Male Clothing Content Dead?

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  • Malandar said:

    GhostofMacbeth said:

    Malandar said:

    GhostofMacbeth said:

    I tried to do some of that in my new set ... Not just for orcs 

     I was about to buy that, I may still, but that would require me learning how to texture things myself. The outfit looks good, and the price is good, but one thing just makes me not able to use it. I make Chain mail myself and the way that is textured the links are falling the wrong way the links are all close together and gravity is not pulling them open, and it would not be as flexible or protective as if they fell the proper way. I just can't use something I know is wrong. it's like a Ford Mustang with Chevy and Impala emblems on it. (This is not just you, so please don't think I am singling you out to rag on you about this, I have mentioned this before several times and I always get the answer they don't really care and this line... "well learn how to texture and do it yourself" If Chainmail was made to fall properly I would have bought a lot more outfits that use chainmail in them both male and female.

    Would this be the right way to have it? I can't do the gravity control but I can make it so they lay the right way if that was an issue.

     Yes, that is the way the mail should hang on the body,  That looks pretty good, often, the sleeves will hang open the other direction. You can see what I mean by looking at Aragorn and Eomer in the pictures above. I understand that might be a pain to get done because it would probably require remapping the shirt and then the rings would likely be hard to blend together properly, but as it is in your picture there it looks pretty good. The only thing would be movement because as the wearer spreads their legs the links along the bottom would open up (Something that I know would be a pain in the rump as you would likely have to make an entirely different texture map just for that sort of posing) allowing the wearer more freedom of movement, the reason the links are worn in this direction is because weapon points tend to follow a path of least resistance  not to mention the links are closer together making it harder to find an opening, and with the links like this the links will rotate allowing the point to slide down the shirt instead of catching allowing the weapon wielder a leverage point to try to thrust through the armor... my explanation is probably kinda simple, but it is basically correct. If the links are as you originally textured it, the links would fall open leaving gaps in the links where weapon points could find a spot to go through way more easily.

    Here is a site for reference, they are showing how to make a mail short so they don't have a completed one, but they do have a slab of mail on a table where you can see the pattern across the body shoulders, and arms.

    https://www.instructables.com/How-to-make-a-chainmail-shirt/

    This thing here in this picture here... NOT how it should be, see all the wide-open holes where small weapons could penetrate? This is how the links would look if gravity could affect the mail with the links hanging the wrong way. (This is done by people who don't know better and who want to be done WAY sooner.) It's just wrong.

    Thanks for actually taking the time to see how it would look with the texture the other way, no one else ever took the time to do even that. Even if nothing comes of it.

    EDIT: I made another post, but then figured I should just add it on here

    Considering a certain someone is talking crap about my post somewhere else, I will clarify, I am not asking for rotating links or modeled links or demanding anything. What I mentioned about rotating links was just me describing the function of the armor and why the links should be vertical and not horizontal... (Just in case anyone else mistakes what I wrote Sorry for any confusion.)

    Quote

    I am willing to admit I am no expert. I wanted to be sure it worked and that it wasn't just a solid shirt with some chainlink texture on it but that you could actually see through it and that it wasn't just on a skin but that it had a tunic under it, etc. I can probably package up the turned chainmail texture pretty easily and add it to the set. Or make it a freebie for the set.
  • MalandarMalandar Posts: 776

    GhostofMacbeth said:

    Malandar said:

    GhostofMacbeth said:

    Malandar said:

    GhostofMacbeth said:

    I tried to do some of that in my new set ... Not just for orcs 

     I was about to buy that, I may still, but that would require me learning how to texture things myself. The outfit looks good, and the price is good, but one thing just makes me not able to use it. I make Chain mail myself and the way that is textured the links are falling the wrong way the links are all close together and gravity is not pulling them open, and it would not be as flexible or protective as if they fell the proper way. I just can't use something I know is wrong. it's like a Ford Mustang with Chevy and Impala emblems on it. (This is not just you, so please don't think I am singling you out to rag on you about this, I have mentioned this before several times and I always get the answer they don't really care and this line... "well learn how to texture and do it yourself" If Chainmail was made to fall properly I would have bought a lot more outfits that use chainmail in them both male and female.

    Would this be the right way to have it? I can't do the gravity control but I can make it so they lay the right way if that was an issue.

