Free Software that Makes Life Easier

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  • HeadwaxHeadwax Posts: 9,987
    mindsong said:

     

     

    thanks :)

     

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • ImagoImago Posts: 5,152

    I see right? All those high def images at CC0?! surprise
    Totally awesome!

  • magaremotomagaremoto Posts: 1,227

    my pleasure carraraists, time to become a patreon of this guy

  • mindsongmindsong Posts: 1,701
    th3Digit said:


    video

    I can now also replace a third person player with an animated FBX import so can walk around in my Unreal Environments with collision!

    so yes it is indeed useable as a render engine for my videos.

    Won't replace Carrara but I like choices yes

    to be sure... rendered in realtime, right? heh...

    that's pretty cool!

    now, right at a few seconds form the end, is there a jiggle-deformer at work in the walk-cycle?

    --ms

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    mindsong said:
    th3Digit said:


    video

    I can now also replace a third person player with an animated FBX import so can walk around in my Unreal Environments with collision!

    so yes it is indeed useable as a render engine for my videos.

    Won't replace Carrara but I like choices yes

    to be sure... rendered in realtime, right? heh...

    that's pretty cool!

    now, right at a few seconds form the end, is there a jiggle-deformer at work in the walk-cycle?

    --ms

    yes it's realtime

    the jiggle is from the iClone based animation I imported, she only transforms with the third person player control hence the footsliding.

  • Cris PalominoCris Palomino Posts: 11,352
    head wax said:

    free tool for arranging reference material on your monitor

    https://youtu.be/D1GkWUMmg7o

     

    http://kruelgames.com/tools/kuadro/

    And a similar app, PureRef.

    https://www.pureref.com/

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    th3Digit said:

    I did pose a question on the forum
    Carrara not listed first as I thought best to go for software they know first cheeky
    https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1445832-12-million-worth-of-paragon-assets-released/page9

     

    Imago said:
    th3Digit said:

    Epic games has released $12mil of Paragon assets for free

    https://www.unrealengine.com/marketplace/free

    I am still downloading stuff, is a vast download to add from vault to a new project 

    but once in my Unreal editor project they should FBX export for Carrara too

    you can also of course export stuff from Carrara into Unreal to render if prefered 

    I guess you can't do such thing... It says "Licensed to be used only on UE4 based products"... So no Carrara or DAZ... Dang, I wanted them too! indecision

    https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1445832-12-million-worth-of-paragon-assets-released?p=1458452#post1458452

    yes you can render them in Carrara etc as 2D art just no game creation in other software 

  • ImagoImago Posts: 5,152
    th3Digit said:
     
    Imago said:
    th3Digit said:

    Epic games has released $12mil of Paragon assets for free

    https://www.unrealengine.com/marketplace/free

    I am still downloading stuff, is a vast download to add from vault to a new project 

    but once in my Unreal editor project they should FBX export for Carrara too

    you can also of course export stuff from Carrara into Unreal to render if prefered 

    I guess you can't do such thing... It says "Licensed to be used only on UE4 based products"... So no Carrara or DAZ... Dang, I wanted them too! indecision

    https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1445832-12-million-worth-of-paragon-assets-released?p=1458452#post1458452

    yes you can render them in Carrara etc as 2D art just no game creation in other software 

    Interesting! laugh

  • mindsongmindsong Posts: 1,701
    edited April 2018

    blackmagicdesign.com has merged their (free!) video editor and color grading systems (davinci resolve and fusion) into a new editing suite (free version is *very*complete) and just been released as a beta as their main release. The Pro version is also reasonably priced with features only a few folks would miss. It's pretty high-end stuff (features/collaboration/etc.), and if you want to see a web-site/promos done right... check these guys out.

     http://www.blackmagicdesign.com

    --ms

    (edited to fix missing 'k' mentioned below..., thanks @Bunyip02!, and to clarify that the mentioned base suite is complete and free, not suck-you-in ware!)

