Ysabeau 6

135

Comments

  • tl155180tl155180 Posts: 994
    edited May 2015

    bradrg said:
    tl155180 said:

    I'm always hesitant to do this for new products, because my rendering skills are woeful and I don't want to put anyone off buying it - but I'll rustle up a couple of images to show the absolute basics for you.

    Thanks this is exactly what I wanted to see. Sometimes the promo images are so polished you don't get a good idea of what the figure really looks like. I must say I'm impressed with her skin. That is absolutely beautiful. Are all skin textures that nice in Iray?

    Not straight off the bat they aren't, no. But if you know what you're doing and play around with the surfaces settings a bit then most I've seen can be made to look amazing in Iray. Ysabeau's look really great with no work done to them at all, so I can't wait to see an experienced artist get a hold of her. Another of my favourites is Parisa (http://www.daz3d.com/parisa) who's textures look really good with little to no tweaking in Iray - although its very hard to get any specular out of her.

    Also - bear in mind that Ysabeau's and Parisa's skin textures are either photo-realistic or else very close to that. Most models' textures aren't.

    For instance, I found that Karynna's (another Thorne girl) textures needed to be tweaked a little in Iray to brighten them up a bit because they were very gloomy under Iray conditions. However, by changing the base colour and putting the Translucency Weight down to about 0.2 they came out really nice.

    I agree about promo images - I often find them to be very misleading because obviously they are put together by people with plenty of skill and I, for one, am never able to achieve the same results. So, personally, I always like to see what the product comes out looking like with no tweaking or fancy lights. I wish Daz would show that in the promo images, but I understand why they don't.

    Post edited by tl155180 on
  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Sci-Fi Enforcer is just so... Would have made it an instant purchase, but not only does it have the inner thighs totally exposed, but her entire rear end, too!

    Yet another sci-fi costume where I love the seemingly practical upper clothing and even footwear, but the over-sexualisation of the abdominal area has lost them a sale from me. :down:

    I have nothing against vendors who want to make their outfits raunchy, but please make that side of things optional! You're losing money here!

  • SpitSpit Posts: 2,342
    edited December 1969

    Sci-Fi Enforcer is just so... Would have made it an instant purchase, but not only does it have the inner thighs totally exposed, but her entire rear end, too!

    Yet another sci-fi costume where I love the seemingly practical upper clothing and even footwear, but the over-sexualisation of the abdominal area has lost them a sale from me. :down:

    I have nothing against vendors who want to make their outfits raunchy, but please make that side of things optional! You're losing money here!

    I agree. An alternate choice would be very very welcome. I got it anyway because I was so happy there weren't 4" heels on the boots at least. But I'm having a hard time seeing how I would use it. I guess only with some robots giving her the 'eye' to make it more humorous than serious.

  • JOdelJOdel Posts: 6,288
    edited December 1969

    Shaders are your friend. The exposed skin can be some other surface and the whole thing becomes one of those oddly layered getups.

  • CypherFOXCypherFOX Posts: 3,401
    edited May 2015

    Greetings,

    Spit said:
    But I'm having a hard time seeing how I would use it.
    Put some tights underneath it and texture 'em with a 'carbon fiber' texture, or something like that. Sure, it'd be nice for it to have been an option, but I find that any overabundance of skin for a specific scene/character can be papered over with kit-bashing. I also VASTLY prefer that open areas of the clothing be open in-mesh, rather than texture-mapped open.

    I am totally in adore with Ysabeau; she's lovely... Now if I can only get through the workday, I'll be able to play more. :)

    -- Morgan
    [Edit: Ninja'd!]

    Post edited by CypherFOX on
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited May 2015

    Maybe use a different color or texture in the hips and thighs? Then you can have a "bodysuit" on the offending flesh without having to find one that works exactly.

    (Edit: Ha. So nice, it has to be said thrice.)

    The fact that it's Sci fi and not yet another fantasy piece was positive for me.

    This will likely be a day 1 purchase, like Darius and Monique were for my budget...