     Yes, that is the way the mail should hang on the body,  That looks pretty good, often, the sleeves will hang open the other direction. You can see what I mean by looking at Aragorn and Eomer in the pictures above. I understand that might be a pain to get done because it would probably require remapping the shirt and then the rings would likely be hard to blend together properly, but as it is in your picture there it looks pretty good. The only thing would be movement because as the wearer spreads their legs the links along the bottom would open up (Something that I know would be a pain in the rump as you would likely have to make an entirely different texture map just for that sort of posing) allowing the wearer more freedom of movement, the reason the links are worn in this direction is because weapon points tend to follow a path of least resistance  not to mention the links are closer together making it harder to find an opening, and with the links like this the links will rotate allowing the point to slide down the shirt instead of catching allowing the weapon wielder a leverage point to try to thrust through the armor... my explanation is probably kinda simple, but it is basically correct. If the links are as you originally textured it, the links would fall open leaving gaps in the links where weapon points could find a spot to go through way more easily.

    Here is a site for reference, they are showing how to make a mail short so they don't have a completed one, but they do have a slab of mail on a table where you can see the pattern across the body shoulders, and arms.

    https://www.instructables.com/How-to-make-a-chainmail-shirt/

    This thing here in this picture here... NOT how it should be, see all the wide-open holes where small weapons could penetrate? This is how the links would look if gravity could affect the mail with the links hanging the wrong way. (This is done by people who don't know better and who want to be done WAY sooner.) It's just wrong.

    Thanks for actually taking the time to see how it would look with the texture the other way, no one else ever took the time to do even that. Even if nothing comes of it.

    EDIT: I made another post, but then figured I should just add it on here

    Considering a certain someone is talking crap about my post somewhere else, I will clarify, I am not asking for rotating links or modeled links or demanding anything. What I mentioned about rotating links was just me describing the function of the armor and why the links should be vertical and not horizontal... (Just in case anyone else mistakes what I wrote Sorry for any confusion.)

    Quote

    I am willing to admit I am no expert. I wanted to be sure it worked and that it wasn't just a solid shirt with some chainlink texture on it but that you could actually see through it and that it wasn't just on a skin but that it had a tunic under it, etc. I can probably package up the turned chainmail texture pretty easily and add it to the set. Or make it a freebie for the set.

    Well, I am not a Medieval armor expert, I just kinda know chain mail. If a mail shirt is made with enough links, in most places on the torso of the shirt you really won't be able to see through it easily because gravity will hold the links closed. if I can find my shirt and I have not expanded past the size that I made it for I will try to take some pictures and post them. That way I can get proper pictures of what I was trying to point out earlier.  I appreciate you taking the time to even consider doing this.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,528

    Age of Armour is the expert, not seen him around for yonks 

  • kyoto kidkyoto kid Posts: 41,212
    edited January 2022

    ...the one factor Europe has over the US is better transportation alternatives than the car. So it's quite possible to live in a smaller town with lower costs but still be able to get around.

    The town I was in while on an educational exchange programme in Germany back in the early 70s, Ötigheim, was barely 4,000 population but we had a number of trains stopping there in each direction each day. tTeh town was small enough to walk or cycle around, had good markets, shops a dance club, and a Kino (cinema) . Karlsrhue was the "big city" to the north about a 30 min trip away. If I remember correct, the fare was something like 5 DM each way.  Today the fare is 3.50€. Given 50 years of inflation still quite reasonable. 

    Post edited by kyoto kid on
  • GordigGordig Posts: 10,174

    Tacoma.

  • scorpioscorpio Posts: 8,471
    edited January 2022

    kyoto kid said:

    ...the one factor Europe has over the US is better transportation alternatives than the car. So it's quite possible to live in a smaller town with lower costs but still be able to get around.

    ...

    Not neccassarily true at all. I live 7 miles outside a major city and my rents are higher than the city and puplic transport is terribly. Its also very expensive to travel on public transport in the majority of the UK.

    Post edited by scorpio on
  • kyoto kidkyoto kid Posts: 41,212

    ...true the UK is rather expensive pretty much anywhere you go, which is why it is only on my list of places I'd like to visit, but not necessarily live the rest of my retirement years in.

    The states were pretty much like that too, more expensive in  the burbs and less so in the city until a couple decades ago when in a number of major cities (like here in Portland) started gentrifying inner neighbourhoods and engaging in a lot of upscale development which resulted in a "reverse migration" from that of the 1950s and 60s when everyone was leaving the central environs for a quieter and in some cases, cleaner, safer life.

