Show Us Your Iray Renders. Part III

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Comments

  • 8eos88eos8 Posts: 170
    edited May 2015

    Gedd said:
    No, I meant roughness and exactly as Marmoset refers to it, microsurface. It's the microsurface roughness that causes dispersion patterns. More specifically, reflectivity defines how much is reflected*, roughness defines the dispersion pattern. The NVIDIA GPU Technology Conference video touches on this at 12" in.

    * To clarify, in environments where reflectivity is a parameter, it usually is used to define an amount of overall reflectivity. In many environments, reflectivity is a derived value and one of the primary parameters which define what that derived value is, is roughness.

    Ok, I was a bit confused because you were talking about roughness being a single parameter measured for a material, but I've usually seen it recommended to use a texture map for it too (with noise, scratches, etc.). (Though of course if you use both then the single value scales the values in the map...but then I'd think you'd need to measure the range as well and make sure the scaled map won't go outside of it)

    Post edited by 8eos8 on
  • MusicplayerMusicplayer Posts: 515
    edited December 1969

    Gedd said:
    ...
    Definitely will be needing a new computer for Iray, once I finally make up my mind what spec to get, a decision which is taking me months.

    This is probably a good thing as I expect there to be a significant jump in performance per dollar come fall.

    Hi Gedd,

    Yes, I was very keen on the new X99 chipset and motherboard, and even ran a thread here some months ago discussing the merits, but I can only afford to spend the budget once. I am hooked on the new Daz Studio 4.8 Pro beta with Iray, so want to make sure I get the best set-up for my money once I know exactly what is required.

    Cheers :-)

  • DAZ_cjonesDAZ_cjones Posts: 637
    edited December 1969

    Doing some test on the caustic sampler and kinda stumbled into this. Its lite with a single photo metric spot light and composed of simple Studio primitives, but I liked how the caustics played out.

    CausticsTestR.png
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  • DAZ_cjonesDAZ_cjones Posts: 637
    edited December 1969

    MEC4D said:
    I was working on ghost with the MDL shaders and ended with making fabric shader lol
    no textures or bump maps all shader based .. cool what?

    Very nice. Custom MDL, Shader Mixer, or settings on the uber?

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks Chris and everyone !
    Custom MDL in Shader Mixer Tab, just primitive shader color based and Fresnel ior .. I need to work on it more and add some more components like translucency etc
    I find it quiet interesting and all the possibilities
    I tried to do a snow, but my knowledge is still poor as I can't find function to change the world coordinates so it appear only on top
    but that is my new challenge to do so ;)

    MEC4D said:
    I was working on ghost with the MDL shaders and ended with making fabric shader lol
    no textures or bump maps all shader based .. cool what?

    Very nice. Custom MDL, Shader Mixer, or settings on the uber?

  • tomtom.wtomtom.w Posts: 140
    edited May 2015

    Making darker skin and dark hair look good seems to require starting from scratch again, because none of the settings I used with a blonde and light skinned character looked good on this character. But I feel I've made some progress...

    The cornea has had the bulge increased to 1.5, thin water shader applied and caustics on when rendering.

    (Edit: forgot to add a render of the blonde character.)

    TeenDiva05_-_007.png
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    TeenDiva06_-_002b.png
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    Post edited by tomtom.w on
  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    MEC4D said:
    Thanks Chris and everyone !
    Custom MDL in Shader Mixer Tab, just primitive shader color based and Fresnel ior .. I need to work on it more and add some more components like translucency etc
    I find it quiet interesting and all the possibilities
    I tried to do a snow, but my knowledge is still poor as I can't find function to change the world coordinates so it appear only on top
    but that is my new challenge to do so ;)

    MEC4D said:
    I was working on ghost with the MDL shaders and ended with making fabric shader lol
    no textures or bump maps all shader based .. cool what?

    Very nice. Custom MDL, Shader Mixer, or settings on the uber?


    ...indeed those clothing textures look incredible.
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited May 2015

    I'm going to ask this here, because it seems like an all-inclusive thread.

    When creating an SSS preset for a skin using the Iray shader, should the translucency and SSS colors be a darker hue of the general skin tone, dark red no matter the skin color, lighter color, or something else entirely?

    Also, what can I do for even 360 degree lighting to get a more accurate representation what the skin looks like? I thought about using a regular dome as one giant emissive, but no idea what emission and render settings to use at that point.

    Post edited by Lissa_xyz on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    character and skin study for Saturday

    Luis.jpg
    764 x 1080 - 912K
  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    ...your work is amazing.

    Don't remember if someone already asked this, but will you be releasing a set of Iray skin sources in the store?

