The My Couch Doesn’t Have The Guts To Talk To Me Or Any Blueberries Complaint Thread.

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Comments

  • TJohnTJohn Posts: 11,214
    edited December 1969

    Sisca said:
    I have a whole post on the sticky situation but I'm thinking it needs its own thread (http://www.daz3d.com/forums/discussion/28602/).

    Going to go look for my hard hat before Cho starts whacking me with that club. ;)


    You've even got a PA posting in there now, so I think you're safe from The Club Of Doom™. :)
  • TJohnTJohn Posts: 11,214
    edited December 1969

    i tweeted at drwho. i feel giddy. tee hee

    holey batman n robin, 3 things on my w/l lit up. wahhh i gotta hike fora vgc. sneakers! oh, there's a wendy's by there, greasy protein.

    is it football season? i'm hearing hullabaloo from upstairs.

    giddygiddygiddy


    http://www.youtube.com/watch?v=9-k5J4RxQdE
  • DanaTADanaTA Posts: 13,260
    edited December 1969

    ps1borg said:
    whoa a day of crowds and queues in the 'hood, didn't know we had so many new neighbours, I guess that's what happens when highrise towers get built everywhere :lol:

    That tall one looks a little ripply, or maybe it's wobbling. :gulp:

    Dana

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    tjohn said:
    M F M said:
    Complaint: 16 stickies and 9 real threads on the front page (well, 8, if you subtract ours ;-) )... Commons are getting overly sticky...

    This thread is just as real as any other...well, technically, anyway...it occupies space. :)
    I agree that 16 does seem overly sticky though.

    I wondered why my shoes seemed tacky and stuck to the floor as I wandered through here. ;-P

    Dana

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    Complaint one:

    Mother-in-law picked a Chinese restaurant for us to go celebrate their 60th anniversary. I have a deadly allergy to soy sauce.

    No other complaints.

    You think she may have an ulterior motive? :-S

    Dana

  • SiscaSisca Posts: 875
    edited December 1969

    i tweeted at drwho. i feel giddy. tee hee

    holey batman n robin, 3 things on my w/l lit up. wahhh i gotta hike fora vgc. sneakers! oh, there's a wendy's by there, greasy protein.

    is it football season? i'm hearing hullabaloo from upstairs.

    giddygiddygiddy

    Yep, I'm pretty sure this is the first weekend for both college and pros. Could be wrong though, for me pro football season started back in August when my Spurs opened the season with a 1-0 win over Crystal Palace.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    DanaTA said:
    Thank you everyone. We had a nice time. And we have enough leftovers for tomorrow night!

    KK, so why are you using Light Dome 2, if you can't use the lights? I'm confused. I guess that might be because I never used it myself...I have it, but never used it. That's part of the trouble with not doing many renders, and most of them being for the Freebie Challenge. I haven't gotten to try out a lot of things that I have. I must rectify that someday.

    I like the image, though!

    Dana


    ...the skydomes. LDP always had beauitiful skydomes for both day and night. All are photograph based rather than CGI so they look more natural. The only night skydome I have is the Dystopia Blocks one.

    I simply load LDP2 in 3.1Advanced, unparent the skydome, then delete all the lights and save the skydome as a .duf to my 4.6 Library. As I mentioned it doesn't rescale itself to the scene (probably because some instruction in the null that gets deleted), but that can be handled manually. Were LDP2 a just a light set with a skydome (like Cloud9), it would probably work fine in 4.6.

    hmmm, thought about what you said and just saved a LDP2 Setting as a .duf ran a test render, and it does work, to a point. Unfortunately only the main (Sun) light seems to transfer over as the shadows are completely black,showing no effect of the Ambient and sky lights. I tested the same setup in 3.1A and the effect of the Ambient/Skylights is visible in cast shadows

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Sisca said:
    i tweeted at drwho. i feel giddy. tee hee

    holey batman n robin, 3 things on my w/l lit up. wahhh i gotta hike fora vgc. sneakers! oh, there's a wendy's by there, greasy protein.

    is it football season? i'm hearing hullabaloo from upstairs.

    giddygiddygiddy

    Yep, I'm pretty sure this is the first weekend for both college and pros. Could be wrong though, for me pro football season started back in August when my Spurs opened the season with a 1-0 win over Crystal Palace.
    ...Arsenal got them back last weekend though, despite a big push in the second half and stoppage.