    The rail transport system in eh UK has experienced, to put it mildly, a few issues since it was privatised in the 1990s, with such matters as higher and higher fares, poor quality service, and poor reliability (sometimes trains simply wouldn't show up when they were scheduled to).

     

     

  • PerttiAPerttiA Posts: 10,024

    The 70's and 80's were fine even here, but the homemade depression at the beginning of the 90's triggered the downfall of public transportation here in Finland, only the ~10 biggest cities have a fuctioning public transport, elsewhere it 's private cars if you don't want to arrive at the workplace soaking wet, smelly and frozen to the core... Gasoline prizes are at $9USD/gallon, but when there's no choice, there's no choice.

    Housing... Depends on what you are aiming at, I bought myself a house built after WWII that had not been spoiled with renovations, and paid it off in 10 years with around $400USD montly payments, rent usually starts at around $800USD per month outside the capitol and bigger cities.

  • DiomedeDiomede Posts: 15,221
    edited January 2022

    Personally, I want more morphs and texture sets for supporting / character actors.  I want the dumpy best friend, the boozing uncle, the wisecracking elder female mentor, the young teen whose growth spurt has made temporarily lanky and awkward and out of proportion, the annoying teacher (sorry teachers - but from a kids point of view), the short fat singing traveling salesman, etc, etc, etc - in other words, neither handsome males with square jaws and smoldering eyebrows nor glamorous females with defined cheekbones and unblemished skin.  

    I want more Thelma Ritters, SZ Sakalls, and Jaleel Whites.

    Yo, Richard!  And just like that, an old man character shows up in the store.  Thank you Daz3D and Kooki99.  But does Richard come with a texture set that bursts the blood vessels in the tip of the nose to get that red-nosed older accumulated alcoholic look?  Doesn't appear so from the description, but Richard does have some aging blemishes.  yes

    Correction - it appears that linking the red nose to alcohol is a myth - https://www.gbhoh.com/drinkers-nose-is-alcoholic-nose-really-from-drinking/

    Post edited by Diomede on
  •  

    The rail transport system in eh UK has experienced, to put it mildly, a few issues since it was privatised in the 1990s, with such matters as higher and higher fares, poor quality service, and poor reliability (sometimes trains simply wouldn't show up when they were scheduled to).

    The UK rail system tries it's best but is sometimes beset with unexpected problems, such as the Met office buying cheap foreign weather rather than using traditional British made weather, hence our trains get stopped by 'the wrong kind of snow'. Also freak environmental conditions sometimes arise such as 'leaves on the line'  which could not possibly have been forseen. :-)

  • GordigGordig Posts: 10,174

    Diomede said:

    Mada said:

    Yea I'm going to pass on that :) If I have to move to a small town away from family to be able to make a living then its more viable to find another job. Lucky for me Daz does make it possible for me to live in a large city doing exactly what I'm doing now. Making the right marketing decisions is essential for success.

    Personally, I want more morphs and texture sets for supporting / character actors.  I want the dumpy best friend, the boozing uncle, the wisecracking elder female mentor, the young teen whose growth spurt has made temporarily lanky and awkward and out of proportion, the annoying teacher (sorry teachers - but from a kids point of view), the short fat singing traveling salesman, etc, etc, etc - in other words, neither handsome males with square jaws and smoldering eyebrows nor glamorous females with defined cheekbones and unblemished skin.  

    I want more Thelma Ritters, SZ Sakalls, and Jaleel Whites.

    Jaleel White is a handsome dude. 

  • DiomedeDiomede Posts: 15,221
    edited January 2022

    Gordig said:

    Diomede said:

    Mada said:

    Yea I'm going to pass on that :) If I have to move to a small town away from family to be able to make a living then its more viable to find another job. Lucky for me Daz does make it possible for me to live in a large city doing exactly what I'm doing now. Making the right marketing decisions is essential for success.

    Personally, I want more morphs and texture sets for supporting / character actors.  I want the dumpy best friend, the boozing uncle, the wisecracking elder female mentor, the young teen whose growth spurt has made temporarily lanky and awkward and out of proportion, the annoying teacher (sorry teachers - but from a kids point of view), the short fat singing traveling salesman, etc, etc, etc - in other words, neither handsome males with square jaws and smoldering eyebrows nor glamorous females with defined cheekbones and unblemished skin.  