    Post edited by mindsong on
  • Bunyip02Bunyip02 Posts: 8,585
    mindsong said:

    blackmagicdesign.com has merged their video editor and color grading systems (davinci resolve and fusion) into a new editing suite (free version is *very*complete) and just been released as a beta as their main release. The Pro version is also reasonably priced with features only a few folks would miss. It's pretty high-end stuff (features/collaboration/etc.), and if you want to see a web-site/promos done right... check these guys out.

     http://www.blacmagicdesign.com

    --ms

    I think you are missing a "k" in your link

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    be careful uninstalling DebugMode's Wax

    it will wipe everything in the folder it is in as I found out the hard way

    now thanks to restore I have a full drive of crap I deleted since backup to sort through

  • StezzaStezza Posts: 8,050

    SketchBook, Autodesk's premier digital drawing and sketching software, is now FREE to everyone as of today April 30th, 2018. https://www.sketchbook.com/ WooHoo!

  • MistaraMistara Posts: 38,675

    there's a free version of this  https://www.avid.com/media-composer-first

    havent tried it yet.  full version is pricey >.<

  • HeadwaxHeadwax Posts: 9,987

    thanks for all these including sketchbook!

  • StezzaStezza Posts: 8,050

    also

    GIMP 2.10 is now available

    for those who don't want to use PS or other paid for software for image touch ups 

  • ImagoImago Posts: 5,152
    Stezza said:

    also

    GIMP 2.10 is now available

    for those who don't want to use PS or other paid for software for image touch ups 

    It's a NOPE for me... I have Gimp 2.8 which works perfectly. Luckiliy it's easy find the old installers, since Gimp 2.10 it's a factory of errors, crashes and freezes. Avoid it until they fix everything!

  • McGyverMcGyver Posts: 7,050
    edited May 2018

    Hello.

    I didn't see anyone mention this, so I thought you folks might Find this useful... It's another tree generation program.

    http://www.evolved-software.com/treeit/treeit

    I haven't had the time to try it yet, but it reminds me of TreeSketch, which was a free app for IOS that I made a bunch of trees with (before Apple removed it from my library because the developer didn't upgrade it, even though it still worked great)... 

    It does roots too, so that seems pretty useful.

    Credit for this find goes to "pilou" from the Zbrush forums (and SketchUcation, 3D Coat and lots of other forums... He's everywhere)

    Here is a YouTube video about it if you want an idea of what it's like...

    https://youtu.be/nXW3hk1Ptzs

     

    P.S.-  There are two other programs available from the site... One is a normal map maker called "Texture Tool" and the other is some sort of "mapping tool"... ? Not sure what it does... Seems game related... The normal map tool is very simple, nothing amazing.

     

    Post edited by McGyver on
  • McGyverMcGyver Posts: 7,050
    edited May 2018

    Hiya... Again.

    The normal map tool I mentioned previously got me thinking about a program I had made a post about a while ago in the Freebies Forum...

    Its a Crazy Bump alternative called "AwesomeBump"...

    https://github.com/kmkolasinski/AwesomeBump

    What is it?

    "AwesomeBump is a free and open source program written using Qt library designed to generate normal, height, specular or ambient occlusion, metallic, roughness textures from a single image. Additional features like material textures or grunge maps are available. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump or commercial tool: Crazy Bump."

    What can it do?

    • convert from normal map to height map,
    • convert from height map (bump map) to normal map,
    • extract the bump from the arbitrary image,
    • calculate ambient occlusion and specularity of image.
    • perspective tranformation of the image,
    • creating seamless texture (simple linear filter, random mode, or mirror filter),
    • generate roughness and metallic textures (different types of surface analysis are available),
    • real time tessellation is available,
    • saving images to following formats: PNG, JPG, BMP and TGA
    • edit one texture which contains different materials
    • add some grunge to your map with grunge texture.
    • mix two bump maps together with normal map mixer. 

    That's their official explanation...

    I've used it a bit in 2015, but I tend to use FilterForge much more now, so I just make my normal maps through FF... But AwesomeBump is pretty good, and if you know what you are doing, or experiment a bit, you can get pretty good results.

    This seems like a newer version than the one I DLed a while ago, so I'm probably going to check this one out when I get around to it and see what is new.

    Lastly... A video in case you wanna see something about it first... https://youtu.be/XT11jpt-Aiw

    Post edited by McGyver on
  • mindsongmindsong Posts: 1,701

    @McGyver, Thanks! both look quite interesting/useful.

    there are some seriously clever folks out there!

