Star Trek Builders Unite 4 : In a Runtime Darkly!

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  • PDSmithPDSmith Posts: 712
    edited December 1969

    Playing around with jrvilmur's new suit. Outstanding tracking for Genesis based morphs. There was a bit of a hickup in problems but unlike many content creators, he followed up with fixes immediately.

    Awesome job dude!

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  • NVent3dNVent3d Posts: 113
    edited July 2013

    PDSmith said:
    Playing around with jrvilmur's new suit. Outstanding tracking for Genesis based morphs. There was a bit of a hickup in problems but unlike many content creators, he followed up with fixes immediately.

    Awesome job dude!


    thank you for the kind words. next step is to build a few non tm violationg props and get everything uv mapped.
    available here
    http://vilmur.deviantart.com/art/Explorer-For-Genesis-v-0-2-383900055
    Post edited by NVent3d on
  • RedfernRedfern Posts: 1,618
    edited December 1969

    ssgbryan said:
    Redfern said:

    Upon a failed hard drive. Ptrope "lost" the data while he was building it...along with a "steampunk" variant he was assembling.

    It should be on the list of props...the zip is called Cage_Base_WIP.zip...

    Well, son of a phaser, I had that raw .OBJ file all along and didn't know it! There it is, the continuous railings and the distinctive rounded main viewer with the "pipe greeblie" mounted under it. The Pike era bridge had some other unique features. Most notably, the color scheme was subdued compare the the "production" era. The railings were black and the turbolift door was a blueish silver. The captain's chair did not sit upon a raised dais; instead, it was almost flush with that "plank" that extended into the middle of the lower level. That's easily enough achieved.

    Two additional features the casual viewer may not readily catch are the multiple "overhead" screens for each station. Rather than just the single above the engineering console or the pair above Spock's position, there appeared to be several. It's like that whole region was akin to a computer "desktop" image" upon which multiple "windows" could be displayed. Remember, there were two positioned in a diagonal at least at one station. The other element was a thin, pale "trim" that bordered each "keyboard" surface, delineating each station from the next.

    The first of these two details can be easily replicated. Simply position a rectangular "plane' within that overhead border and apply a texture with "floating" screens as depicted in the pilot. As for the second, if the "keyboard" region (not the actual buttons, but the black surface upon which they rest) has appropriately assigned UV mapping coordinates, the the trim can be recreated using a texture map.

    But the main viewer and the railings were the "biggie" and it looks like Ptrope provided the solution.

    Great to know!

    Sincerely,

    Bill

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    jrvilmur said:
    PDSmith said:
    Playing around with jrvilmur's new suit. Outstanding tracking for Genesis based morphs. There was a bit of a hickup in problems but unlike many content creators, he followed up with fixes immediately.

    Awesome job dude!


    thank you for the kind words. next step is to build a few non tm violationg props and get everything uv mapped.
    available here
    http://vilmur.deviantart.com/art/Explorer-For-Genesis-v-0-2-383900055

    The suit is posted in the freebies area thank you for allowing us to post a link here. Looking forward to seeing more of your work.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    jrvilmur said:
    PDSmith said:
    Playing around with jrvilmur's new suit. Outstanding tracking for Genesis based morphs. There was a bit of a hickup in problems but unlike many content creators, he followed up with fixes immediately.

    Awesome job dude!


    thank you for the kind words. next step is to build a few non tm violationg props and get everything uv mapped.
    available here
    http://vilmur.deviantart.com/art/Explorer-For-Genesis-v-0-2-383900055

    The suit is posted in the freebies area thank you for allowing us to post a link here. Looking forward to seeing more of your work.

    Did you ever add my food replicator to the list?

    http://mdbruffy.deviantart.com/art/TOS-Movie-era-Food-Replicator-383603880

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    mdbruffy said:
    jrvilmur said:
    PDSmith said:
    Playing around with jrvilmur's new suit. Outstanding tracking for Genesis based morphs. There was a bit of a hickup in problems but unlike many content creators, he followed up with fixes immediately.

    Awesome job dude!


    thank you for the kind words. next step is to build a few non tm violationg props and get everything uv mapped.
    available here
    http://vilmur.deviantart.com/art/Explorer-For-Genesis-v-0-2-383900055

    The suit is posted in the freebies area thank you for allowing us to post a link here. Looking forward to seeing more of your work.

    Did you ever add my food replicator to the list?

    http://mdbruffy.deviantart.com/art/TOS-Movie-era-Food-Replicator-383603880

    Sorry about that bruffy, I added yours as well.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    jrvilmur said:
    PDSmith said:
    Playing around with jrvilmur's new suit. Outstanding tracking for Genesis based morphs. There was a bit of a hickup in problems but unlike many content creators, he followed up with fixes immediately.