    I want more Thelma Ritters, SZ Sakalls, and Jaleel Whites.

    Jaleel White is a handsome dude. 

    Agreed.  Teens grow up. 

    When younger, Jaleel White used costume, posture, makeup, and expression to make himself appear lankier and more awkward than he actually was.  But the Steve Urkel character he successfully played was not handsome.

    Just as Hollywood can make someone less attractive, they can make someone more attractive.  Here is a before and after for Clark Gable.  For Jaleel White's Urkel, they did a reverse Gable.

    So my point remains that in addition to the Hollywood post-fixer-upper leading actors and actresses, I want additional 'flawed' character actors and actresses.  I read somewhere that the contract for Vivian Vance included a clause to keep her weight up to look less attractive (not confirming it).

    EDIT - the internet says the Vivian Vance weight story is a legend spawned by a joke contract Lucy shared with her.  But the production did use costume, etc. to make Vivian Vance less attractive, according to the internet.  http://golucilleball.blogspot.com/2012/06/vivian-vances-weight.html

    clark gable bad teeth.jpg
    264 x 187 - 17K
    Post edited by Diomede on
  • Noah LGPNoah LGP Posts: 2,617
    edited January 2022

    Strangely Second Life Marketplace sells a lot of male content (322348 items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    95% of items cost less than L$500 ( $1.56 )

     

    Post edited by Noah LGP on
  • PerttiAPerttiA Posts: 10,024

    Maybe it's like someone somewhere wrote "Men make pictures of what they want to see, women of what they want to be"... Narrows down the market quite a bit for items, hair and clothing made for men.

  • DiomedeDiomede Posts: 15,221
    edited January 2022

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

    second life apparel ratio women to men.jpg
    276 x 406 - 23K
    Post edited by Diomede on
  • Noah LGPNoah LGP Posts: 2,617
    edited January 2022

    Diomede said:

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

     

    "Strange" compared to Poser / Daz in 20 years. (Second Life was released in 2003).

     

    Of course expensive items sell less than cheap items, it's certainly not profitable to sell $150 or $500 male outfits at Turbosquid.

    Post edited by Noah LGP on
  • LeanaLeana Posts: 11,821
    edited January 2022

    Noah LGP said:

    Diomede said:

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

     

    "Strange" compared to Poser / Daz in 20 years. (Second Life was released in 2003).

     

    Of course expensive items sell less than cheap items, it's certainly not profitable to sell $150 or $500 male outfits at Turbosquid.

    If you sell a $150 item you earn $150 if you sell 1 copy. If you sell a $1.50 item you need to sell 100 copies to earn that much. So selling expensive items can actually be much more profitable than selling cheap ones, especially if the market is small.

    Post edited by Leana on
  • Noah LGPNoah LGP Posts: 2,617
    edited January 2022

    Leana said:

    Noah LGP said:

    Diomede said:

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

     

    "Strange" compared to Poser / Daz in 20 years. (Second Life was released in 2003).

     

    Of course expensive items sell less than cheap items, it's certainly not profitable to sell $150 or $500 male outfits at Turbosquid.

    If you sell a $150 item you earn $150 if you sell 1 copy. If you sell a $1.50 item you need to sell 100 copies to earn that much. So selling expensive items can actually be much more profitable than selling cheap ones, especially if the market is small.

    But how many customers will really do that everyday and every months ?

    • 1 for $150 = $150
    • 10,000 for $1.50 = $15000

    For example I decide to spend $600 every month, my priority will be $1.50 items instead of $150 items.

     

    I don't think it's only a matter of price, SL have probably more users than Daz.

    Post edited by Noah LGP on
  • LeanaLeana Posts: 11,821

    Noah LGP said:

    Leana said:

    Noah LGP said:

    Diomede said:

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

     

    "Strange" compared to Poser / Daz in 20 years. (Second Life was released in 2003).

     

    Of course expensive items sell less than cheap items, it's certainly not profitable to sell $150 or $500 male outfits at Turbosquid.

    If you sell a $150 item you earn $150 if you sell 1 copy. If you sell a $1.50 item you need to sell 100 copies to earn that much. So selling expensive items can actually be much more profitable than selling cheap ones, especially if the market is small.

