Genesis 8.1 / Victoria 8.1

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  • LucielLuciel Posts: 475

    von Hobo said:

    Will any of these product updates appearing in DIM have any adverse impact on my existing library of Genesis 8 figures and content?

     

     

    They didn't for me, just added stuff.  

  • Haruchai said:

    ChangelingChick said:

    Haruchai said:

    RobotHeadArt said:

    What about LIE (tattoos and makeup) and geoshells? The UVs are different so do textures laid out for G8 (and G3 which has the same UVs as G8) work on a G8.1?

    My experience so far is only with Geoshells.  If I load a Geoshell directly onto Genesis 8.1 Female and try to use an existing 8 preset it will not work. This doesn't change even if I change the UV from Base 8.1 Female to Base Female on the Geoshell.

    If I load a preset Geoshell made for 8 in one of the existing packages on to 8.1 it will load with the body white. If you are looking to add makeup to the face you can turn off the rest and it will work. If you want to add nails or arms/legs it will work if you turn off the body also. Anything that appears on the body or crosses a boundary with the body will not work.

    I suspect you would get similar error with LIE but it might work IF you change the UV to Base Female first but then you couldn't use the new skins.

    If anyone else could confirm/refute the above I would be interested :)

    G8 LIE does work on G8.1. I did a few tests of this after the geoshell was noticed. The Geoshell thing is being looked at.

    Based on this good news I went to try LIE. This is literally the first one I tried. Aisling Torso Tattoo. Take a look at the neck. Are you getting diferent results?

    I am actually. The only thing the torso--- oh, I see. Are you using the G8 skin? Or Aisling's? 

  • MelissaGTMelissaGT Posts: 2,611
    edited January 2021

    Nosiferret said:

    You know. *drags out a small soap box*  Each figure they roll out there is a strong emphasis on some kind of realism. Way back in V3 days, the eyes were always weird and I don't think were addressed until V4. Then there was a head pounding time trying to get the skin to look as real as possible, to make that 2d skin appear 3d-real. Merchants worked hard with each new model. Took a while for the eyes to catch up but we're about there, some merchants got it, others need help. So with the release of 8.1, tweeking the need to make Vic smile look more like a smile as one reason for rolling out 8.1. So why after all these years, hasn't there been an improvement on tats? Today it seems there is a huge need for female figures to be covered in tattoos, then slap a $25 price tag on the model and put it in the market . If you're doing to do that, can you please take the time to make the tattoo appear real instead of it looking like some childs temp tats they got out of a cracker jack box. All the tats I see on these models are super low 2d, there is no life or vibrance in them. We take the time to make the skin appear real and then destroy that effort with an ultra flat tattoo over 3/4 of the body. Please research how real tattoos look on real skin, the shading, how dimensional they look, a 3d image on a 3d figure. 

    On top of that...a new shader, but still no actual real sss map...just a lightened copy of the color map. *sigh*  

    With an actual real sss map...tattoos can be made to look like tattoos...because as you mentioned, the ink doesn't just sit on top of the skin. I've been able to rework a lot of the tattoos I've purchased through the marketplace, but they involve quite a bit of diddling around in PS...when with a real sss map they could have been done right the first time. Why with all the shader advances has Daz (or any PA's) not moved to actual "meat" in the sss map? 

    *attached a copy that you can see a bit of Freyja's tats that I reworked*

    Bewitching Sleeves.jpg
    2400 x 3000 - 5M
    Post edited by MelissaGT on
  • MendomanMendoman Posts: 404

    Luciel said:

    Mendoman said:

    Also, I noticed some of my HD expressions are missing for G8.1. At least Afraid HD, Angry HD, Flirting HD, Frown HD, Shock HD, Smile Full Face HD, Smile Open Full Face HD and Surprise HD are missing ( they are still there for G8F ) or at least not visible in expressions tab, and PowerPose face controls don't work for her either, and this new face control rig crashes Daz Studio every time.

    Those seem to be in a different cetegory now. Under "expressions 8.1" rather than "expressions" and without the "HD" after (so it's "Afraid", rather than "Afraid HD", though the actual morphs seem identical)..

