What's the one thing you've always wanted to see sold at daz but never have?

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  • RKane_1RKane_1 Posts: 3,037
    HighElf said:

    I don't know if someone already done this or mentioned it. But Morphs for "unclean" skin. I'm not talking about dirt. I'm talking about, freckles, moles, little scars from shaving or zit removing, stretching stripes from former pregnancy, cellulite etc. All the little things, the human skin never forgets and just appear over time, in a human life.

    A LOT of that could be done on the texture/bump map level.

     

    https://www.daz3d.com/skin-builder-3-for-genesis-3-female-s

  • RKane_1RKane_1 Posts: 3,037
    edited July 2017

    I would like sets of everyday clothing for colonial/revolutionary period America as well as native American garb of the time local to the northeast United States area (Iroquis, Mohican, etc).

     

    I need various trades including sailors, butchers, candle-makers, smiths, etc.

    Post edited by RKane_1 on
  • LoonyLoony Posts: 1,817
    edited September 2020

    A real looking diaper :D

    + general more Baby stuff, like a bag with a diaper change blanket .

    https://www.daz3d.com/make-me-itsy-bitsy-baby-props-and-shaders that have the right thickness but the blanket looks more like for hugging as for diaper change ;)

    talking about something like this:

    (a bag which can be unwrapped to a change underground), but cute/baby stuff doesnt sell so good as another hot Lady outfit :/ and another char with boobies.

    - More toys for the kids :D (a big toy set).

    - Seatbelts, ALL cars have NO seatbelts! + Child seats :)

    - A undressable/dforce able Dungaree/overall (with normal design), removing the straps (unbutton) and then dforce them :)

    - I think I never saw a well designed castle, where you can make scenes outside (or maybe inside), maybe its possible to export it from skyrim hmm... (I have no idea about game exports).

    - MALE + FEMALE Police unform (for G8) + different textures to use it from different citys/countrys (NO, we are not hollywood our renders doesnt have to play always in america).

    The armor was made for females ONLY (no idea why..) it looks great, need now just a good/better working male version (with meshgrabber I could adjust it) + textures to change the USA flag to another ones, maybe just a fictive "3D World" :)

     

    - "Family" Outfits for all eras, Stoneage, old greek, old rome, old england, I don't know. For stoneage I see mainly just "sexy Ladys" outfits.

    Post edited by Loony on
  • An italien or south french medeteranian villa with interiors. Real life or *.duf mesh. I'd take both at an average DS content prize. ;-)

    I needed a French manor house, sort of a Normandy chateau, could live with Provincial style, and a not-too-matchy residence. 

    More and better suits for men.  Shrinkwrapped, featureless pants need not apply.

    More updo's with looped braids, coils,  - I think I already own every one in existence, and always need more!

    Cracked, uneven sidewalks and gravelled roads.

    A vulture.  (I know, I`m waiting for the HW one to come on sale!)

    A greyhound for Daz dogs, preferably with some real hair on the ears, ruff and tail, at least.  More morphs for the Daz dog.

    A really good pale skin, no freckles.

  • CybersoxCybersox Posts: 9,085
    edited September 2020

    A truly comprehensive and up to date User Manual

     

     

    Post edited by Cybersox on
  • nicsttnicstt Posts: 11,715

    Well, we don't have many semi-naked white girls. laugh

    One product I would like is a product that would let me choose the height of my character and so they might be consistently sized. I'd love to be able to designate Gianni 7 as 6'5" (or whatever), and Leo as 6'6" and then have them appropriately sized comparatively.

    Measure metrics should work for that, sort of anyway.  You can use height, character morphs and scaling to get the height where you want it using Measure Metrics to tell you what that is without having to constantly re-measure and re-calculate.

    Or do you mean designate the default of Gianni 7 as 6'5" and the default of Leo 7 at 6'6"  so they load in at those sizes?

    Even if you haven't got Measure Metrics, which I have, I cube scaled on the Y(it is Y isn't it?) axis is very effective.

  • Serene NightSerene Night Posts: 17,675
    edited September 2020

    One of these. Of course a good looking baby would be needed. Not the current trend towards homunculi

    360_star-dust_bc360strdst_01.jpg
    1000 x 1000 - 115K
    Post edited by Serene Night on
  • nonesuch00nonesuch00 Posts: 18,316

    Prefab / buildable/configurable rooms that would fit in the interiors of Aurelio's NYC Brownstones, The Antfarm's Neverland, StoneMason's Urban Sprawl, Old London, & so on, Favreal's French Village Bundle

  • An otter. Better yet two otters - a river otter and a sea otter. Also a rabbit.

  • LoonyLoony Posts: 1,817

    An otter. Better yet two otters - a river otter and a sea otter. Also a rabbit.

    https://www.renderosity.com/mod/bcs/otter/130065/

     

    Rabbits, well we had spooky G8M Easter bunny rabbits

  • AabacusAabacus Posts: 407

    One of these. Of course a good looking baby would be needed. Not the current trend towards homunculi

    And you got a literal LOL for your homunculi. You are so very not wrong. I get that everyone thinks their cellular bundle is beautiful but...

  • LoonyLoony Posts: 1,817
  • You know, I just went and checked my Poser files, and I actually have that one. LOL. I'll have to experiment with it to see if I can make it work. Thanks for the reminder. smiley

  • LoonyLoony Posts: 1,817

    no Problem, if you go in your poser Lib in daz3d, you can rightclick and make a link from it, that helps to filter all better!