    But how many customers will really do that everyday and every months ?

    • 1 for $150 = $150
    • 10,000 for 1.50 = $15000

    For example , I decide to spend $600 every month, my priority will be $1.50 items instead of $150 items

    Items don't sell thousands of copies every month though.

  • Leana said:

    Noah LGP said:

    Diomede said:

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

     

    "Strange" compared to Poser / Daz in 20 years. (Second Life was released in 2003).

     

    Of course expensive items sell less than cheap items, it's certainly not profitable to sell $150 or $500 male outfits at Turbosquid.

    If you sell a $150 item you earn $150 if you sell 1 copy. If you sell a $1.50 item you need to sell 100 copies to earn that much. So selling expensive items can actually be much more profitable than selling cheap ones, especially if the market is small.

    There are still a lot more people who can afford that $1.50 item rather than the $150 item.

    Golden Rules in Retail: "Angle to interest" and "stack in deep and sell it cheap."

  • LeanaLeana Posts: 11,821
    edited January 2022

    Write Idea said:

    Leana said:

    Noah LGP said:

    Diomede said:

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

     

    "Strange" compared to Poser / Daz in 20 years. (Second Life was released in 2003).

     

    Of course expensive items sell less than cheap items, it's certainly not profitable to sell $150 or $500 male outfits at Turbosquid.

    If you sell a $150 item you earn $150 if you sell 1 copy. If you sell a $1.50 item you need to sell 100 copies to earn that much. So selling expensive items can actually be much more profitable than selling cheap ones, especially if the market is small.

    There are still a lot more people who can afford that $1.50 item rather than the $150 item.

    Golden Rules in Retail: "Angle to interest" and "stack in deep and sell it cheap."

    Yes, but are there 100x more people who will buy it? If there are only 10x more people who do, you may have sold more copies but you've actually lost revenue.

    There's way more to pricing a product than just saying "if it's cheap more people can afford it".

    Post edited by Leana on
  • Noah LGPNoah LGP Posts: 2,617
    edited January 2022

    The SL vendor created about 500 or 1000 male items, the quantity helps.

    Post edited by Noah LGP on
  • Noah LGPNoah LGP Posts: 2,617

    The male content doesn't sell that much because there are not enough of Daz users.

    If there were 35 millions of users like The Sims, it would be more profitable even if only 1% of users purchase the male content.

  • backgroundbackground Posts: 427
    edited January 2022

    Rich people playing Secondlife like to own expensive items to display their status, much like they might buy expensive cars/houses/ wristwatches etc in real life. I am not aware that this happens with DAZ users. I don't see people making renders with super 'rare' content as a statement of how wealthy they are.  So while there is a market for 'luxury' items at high prices in Secondlife, that doesn't really work in DAZ.

    Post edited by background on
  • Leana said:

    Write Idea said:

    Leana said:

    Noah LGP said:

    Diomede said:

    Noah LGP said:

    Strangely Second Life Marketplace have a lot of male content (322348 matching items found in Men's Apparel category, it's 10 times the whole Daz3D Shop).

    The most of items cost less than L$500 ( $1.56 )

    The amount of women's apparel is many times men at the Second Life Marketplace.  Not strange at all, seemingly.

     

    "Strange" compared to Poser / Daz in 20 years. (Second Life was released in 2003).

     

    Of course expensive items sell less than cheap items, it's certainly not profitable to sell $150 or $500 male outfits at Turbosquid.

    If you sell a $150 item you earn $150 if you sell 1 copy. If you sell a $1.50 item you need to sell 100 copies to earn that much. So selling expensive items can actually be much more profitable than selling cheap ones, especially if the market is small.

    There are still a lot more people who can afford that $1.50 item rather than the $150 item.

    Golden Rules in Retail: "Angle to interest" and "stack in deep and sell it cheap."

    Yes, but are there 100x more people who will buy it? If there are only 10x more people who do, you may have sold more copies but you've actually lost revenue.

    There's way more to pricing a product than just saying "if it's cheap more people can afford it".

    Depends on what said item is, actually.