    The Power pose head controls don't seem to work, and the control rig crashes for me too, so hopefully they'll fix it...  

    Ah, there they are. Thank you yes

  • DemiurgentDemiurgent Posts: 97
    edited January 2021

    ChangelingChick said:

    It's the same mesh. It isn't a new figure. It's an update of the one that you already have to improve on realism and a few other things. 

    [...]

     Nope. Same base figure. All the figures and HD you have will work on 8.1

    [...]

    Yes. But, your old materials will still apply as they are without any extra work from you. The programmers did some really cool stuff to make sure what you have wasn't made obsolete. The new body and head section can use the new UV and the old one just as easily as the other.

    If this is true (and I'm not doubting you) and means that materials/skins/body morphs/poses from Genesis 8 will straight up work on Genesis 8.1, they need to do a much better job of  saying that in their marketing materials and other official sources. The message I'm getting from the official marketing is that I'll be able to use most of the wearables and props from Genesis 8, not that I'll be able to use skins or morphs from G8 figures. Since they're so firmly stating that G8.1 content will not work on G8, the overall message is that the two aren't any more compatible than G2 and G3 -- after all, I was able to autofit G2 wearables onto G3 figures, so my working assumption is I'd be able to use G8 wearables with the new figures. The issue has always been being able to transfer shaping, poses, and skin/materials to the new generation.

    If I can use G8 morphs, materials, and poses on G8.1, then I'll invest in G8.1, since the most I should have to do is transfer morphs from G8 to G81, apply materials presets to the new figure, and call it a day. There may be tweaking but I'm used to that, and that makes this whole thing very cool and I'll spend money on it. Sure, it'd be a pain to migrate all my created 'cast' over that way, but that's actually part of the fun in upgrading.

    But... if I can't use G8 morphs, materials, and poses on G8.1, then I won't spend money on G8 until people like Riversoft Art and Sickleyield make conversion tools. Anything I buy needs to work with the cast of characters I've developed, be that because the content's backwards compatible to 8 or because I can transfer morphs and materials to 8.1. Absent that, then anything not explicitly marked as being Genesis 8 compatible's just no good to me -- it won't actually be usable in my current workflow.

    I'll experiment with a vanilla G8.1F figure later today, and see what I can apply to it. I would love to discover upgrading figures works out of the box, because I like the look of the new stuff.

    Post edited by Demiurgent on
  • DVoidDVoid Posts: 40

    von Hobo said:

    Will any of these product updates appearing in DIM have any adverse impact on my existing library of Genesis 8 figures and content?

     

     

     No, installing the updated Starter Essentials pack won't affect anything. It won't make any changes or differences to existing files. You can keep on using G8 and never even realise that you have an 8.1 base also installed.

  • DVoidDVoid Posts: 40

    Mystiarra said:

    i not seeing 8.1 starter essentials in my product library.  i see the 8
    but i am visually impaired.

    They're in the Genesis 8 Female Starter Essentials pack. It's not a new, separate package. 

  • Mystiarra said:

    i not seeing 8.1 starter essentials in my product library.  i see the 8
    but i am visually impaired.

    There is no separate Genesis 8.1 Starter Essentials, the 8.1s are in with the 8 set.

  • takezo_3001takezo_3001 Posts: 1,997

    Luciel said:

    wizard1200 said:

    I think that the vellus hair should be included in the Victoria 8.1 set similar to the anatomical elements.

    According to the marketing it should be included with the basic Gensis 8.1 female. So hopefully either they'll fix the marketing or the products~!

    It's not though, as you have to pay $104 for that privilege... Here's to Daz proving me wrong!

  • nicsttnicstt Posts: 11,715

    brimstoneomega said:

    lol, I don't see the problem here. I mean I really don't (aside from the new Vicky bundle, which is definitely kinda poo if you ask me (just the bundle mind you, I like the girl herself)) but this didn't break or make anything you already have junk overnight. If it was good yesterday it's still good today. You don't have to reinvest in a whole new figure, all your old stuff still works (aside from the fancy girly bits I bought from the darker site for daz stuff, but knowing Meipe there will be a fix for the script soon enough, ( oh and expressions, which the whole point of the newish figure is to improve those, so I get it)).

