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© 2025 Daz Productions Inc. All Rights Reserved.
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If the problem were unisex items are getting labeled as female, then the issue would be that every time someone starts comparing numbers in the store that the female content numbers are overinflated and the issue isn't as bad as it seems. I don't think that's ultimately the case, there is still clearly more female clothing, figure, and hair content released than male.
When exactly did compatibility presets become gender tags?
I will always admire your poise and classiness. :)
Also, agreement fully with what you said earlier. I don't even live in a big city, I live almost an hour north and my mortgage is $2k a month on a 3 br 2 bath house in a suburb with a fair bit of property crime (basically no violent crime mind you). I have gigabite internet now. It'd be pretty hard to do my job on the kind of internet access I could get if I moved to rural Wyoming or where my grandma lives in north Louisiana (where the cost of living is quite cheap).
Well, it took me a bit longer to find my mail shirt than I thought it would, but I finally found it. I was going to take a few pictures of me wearing it, but I think I have expanded a bit since I made it and I don't want to get stuck in 40 pounds of steel links, so here are a few pictures of it on the floor, I arranged it basically how it would be if worn The first picture is about how much you can see through a mail shirt with big 12 gauge wire rings (Which is why the shirt is so danged heavy). The second picture shows the channels the links make that can direct weapon points away from the wearer instead of allowing the weapon points to catch easily like they can in the last picture which is the mail all opened up as if it were hanging the wrong way, you can see through the links way more and the way the links are situated weapon points are much more likely to catch on links. The missing link in the last picture is from where I did an arrow test and it went clean through the shirt. lol, the arrow bent that ring all to hell and back.
very nice work![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
There's been next to nothing for the dudes this year. A texture as far as I can tell. And when it comes to characters, a lizzard.
Also shoes https://www.daz3d.com/hl-fashion-shoes-for-genesis-8-and-81-males , mixed poses https://www.daz3d.com/ffs-winter-choral-concert-prop-and-poses-for-genesis-8 , https://www.daz3d.com/tight-interaction-poses-volume-2-for-genesis-8-and-81 , https://www.daz3d.com/smoking-day-poses-and-expressions-for-genesis-81 , https://www.daz3d.com/sy-chained-for-genesis-8-and-81 and https://www.daz3d.com/z-personal-hygiene-props-and-poses-for-genesis-8-and-81 , textures for older an outfit https://www.daz3d.com/dforce-butcher-pete-textures , characters https://www.daz3d.com/tm-callum-for-genesis-81-male and https://www.daz3d.com/richard-hd-for-genesis-81-male . outfit and texurte set https://www.daz3d.com/dforce-hans-ballet-outfit-for-genesis-8-and-genesis-81-males , https://www.daz3d.com/dforce-hans-ballet-outfit-textures and mixed morphs https://www.daz3d.com/ab-perfectly-eyeless-for-genesis-81-morphs-and-skins-mr
I'm reminded of Monty Python's life of brian "what have the Romans ever done for us"
But the real answer to that question was 'Nothing. They did it all for themselves.' (quote from Prof Mary Beard).
I can't imagine a vendor from a clothing store telling me to create my own outfits by myself and sell them.
It's not that hard to sew pieces of fabric
If that's in response to my advise it was not meant to be rude or anything - it is literally in answer to what you said and how and why I started out. I could not find what I wanted in the store so started texturing, then moved on to making my own models and then rigging. My apologies if you took it as being rude
...that's the reason I was drawn to Mavelous Designer as I worked in costuming and from that standpoint I found it much more intuitive than standard modelling software. Alas, when I finally had the funds for a new personal licence, they went to subscription only and limited support to W10.
Don't worry it's not about what you said.
It's a comment often written in the "Product Suggestions" forum.
But it's the exact answer you'd get if you asked an IRL clothing vendor who normally sells sweats and hoodies to make you an accurate Louis XIV cosplay. Which is a lot of what people are doing in this thread, asking for much more complicated things that take longer to make for fewer potential sales in the crucial intro period. Time overhead matters. I don't know why people are so reluctant to acknowledge that.
You forgot the critical step where the person requesting the item insists that it would sell like hotcakes.
I think it all comes down to the artist versus vendor question and the former more often than not does not want to sell their creations as 3D models and I really don't blame them.
They want to sell their art, display their portfolio to get a foot in with a big game company etc.
I see awesome stuff on Artstation and CGsociety but the concept of selling your mesh to hobbyists to render and sell their stuff is something most there would not even imagine doing.
It's more a case that anything can look absolutely amazing with trillions of polygons in a static pose with no rigging. They're not selling it because the amount of work to make the outfit lower resolution and rigged is astronomical. I'm saying this as someone who have converted some of those outfits on commission for Daz... it's a lot of work and you might as well do an outfit from scratch instead.
Mr. Bennet looks like a useful everyday character. And an outfit is included which doesn't look like plastic tubes. At least not the shirt. Okay, the pants aren't plastic either, but they look like stretch fabric, which doesn't really fit with the character. But this one I'm considering buying despite the look of the pants.
... and takes barely any effort at all to make. So if some vendor would just do this highly specific item that's SOOOOOOOOO easy to make everyone will buy it immediately.