    As someone who worked years in retail, I can tell you, it's a much easier to sell something if it is "less expensive" ("cheap" doesn't exist in retail--at least to the customer).  Quality over quantity, as the saying goes.  People want quality, but not at the price quality costs, so they end up settling for quantity.  At my old job, we had up-market and down-market cookware.  All-Clad was the best in my store; it was $699 for a basic set, and very good quality.  Went on sale twice a year--if that.  You'd be able to sell a few over the years without a sale, but more when it did.  Though, there was this really-really-really horrible cookware set that had the same pieces for $39.99 on certain sales (I think it was $100 SRP).  When the sale dates hit, those crappy doorbuster pans were flying off the selves. while the All-Clad was collecting dust.  The catch would be, those people buying those $39.99 cookware set were in the next year buying a whole new set.  Then you'd be able to talk them up to Calphalon or Cuisinart.

    As posters and artists have stated in this thread, if the customer base wants more menswear of quality, then start buying it when it comes out rather than waiting before it goes on a super sale.

    @Mada, just have to say, love your clothing (own over a hundred of your products!).  And as someone pointed out, more texture packs would be a brilliant idea to solve the problem.  Here's a business question for you... why does it seem like more male product sets have the extra textures sold with the original product why females don't? dForce Corsican Raider Outfit for Genesis 8 and 8.1 Males comes with the textures, while dForce Corsican Raider Outfit for Genesis 8 and 8.1 Females does not.

  • Noah LGPNoah LGP Posts: 2,617
    edited January 2022

    What I know from The Sims community is many people spend a lot of money in the game without using the content, it's the "Collecting" addiction.

    I'm sure there are Daz users who purchase content that they never or rarely use. Some promo images are too beautiful to resist.

    Post edited by Noah LGP on
  • TimbalesTimbales Posts: 2,364
    There often is a product to me that seems like it would be an ideal unisex offering but is only offered for female models, like this one from today: https://www.daz3d.com/bot-store Could I do the work myself to use this on male figures? Sure, I've learned to make do, convert and kitbash. But knowing I can do that also means I can probably make something similar enough with content I already own, so why bother buying it? If it came ready to go for men out of the box, it would have been an impulse buy. But as many say, female stuff sells, so one less buyer doesn't really make an impact here.
  • SadeSade Posts: 883
    kyoto kid said:

    xyer0 said:

    I like the more textures idea. That would instantly multiply an outfit, but I'd want Shox-Design/Luthbellina/Sade level quality for them.

    ...indeed particularly for the DO items. as often I find that much of the detail is in the actual texture file while the mesh itself has fewer material zones. For example I have a pair of running shorts that has different colour for the waistband and edging however the entire mesh has only a single UV map which makes creating you own textures somewhat pointless.

    If you drop me a line in private, which outfits you want see with custom texture sets, ill do it in my free time
  • frank0314frank0314 Posts: 14,263

    scorpio said:

    kyoto kid said:

    ...the one factor Europe has over the US is better transportation alternatives than the car. So it's quite possible to live in a smaller town with lower costs but still be able to get around.

    ...

    Not neccassarily true at all. I live 7 miles outside a major city and my rents are higher than the city and puplic transport is terribly. Its also very expensive to travel on public transport in the majority of the UK.

    Yeah it may be cheaper if you live in the city than the burbs, but how well do you get along with crime which is typically on even given year 300% higher than in the burbs. I'd gladly pay extra for being safe. At one time I had 3 jobs to be able to afford it but it was worth it knowing my family was same. There is only one side of the city here where there is less crime and the crime rate is about 100% more than it is here in the burbs. If I wanted to buy a house here in the burbs I'd pay at min $110,000. In the city the avg going rate is around $35,000-$50,000, why, crime

  • ioonrxoonioonrxoon Posts: 894
    Yes, but are there 100x more people who will buy it? If there are only 10x more people who do, you may have sold more copies but you've actually lost revenue.

    There's way more to pricing a product than just saying "if it's cheap more people can afford it".

     

    How many people do you think would be in this hobby if an item was 150$? How many small businesses, like book cover and comic creators would find this to be a viable investment?

    The same thing that keeps being said about motivating PAs by buying early applies to the customers. 1.99 items and the likes are that motivation.

    The ability to afford a large amount of items is the only reason I'm in this, and I'm sure it's the same for many others. If I could afford 5 items a month, I wouldn't be here in the first place, no matter how enjoyable it is.

    Sure, I'll buy an item on release when I like it enough, but the only reason I'm doing that are the other 50 items I got cheap which allow me to make the scenes that I want with it.

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