Show Us Your Iray Renders. Part III
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Everybody invited for a drink .... Congrats Alex..
I spend 8 hours composing and making the scene , need to render more samples over night
here raw draw .. check the label lol
Cath
Aaaand back into Studio 4.8 and Iray. WIP of skin shaders only on Trystan. May make this a set to sell as well so Studio users can...well...use him. With and without Iray shaders for those that don't have the updated Studio version just yet. I dunno.
Eyes, nails and hair not worked on much. Those are from a month or so back when Iray and the Beta became available.
He looks wonderful DarwinsMishap!
Thank you very much! When I get more time, I will work on the eyes and nails and find out how to save the base textures/shaders into Studio (I'd like to be able to publish them, so I want to do it right the first time) and start on the rest of them. :)
LOVE the label! :)
Impressive and congratulations!
I don't know about the splash. Should one waste the good stuff? ;)
Trying different camera angles from a previous scene...
nice one !
Thanks Simon !
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Yeah I would not do that to the real thing lol every drop is golden lol
I don't know about the splash. Should one waste the good stuff? ;)
You just save them as material presets. You can uncheck any parts you don't want the preset to change when applied. So if you do a whole body one you save them all. If it is just the eyes you would uncheck everything but those surfaces. Changing just the eye color you would uncheck everything but the iris.
Thanks! I was just tooling around with the camera when I was like, waitaminute, that looks good I oughta render that :)
Fruit anybody ? fresh washed lol
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Most of my renders I get this way just messing with the camera to find interesting angle
Thanks! I was just tooling around with the camera when I was like, waitaminute, that looks good I oughta render that :)
Thanks! I was just tooling around with the camera when I was like, waitaminute, that looks good I oughta render that :)
Very nice Cath. I watched a youtube video where someone demonstrated lighting and shader techniques for realism with 3d fruit. You have made these grapes look photorealistic and extremely edible. Amazing work.
Cheers :-)
Hi tjohn,
A very nice still life composition. Something I will also have to try. :)
I am craving now grapes lol .. thanks mate !
Very nice Cath. I watched a youtube video where someone demonstrated lighting and shader techniques for realism with 3d fruit. You have made these grapes look photorealistic and extremely edible. Amazing work.
Cheers :-)
I didn't realise that learning about Iray rendering could be so much fun, and such a great community input with all the theory, tips, and amazing renders. Looking back over the past two threads, and now this one, the progress has been very noticeable. This has just re-ignited my 3D hobby and 3D credit card budget :lol: and I feel there's a lot more fun to come.
So I'm back to trying some more Iray skin shader renders.
The lighting is the daz supplied 'Ruins' HDRI at 180 degrees rotation.
The skin texture is http://www.daz3d.com/jepe-s-nathan-for-michael-6
The body and face morphs are Lucas from http://www.daz3d.com/young-jarek-shapes-for-genesis-2-male-s-and-brodie-6-hd
Cheers :-)
...oh wow. Old Tomas who runs the cafe on Jealcic square in Zagreb in my story (I think I need one of those tinfoil hats).
I don't know about the splash. Should one waste the good stuff? ;)
...now if it were Talisker, Laphroaig or Ardbeg I would definitely agree.
...now if it were Talisker, Laphroaig or Ardbeg I would definitely agree.
Ummm Laphroaig my favorite
Thanks! I was just tooling around with the camera when I was like, waitaminute, that looks good I oughta render that :)
Fantastic looking grapes
Since a lot of other people here have rendered the muscle car I thought I'd give it a try too. The chrome is from a pack of car paint shader presets that is available for free download at http://tom2099.deviantart.com/gallery/54492432/DAZ-3D-freebies , while the tinted glass and the green and red carpaint are from a second pack that will also be available for free download as soon as DAZ release the production version of DS 4.8 (the reason I've decided to wait until then is that I don't want to risk that DAZ make changes to the shaders that make the shader presets unusable...).
Finally finished a character scene with a full background. A lot was learned transferring morphs to custom and off-the-shelf facial hair, etc. Edit Mode and Favourites are your friend. Base Colour Scatter & Transmit mode for the skin.
http://www.daz3d.com/gallery/#images/69459/
Very nice.
Well have been working at it. I see most people are only working at skin and shiny cars. It took me some time figure out what what going to work with sci_fi sets I tried a lot of different material types but in the end car paint is the work horse I will use, it's got moreoptions than the rest, works both indoors and out door. Vince gave me some good points to, but I was shatted to find displacement map were no good to use, Iray doesn't do them per pixel but by geometry sub divisions which kills the render time, so for now we have to stick with bump and normal maps, and I have to rethink how I model geometry now. It's a big learning curve to start with, Also people will have to use HD morph to get the detail into their character. But better to know now so we can get into to that way of thinking. I will say lighting is so much easier don't have to think any more. Here some of my latest test.
trying out the new environment in Iray...
Looks super real Stefan !
I think the sun enviroment kills the rest, HDR isn't as real.
Beautiful.
This reminds me of something Andrew Price (who does Blender tutorials) said recently in a presentation he was doing about how a lot of things we think are photographs are actually renders now. Supposedly, 75% of the images in an IKEA catalog is now computer generated rather then photographs.
These definitely could be used in an ad for grapes or fresh fruit. :)
Yes this is one area that 3Dlight kicks over other render engines. I don't know of any other that does micro displacement like it does. That really confused me for a while going back and forth between different engines before I realized what was going on. I really hope that whatever magic they do to get that gets imported into other engines.
If you have a bump map, you can use that to make a roughness map (just invert the image and then adjust levels as necessary for how shiny you want your material to be). I find that helps a lot with adding some texture to highlights and getting rid of the plasticky look a lot of materials have by default.