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks, I am working on my new Buddy 3 with new Iray skin settings ,I discovered more interesting stuff under the shader mixer tab and want to add some more blocks and set my own exclusive shader for skin without the rest what is not needed , will make it more clear where to plug what .

    Kyoto Kid said:
    ...your work is amazing.

    Don't remember if someone already asked this, but will you be releasing a set of Iray skin sources in the store?

  • kyoto kidkyoto kid Posts: 41,260
    edited May 2015

    ...even with Zigraphix's Shader Mixer Tutorial, having a difficult time wrapping my brain around it. Feel I need a 1,000 tablet bottle of Advil on the desk.

    This is why I pay for content creators to do all the "under the bonnet" work. Would love to see a generic skin resource for Iray along the lines of Skin Builder Pro.

    Post edited by kyoto kid on
  • Teddy GTeddy G Posts: 23
    edited December 1969

    Thanks everyone for sharing your Iray settings. They're helping me get closer to desired results.

    Rendered in 44 min. Postwork in Photoshop & Gimp for lighting.

    cody111_streetv2.png
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  • HoMartHoMart Posts: 480
    edited December 1969

    Thank you ALL, for sharing your discoveries and settings
    in this and in all other Iray related threads.
    After lots of reading I was able to create this image

    2OT-S01b-Iray-16x9-SFW.jpg
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  • StonemasonStonemason Posts: 1,197
    edited December 1969

    some simple architectural stuff...

    AV_05.jpg
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    AV_04.jpg
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    AV_03.jpg
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    AV_02.jpg
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    AV_01.jpg
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  • ToyenToyen Posts: 1,918
    edited December 1969

    Those architectural renders are beautiful!

  • pearbearpearbear Posts: 227
    edited December 1969

    some simple architectural stuff...

    Nice! Makes me think Louis Kahn.

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    The Ghost-shader is at a point where I think it looks okay, but there's something not perfect yet. Any ideas?

    Here's the latest render with an object in the background to show transparency.

    Ghostfinal.jpg
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  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    Trying to make some snow

    SNOW01.jpg
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  • jag11jag11 Posts: 885
    edited December 1969

    A sunday morning coffee and render. No PW, no compositional value, no skills, just pure fun.

    run.png
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  • Eva1Eva1 Posts: 1,249
    edited December 1969

    Thought I'd try some b&w images as I found the saturation slider:) Pretty simple set up using Sun & Sky, props from my library and one of the Iray glass shaders.

    Still_life_with_glasses.jpg
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  • Oso3DOso3D Posts: 15,047
    edited December 1969

    Eva, I really like that B&W.

  • Eva1Eva1 Posts: 1,249
    edited December 1969

    Thanks timmins - I can see hours of fun ahead just doing b&w renders - so cool to have this:)

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    I changed the colors a bit, and applied the transparancy maps to Coutout Opacity for this one.
    Still experimenting, and open for suggestions.

    GhostGirl.jpg
    1000 x 1294 - 99K
  • sheedee3Dsheedee3D Posts: 214
    edited December 1969

    Finally after all these years...i am able to do close up portrait renders again without worrying if they will come out good or not!...

    Iray has made it possible!...most of all i like how the eyes are coming out!...of course it all needs more tweaking and fiddling...but for starters its all nice and dandy!...

    Both renders done with Pixar hdr...15 min each...could have let them bake more...but was not really necessary.

    99999.jpg
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    IRAY_15_MIN_PIXAR.jpg
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  • Oso3DOso3D Posts: 15,047
    edited December 1969

    I really like that regular lighting is pretty straightforward. None of this trying to create mock ambient lighting.

  • AlexLOAlexLO Posts: 193
    edited December 1969

    My Iray image "The Boxer" is featured on Nvidia's YouTube Channel & I would image will begin turning up across their social feeds in the coming days :-)

    https://www.youtube.com/watch?v=gJivCvkmCeY

    View the original full image here in the PBR Iray Images section of my gallery
    The Boxer by Alex LO

    Iray-The_Boxer-NVIDIA01-Wireimage-041415.jpg
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  • TJohnTJohn Posts: 11,228
    edited December 1969

    A little bit of still life.

    Still_Life_!.jpg
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  • jag11jag11 Posts: 885
    edited December 1969

    Ghost version.

    ghost_version.png
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  • jag11jag11 Posts: 885
    edited December 1969

    Alex L said:
    My Iray image "The Boxer" is featured on Nvidia's YouTube Channel & I would image will begin turning up across their social feeds in the coming days :-)

    https://www.youtube.com/watch?v=gJivCvkmCeY

    View the original full image here in the PBR Iray Images section of my gallery
    The Boxer by Alex LO

    That's cool. Congrats.

    I wanted to see if I could replicate the effect.

    hi-tech_grid.png
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This discussion has been closed.