    Here in the States it is the second week for college. The NFL starts tomorrow.

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    so i spent the past few days downloading some zip files from the Daz Product Library. The zip files for the elite skins contain .mc6 scripts instead of .dsa scripts. now i need to download the .exe setup files. :D

    7378_10_dpc_V4EliteTextureMaya.exe
    7378_15_V4EliteTextureMaya.exe
    7378_18_ds_V4EliteTextureMaya_18.exe
    7378_9_dpc_V4EliteTextureMaya.exe

  • MistaraMistara Posts: 38,675
    edited December 1969

    back from my hike. feets sore. energy is all tapped out.

    pa sale finally got me with the kibaretto stuff. oscar mike gulf.
    got the A-deck and shuttlestar. :) :lol: :)

    ran out of gil, forgoing ironstar and the skyjet. had to forgo the breaking waves.

    too tired to install t'nite. need to soak my feet, oww oww. no understands how my feet can feel numb yet be hurty at the same time.

  • MistaraMistara Posts: 38,675
    edited December 1969

    i luv how this Thomas promo is lit. how'd they do that?

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    so i spent the past few days downloading some zip files from the Daz Product Library. The zip files for the elite skins contain .mc6 scripts instead of .dsa scripts. now i need to download the .exe setup files. :D

    7378_10_dpc_V4EliteTextureMaya.exe
    7378_15_V4EliteTextureMaya.exe
    7378_18_ds_V4EliteTextureMaya_18.exe
    7378_9_dpc_V4EliteTextureMaya.exe

    That doesn't seem right. I thought they had all the older stuff converted over to zip files by now. there are three zip files that match the DIM option, one says Studio CF. That didn't have the right files in it?

    I'd complain. To them, not just in here.

    Dana

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...nuts, opened the scene I've been working on and the sections of the front grille of the car that I turned off to create the gunports are back. I guess any changes made with the polygon editor are not preserved when saving. Now I have to go back in and remove them all again.

    I really wish I could just do this in Hexagon, however, even with the bridge the materials/shaders are not preserved and I still end up with an untextured .obj. The front Grille not only is part of the car's entire bottom mesh, but also shares the same MAT zone as other parts of the trim so simply turning it off by reducing the opacity also affects other parts of he car.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    i luv how this Thomas promo is lit. how'd they do that?

    ...looks like a good dose of SSS for one.
  • M F MM F M Posts: 1,388
    edited September 2013

    Kyoto Kid said:
    ...nuts, opened the scene I've been working on and the sections of the front grille of the car that I turned off to create the gunports are back. I guess any changes made with the polygon editor are not preserved when saving. Now I have to go back in and remove them all again. ...

    Did you save them as a new Surface? (I've not seen any problems selecting arbitrary subsets of polygons using the Polygon Editor, creating a new surface with them and setting Opacity to 0%, then saving, and reloading... I _have_ seen the 'temporaryness' of the 'Hide Surface' setting though...).
    Post edited by M F M on
  • SiscaSisca Posts: 875
    edited December 1969

    Kyoto Kid said:
    i luv how this Thomas promo is lit. how'd they do that?

    ...looks like a good dose of SSS for one.

    It also reminds me of some of the promo images I saw for Reality or Oxygen.

  • gingercakes47gingercakes47 Posts: 382
    edited December 1969

    DanaTA said:
    Complaint one:

    Mother-in-law picked a Chinese restaurant for us to go celebrate their 60th anniversary. I have a deadly allergy to soy sauce.

    No other complaints.

    You think she may have an ulterior motive? :-S

    Dana

    Thought she at least liked me but you never know. Older woman with her baby boy.........

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...unfortunately they are very difficult to group because I cannot get to the backside polys without hiding the front ones first, so if I do that there will still be the back face s of the grille bars when I reduce the opacity. Also the mesh for this section isn't perfectly clean in that it is partially buried in the mesh of the screen behind the grille.

    In Hexagon it is much easier to see the complete mesh to select.

  • M F MM F M Posts: 1,388
    edited December 1969

    Kyoto Kid said:
    ...unfortunately they are very difficult to group because I cannot get to the backside polys without hiding the front ones first, so if I do that there will still be the back face s of the grille bars when I reduce the opacity. Also the mesh for this section isn't perfectly clean in that it is partially buried in the mesh of the screen behind the grille.

