Show Us Your Iray Renders. Part III
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Ok, I was a bit confused because you were talking about roughness being a single parameter measured for a material, but I've usually seen it recommended to use a texture map for it too (with noise, scratches, etc.). (Though of course if you use both then the single value scales the values in the map...but then I'd think you'd need to measure the range as well and make sure the scaled map won't go outside of it)
This is probably a good thing as I expect there to be a significant jump in performance per dollar come fall.
Hi Gedd,
Yes, I was very keen on the new X99 chipset and motherboard, and even ran a thread here some months ago discussing the merits, but I can only afford to spend the budget once. I am hooked on the new Daz Studio 4.8 Pro beta with Iray, so want to make sure I get the best set-up for my money once I know exactly what is required.
Cheers :-)
Doing some test on the caustic sampler and kinda stumbled into this. Its lite with a single photo metric spot light and composed of simple Studio primitives, but I liked how the caustics played out.
Very nice. Custom MDL, Shader Mixer, or settings on the uber?
Thanks Chris and everyone !
Custom MDL in Shader Mixer Tab, just primitive shader color based and Fresnel ior .. I need to work on it more and add some more components like translucency etc
I find it quiet interesting and all the possibilities
I tried to do a snow, but my knowledge is still poor as I can't find function to change the world coordinates so it appear only on top
but that is my new challenge to do so ;)
Very nice. Custom MDL, Shader Mixer, or settings on the uber?
Making darker skin and dark hair look good seems to require starting from scratch again, because none of the settings I used with a blonde and light skinned character looked good on this character. But I feel I've made some progress...
The cornea has had the bulge increased to 1.5, thin water shader applied and caustics on when rendering.
(Edit: forgot to add a render of the blonde character.)
...indeed those clothing textures look incredible.
I'm going to ask this here, because it seems like an all-inclusive thread.
When creating an SSS preset for a skin using the Iray shader, should the translucency and SSS colors be a darker hue of the general skin tone, dark red no matter the skin color, lighter color, or something else entirely?
Also, what can I do for even 360 degree lighting to get a more accurate representation what the skin looks like? I thought about using a regular dome as one giant emissive, but no idea what emission and render settings to use at that point.
character and skin study for Saturday
...your work is amazing.
Don't remember if someone already asked this, but will you be releasing a set of Iray skin sources in the store?
Thanks, I am working on my new Buddy 3 with new Iray skin settings ,I discovered more interesting stuff under the shader mixer tab and want to add some more blocks and set my own exclusive shader for skin without the rest what is not needed , will make it more clear where to plug what .
...even with Zigraphix's Shader Mixer Tutorial, having a difficult time wrapping my brain around it. Feel I need a 1,000 tablet bottle of Advil on the desk.
This is why I pay for content creators to do all the "under the bonnet" work. Would love to see a generic skin resource for Iray along the lines of Skin Builder Pro.
Thanks everyone for sharing your Iray settings. They're helping me get closer to desired results.
Rendered in 44 min. Postwork in Photoshop & Gimp for lighting.
Thank you ALL, for sharing your discoveries and settings
in this and in all other Iray related threads.
After lots of reading I was able to create this image
some simple architectural stuff...
Those architectural renders are beautiful!
Nice! Makes me think Louis Kahn.
The Ghost-shader is at a point where I think it looks okay, but there's something not perfect yet. Any ideas?
Here's the latest render with an object in the background to show transparency.
Trying to make some snow
A sunday morning coffee and render. No PW, no compositional value, no skills, just pure fun.
Thought I'd try some b&w images as I found the saturation slider:) Pretty simple set up using Sun & Sky, props from my library and one of the Iray glass shaders.
Eva, I really like that B&W.
Thanks timmins - I can see hours of fun ahead just doing b&w renders - so cool to have this:)
I changed the colors a bit, and applied the transparancy maps to Coutout Opacity for this one.
Still experimenting, and open for suggestions.
Finally after all these years...i am able to do close up portrait renders again without worrying if they will come out good or not!...
Iray has made it possible!...most of all i like how the eyes are coming out!...of course it all needs more tweaking and fiddling...but for starters its all nice and dandy!...
Both renders done with Pixar hdr...15 min each...could have let them bake more...but was not really necessary.
I really like that regular lighting is pretty straightforward. None of this trying to create mock ambient lighting.
My Iray image "The Boxer" is featured on Nvidia's YouTube Channel & I would image will begin turning up across their social feeds in the coming days :-)
https://www.youtube.com/watch?v=gJivCvkmCeY
View the original full image here in the PBR Iray Images section of my gallery
The Boxer by Alex LO
A little bit of still life.
Ghost version.
That's cool. Congrats.
I wanted to see if I could replicate the effect.