    Awesome job dude!


    thank you for the kind words. next step is to build a few non tm violationg props and get everything uv mapped.
    available here
    http://vilmur.deviantart.com/art/Explorer-For-Genesis-v-0-2-383900055

    The suit is posted in the freebies area thank you for allowing us to post a link here. Looking forward to seeing more of your work.

    Did you ever add my food replicator to the list?

    http://mdbruffy.deviantart.com/art/TOS-Movie-era-Food-Replicator-383603880

    Sorry about that bruffy, I added yours as well.

    Okay. :-)

  • MotoTsumeMotoTsume Posts: 520
    edited July 2013

    not sure if my mega asteroid belt png pack got added to list :)

    http://mototsume.deviantart.com/art/Asteroid-Belts-Mega-Pack-382551431

    Oh and posting this mostly due to I seem to have lost notification lol

    Post edited by MotoTsume on
  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    MotoTsume said:
    not sure if my mega asteroid belt png pack got added to list :)

    http://mototsume.deviantart.com/art/Asteroid-Belts-Mega-Pack-382551431

    Oh and posting this mostly due to I seem to have lost notification lol

    Nope I missed it as well but I am adding it now! Thanks Moto

  • edited December 1969

    PDSmith said:
    jrvilmur said:
    http://vilmur.deviantart.com/art/2nd-Gen-Explorer-for-Daz-s-Genesis-beta-383738970

    beta version available for download.

    please send me all of your notes/comments/complaints.

    I left a number of notes over at DA for you. the *.duf files are reference files inside the /data directory. I suggest including them in the download.

    Right now everything comes up as blocks.

    Just write GUNDAM on that in felt tip and you'll be good to go.

  • NVent3dNVent3d Posts: 113
    edited December 1969

    PDSmith said:
    jrvilmur said:
    http://vilmur.deviantart.com/art/2nd-Gen-Explorer-for-Daz-s-Genesis-beta-383738970

    beta version available for download.

    please send me all of your notes/comments/complaints.

    I left a number of notes over at DA for you. the *.duf files are reference files inside the /data directory. I suggest including them in the download.

    Right now everything comes up as blocks.

    Just write GUNDAM on that in felt tip and you'll be good to go.
    when did you dl it? all the data files are in there.
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Here's a real WIP: A TMP era cabin. I'm going to do both senior and junior officer verisons- I need both. So far, all the sections have been done in Shetch-up and then assembled in Poser.

    TMP_Era_Cabin-_WIP.jpg
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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    mdbruffy said:
    Here's a real WIP: A TMP era cabin. I'm going to do both senior and junior officer verisons- I need both. So far, all the sections have been done in Shetch-up and then assembled in Poser.


    very nice :)

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    mdbruffy said:
    Here's a real WIP: A TMP era cabin. I'm going to do both senior and junior officer verisons- I need both. So far, all the sections have been done in Shetch-up and then assembled in Poser.


    very nice :)

    Thank you. It's getting there.

  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    For those that might be intrested, here's where I stand on the TMP Senior Officers' cabin. I have most of the sleeping area in now. I still have an over head unit to do, plus the cushions for the bed. It won't have all the fancy curves and bevels of the original set, but it should serve till something better comes along.

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    Post edited by mdbruffy on
  • ThalekThalek Posts: 318
    edited December 1969

    Looking good! You're getting more work done than I am, that much is certain.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Thalek said:
    Looking good! You're getting more work done than I am, that much is certain.

    I wouldn't be if it weren't for Sketch-up. Everything except the floor- which is a cloth plain- was created in Sketch-up.

  • DavidGBDavidGB Posts: 565
    edited December 1969

    This is great. I've really been wanting a TMP era senior officers cabin for awhile (TWOK version rather than TMP - but the Mr Scott's Guide diagram is of the TWOK version). Really looking forward to this.

    BTW, has there been a change of policy at DeviantArt recently so only members can see the download links now? I'm not a member, but have downloaded several Trek items there in the past, last time maybe a couple of months ago. Was catching up on the last few weeks of this thread the other night, followed some links to items on DeviantArt, but can't see download links now. Or is this some (new) browser issue (I'm using IE10, fully updated)?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    DavidGB said:
    This is great. I've really been wanting a TMP era senior officers cabin for awhile (TWOK version rather than TMP - but the Mr Scott's Guide diagram is of the TWOK version). Really looking forward to this.

    BTW, has there been a change of policy at DeviantArt recently so only members can see the download links now? I'm not a member, but have downloaded several Trek items there in the past, last time maybe a couple of months ago. Was catching up on the last few weeks of this thread the other night, followed some links to items on DeviantArt, but can't see download links now. Or is this some (new) browser issue (I'm using IE10, fully updated)?

    I'm not aware of any change in download policy. Has anyone else had a problem?