    You can add to an existing surface... as well as select the obscuring surface(s) and hide them first, then get around inside and select the "other" ones and add them... which model is it btw?
  • ps1borgps1borg Posts: 12,776
    edited September 2013

    Morning. Sunny, warm, too nice to stay indoors today :)

    BD2.jpg
    792 x 592 - 55K
    Post edited by ps1borg on
  • TJohnTJohn Posts: 11,214
    edited September 2013

    ps1borg said:
    Morning. Sunny, warm, too nice to stay indoors today :)

    Night, dark, 78 F and humid, scary outside, I'll stay in here. :)
    10473.jpg
    1024 x 768 - 185K
    Post edited by TJohn on
  • starionwolfstarionwolf Posts: 3,670
    edited September 2013

    DanaTA said:
    That doesn't seem right. I thought they had all the older stuff converted over to zip files by now. there are three zip files that match the DIM option, one says Studio CF. That didn't have the right files in it?

    I'd complain. To them, not just in here.

    Dana

    Wait, I'm supposed to download the StudioCF file too? oh... :red: I thought the Studio files were for the Poser DSON importer? V4 Elite V4EliteTextureMayaStudioCF.zip does have .ds files.

    Well if you'll excuse me, I need to download a bunch of Studio CF files. Thank you so much!! I was wondering what the Studio CF files were for.

    Post edited by starionwolf on
  • TJohnTJohn Posts: 11,214
    edited December 1969

    My brother thought my new avatar was Jack Elam, until he noticed my eyes don't point in different directions. :lol:

  • starionwolfstarionwolf Posts: 3,670
    edited September 2013

    DanaTA said:
    That doesn't seem right. I thought they had all the older stuff converted over to zip files by now. there are three zip files that match the DIM option, one says Studio CF. That didn't have the right files in it?

    I'd complain. To them, not just in here.

    Dana

    Wait, I'm supposed to download the StudioCF file too? oh... :red: I thought the Studio files were for the Poser DSON importer? V4 Elite V4EliteTextureMayaStudioCF.zip does have .ds files.

    Well if you'll excuse me, I need to download a bunch of Studio CF files. Thank you so much!! I was wondering what the Studio CF files were for.

    I know what happened. I misread StudioCF.zip as PoserCF.zip. I do not download the PoserCF.zip files Therefore, I did not download the StudioCF.zip files oy.

    tjohn, that is a scary sky above. The fog is thick too.

    Post edited by starionwolf on
  • TJohnTJohn Posts: 11,214
    edited December 1969

    DanaTA said:
    That doesn't seem right. I thought they had all the older stuff converted over to zip files by now. there are three zip files that match the DIM option, one says Studio CF. That didn't have the right files in it?

    I'd complain. To them, not just in here.

    Dana

    Wait, I'm supposed to download the StudioCF file too? oh... :red: I thought the Studio files were for the Poser DSON importer? V4 Elite V4EliteTextureMayaStudioCF.zip does have .ds files.

    Well if you'll excuse me, I need to download a bunch of Studio CF files. Thank you so much!! I was wondering what the Studio CF files were for.

    I know what happened. I misread StudioCF.zip as PoserCF.zip. I do not download the PoserCF.zip files Therefore, I did not download the StudioCF.zip files oy.

    tjohn, that is a scary sky above. The fog is thick too.
    :) Not a road I'd want to travel down.

  • kyoto kidkyoto kid Posts: 41,205
    edited September 2013

    M F M said:
    Kyoto Kid said:
    ...unfortunately they are very difficult to group because I cannot get to the backside polys without hiding the front ones first, so if I do that there will still be the back face s of the grille bars when I reduce the opacity. Also the mesh for this section isn't perfectly clean in that it is partially buried in the mesh of the screen behind the grille.

    You can add to an existing surface... as well as select the obscuring surface(s) and hide them first, then get around inside and select the "other" ones and add them... which model is it btw?
    ...Spy Car- V12

    Think I figured out what I did wrong. Originally I created a Group instead of a Surface. selected all the parts again then assigned them to a new surface named GunportL which I was then able to adjust the opacity to zero. Saved then closed the file, reloaded it to discover this time the sections were gone. Had to do this twice to get to the backside polys (doing what you suggested above) and now I have my gunports. Discovered a few other helpful tools as well like "grow selection" which cut down on the number of individual selections I needed to make. It also helped o change to Wireframe view as well.