    That allows you to make a link of the poer otter to your animals folder ;)

  • I did not know that. Thanks!

  • Cybersox said:

    A truly comprehensive and up to date User Manual

    +1. It's absence is an indictment.

    And a decent cat.

  • How about a red panda, with dforce fur?  Cute always sells well so whoever decided to tackle the red panda would make a mint.

    Cheers,

    Alex.

  • nonesuch00nonesuch00 Posts: 18,316

    You know, I just went and checked my Poser files, and I actually have that one. LOL. I'll have to experiment with it to see if I can make it work. Thanks for the reminder. smiley

    Until SSS / Transluncy is correct for that "baby skin glow & softness"; I don't think any 3D baby will look right. I think the Baby for Genesis that was removed from the DAZ Store is still the best. That's really an infant baby geometrically though, not a borderline toddler or real toddler like these other babies are.

  • Seatbelts.

  • JOdelJOdel Posts: 6,288

    How about some classic baby shoes. The kind that my mother had bronzed into bookends. They were high tops, and the soles were slightly extended to give the kiddie a bit mre to balance with. Just about invariably white.

  • Kinich said:

    Vehicles with the steering wheel on the 'Right' side, or at least with switchable/swapable geometry, I kow we have a few, and I also know about the -100% scaling trick but then there is all the texture rework to correct the text.

     

    On the UK housing front we also have the Build s Street set

    if the vehicle is sitting on the z axis ..  dial X scale to -100...
    if the vehicle is sitting on the x axis dial z scale to -100

    --
    works with hair etc 

     

  • kyoto kidkyoto kid Posts: 41,245
    edited September 2020

    ..unfortunately any lettering/numbers like on the controls, licence, etc, are reversed when that is done. which can involve a fair amount of painstaking pre-work, particularly if the vehicle is a bus or lorry with signage or printing on it..

    Post edited by kyoto kid on
  • LoonyLoony Posts: 1,817
    edited September 2020
    kyoto kid said:

    ..unfortunately any lettering/numbers like on the controls, licence, etc, are reversed when that is done.. 

    could you not invert the image with LIE?

    https://www.renderosity.com/mod/bcs/cv-1-for-poser-and-daz/66928

    This have left+right side, you need to rework all surfaces to iray and the file structure is horrible^^.... (read the readme! to see how it is builded!)

    I repaired all + added iray, but I am not allowed to share it ;)

    Edit: Okay I tested it with scale... yeah that sucks, can not even correct it easy with LIE invert, because of placing. so... well just accept it xD

    Post edited by Loony on
  • kyoto kidkyoto kid Posts: 41,245

    ...that is not as simple a process as it sounds, particularly if the instrument panel is not symmetric. It is better (but more work, particularly for the instrument panel) to go into the actual texture files using a 2 D programme and edit them reversing the portions wiht lettering then saving them with an alternate name in the same folder (like "Controls" or "Licence" RH) so as not to overwrite the originals and then apply the altered files in the surfaces tab before inverting the vehicle's scale.

  • LoonyLoony Posts: 1,817

    Yeah I updated my post and tested it ;)

  • WonderlandWonderland Posts: 7,040

    A comprehensive up to date user manual with advanced features and screenshots.

  • LoonyLoony Posts: 1,817

    A comprehensive up to date user manual with advanced features and screenshots.

    that would be too big, also i would NOT want to read it all.... you can learn a lot easy by clicking around and for others you need some knowledge from other sources.

    Its also good to learn the things, when you can use them :)

    Like, a newbie, would be overloaded with Animation readmes, or baking surfaces or maybe creating new morphs, for a new user is posing, the basics of the interface and how to load content correct more interesting :)

    So, when a new user comes and see there is a 200 pages filled Readme, I am sure he would say NOPE ;)

    on Youtube does someone make Videos (FREE!) where he explain all the features, that is very helpful also he and the users answers there :) (and I got a lot knowledge from the forum!)

     

  • A user-maintained wiki-manual might work for that (though would probably be full of links to video tutorials)

  • I'm not sure. I try to match my characters stylistically so I don't render toons and more realistic figures together so jarring gaps in bodyshape really aren't there.

    I think it is a fair expectation that characters be able to conform to realworld heights. Especially as we move closer to realism. There are body scaling products and morphs which scale for height already- I just get tired of having to resize people. Would like to lock that down so I can have characters look consistent.

    Anthropometry dictates that this wouldn't be possible as there's just way too much variation between dimensions of various parts of the body vs overall height. In addition to this, what might look out of proportion to one individual could appear to be "natural" to another. So it generally comes down to us to put the dimensions together and shape/size them into something that makes sense to the individual doing the shaping.

  • Cora ReginaCora Regina Posts: 731
    edited September 2020

    Organs. Like, individual human internal organs.

    I know we've got the M4/V4 internal organs but they load as a big chunk, even though there's material options, and the store's search function is... uh. So I guess just because I haven't seen them sold here doesn't meant that they aren't.

    Anyway, I'd like to just be able to load and position a single heart or kidney or whatever in a jar or on the alchemist's table. The AntFarm did release Gutz earlier this year, so maybe there's hope for the future?

    Post edited by Cora Regina on
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