    --ms

     

  • StezzaStezza Posts: 8,050

    thanks @McGyver

    the tree app doesn't work on Windows 10 unless you download DirectX from MS and install.. then it will work yes

  • 3DAGE3DAGE Posts: 3,311

    Ditto on WIn7,. comes up with an error for missing dx9 31.dll,. or something like that :)

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    https://pro.radeon.com/en/software/prorender/blender/

    for those who use Blender and those without a Nvidia card wanting GPU rendering this could be interesting

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    3DAGE said:

    Ditto on WIn7,. comes up with an error for missing dx9 31.dll,. or something like that :)

     

    worked for me but then many apps I have include a direct X installer

  • MistaraMistara Posts: 38,675
    McGyver said:

    Hiya... Again.

    The normal map tool I mentioned previously got me thinking about a program I had made a post about a while ago in the Freebies Forum...

    Its a Crazy Bump alternative called "AwesomeBump"...

    https://github.com/kmkolasinski/AwesomeBump

    What is it?

    "AwesomeBump is a free and open source program written using Qt library designed to generate normal, height, specular or ambient occlusion, metallic, roughness textures from a single image. Additional features like material textures or grunge maps are available. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump or commercial tool: Crazy Bump."

    What can it do?

    • convert from normal map to height map,
    • convert from height map (bump map) to normal map,
    • extract the bump from the arbitrary image,
    • calculate ambient occlusion and specularity of image.
    • perspective tranformation of the image,
    • creating seamless texture (simple linear filter, random mode, or mirror filter),
    • generate roughness and metallic textures (different types of surface analysis are available),
    • real time tessellation is available,
    • saving images to following formats: PNG, JPG, BMP and TGA
    • edit one texture which contains different materials
    • add some grunge to your map with grunge texture.
    • mix two bump maps together with normal map mixer. 

    That's their official explanation...

    I've used it a bit in 2015, but I tend to use FilterForge much more now, so I just make my normal maps through FF... But AwesomeBump is pretty good, and if you know what you are doing, or experiment a bit, you can get pretty good results.

    This seems like a newer version than the one I DLed a while ago, so I'm probably going to check this one out when I get around to it and see what is new.

    Lastly... A video in case you wanna see something about it first... https://youtu.be/XT11jpt-Aiw

     

    when i try to use normals tif in a skin shader, skin renders dark.
    i'm putting it in the bump channel.  
    am i putting it in wrong channel?

  • HeadwaxHeadwax Posts: 9,987
    McGyver said:

    Hello.

    I didn't see anyone mention this, so I thought you folks might Find this useful... It's another tree generation program.

    http://www.evolved-software.com/treeit/treeit

    I haven't had the time to try it yet, but it reminds me of TreeSketch, which was a free app for IOS that I made a bunch of trees with (before Apple removed it from my library because the developer didn't upgrade it, even though it still worked great)... 

    It does roots too, so that seems pretty useful.

    Credit for this find goes to "pilou" from the Zbrush forums (and SketchUcation, 3D Coat and lots of other forums... He's everywhere)

    Here is a YouTube video about it if you want an idea of what it's like...

    https://youtu.be/nXW3hk1Ptzs

     

    P.S.-  There are two other programs available from the site... One is a normal map maker called "Texture Tool" and the other is some sort of "mapping tool"... ? Not sure what it does... Seems game related... The normal map tool is very simple, nothing amazing.

    -

    thanks treesketch was terrific, this look sgood, obliged

     

  • HeadwaxHeadwax Posts: 9,987
    Mistara said:
    McGyver said:

    Hiya... Again.

    The normal map tool I mentioned previously got me thinking about a program I had made a post about a while ago in the Freebies Forum...

    Its a Crazy Bump alternative called "AwesomeBump"...

    https://github.com/kmkolasinski/AwesomeBump

    What is it?

    "AwesomeBump is a free and open source program written using Qt library designed to generate normal, height, specular or ambient occlusion, metallic, roughness textures from a single image. Additional features like material textures or grunge maps are available. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump or commercial tool: Crazy Bump."

