Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    mdbruffy said:

    Paul, your morphs are looking great. Where'd you get the NG corridor you're using? I'm going to need one for the last 2 Nova Trek books. Is it on our list?

    The original came from Sketchup Warehouse but the conversion came with a ton of broken or overlapping figures. So this one is an almost complete rebuild from the ground up.

    I'm no good at making runtimes but can box it up as a obj/mtl file if you like.

    *************

    Guess I should of mentioned. the skirt in my images is HOT Uniform http://www.daz3d.com/hot-uniforms-secretary. and not part of couragous as expected. - sorry.

    Tech aspects for the skirt: I've removed the belt and buckle from the skirt (can't get rid of the belt loops) I mirrored the fabric of the jacket and then dialed it down a bit to show texture differences.

    An obj file would be fine. Do the belt loops have seperate material zones? Maybe you can just turn them invisable.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    I'll convert to an obj file and test it out on Poser 2014 to make sure it all looks right, I'll post it and my other hallway set over at DA.

    as for the skirt, the belt loops are part of the dress and not remove able. In DAZ on the surface tab (same as your material zone) I made the belt and metal tansparent. no go for the belt loops. and in the skirt's settings and morphs there isn't an option to remove it either, but there is one to remove the belt. And as skirts go and hiding behind Couragous it's perfect, with no poke through. (if there is...make the tummy/stomach smaller)

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    I'll convert to an obj file and test it out on Poser 2014 to make sure it all looks right, I'll post it and my other hallway set over at DA.

    Okay. I'll be watching for it- and thanks!

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Morphs!

    I have some more from Scott.

    Seven
    Kira
    Janeway
    and Bev - same? I'll know when I tinker. Guess that mean's it's time to get hot on the conversions!

  • PDSmithPDSmith Posts: 712
    edited December 1969

    http://sta.sh/05ivozor92p

    Get it while you can.

    I'll be taking it down in about two weeks.

    I do have the rights to post and distribute this via email's from both original creators but don't feel comfortable having it until more permanent arrangements can be made.

    And also a runtime can be made for installing it too!

    Poser and DAZ users please note the instructions in my stash file for what and how to install it.

    I did not include the doors as those belong to Rduda and his ready room or 'confrince' room sets. So you'll have to install them and place them as needed.

    Frame_6-3.jpg
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    hallway_test-1.jpg
    686 x 900 - 332K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Got it, Paul. Thanks!

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Anyone know where I can find a good poseable blanket that will work with two figures? Neither Renderosity or Daz seem to have ANY. At least a search for blankets didn't turn up any.

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    mdbruffy said:
    Anyone know where I can find a good poseable blanket that will work with two figures? Neither Renderosity or Daz seem to have ANY. At least a search for blankets didn't turn up any.

    Your best bet for that is a flat plane primitive turned into a dynamic cloth and then drape it in the cloth room.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    Anyone know where I can find a good poseable blanket that will work with two figures? Neither Renderosity or Daz seem to have ANY. At least a search for blankets didn't turn up any.

    Your best bet for that is a flat plane primitive turned into a dynamic cloth and then drape it in the cloth room.

    For the THIRD time now!

    I tried the Cloth room. I had the characterrs and the bed all checked so the plane would not go through them.

    It went through them.

    I need a poseable blanket for a series of panels- not just one. I don't have the time or the patience to sit through 4,5,6,7 or how ever many simulations it would take to make all the different props I need.
    A poseable blanket is the only real option.

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Anyone know where I can find a good poseable blanket that will work with two figures? Neither Renderosity or Daz seem to have ANY. At least a search for blankets didn't turn up any.

    Your best bet for that is a flat plane primitive turned into a dynamic cloth and then drape it in the cloth room.

    For the THIRD time now!

    I tried the Cloth room. I had the characterrs and the bed all checked so the plane would not go through them.

    It went through them.

    I need a poseable blanket for a series of panels- not just one. I don't have the time or the patience to sit through 4,5,6,7 or how ever many simulations it would take to make all the different props I need.
    A poseable blanket is the only real option.

    OK not sure where you are getting third time on this since I am only answering for the first time. The only other option is to use magnets to deform the the blanket. Other than that I don't know of any blanket that has morphs for mutiple characters at the same time.

  • patience55patience55 Posts: 7,006
    edited December 1969

    If I remember [or you remind me] ... shouldn't be a terribly hard item to produce. Double bed or single?
    Rigged as in with bones, or as in with morphs, or both?

  • Robert FreiseRobert Freise Posts: 4,481
    edited December 1969

    Thanks Paul.

  • ThalekThalek Posts: 318
    edited December 1969

    I've been working as a beta tester on PzDB for awhile, and there's now a public beta for PzDB 1.3, if you're interested.

    However http://rocketship3d.com/ also needs experienced Daz Studio users to beta test another project of theirs, and most of my experience is in Poser. I'm pretty much useless to them. I'd like to see their project working for the DS community, as well.

    If you're interested, you should contact RocketShip3D and talk to them.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Anyone know where I can find a good poseable blanket that will work with two figures? Neither Renderosity or Daz seem to have ANY. At least a search for blankets didn't turn up any.

