Star Trek Builders Unite 6: The Undiscovered Thread

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Comments

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    TimG said:

    That one will help with some consoles, But the transporter console is shaped differently. I need to find someway of seeing the screens on it:

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  • mylochkamylochka Posts: 168
    edited December 1969

    Posting a new set of Klingon Uniform textures for M4 Valiant.

    DOWNLOAD HERE: http://www.sharecg.com/v/77705/view/11/Poser/Klingon-Uniform-for-M4-Valiant

    ADklingonUni01.jpg
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  • rschulterschulte Posts: 489
    edited December 1969

    mylochka said:
    Posting a new set of Klingon Uniform textures for M4 Valiant.

    DOWNLOAD HERE: http://www.sharecg.com/v/77705/view/11/Poser/Klingon-Uniform-for-M4-Valiant


    Thank you! Love your work!
  • mylochkamylochka Posts: 168
    edited December 1969

    Thanks! I've been enjoying yours too. Hoping you'll decide to make some medals to go with this set.

  • rschulterschulte Posts: 489
    edited October 2014

    mylochka said:
    Thanks! I've been enjoying yours too. Hoping you'll decide to make some medals to go with this set.

    I'm planning to create several more sets from the JJ Abrams star trek movies:

    The grey dress uniform, with hat and rank pins (I'm assuming you were referring to this, if so this is a definite yes)
    The flight suit, coveralls worn while traveling in the shuttle craft
    The cadet overalls, used in the simulator scene

    Post edited by rschulte on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    For my next trick...
    I need a more detailed Klingon Bridge than what I used in my last story. So, I'm working with Patience's pieces and adding the rest. I've made a new base for the Captain's chair, so it shows up pre-render in Poser and I'm in the process of Beefing up the arms- which I'll finish tomorrow.

    Klingon_Bridge_-WIP.jpg
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  • rdudarduda Posts: 579
    edited October 2014

    V4 Klingon top is coming along...

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    Post edited by rduda on
  • mdbruffymdbruffy Posts: 2,345
    edited October 2014

    The latest on my K'tinga class Bridge. Not happy with the floor grid- it's cloth plains, textures and transparencies- but anything else makes the scene file too big. I'm hoping it'll begin to look better once I get some more of the structure in place.

    Klingon_Bridge_-WIP_5.jpg
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    Post edited by mdbruffy on
  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    Thank you Russ, links posted :-)

    .....................

    zee chair ... remade for D/S, and I actually managed to uvmap it in Hexagon :-)
    So yes, now have chair for D/S which I thought you might to see Madison so here it is. Now, you'll love this. The spot render was just fine. The small test render was just fine. So made the larger render for to post. Who needs green textures with D/S?! Does it for free .... sigh.
    So in case anybody wonders why i usually leave lights off, this is it. Also can produce a lot of colourful pixels all over the place.

    Okay. Looks like someone's lunar base is going to have a lot more color in it.

    Well of course ;-)

    a little OT: there is this house with a very long hallway ... all the rooms in the house open to the hallway.
    What colour shall we paint the hallway.
    The standard answer was always "white".
    Well mom and I were getting a little tired of white so we decided no, we were going to paint each section of the hallway the colour of the nearest room.
    The entrance was white.
    It was not until the 2nd day that the rest of the concerned folk comprehended that yes we meant it.
    We had a rainbow hall for years :-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    The latest on my K'tinga class Bridge. Not happy with the floor grid- it's cloth plains, textures and transparencies- but anything else makes the scene file too big. I'm hoping it'll begin to look better once I get some more of the structure in place.

    I have one of the working station sections of 4 almost done ... planning to clone it over to have 2 ... and with it the floor.
    It's actually a very small tight bridge so having separate pieces to load and thus hide/show will make the camera work easier IMHO.
    It's on this week's agenda.
    Some of the hallways and ceiling stuff are also drafted in.

    btw - with .obj files, at least in Hexagon, if one loads one, then "only" deletes part ... the remaining will still have its uvmap and therefore the ability to hold textures.

  • patience55patience55 Posts: 7,006
    edited December 1969

    mylochka said:
    Posting a new set of Klingon Uniform textures for M4 Valiant.

    DOWNLOAD HERE: http://www.sharecg.com/v/77705/view/11/Poser/Klingon-Uniform-for-M4-Valiant

    Thank you :-)

    Link posted.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    The latest on my K'tinga class Bridge. Not happy with the floor grid- it's cloth plains, textures and transparencies- but anything else makes the scene file too big. I'm hoping it'll begin to look better once I get some more of the structure in place.

    I have one of the working station sections of 4 almost done ... planning to clone it over to have 2 ... and with it the floor.
    It's actually a very small tight bridge so having separate pieces to load and thus hide/show will make the camera work easier IMHO.
    It's on this week's agenda.
    Some of the hallways and ceiling stuff are also drafted in.

    btw - with .obj files, at least in Hexagon, if one loads one, then "only" deletes part ... the remaining will still have its uvmap and therefore the ability to hold textures.

    This is what I'm going to try for- although my captain's chair will be different.

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  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    The latest on my K'tinga class Bridge. Not happy with the floor grid- it's cloth plains, textures and transparencies- but anything else makes the scene file too big. I'm hoping it'll begin to look better once I get some more of the structure in place.

    I have one of the working station sections of 4 almost done ... planning to clone it over to have 2 ... and with it the floor.
    It's actually a very small tight bridge so having separate pieces to load and thus hide/show will make the camera work easier IMHO.
    It's on this week's agenda.
    Some of the hallways and ceiling stuff are also drafted in.

    btw - with .obj files, at least in Hexagon, if one loads one, then "only" deletes part ... the remaining will still have its uvmap and therefore the ability to hold textures.