    Post edited by The Blurst of Times on
  • mrposermrposer Posts: 1,131
    edited December 1969

    Just noticed the big price difference between Ninive 6 - $44.95 and Ysabeau 6 - $17.95... I'm using the original price for comparison

  • HavosHavos Posts: 5,404
    edited December 1969

    MrPoser said:
    Just noticed the big price difference between Ninive 6 - $44.95 and Ysabeau 6 - $17.95... I'm using the original price for comparison

    Indeed she is by far the cheapest Gen 6 base figure. I can not believe she is cheaper just because there is no dedicated UV set for her. She is also the only base figure (I believe) that is not just a DO, but is created to her creators as well.

  • CybersoxCybersox Posts: 9,085
    edited December 1969

    MrPoser said:
    Just noticed the big price difference between Ninive 6 - $44.95 and Ysabeau 6 - $17.95... I'm using the original price for comparison

    Which is ironic, as Ysabeau is almost exactly what I've been hoping that Keiko & Ninive would be. I rarely buy the new figures on release anymore, and I still haven't bought Mei Lin, Keiko, Ninive, Monique, Lee, Darius, Cory or any of the G2 monsters, but this will definitely be the exception. Good work DAZ! You get the cookie!
  • tl155180tl155180 Posts: 994
    edited May 2015

    Havos said:
    MrPoser said:
    Just noticed the big price difference between Ninive 6 - $44.95 and Ysabeau 6 - $17.95... I'm using the original price for comparison

    Indeed she is by far the cheapest Gen 6 base figure. I can not believe she is cheaper just because there is no dedicated UV set for her. She is also the only base figure (I believe) that is not just a DO, but is created to her creators as well.

    I see the 'no dedicated UV set' as more of a positive thing, so I was chuffed to see that she was also cheaper. If Daz continue in this vein then I'll be buying far more characters in the future - especially those designed by Thorne and Sarsa.

    Post edited by tl155180 on
  • CybersoxCybersox Posts: 9,085
    edited December 1969

    Havos said:
    MrPoser said:
    Just noticed the big price difference between Ninive 6 - $44.95 and Ysabeau 6 - $17.95... I'm using the original price for comparison

    Indeed she is by far the cheapest Gen 6 base figure. I can not believe she is cheaper just because there is no dedicated UV set for her. She is also the only base figure (I believe) that is not just a DO, but is created to her creators as well.

    I doubt the UV set was the only reason for the price cut (there's no pro bundle, so no gens as well) but hopefully this is an indicator of the future. If the whole ridiculous UV situation goes completely away and the base price of the figures stays in the sub-$20 range, I'll be far more inclined to pick up the new product as it's released, rather than waiting for the inevitable 70% off sales. And crediting the creators is always a perk.

  • CybersoxCybersox Posts: 9,085
    edited December 1969

    JOdel said:
    Shaders are your friend. The exposed skin can be some other surface and the whole thing becomes one of those oddly layered getups.

    Amen. Shaders and using the supersuit as an under-garment and shaper are pretty much my automatic fallback these days. Now I'm just hoping that the majority of my huge collection of DS shaders will end up working okay in iray.
  • tl155180tl155180 Posts: 994
    edited May 2015

    Now I'm just hoping that the majority of my huge collection of DS shaders will end up working okay in iray.

    From my experience its a bit hit and miss.

    Post edited by tl155180 on
  • argel1200argel1200 Posts: 759
    edited December 1969

    Sci-Fi Enforcer is just so... Would have made it an instant purchase, but not only does it have the inner thighs totally exposed, but her entire rear end, too!

    Yet another sci-fi costume where I love the seemingly practical upper clothing and even footwear, but the over-sexualisation of the abdominal area has lost them a sale from me. :down:

    I have nothing against vendors who want to make their outfits raunchy, but please make that side of things optional! You're losing money here!

    You might be able to use a body suit to help take care of that.

  • Oso3DOso3D Posts: 15,046
    edited December 1969

    Really like super suit... Useful for everything from socks to tights to whatever.

