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Artini, Thx for posting, I am also having some fun with FT2. Using an AI generator still. I keep tweaking settings, asking for "moist and realistic, beautiful skin". Additionally I asked for professional studio straight on lighting to try to get the shadowing out of the eye sockets. I still end up tweaking the bump settings on the face to make the skin a bit more reflective. Mostly just experimenting. Here is the latest result, and the base AI generated head. Looks better, but overall it would probably be simpler to just move the textures and skin from a character. Then you still have to try and match the eyebrows from the extensive base collection. TD
Looks great, Terry. Thanks for posting.
For me the fun using FT2 is the most important thing.
Relatively quick test to confirm that new Studio Beta 4.22.1.58
still works with Face Transfer 2 on my computer.
DId you get that new Typi3d toy? You have just have too much fun ...
Yes, I have purchased Typi3d.
It provides a lot of fun and keeps me thinking about what else I can use it for
PhilW created https://www.daz3d.com/face-transfer-shapes-2-for-genesis-9
They looks very nice and useful for me.
Face Transfer Shapes 2 launched today! I actually made it before Christmas but the testing was delayed because of the holiday season but hey, it's here now. I hope that it will address a lot of the things that people have been seeing with FT2, even though it is a huge improvement on the original Face Transfer. I'd love to see what people are doing with it.
In my cart now! Hopefully I'll have some time to play with it this evening.
Thank you very much @PhilW instant buy for me
I also bought it right away, great help. Now, if only someone could sort the annoying eye problem with G9 so that we don't have to adapt them by hand every time we create a morph, that would be SO great ...
Here's my first go at trying out Face Transfer 2 Shapes. I find that in addition to the base female/male corrections, FT2 Shapes offers some age, ethnicity and face shape options. As in the original FT1 version of FTS, you have one-click options or dials. This is "NPC81", shown how base FT2 creates her and then with a few FT2 Shapes applied. As one would expect, the difference is more dramatic on the profile than in head-on, at least with somewhat subtle levels of enhancement as I've gone with here for this example.
Original character, with just the shapes from FT2:
Here are all the Shaping settings for the Face Transfer 2 Shapes modified version. You can see that the FTS2 options are dialable. (They're also available as one-click options.) These are just a few - there are several more.
The modified version, with those shapes:
And it fixes the friggin' ear issue!
Yes, the ear straight out of FT2 often looks rather strange!
I like that it removes Facial hair when generating a figure, just leaving the eyebrows. I don't have a lot of hair on my face, but it cleaned it well.
Here's another example, with the source image. This one included 77% FTS2 Main Fix Male and 45% FTS2 Round Face Shape. (I have ... a lot ... of Daz stuff, and still, not much in the way of inspiring older guy hair products.)
Face Transfer Shapes 2 helps a lot. Thank you PhilW for creating them.
Below is an example.
agree. And I wish someone could move the system of "FaceBuilder add-on for Blender" to Daz... in my opinion that is the best photo-to-3D algorithm so far. It allows using pictures from different angles and the post-generation adjustment is super cool
Example scene render with the recent Genesis 9 character created with Face Transfer 2 and its shapes.
Totally agree with your observations. Eyes seems to be a very difficult thing always, and it is the most important part of the face
Has anyone had issues with posing of an FT2-generated figure. The one I generated looks fine. And the major bones pose as expected. But the fingers are posing almost like G8 figures jammed into a G9 pose.
Interested to hear peoples experiences.
These shapes works really well - https://www.daz3d.com/face-transfer-shapes-2-for-genesis-9
and are a great addition to Face Transfer 2.
Below is another FT2 creation using the above shapes.
Finally had a spare hour to play around with FaceTransfer 2 and the FT2 shape fixes by PhilW. Didn't spend much time on this. About an hour including the render times and chossing the pose/outfit for the posed image. Face is what FT2 spit out with the FTS2 base female, FTS2 e asian and w asian, FTS2 long face, and couple of eye and ear tweeks from Zev0 200+ face morphs. Overall I am pleased with the results. I am sure with a bit more time and tweeking it could be spot on. But for a quick and dirty messing around sessions I like the results. textures is just straight out of FaceTransfer 2. No tweeking to them.
Here's one of my latest. I used the FTS2 Male fix at 100% along with a few other tweak morphs.
Looks great, everyone.
I am still thinking about how to fix these dark areas on the face
I am getting sometimes from Face Transfer 2.
Some tool in Daz Studio would be great to have for such purpose.
I tend to render the older people, because of the more details coming on the face.
I wonder about what to use to create matching wrinkles on the neck
or the other parts visible in the render.
Great to see some of the results you guys are getting!
Just for laughs - took this FT2 character out to test drive some new items I'd picked up recently.
I am not seeing the classic dark Face Transfer 1 stains so far in testing FT2 - what I do have some occurrence of is stretches, often with mottling. I don't know the technical details but clearly it's from trying to match and merge the face detail into the rest of the skin and it's definitely made worse by details of the original image, though not entirely predictably. This is one of the worst I could find this morning:
This came from an early (2020) Artbreeder image, made before I was using Daz.
My later source images were created, or kept, with an eye toward avoiding things that caused bad staining and washout, like highlights and shadows. This particular source image has severe shadowing on the side of the face that made it essentially unusable with FT1. (And no, FaceGen didn't handle it particularly well either. Through a good part of 2023, my workflow involved FaceGen sourced textures, with shapes created by FT1.) Even here with FT2, the deep shadows with the wrinkles near the mouth are basically a dark stain on the mat file. Here's a closeup of the base mat file that was created by FT2, which explains the issues this skin has:
Texture file removed
It has some nice details right in the front, but as it wraps around, the baked-in wrinkle and deep shadow are part of the face mat files. (Also bad in this example are the "stretch" marks which are excessive and abrupt. This one needs a lot of work if I wanted to actually use it.) At present, afaik the only way to fix this is with Photoshop or the image editing program of your choice. In my face creation career, going back to summer 2021, I've come to the conclusion that I'd rather start with the cleanest source image and initial skin mat files that I can, and then add details by other means.
FT2 was a huge improvement over FT1 (and FT1, along with FaceGen, is why I'm here to begin with, so I'm not badmouthing it). It's able to clean up facial hair and other things that were an impossible hurdle in FT1, made years ago. Perhaps Face Transfer 3 will be able to take the source image material and continue around the side of the head or elsewhere on the body. In the meantime, I am happy with FT2 and FT2 shapes and will continue my projects accordingly.
Caroline Aherne?
Ha! I see a resemblance. She's actually the humble main character of my story series, but she has a lot of alternate lives as one of my new-Daz-stuff testers.