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Comments
Have you tried input image with the male character in which both ears are covered by the hair?
It works for me on the female characters, so far.
Sorry, it looks like you have already tried it.
I do not think that Face Transfer 2 can be used as ears modeller,
if that is what you want.
For changing ear shape I use Genesis 9 morphs from different packages from Daz 3D.
That's the thing, I'm not wanting the ears to change. What FT2 does is butchers the ears. I have several ear morphs I could use to change the ears if need be. I'm just trying to figure out how to keep FT2 from distorting the ears in the first place.
Can you show an example render of the ears you are getting, please.
It will be easier to see a problem.
Below is my quick try with the patches for ears, I have quickly created.
I attach patches to my post, as well.
I have not rotated the patches to take angle of curvature of face into account,
so maybe one can get better results if the patches are aligned to the face, where the ears appears
on the input image.
Example render of the above character after playing with the left ear morphs.
... and a view from the other side.
I think they just masked out the ears on the image and left Face Transfer to assign generic ears.
Genesis 9 character from my previous post with converted hair from
https://www.daz3d.com/alascanus-hair-for-genesis-8-males-with-dforce
Closeup render of the above character.
I think for me ears on the characters created with Face Transfer 2 are not a big deal,
because I rarely render bald characters in Daz Studio.
Bigger problems are stains and discolorations of the skin on the face.
Well that's not going to work for me. I don't need the ear shape changed. I don't render bald characters either but some do have short enough hair where the ears show. And sometimes I create aliens that have different shaped ears or no ears at all. Dialing out the morphed parts of the ear isn't easy. I've tried with geometry editor and the default ear shape has less distance between the ears among other things.
Ok, thanks for the explanation.
You can use the Shape Splitter product: Shape Splitter | Daz 3D, to create a "negative morph" of the Ears only from the Face Transfer morph to effectively take out the unwanted huge ear hole deformation that always seems to occur. Example attached. The right figure is the base FT2 morph and deformed ear, left is basically back to the baseline G9 ear after applying the negative morph. Takes a little practice to get used to the tool, but I use it all the time to cut up and combine morphs, this only took less than 2 minutes to accomplish. TD
I have that tool. I had forgotten all about it. If I'm not mistaken you have to place the plane in the right place to do the necessary "splicing". Mainly because I don't think the basic functions deal with ears.
There is a tab called "Regions", this has an "Ears" selection only available. I may or may not use the calculate function to correct the location, you can make two morphs quickly, one with corrections or one without. then go to the created morphs and either turn off the limits, or modify them so "-100" is availabe, now you can trim out the FT2 ears as desired. TD
I played with it last night using the cutting plane and it worked pretty well. I also saw that there was a weight map option. I think I might play with that and see if it takes less steps. There was an example on the product page about using weight maps to isolate a nose morph.
Wow, great tips. Thanks for them.
I think I've managed to fix the ear issue.
Looks good! What technique are you using?
The cutting plane from the Shape Splitter script, plus a morph from the 200+ collection.
I have pose files I set up for the cutting plane. Only drawback is I have to do one ear at a time and then combine the morphs together. I could upload the pose files if anyone is interested.
I have that product wishlisted now.
So the Shape Splitter works for G9 as well then, am I getting this right? Hadn't even thought about using it for FT2 morphs, great idea.
Looks great. Please post the pose files for the cutting plane, if possible.
I have purchased Shape Splitter long time ago, but have not used it much.
Now is a good opportunity for me to use this utility more often.
As promised here are the pose files all zipped up.
Thanks a lot for the files, GRFK DSGN Unlimited.
All the best for you.
Below is my latest beauty creation.
Just playing with some new products and one of my random Face Transfer characters.
I am glad to confirm that new Daz Studio beta (4.22.1.54)
still works on my computer with Face Transfer 2.
Face Transfer 2 rocks...