  • caravellecaravelle Posts: 2,514
    edited December 1969

    Redz said:
    She's pretty, but I have to be honest, she looks very young, and seeing her in the sinful delights outfit with the lollipop just gave me that icky feeling. Sorry.
    +1
  • Mr BowenMr Bowen Posts: 403
    edited December 1969

    It doesn't look that much different from any of their other characters. Sorry, but it doesn't.

  • HorusRaHorusRa Posts: 1,664
    edited March 2019

    .

    Post edited by HorusRa on
  • HavosHavos Posts: 5,404
    edited December 1969

    horus3523 said:
    I assumed she was cheaper because she is not a true base figure (as in a mesh) according to, at least what I thought I read. =P I thought she was essentially a "texture" pack and morphs. Am I mistaking here?

    Are not all the "base" figures just a texture pack and morph?, plus in most case a completely useless custom UV set. The base figures are really no more important than a customer morph by any PA, however a major difference is that other characters are released that depend on these DO bases, and also a lot of clothing released will include morphs for the base figures.

    In reality the only true base figures are Genesis and Genesis 2 which are free. Even G2F and G2M are just morphs of the same mesh, however they do have separate weight maps. I am not sure if any of the base figures also adjust the weight maps, my guess is they do not.

  • CynrothCynroth Posts: 21
    edited December 1969

    horus3523 said:
    I assumed she was cheaper because she is not a true base figure (as in a mesh) according to, at least what I thought I read. =P I thought she was essentially a "texture" pack and morphs. Am I mistaking here?

    Since the introduction of the first Genesis platform, *no* Daz character has been a separate mesh, as far as I understand. All characters from that date to this were essentially morph/texture packs. Thus, I never truly understood the rationale behind the separate UV's situation (as to why it would conceivably be necessary)...

  • Stryder87Stryder87 Posts: 899
    edited December 1969

    Cynroth said:
    horus3523 said:
    I assumed she was cheaper because she is not a true base figure (as in a mesh) according to, at least what I thought I read. =P I thought she was essentially a "texture" pack and morphs. Am I mistaking here?

    Since the introduction of the first Genesis platform, *no* Daz character has been a separate mesh, as far as I understand. All characters from that date to this were essentially morph/texture packs. Thus, I never truly understood the rationale behind the separate UV's situation (as to why it would conceivably be necessary)...

    Just out of curiosity, since I'm still not too familiar with a lot of the more 'technical' things about Daz, what are UV maps? I think I understand what texture packs are (those are the 'skins' that make the figure look like a person, correct?), but are the UV maps those options in the Smart Content, when you right click on a character and show the package items that came with it, that are labelled SSS followed by a %? I thought those were SubSurface Shaders.... are they related?

    Sometimes I feel so dumb because I can't figure out what you guys are talking about!!! hahaha :red:

  • HavosHavos Posts: 5,404
    edited December 1969

    Cynroth said:
    horus3523 said:
    I assumed she was cheaper because she is not a true base figure (as in a mesh) according to, at least what I thought I read. =P I thought she was essentially a "texture" pack and morphs. Am I mistaking here?

    Since the introduction of the first Genesis platform, *no* Daz character has been a separate mesh, as far as I understand. All characters from that date to this were essentially morph/texture packs. Thus, I never truly understood the rationale behind the separate UV's situation (as to why it would conceivably be necessary)...

    Genesis 1 and 2 are different meshes, but other than that you are correct, all the other base characters are just morphs.

  • CynrothCynroth Posts: 21
    edited December 1969

    stryder87 said:
    Cynroth said:
    horus3523 said:
    I assumed she was cheaper because she is not a true base figure (as in a mesh) according to, at least what I thought I read. =P I thought she was essentially a "texture" pack and morphs. Am I mistaking here?

    Since the introduction of the first Genesis platform, *no* Daz character has been a separate mesh, as far as I understand. All characters from that date to this were essentially morph/texture packs. Thus, I never truly understood the rationale behind the separate UV's situation (as to why it would conceivably be necessary)...

    Just out of curiosity, since I'm still not too familiar with a lot of the more 'technical' things about Daz, what are UV maps? I think I understand what texture packs are (those are the 'skins' that make the figure look like a person, correct?), but are the UV maps those options in the Smart Content, when you right click on a character and show the package items that came with it, that are labelled SSS followed by a %? I thought those were SubSurface Shaders.... are they related?

