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Comments
Thanks for a lot of great tips, Paulawp
New creation made with Face Transfer 2 and with the clothes from recent purchase.
Fun! Very determined looking..
Thanks, Paulawp.
Yet another creation with Face Transfer 2. PhilW shapes to it provides nice touch to the face.
My collocated server in Kansas bit the dust with one of the SSD biting the dust. After weeks of dealing with the tech support to get them to recover the backups off a RAID mirror setup and their incoptiance of being able to do so I have started migrating all my stuff to cloud hosting. Which is not really the same and is going to take time to get back to operatonal status. But I want to thank you very much for using my site and finding it useful. You can always join me and Mara every night on discord.
So where might we find you? I went to the address I had bookmarked and all I got were Wordpress errors.
New version of Daz Studio Beta 4.22.1.74
and new test on Genesis 9, to confirm that it is still work on my computer.
Just your regular 'handsome devil'
@Artini, @Pudgy great work!
Thanks a lot, PhilW.
I have used yours https://www.daz3d.com/face-transfer-shapes-2-for-genesis-9
and it is my go to item to use with Face Transfer 2.
One more example render of FT2 Genesis 9 face shape created with Face Transfer Shapes 2 for Genesis 9.
What hair did you use?
https://www.daz3d.com/sp-hair-004-for-genesis-3-and-8-males
I'm experimenting with creating shape dials with FT2. I had gotten accustomed to the convenience of just being able to dial in my FT1 -> ManFriday shapes that I created in the latter half of last year.
@paulawp Very Nice!
This one is fantastic. Almost makes me want to buy FT2 and the shapes to play around with them (though I'm neck-deep in other projects and probably shouldn't let myself get distracted).
Thanks! I have been slowly refining my Face Transfer workflow for a while. There's something new I was trying here, and I need to do some more testing to see if it's viable, but I was pleased with this test.
Moving on to step 2, I created a second set of dials. These are not directly Face Transfer characters - they are stock G9s, to which I applied shape dials created from two different FT2 characters.They don't appear to affect each other. I seem to recall running into trouble doing this with the original Face Transfer, but maybe I was just such a noob at the time that I did it wrong.
Very, very nice results, Paulawp.
How did you applied shape dials from two different FT2 characters?
My shot at some movie characters
@Bastrup No prizes for guessing who they are!
Wow, those are very effective.
Finally purchased https://www.daz3d.com/pin-up-boxes
Works great with my new creation made with Face Transfer 2.
Nice render & I'm buying that Pinup Boxes product. That's for the heads up.
Thanks a lot, nonesuch00
I really like these Pinup Boxes, so below is another Face Transfer creation on Genesis 8 Female
Clint's face looks way too big for his body, but otherwise good.
OK, I've gathered a few items so I can share my initial attempts at creating a dial. I'm using Dial Fusion 9 in this example; I already created the dials for two of my Face Transfer 2 characters - the ones I used in the image above of the two women.
Here, I have loaded a stock G9 figure into the scene and applied one of the two shapes from the previous example to 100%. The younger woman is "NPC 159" from my collection of NPC faces, hence her dial name. I just set the main DF-Test-159 dial to 100% and the Body and Head versions followed, but I could twiddle with them independently.
Here I'm showing all of the shapes actually involved with this dial. It's also taking into account the FTS2 "Face Transfer Shapes" main fix, and the Base Feminine settings that were on the original Face Transfer figure that I used to create the dial. Had I gone to the trouble of creating a "real" character, with other morphs, those too would've been saved. One of these days, I'll get back to doing that - that was the real point of my adventures in Daz, after all.
The other "Currently used" item you might have noticed was the NPC159 dial. I am not done testing and thinking about this. Here, I prove that of the dozens of "NPC" characters I have created and used since FT2 came out, there are only two "NPC" dials - corresponding to the two that I used Dial Fusion to create dials for. It appears that Dial Fusion creates and saves an actual dial for the Face Transfer shape. That catches my eye because all that time I spent creating characters with the original Face Transfer, I would save the figure as a Scene Subset so I could load it to use in scenes with other characters, which basically works but I'd often run into naggy Daz errors doing it. Just to note, if you load a stock G9 figure and only use this dial, it doesn't look like the finished figure - you have to apply the Base Masculine/Feminine and Shapes (if you used Face Transfer Shapes) before the shape looks like the original direct-from-FT2 figure.
The other interesting functionality that this adds is that if you're into this sort of thing, now you can use FT2 shapes to modify characters, like RY Tiffany here (an untouched original is on the right). I wouldn't have thought of doing this but my recent experiments with Walter 9, using my shapes converted from the original Face Transfer with ManFriday's G8 -> G9 converter, were successful enough that it gave me the idea to try. I normally buy characters to make use of their textures and shapes ...
Great tips, paulawp, thanks for sharing them.
Another creation made with Face Transfer 2 on Genesis 9 rendered in super environment of:
https://www.daz3d.com/pin-up-boxes