Here's a graph of some of my cumulative download profiles:
https://www.daz3d.com/forums/uploads/FileUpload/11/e151a917c7571a5153db49cc67e408.png. (For US readers, date format is DD/MM) As can be seen, there is a long tail, bit the angle isn't steep, so the daily download rate isn't high. The biggest predictor of the continuing download rate is the 6 day download quantity, as all the curves seem to follow the same general shape. Predictions taken earlier are less reliable.
A male 2 or 3 peice suit is very hard to do. After getting back to real life sewing, I started to learn a little about tailoring .... OMG that is a huge rabbit hole. Both male and female tailored clothes have a structure to them, so the dforce suits don't look or hang correctly. but conforming clothes don't move well either. A realistic 3d suit will most likely need to incorporate both in order to be look right. A good 3 peice is a holy grail for me, I'd pay alot of money for a basic suit and have add-ons for different styles.
Not exactly a clothing item, but why is KA Candy Floss only for G8/8.1F?
After reading this thread I can think of several reasons:
And for me there's also a totally different question about this product: why would people pay money for it?
I admit to being confused by that one too considering the exceptional quality of KindredArt's usual products
but don't want to be rude
I do think something is amiss though seeing how Description Needs Description
I have a feeling it was meant to be a DAZ+ freebie
Are you really telling me you would consider that to be "female content"? If it came with a smart prop for Genesis 8 Male and someone came into the thread saying "see, they released male content that matched the female content" would anyone here really say, yes, this is "male content"?
I think nobody in their right mind would say that. Nonetheless the item - and (probably...) other items in the shop - is (/are) officially "classified" as "female content". Which, when one uses the official classifications to determine the number of male or female items, could lead to slightly wrong numbers in the end. Not many enough, though, to make any changes in the end...