Oh, too bad for me. I was hoping you'd do more, because Road Rash is the bomb! Polygonal Miniatures said more of these conversions were coming after Casual Outfits was released (which was great, though it could've used your rigid mode expertise), but Road Rash is the only one I've seen.
That's an apt comparison.
People like to talk about real world clothing when compared the DAZ Store. In the real world, I'd go to a higher end department store or suit shop and drop $500 or more on a tailored suit, shirt and tie. Or I could go to a fast-fashion store like H&M and spend $20 a cheap t-shirt and gym shorts. But where I think your comparison doesn't work, is that sometimes there is an elaborate, well made cosplay outfit in the store for sale. So there's a lack of consistency for what the customer should expect when they visit the site.
DAZ is much more like a fast-fashion store than a department store. It's always something new, always something on sale, high "turn over" with customers expecting a cheap product they can buy on impulse, not really mindful of how much 'wear' they will get out of it because there'll be something new tomorrow. It's a market and customer attitude I have watched Daz has create in the many years I've been here and see proof of their policies regarding gendering of content.
Many people in this thread, including me, have acknowledged the work that goes into the kind of products we wished we could buy here, and said they'd be willing to pay more for them. Just like we would in the real world. I share your frustration in feeling ignored and unacknowledged.
Is this the reason why older outfits aren't converted to newer generations? Unlike props and environments, I rarely see outfits updated.
Probably, I know PAs I have talked to about this or who have commented (e.g. Luthbel on converting some of his sets) have said it's almost all the work and almost none of the fun compared to making a new set.
That's probably the main difference between someone doing 3D models for sale and a factory worker... which probably is the reason for factory getting a steady income... it's what we in germany call "Schmerzensgeld" (and google translates it to "personal injury compensation" or "damages")
There's several reasons I prefer not to convert... one is I hopefully improved from the time I made older generation outfits, and looking back at the mesh I see too many things I want to fix because I can do it better now and that can take you into a complete remake if you're not careful. Second - customers who bought the first one expect a discount on the 2nd version, which is fair - but makes the 2nd one less profitable. Third - a lot of users will just use autofit instead because they don't want to spend the money and autofit gets them close enough to what they want so the market is smaller again.
@xyero That's actually a good example of some of the issues you run into, especially with photogrammetry models.
First you have the time spent on taking the photos and extracting a mesh from the point cloud. That will give you a mesh that's basically one solid surface made up of triangles... no matzones or loop flow for bending/animation.
For something like the pants and boots you can get away with using the auto mesh because the bends are not extreme. The jacket though was a major problem. Because of the long thin triangles and deep folds around the arms, it was not possible to smooth the weightmap, it puckered and made sharp points. That meant I had to retopo the jacket by hand, making sure that I follow the outflines exactly so that I can transfer the textures by baking them from a high res mesh to a low res mesh.
Buttons and zips were part of the image so I ended up rebuilding those to look more believable. Some details like the laces on the side of the jacket was all one clump and I couldn't make it work so ended up rebuilding it completely, which meant doing textures to match the jacket. Combine the original price for the photogrammetry outfit + the time spent redoing the mesh as well as rigging and its quite a bit more expensive than just starting an outfit from scratch. Some outfits will work better than others and might not need a redo, but the more complicated outfits will very likely need major reworking. So its definitely a case of doing research before picking an outfit.
The other disadvantage of a photogrammetry model is its very hard to make more than one texture for it because its so dependent on the image for details. You don't have zones for buttons or belts etc - its all one mesh.
Your muscular male with the skin tight pants - my solution is to make an exact duplicate copy of the muscular character (I think it's called Duplicate Node or something) then, on the duplicate, dial away all the muscle definition, then using the Parameter dials make the duplicate's general proportions the same as your muscular character - like instead of increasing the muscles in the neck, just use a dial like "neck size" or "neck thickness". To get the exact same body proportions as your muscular character - place both characters in exactly the same spot - like X Y Z coordinates and all rotation at zero. Then dial your demuscularized figure until it's silhouette matches the muscular figure - like thicken arms etc. Then stand the 2 figures next to each other and you will have your original muscular character and a character with the same proportions for each part of their body - but WITHOUT any muscles being defined. Then put the clothing on the smooth character. The clothing will be less likely to appear skin tight and won't be distorted by the muscle definition. It will look like your muscular character is wearing a normal shirt and pants. Because the proportions are the same for every part of the body. If you need your character to wear a short sleeve shirt, just dial the muscle definition back into the arms.
Males dress to conform, females dress to be unique. I go into my local bank and every male employee is wearing a dark suit with a tie - and every female employee is wearing something unique - a red dress, a blue pants-suit, a skirt and blouse of different colours, a poncho like sweater, a mini skirt (YES A MINI SKIRT and high heels.)
You go into a restaurant and there's a table of 4 men ALL wearing a baseball or trucker cap, a T-shirt, blue jeans, and athletic shoes - a table of four women - NO WAY will they all be wearing the same thing.
Thanks for pointing this out, @Timbales. The undersuit does look useful in and of itself.
- Greg