    What can it do?

    • convert from normal map to height map,
    • convert from height map (bump map) to normal map,
    • extract the bump from the arbitrary image,
    • calculate ambient occlusion and specularity of image.
    • perspective tranformation of the image,
    • creating seamless texture (simple linear filter, random mode, or mirror filter),
    • generate roughness and metallic textures (different types of surface analysis are available),
    • real time tessellation is available,
    • saving images to following formats: PNG, JPG, BMP and TGA
    • edit one texture which contains different materials
    • add some grunge to your map with grunge texture.
    • mix two bump maps together with normal map mixer. 

    That's their official explanation...

    I've used it a bit in 2015, but I tend to use FilterForge much more now, so I just make my normal maps through FF... But AwesomeBump is pretty good, and if you know what you are doing, or experiment a bit, you can get pretty good results.

    This seems like a newer version than the one I DLed a while ago, so I'm probably going to check this one out when I get around to it and see what is new.

    Lastly... A video in case you wanna see something about it first... https://youtu.be/XT11jpt-Aiw

     

    when i try to use normals tif in a skin shader, skin renders dark.
    i'm putting it in the bump channel.  
    am i putting it in wrong channel?

     

    from memory go to bump select normal then add normal map in the usual place

    maybe it;s the wrong colour for a carrara normal map - i think normal maps come in dif colours (not sure)

    does it look like the one in this thread? see first post

     

    https://www.daz3d.com/forums/discussion/144721/bump-and-normal-map-comparison-examples-in-carrara/p1

     

  • DiomedeDiomede Posts: 15,165

    @McGyver - thank you so much for the link to awesomebump.  Another useful tool in the toolkit.

  • MistaraMistara Posts: 38,675
    edited May 2018
    head wax said:
    Mistara said:
    McGyver said:

    Hiya... Again.

    The normal map tool I mentioned previously got me thinking about a program I had made a post about a while ago in the Freebies Forum...

    Its a Crazy Bump alternative called "AwesomeBump"...

    https://github.com/kmkolasinski/AwesomeBump

    What is it?

    "AwesomeBump is a free and open source program written using Qt library designed to generate normal, height, specular or ambient occlusion, metallic, roughness textures from a single image. Additional features like material textures or grunge maps are available. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump or commercial tool: Crazy Bump."

    What can it do?

    • convert from normal map to height map,
    • convert from height map (bump map) to normal map,
    • extract the bump from the arbitrary image,
    • calculate ambient occlusion and specularity of image.
    • perspective tranformation of the image,
    • creating seamless texture (simple linear filter, random mode, or mirror filter),
    • generate roughness and metallic textures (different types of surface analysis are available),
    • real time tessellation is available,
    • saving images to following formats: PNG, JPG, BMP and TGA
    • edit one texture which contains different materials
    • add some grunge to your map with grunge texture.
    • mix two bump maps together with normal map mixer. 

    That's their official explanation...

    I've used it a bit in 2015, but I tend to use FilterForge much more now, so I just make my normal maps through FF... But AwesomeBump is pretty good, and if you know what you are doing, or experiment a bit, you can get pretty good results.

    This seems like a newer version than the one I DLed a while ago, so I'm probably going to check this one out when I get around to it and see what is new.

    Lastly... A video in case you wanna see something about it first... https://youtu.be/XT11jpt-Aiw

     

    when i try to use normals tif in a skin shader, skin renders dark.
    i'm putting it in the bump channel.  
    am i putting it in wrong channel?

     

    from memory go to bump select normal then add normal map in the usual place

    maybe it;s the wrong colour for a carrara normal map - i think normal maps come in dif colours (not sure)

    does it look like the one in this thread? see first post

     

    https://www.daz3d.com/forums/discussion/144721/bump-and-normal-map-comparison-examples-in-carrara/p1

     

     

    nice comparisons.  ??  ( is edifying a real word?)smiley

    tif i'se trying is a typical genesis normal map.  you mean they the wrong colo(u)r for carrara?

     

    was hoping if i could convert mike 4's vascular (displacement in poser) to normal. it would raise the veins in carrara for all camera angles

    Post edited by Mistara on
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