    Post edited by kyoto kid on
  • M F MM F M Posts: 1,388
    edited September 2013

    Sounds like you've got it KK :).

    Some other tricks that may be useful -

    . Ctrl-* (or Right-click -> Polygon Selection -> Select all Connected) can be incredibly useful if the object hasn't been fully "welded" (ie all the surfaces join up). Case in point getting rid of the headlight cover (I notice it has two 'surfaces' there, an inner and an outer - trivial to remove so that you can get into the headlight itself). Even if it has been welded (ie you try it, and too many surfaces light up), you can select a "loop" of faces and hide just those (which I did with the rear of the light socket), then when you select one of the inner faces and use Ctrl-*, it will select only out to the (now hidden) loop, and not further;

    . I find I use Right-click -> Polygon Visibility -> Invert Hidden quite a bit too... to show me the things I _have_ already hidden, and may want to re-"hide" again, which, when inverted back again, will show them up (perhaps too much was selected, or the wrong faces);

    . if you're already building up your own "KK_gunport" surface and assigning faces to it, Right-click -> Polygon Selection -> Select -> Surfaces -> KK_gunport (or whatever), can be useful to show what you've already done (or the opposite, "... Deselect...");

    This took about five minutes (including flailing about a bit in DIM to find where it was installed - Tree View didn't refresh properly X), as I was typing this out:

    ETA: second image below shows the option for finding where things have gone - it gives you a set of hyperlinks to the files themselves, but you can usually work out where they'll appear in your Content tabs (all the stuff under 'libraries' appears in the Poser structure file-tree, and the 'characters' folder is mapped to 'Figures'...).

    KK_installedFiles.png
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    KK_surfaceRemoval.png
    921 x 921 - 377K
    Post edited by M F M on
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    tjohn said:
    ps1borg said:
    Morning. Sunny, warm, too nice to stay indoors today :)

    Night, dark, 78 F and humid, scary outside, I'll stay in here. :)

    MAN that would be an awesomeness render! Beautiful image.

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    DanaTA said:
    That doesn't seem right. I thought they had all the older stuff converted over to zip files by now. there are three zip files that match the DIM option, one says Studio CF. That didn't have the right files in it?

    I'd complain. To them, not just in here.

    Dana

    Wait, I'm supposed to download the StudioCF file too? oh... :red: I thought the Studio files were for the Poser DSON importer? V4 Elite V4EliteTextureMayaStudioCF.zip does have .ds files.

    Well if you'll excuse me, I need to download a bunch of Studio CF files. Thank you so much!! I was wondering what the Studio CF files were for.

    Glad to help!

    Dana

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    M F M said:
    Sounds like you've got it KK :).

    Some other tricks that may be useful -

    . Ctrl-* (or Right-click -> Polygon Selection -> Select all Connected) can be incredibly useful if the object hasn't been fully "welded" (ie all the surfaces join up). Case in point getting rid of the headlight cover (I notice it has two 'surfaces' there, an inner and an outer - trivial to remove so that you can get into the headlight itself). Even if it has been welded (ie you try it, and too many surfaces light up), you can select a "loop" of faces and hide just those (which I did with the rear of the light socket), then when you select one of the inner faces and use Ctrl-*, it will select only out to the (now hidden) loop, and not further;

    . I find I use Right-click -> Polygon Visibility -> Invert Hidden quite a bit too... to show me the things I _have_ already hidden, and may want to re-"hide" again, which, when inverted back again, will show them up (perhaps too much was selected, or the wrong faces);

    . if you're already building up your own "KK_gunport" surface and assigning faces to it, Right-click -> Polygon Selection -> Select -> Surfaces -> KK_gunport (or whatever), can be useful to show what you've already done (or the opposite, "... Deselect...");

    This took about five minutes (including flailing about a bit in DIM to find where it was installed - Tree View didn't refresh properly X), as I was typing this out:

    ETA: second image below shows the option for finding where things have gone - it gives you a set of hyperlinks to the files themselves, but you can usually work out where they'll appear in your Content tabs (all the stuff under 'libraries' appears in the Poser structure file-tree, and the 'characters' folder is mapped to 'Figures'...).


    ..here's the finished version. I have the guns coming out from the left and right part of the grille.
    spy_car_test.jpg
    800 x 800 - 95K
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