    Sometimes I feel so dumb because I can't figure out what you guys are talking about!!! hahaha :red:

    The UV map is essentially what tells the texture to go to what part of the mesh. So, the UV map is vitally important to get the texture to work correctly, if at all. These are unseen by the end user, normally, but can be accessed, and changed in the Surfaces tab (with rather annoying, or amusing results, dependent on what you're doing at the time.)

    As far as feeling dumb goes, don't. All of had to learn about these things in one way, or another, in order to pursue our art...

  • HavosHavos Posts: 5,404
    edited December 1969

    stryder87 said:
    Cynroth said:
    horus3523 said:
    I assumed she was cheaper because she is not a true base figure (as in a mesh) according to, at least what I thought I read. =P I thought she was essentially a "texture" pack and morphs. Am I mistaking here?

    Since the introduction of the first Genesis platform, *no* Daz character has been a separate mesh, as far as I understand. All characters from that date to this were essentially morph/texture packs. Thus, I never truly understood the rationale behind the separate UV's situation (as to why it would conceivably be necessary)...

    Just out of curiosity, since I'm still not too familiar with a lot of the more 'technical' things about Daz, what are UV maps? I think I understand what texture packs are (those are the 'skins' that make the figure look like a person, correct?), but are the UV maps those options in the Smart Content, when you right click on a character and show the package items that came with it, that are labelled SSS followed by a %? I thought those were SubSurface Shaders.... are they related?

    Sometimes I feel so dumb because I can't figure out what you guys are talking about!!! hahaha :red:

    UV maps are basically instructions of how to paint the 2D texture images (ie the jpg's that come with characters) on to the 3D model. This way the lips are in the right place, nipples appear where they are supposed to etc. When a character is morphed, the texture is essentially stretched or compressed where the morph affects the size of the part of the body where it was painted.

    For this reason it makes sense for a male and female figure to have different UV's since clearly the breasts area of the female will cover a good deal more skin than a male, and so the texture could look stretched around there. The reality is though that most skins, except in real close ups look fine, even when a male figure wears a female skin. Where the differences in the body shapes are smaller, like for the numerous G2F figures, having unique UV's makes much less of a difference, and most of us forum dwellers are mystified as to the need of so many very slightly different UVs.

    For extreme morphs, like Minotaur 6, with a very different head shape, then a custom UV makes a lot more sense.

    I hope this helps.

  • MistaraMistara Posts: 38,675
    edited December 1969

    price on her base changed since this morning?
    >.< couldn't buy her this morning left my visagc at home

  • jakibluejakiblue Posts: 7,281
    edited May 2015

    price on her base changed since this morning?
    >.< couldn't buy her this morning left my visagc at home

    yep, price changed. :(

    She was showing a better discount this morning.....(last night for me)

    Post edited by jakiblue on
  • JOdelJOdel Posts: 6,288
    edited May 2015

    Yeah, all the prices seem to have gone up. Evidently it was a 1-day/12 hour extra discount or something.

    Well, I think I still want the base, even if I don't need it for a UV Map. But the hair I'm not going to buy a standard 30% off. I'll think about whether I want the poses or not.

    I'm not buying anything until Unshaven 2 comes out, regardless.

    Post edited by JOdel on
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    the standard 30% off seems odd to me on a release day. Always thought it was a bit more especially if it is a DO.

    But nope, not buying now that the prices have shot up.

  • HavosHavos Posts: 5,404
    edited December 1969

    jakiblue said:
    the standard 30% off seems odd to me on a release day. Always thought it was a bit more especially if it is a DO.

    But nope, not buying now that the prices have shot up.

    The bundle is still the same price, and according to the banner the 48% off was only supposed to apply to the bundle. All the others were also originally stacking with the DO 48% off, which was probably not supposed to apply to new releases, but maybe due to a glitch did, until now :-(

  • HorusRaHorusRa Posts: 1,664
    edited March 2019

    .

    Post edited by HorusRa on
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