    This is what I'm going to try for- although my captain's chair will be different.

    Okay ... that's a different bridge plan than the one I'm working on. You may or not be able to make use of the pillars though. There's one that loads by itself and works in Poser. Don't recall atm how heavy it is ... didn't realize how low the memory for a scene in Poser was. Seems for every action to make something work better in one program, has rather drastic reactive actions in another. Possibly another one of those reasons many have gone to making stuff for one program or another. I keep trying to make things work in both ... a lot of people still use D/S3 as well.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    The latest on my K'tinga class Bridge. Not happy with the floor grid- it's cloth plains, textures and transparencies- but anything else makes the scene file too big. I'm hoping it'll begin to look better once I get some more of the structure in place.

    I have one of the working station sections of 4 almost done ... planning to clone it over to have 2 ... and with it the floor.
    It's actually a very small tight bridge so having separate pieces to load and thus hide/show will make the camera work easier IMHO.
    It's on this week's agenda.
    Some of the hallways and ceiling stuff are also drafted in.

    btw - with .obj files, at least in Hexagon, if one loads one, then "only" deletes part ... the remaining will still have its uvmap and therefore the ability to hold textures.

    This is what I'm going to try for- although my captain's chair will be different.

    Okay ... that's a different bridge plan than the one I'm working on. You may or not be able to make use of the pillars though. There's one that loads by itself and works in Poser. Don't recall atm how heavy it is ... didn't realize how low the memory for a scene in Poser was. Seems for every action to make something work better in one program, has rather drastic reactive actions in another. Possibly another one of those reasons many have gone to making stuff for one program or another. I keep trying to make things work in both ... a lot of people still use D/S3 as well.

    I think I tried the model you're talking about and the monitor screens weren't done right. There were bits of mesh were there shouldn't have been and the screens weren't mapped right. But I'll get get it- may not be exact, but it'll be useable.

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    ... edit ...

    I think I tried the model you're talking about and the monitor screens weren't done right. There were bits of mesh were there shouldn't have been and the screens weren't mapped right. But I'll get get it- may not be exact, but it'll be useable.

    What works in one program can certainly have issues working in another. This .obj file I've started with by Taranis is different than the one I tried before. i find some of the parts I can "translate" over with just a little work, others basically need to be remade from scratch however I'm still using the original as a tracing board as it were. Not trying to reinvent the wheel, just get it to work in D/S and hopefully Poser lol ...

    The pillars I referred to came with the Centre Seat in my DA gallery.

    Oh yes, I also have some standing consoles to do ... as well as the main viewer.
    Now with this the "only" project on the go, hopefully I can get it done by the end of the month. That's the plan anyway.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    ... edit ...

    I think I tried the model you're talking about and the monitor screens weren't done right. There were bits of mesh were there shouldn't have been and the screens weren't mapped right. But I'll get get it- may not be exact, but it'll be useable.

    What works in one program can certainly have issues working in another. This .obj file I've started with by Taranis is different than the one I tried before. i find some of the parts I can "translate" over with just a little work, others basically need to be remade from scratch however I'm still using the original as a tracing board as it were. Not trying to reinvent the wheel, just get it to work in D/S and hopefully Poser lol ...

    The pillars I referred to came with the Centre Seat in my DA gallery.

    Oh yes, I also have some standing consoles to do ... as well as the main viewer.
    Now with this the "only" project on the go, hopefully I can get it done by the end of the month. That's the plan anyway.

    I've got this K'tinga class Bridge, A Romulan TOS BOP bridge- corridors for both and some ships names to change- Then I've got background characters to do. I'm going to try to resurrect the Rom corridors I used in "Assignment: Yesterday". If I can do that, I'll also add them to my DA props folder.

  • blutobluto Posts: 849
    edited December 1969

    speaking of klingon bridges i am making some progress on mine as well

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Uploaded the Bridge floor, hallways and some walls. Not the interesting stuff yet but we're getting there ;-)

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Just to complete the Trilogy- Bluto, Patience and me- here's the latest on mine-
    And something else, I'll be posting soon:

    Romulan_Resurection.jpg
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    Klingon_Bridge_-WIP_5B.jpg
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  • rschulterschulte Posts: 489
    edited December 1969

    I Just wanted to thank all those involved on the great work on the Klingon Bridges being done here. I am looking forward on these!

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    rschulte said:
    I Just wanted to thank all those involved on the great work on the Klingon Bridges being done here. I am looking forward on these!

    Thank you sir. There will also be some Romulan corridors to play with soon, too.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Tonight's Update:

    Klingon_Bridge_-WIP_7.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Last update for tonight. Got the arch in place, the aft support beams and started on the tactical station behind the command chair.

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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969
    Rom_Corridor_Image.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Bonus! When I found the corridor, I also found my Romulan Transporter Room. It's ready for download:

    http://mdbruffy.deviantart.com/art/Romulan-Transporter-Room-487045500

    Rom_transporter_room_1.jpg
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  • rschulterschulte Posts: 489
    edited December 1969

    Mdbuffy, much thanks for these great sets!

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    rschulte said:
    Mdbuffy, much thanks for these great sets!

    You're welcome. :-)

  • Robert FreiseRobert Freise Posts: 4,484
    edited December 1969

    Thank You for these

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Thank You for these

    You're welcome. :-)

This discussion has been closed.