    As for the cabin. You're right. They made some changes for WoK- especially in the work area. They moved the work console under the view screen, added those shelf storage units, re painted and re-textured the whole cabin, took out the table that sat in the middle of the area- basically did everything except rebuild the basic structure. Can anyone tell me why that cruved wall even exists? What purpose does it serve?

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    The curved wall has one very important use - it is for whatever young pretty yeoman that visiting to lean seductively against

  • DavidGBDavidGB Posts: 565
    edited December 1969

    You mean the bit between the work area and the bed area? There are sliding transparent doors. In your top picture the left transparent door is in the closed position, while the right one is open. But they do close together. While one can see a point in having a door between the areas if it was opaque, can't really see the point in having a transparent one. Maybe in theory it can be set to go opaque. (Actually, if the left door was really fully pushed open, it would project into the corridor outside ....)

    The thing I've always found most strange about this cabin design is that the door from outside opens into the bedroom, and a visitor has to go through the officer's bedroom his/her the work area. I've always felt like redesigning it to have the door into the work area, like in a captain's in port cabin in a navy ship nowadays. I suppose, though, having the door into the bedroom part gives more wall to put screens, desks, cabinets etc against in the work area. Just seems somehow ... wrong.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    The curved wall has one very important use - it is for whatever young pretty yeoman that visiting to lean seductively against

    I meant the curved wall where the shelf units are mounted.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    DavidGB said:
    You mean the bit between the work area and the bed area? There are sliding transparent doors. In your top picture the left transparent door is in the closed position, while the right one is open. But they do close together. While one can see a point in having a door between the areas if it was opaque, can't really see the point in having a transparent one. Maybe in theory it can be set to go opaque. (Actually, if the left door was really fully pushed open, it would project into the corridor outside ....)

    The thing I've always found most strange about this cabin design is that the door from outside opens into the bedroom, and a visitor has to go through the officer's bedroom his/her the work area. I've always felt like redesigning it to have the door into the work area, like in a captain's in port cabin in a navy ship nowadays. I suppose, though, having the door into the bedroom part gives more wall to put screens, desks, cabinets etc against in the work area. Just seems somehow ... wrong.

    Same reply. I meant the curved wall where the shelf units are mounted.

  • DavidGBDavidGB Posts: 565
    edited December 1969

    Oh, sorry. As it backs onto a corridor, I'd just assume it creates a space at floor level and near the ceiling for optical fibre links, atmospheric recycling pipes, EPS systems etc to run along.

    Or rather, I would think it was designed that way because it looked cool, and gave a vague kind of in-a-submarine ship feel, and was then rationalized as being a space for cables, fibres, pipes etc to run.

    Actually, I did read a piece on the original design of that set just a few months ago. If only I could remember where ...

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    In case anyone's intrested, the sleeping area's assembled now:

    Sleeping_Area-_Complete.jpg
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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Looks very nice

  • patience55patience55 Posts: 7,006
    edited December 1969

    The Klingon armour outfit is partially rigged for M4 ... and partially undergoing a tad of reconstruction to deal with a few issues that the various programs were having with it. One clicky blew it up. Another made it vanish. Oh it's been a fun night with Hexie. But it is going to work. After basic rigging is done for M4, I'll do the one for V4.

    As I plan on using the bodysuits under the armour, I'm plan on making whatever morphs would be necessary to deal with poke through on that, and maybe something for the husky built Klingons. Are there any other figures people are wanting to be using Bluto's Klingon Spine Armour with? [no guarantees, but if I can accommodate I will]

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    Looks very nice

    Thank you sir.

  • blutobluto Posts: 842
    edited July 2013

    The Klingon armour outfit is partially rigged for M4 ... and partially undergoing a tad of reconstruction to deal with a few issues that the various programs were having with it. One clicky blew it up. Another made it vanish. Oh it's been a fun night with Hexie. But it is going to work. After basic rigging is done for M4, I'll do the one for V4.

    As I plan on using the bodysuits under the armour, I'm plan on making whatever morphs would be necessary to deal with poke through on that, and maybe something for the husky built Klingons. Are there any other figures people are wanting to be using Bluto's Klingon Spine Armour with? [no guarantees, but if I can accommodate I will]


    it might be kind of cool if you could work a double set of spine plates to cover the arms of the bodysuit for v4 that way if digital q wants to give digital warf a toy to play with ?

    I had intended to use the Klingon combat armor with m4 valiant and v4 courageous , I never considered the bodysuits and as long as they still work with those outfits I mentioned , I don't have any problems wiht them being adapted for others

    if you think you can make it so why not try to do versions for v3 and m3 and well as the freak and she-freak

    ok , I changed my mind about the v4 she freak and m4 freak ,
    but and I stress this if you should only do the uniform to fit the base freak that is placed in the work window when you call up from the libraries either m4 freak or v4 she freak

    Post edited by bluto on
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