    Daz isn't selling you the new base figure, you get it free. Don't want it? Don't get it, problem solved. 

    I'm not White Knighting them here either, I have a lot of issues with the way they've been doing things lately, as a lot of people do, but this one I don't take offense to, and don't really see why there's so many up in arms over it. I mean, I suppose if you actually had to buy all you old figures over again then that would be quite shady, but you don't; they work just fine. Sure there's a new Vicky, but she's most definitely NOT Victoria 8. Just like Victoria 8 wasn't Victoria 7, or 6, or ext..

    I'm with you here; I've made some comments about Daz and have been told off; this, however, seems great. It's free, it works with everything, or close to everything that is on G8.0F, and 8.1 gives us some improvements - and from what I'm seeing they are improvements.

    If someone doesn't like it, do what I've done until december last year - not spend a cent. Vote with your wallet!

  • MelissaGTMelissaGT Posts: 2,611

    Demiurgent said:

    ChangelingChick said:

    It's the same mesh. It isn't a new figure. It's an update of the one that you already have to improve on realism and a few other things. 

    [...]

     Nope. Same base figure. All the figures and HD you have will work on 8.1

    [...]

    Yes. But, your old materials will still apply as they are without any extra work from you. The programmers did some really cool stuff to make sure what you have wasn't made obsolete. The new body and head section can use the new UV and the old one just as easily as the other.

    If this is true (and I'm not doubting you) and means that materials/skins/body morphs/poses from Genesis 8 will straight up work on Genesis 8.1, they need to do a much better job of  saying that in their marketing materials and other official sources. The message I'm getting from those materials is that I'll be able to use most of the wearables and props from Genesis 8, not that I'll be able to use skins or morphs from G8 figures. Since they're so firmly stating that G8.1 content will not work on G8, the overall message is that the two aren't any more compatible than G2 and G3 -- after all, I was able to autofit G2 wearables onto G3 figures, so my working assumption is I'd be able to use G8 wearables with the new figures. The issue has always been being able to transfer shaping, poses, and skin/materials to the new generation.

    If I can use G8 morphs, materials, and poses on G8.1, then I'll invest in G8.1, since the most I should have to do is transfer morphs from G8 to G81, apply materials presets to the new figure, and call it a day. There may be tweaking but I'm used to that, and that makes this whole thing very cool and I'll spend money on it. Sure, it'd be a pain to migrate all my created 'cast' over that way, but that's actually part of the fun in upgrading.

    But... if I can't use G8 morphs, materials, and poses on G8.1, then I won't spend money on G8 until people like Riversoft Art and Sickleyield make conversion tools. Anything I buy needs to work with the cast of characters I've developed, be that because the content's backwards compatible to 8 or because I can transfer morphs and materials to 8.1. Absent that, then anything not explicitly marked as being Genesis 8 compatible's just no good to me -- it won't actually be usable in my current workflow.

    I'll experiment with a vanilla G8.1F figure later today, and see what I can apply to it. I would love to discover upgrading figures works out of the box, because I like the look of the new stuff.

    I can see all of my purchased character morphs and miscellaneous morphs from G8 on G8.1.  

  • rayglendenningrayglendenning Posts: 137
    edited January 2021

    artistb3 said:

    To those new to DS with Genesis 8 and waking up to find that those G8 characters you bought are no longer compatible with new content, welcome to the Obsolescence Club.  I have to tell you, however, you likely have it easy.  Imagine waking up to find that your G1 and G2 (even worse) were suddenly obsolete.  All the money and time invested, much of it down the drain.

    Oh yes, there are always a number of people scurring around, excited like it's Christmas morning, "Oh boy, a new version of Genesis!".  The end-users who are already heavily invested are thinking, "Here we go again..."

    Enjoy!