    Your best bet for that is a flat plane primitive turned into a dynamic cloth and then drape it in the cloth room.

    For the THIRD time now!

    I tried the Cloth room. I had the characterrs and the bed all checked so the plane would not go through them.

    It went through them.

    I need a poseable blanket for a series of panels- not just one. I don't have the time or the patience to sit through 4,5,6,7 or how ever many simulations it would take to make all the different props I need.
    A poseable blanket is the only real option.

    OK not sure where you are getting third time on this since I am only answering for the first time. The only other option is to use magnets to deform the the blanket. Other than that I don't know of any blanket that has morphs for mutiple characters at the same time.

    Third time as in it took three tries to get this site to let me post my reply- again.

  • mdbruffymdbruffy Posts: 2,345
    edited October 2013

    If I remember [or you remind me] ... shouldn't be a terribly hard item to produce. Double bed or single?
    Rigged as in with bones, or as in with morphs, or both?

    Two characters, double bed. either one morphs or bones would work. I'm at a stand still right now unless I can find something in my Runtime.

    Edit: TrekkieGrrrl has one on ShareCG;

    http://www.sharecg.com/v/18190/view/11/Poser/Morphing-Blanket

    Post edited by mdbruffy on
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Thank you for the hallway.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Thalek said:
    I've been working as a beta tester on PzDB for awhile, and there's now a public beta for PzDB 1.3, if you're interested.

    However http://rocketship3d.com/ also needs experienced Daz Studio users to beta test another project of theirs, and most of my experience is in Poser. I'm pretty much useless to them. I'd like to see their project working for the DS community, as well.

    If you're interested, you should contact RocketShip3D and talk to them.

    Okay, I'm going to ask. PzDB ?

  • ThalekThalek Posts: 318
    edited December 1969

    PzDB is a database program, originally for Poser and Daz Studio stuff only. It can function as a powerful replacement for the Poser Library, but it will also allow you to organize your other files as well: sound, video, Lightwave, Maya, Hexagon . . .

    You point it at your runtimes, it scans the files, creates keywords, creates relationships between files based on those keywords, and where possible, also organizes the files into groups. (Victoria 1-4 is a set of pre-made groups, so you can organize all of your Victoria 3 stuff, for example.) You can fine-tune the results by creating your own keywords, and creating your own groups. You can associate a keyword with one or more groups so that any item with that keyword is automatically placed in that group or groups. (You could associate a keyword of "Trek" with an "SF" group, a "Trek" group, and a "TV shows" group, for example, and then search within that group, which speeds up searches considerably compared with searching the entire database.) You can do searches on multiple keywords, and you can also exclude keywords, so you can search for Rand and exclude brand and grand, thus avoiding hits on western tools and pianos.

    It can track multiple runtimes, on multiple hard drives, on network drives, and even on removable drives, although I haven't tested the latter, not having much use for the feature myself. Some of the features it has are things I suggested be added. [preening]

    One of its limitations is that it is written in MSAccess, so there is no Mac version. :-(

    I use it in preference to the Poser Library because it is more powerful, more versatile, and I can customize it more easily. I've been using it since version 1.0 a few years ago. But I'm not an employee, don't get any commissions, and I'm biased. Feel free to discount the fact I consider it the best thing since sliced bread. [grin]

    Hope that helps. If you're interested and have more questions, you can PM me or visit their site.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Thalek said:
    PzDB is a database program, originally for Poser and Daz Studio stuff only. It can function as a powerful replacement for the Poser Library, but it will also allow you to organize your other files as well: sound, video, Lightwave, Maya, Hexagon . . .

    You point it at your runtimes, it scans the files, creates keywords, creates relationships between files based on those keywords, and where possible, also organizes the files into groups. (Victoria 1-4 is a set of pre-made groups, so you can organize all of your Victoria 3 stuff, for example.) You can fine-tune the results by creating your own keywords, and creating your own groups. You can associate a keyword with one or more groups so that any item with that keyword is automatically placed in that group or groups. (You could associate a keyword of "Trek" with an "SF" group, a "Trek" group, and a "TV shows" group, for example, and then search within that group, which speeds up searches considerably compared with searching the entire database.) You can do searches on multiple keywords, and you can also exclude keywords, so you can search for Rand and exclude brand and grand, thus avoiding hits on western tools and pianos.

    It can track multiple runtimes, on multiple hard drives, on network drives, and even on removable drives, although I haven't tested the latter, not having much use for the feature myself. Some of the features it has are things I suggested be added. [preening]

    One of its limitations is that it is written in MSAccess, so there is no Mac version. :-(

    I use it in preference to the Poser Library because it is more powerful, more versatile, and I can customize it more easily. I've been using it since version 1.0 a few years ago. But I'm not an employee, don't get any commissions, and I'm biased. Feel free to discount the fact I consider it the best thing since sliced bread. [grin]

    Hope that helps. If you're interested and have more questions, you can PM me or visit their site.

    ok.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    A few people have asked recently and in the past for my light sets I use for my graphic novels or adverts for current projects.

    Well here is the light set I used for the TNG hallway. (DAZ only since it uses Uberlighting)

    http://sta.sh/01pmye37gp19

    Warning. My renders take about 4 minutes per image. I also run these on either a 4 core and 8 core processor computer with 16Gb of ram.
    so the Uberlight settings are kind of maxed out at times. sorry.

    install where ever you wish.

    go to file - merge - (then go get the save file I used)

    Hope it works out. I didn't have a test computer to make sure these worked since both computers use the same light sets.


    New Morphs for Genesis will be posted shortly.

  • ReisormocapReisormocap Posts: 146
    edited December 1969

    Thanks for the Corridor set share. It's a very good-looking mesh, and it also plays nicely in Octane as well...

    Pathtracing, 5K samples, 1.74 Ms/Sec and about 16.5 minutes to render the image on a GTX680.

    Octane_Trek_Corridor.jpg
    720 x 480 - 74K
  • PDSmithPDSmith Posts: 712
    edited December 1969

    I was one of the first DAZ to octane users. but fell off the wagon along the way.

    That looks dang nice and real too!

    Your render makes me wish I hadn't. but I'm more a luxrender user now. I like the ACSEL feature in my porting plugin. It allows me to share my settings with others as well as guarantee's the same settings every time i load that item. if Octane has that I'm coming back!

  • ReisormocapReisormocap Posts: 146
    edited December 1969

    I'm not sure about the ACSEL feature. I seem to recall it being mentioned on the Octane forums, but could be wrong.

    Were you using the Octane standalone, or the Daz plugin?

    I can say that the Daz Octane plugin is nothing short of revolutionary to my workflow. The plugin saves Octane settings and data in the Daz scene file and everything is done in Daz. The plugin automatically converts Daz materials (as best it can) to Octane materials, and the live materials library has 500+ Octane materials submitted by users, which really helps in getting the scene set up the way you want.

    Setting up this Corridor scene was as simple as importing the object, opening the Octane preview window, figuring out which surfaces would work for lights and setting the materials. Total time from opening Daz to starting the final render was less than 5 minutes.

    To be honest, I can't imagine doing animation without Octane now.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    http://pdsmith.deviantart.com/art/Scifi-Morphs-for-Genesis-407732039

    Latest morph conversions from Scott8539

    Note 1 : For some reason VOYAGERS CYBORG morph...morphs to far. I suggest going no further than .70 any higher she gets a serious groove along the nose.

    Note 2 : DS9 Major. she doesn't have a nose morph. It's my hope someone will make one for her or convert a bump map over to Genesis

    Enjoy and Happy Futzing

    morph_number_one1.jpg
    686 x 900 - 465K
  • ThalekThalek Posts: 318
    edited December 1969

    Sounds like the plug-in for Daz Studio does much the same thing as Reality does for luxrender. Cool! The results are certainly impressive.

  • edited October 2013

    Never mind... Found sta.sh does not like playing nice with Firefox, so used Chrome.

    Post edited by prydonian_96d3f0dd8a on
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Thanks for the morphs. Ah, 7of9, any ideas if there's a fee suit to match. Trouble is I don't have the V4 bodysuit or the Supersuit.
    Cheers. (preferably the first brown one)
    No worries if you don't know. Thanks.

  • MattymanxMattymanx Posts: 6,949
    edited December 1969

    Thanks for the Corridor set share. It's a very good-looking mesh, and it also plays nicely in Octane as well...

    Pathtracing, 5K samples, 1.74 Ms/Sec and about 16.5 minutes to render the image on a GTX680.


    That looks pretty sweet!

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    If I remember [or you remind me] ... shouldn't be a terribly hard item to produce. Double bed or single?
    Rigged as in with bones, or as in with morphs, or both?

    Two characters, double bed. either one morphs or bones would work. I'm at a stand still right now unless I can find something in my Runtime.

    Edit: TrekkieGrrrl has one on ShareCG;

    http://www.sharecg.com/v/18190/view/11/Poser/Morphing-Blanket


    Okay ... it's a .cr2 file so I could make some morphs ... will be testing it later in Poser and hoping it works there too.
    .cr2 and morphs were created in D/S3.
    Started a thread "click here".

    smiley.jpg
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    2_people.png
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    If I remember [or you remind me] ... shouldn't be a terribly hard item to produce. Double bed or single?
    Rigged as in with bones, or as in with morphs, or both?

    Two characters, double bed. either one morphs or bones would work. I'm at a stand still right now unless I can find something in my Runtime.

    Edit: TrekkieGrrrl has one on ShareCG;

    http://www.sharecg.com/v/18190/view/11/Poser/Morphing-Blanket


    Okay ... it's a .cr2 file so I could make some morphs ... will be testing it later in Poser and hoping it works there too.
    .cr2 and morphs were created in D/S3.
    Started a thread "click here".

    The only problem I see is that people don't usually lay straight when they sleep, That's a problem I'm finding with m ost of the blankets I've seen. Got a line on another one I'm going to check on, too.

This discussion has been closed.