    What exactly is obsolete about G8? Clothing, hair, and poses for G8.1 will still work on G8. All of your G8 characters can be loaded onto the G8.1 base. No complex tool or clunky manual workarounds needed. From what everybody is saying, G8.1 is still the exact same mesh...only with a new UV map and updated facial rig. This is not moving from G2 to G3 or G3 to G8. 

    So why the high price, it's the same price as a full generation base character?
    Post edited by rayglendenning on
  • MelissaGTMelissaGT Posts: 2,611

    rayglendenning said:

    melissastjames said:

    artistb3 said:

    To those new to DS with Genesis 8 and waking up to find that those G8 characters you bought are no longer compatible with new content, welcome to the Obsolescence Club.  I have to tell you, however, you likely have it easy.  Imagine waking up to find that your G1 and G2 (even worse) were suddenly obsolete.  All the money and time invested, much of it down the drain.

    Oh yes, there are always a number of people scurring around, excited like it's Christmas morning, "Oh boy, a new version of Genesis!".  The end-users who are already heavily invested are thinking, "Here we go again..."

    Enjoy!

    What exactly is obsolete about G8? Clothing, hair, and poses for G8.1 will still work on G8. All of your G8 characters can be loaded onto the G8.1 base. No complex tool or clunky manual workarounds needed. From what everybody is saying, G8.1 is still the exact same mesh...only with a new UV map and updated facial rig. This is not moving from G2 to G3 or G3 to G8. 

    So why the high price?

    Your guess is as good as mine, but folks are acting like the sky is falling when it comes to their G8 figures when they're losing exactly nothing. All of my G8 morphs show up on G8.1, so the only difference I'm seeing are improved expressions and a new UV map and skin shader.  

  • HaruchaiHaruchai Posts: 1,978
    edited January 2021

    SenzaMisura said:

    Haruchai said:

    ChangelingChick said:

    Haruchai said:

    RobotHeadArt said:

    What about LIE (tattoos and makeup) and geoshells? The UVs are different so do textures laid out for G8 (and G3 which has the same UVs as G8) work on a G8.1?

    My experience so far is only with Geoshells.  If I load a Geoshell directly onto Genesis 8.1 Female and try to use an existing 8 preset it will not work. This doesn't change even if I change the UV from Base 8.1 Female to Base Female on the Geoshell.

    If I load a preset Geoshell made for 8 in one of the existing packages on to 8.1 it will load with the body white. If you are looking to add makeup to the face you can turn off the rest and it will work. If you want to add nails or arms/legs it will work if you turn off the body also. Anything that appears on the body or crosses a boundary with the body will not work.

    I suspect you would get similar error with LIE but it might work IF you change the UV to Base Female first but then you couldn't use the new skins.

    If anyone else could confirm/refute the above I would be interested :)

    G8 LIE does work on G8.1. I did a few tests of this after the geoshell was noticed. The Geoshell thing is being looked at.

    Thank you for the update, really appreciated 

    I may have found a workaround for the geoshells. This is SimonWM's Genesis 3 Female(s) Wet Body Iray (https://www.daz3d.com/genesis-3-female-s-wet-body-iray) on G8.1. Left image is the geoshell as loaded; right image is with the copied surfaces.

    I started with both G8.1 and G8 loaded into the scene with the geoshell applied to each, and then followed these steps (the order is important):

    1. Apply the Iray Uber Base shader to the Body and Head surfaces of the G8.1 geoshell.
    2. Copy the Torso surface of the G8 geoshell and paste it to the Body and Head surfaces of the G8.1 geoshell. If you want, you can delete all the G8 stuff from your scene once you've copied the Torso surface.
    3. Change the UV on the Body and Head surfaces of the G8.1 geoshell to Base Female.

    I hope that makes sense. This is the only full-body geoshell product that I have, so I'm not sure if the process works universally.

    Yep that works, thanks. Not something I would want to do each time long term but really glad you found a work around until it's fixed. Appreciate you posting that. 

    Post edited by Haruchai on
  • HaruchaiHaruchai Posts: 1,978
    edited January 2021

    ChangelingChick said:

    Haruchai said:

    ChangelingChick said:

    Haruchai said:

    RobotHeadArt said:

    What about LIE (tattoos and makeup) and geoshells? The UVs are different so do textures laid out for G8 (and G3 which has the same UVs as G8) work on a G8.1?

    My experience so far is only with Geoshells.  If I load a Geoshell directly onto Genesis 8.1 Female and try to use an existing 8 preset it will not work. This doesn't change even if I change the UV from Base 8.1 Female to Base Female on the Geoshell.

    If I load a preset Geoshell made for 8 in one of the existing packages on to 8.1 it will load with the body white. If you are looking to add makeup to the face you can turn off the rest and it will work. If you want to add nails or arms/legs it will work if you turn off the body also. Anything that appears on the body or crosses a boundary with the body will not work.

    I suspect you would get similar error with LIE but it might work IF you change the UV to Base Female first but then you couldn't use the new skins.

    If anyone else could confirm/refute the above I would be interested :)

    G8 LIE does work on G8.1. I did a few tests of this after the geoshell was noticed. The Geoshell thing is being looked at.

    Based on this good news I went to try LIE. This is literally the first one I tried. Aisling Torso Tattoo. Take a look at the neck. Are you getting diferent results?

    I am actually. The only thing the torso--- oh, I see. Are you using the G8 skin? Or Aisling's? 

    Just a plain Genesis 8.1 loaded and the LIE added. I'll try to replicate something like SenzaMisura did above and get a short term fix.

    Post edited by Haruchai on
  • marblemarble Posts: 7,500

    The Blurst of Times said:

    Hylas said:

    What about Geografts?

    It depends. SOME geografted anatomy works fine. Others do not work the same way because the Surface layout is all different even if the mesh is the same, so it might balk. Geoshells involved with anatomy also may have issues in the Torso region.

    RawArt's Lekkulian for G8F seems to work okay. The head tails are fine.

    Most anything that has its own textures will not care about G8.1 being different. It'll work just fine unless there are Shells involved and/or Torso textures (which may get confused with the Body texture for 8.1).

    Various boob products seem to be okay so far. If you copy Body textures to the Torso region (or equivalent) in the boob product, you'll probably have to change UVs in Surfaces. That's about it. It's not very complicated.

    From the naughty store... 3fw's New Gens do not want to apply. The script sees "Not G8F" in the layout, and stops there. You may be able to apply it manually by applying to G8F, then autofit over to the G8.1 figure. I don't know if it works, but gynocology shots are not a high priority for me right now.

    Also from naughty store... Golden Palace has geoshell(s) involved, along with copying materials over from the Torso. So those are going to have issues without some additional work. Copying Body materials to Torso is the same thing as before. Making the shells work is probably okay since the GP shells are used for the GP surfaces (i.e. you can turn off the Body part of the shell, which is irrelevant to the anatomy prop).

    Also from naughty store... enhancements to the Daz G8F Anatomical bits. Those seem to work fine because the G8F anatomy works fine on G8.1. Geoshells/overlays for the anatomical bits are fine as long as you turn off the Body part of the shell. Morphs for the anatomical bits are unaffected, and should work fine.

    I've just tried the two Meipe geograft products (Headlights and GP) and neither load fully. They stop at the MAT transfer stage complaining that G8F is not selected. When you say "some additional work", can you explain a little further please? 

  • LucielLuciel Posts: 475

    takezo_3001 said:

    Luciel said:

    wizard1200 said:

    I think that the vellus hair should be included in the Victoria 8.1 set similar to the anatomical elements.

    According to the marketing it should be included with the basic Gensis 8.1 female. So hopefully either they'll fix the marketing or the products~!

    It's not though, as you have to pay $104 for that privilege... Here's to Daz proving me wrong!

    I hope they do too. I already have vellus hair that came with products costing less than $20 (which I probably got for 60% off or more), so the chances of me spending $100 to have more aren't particularily high.. 

  • TimotheusTimotheus Posts: 246

    kgrosser said:

    Bummer, fell in that trap, too. With full body geoshells for G8 not working on G8.1 and vellus hair not included, how does one proceed to return the V8.1 purchase?

    How exactly are the geoshells not working? What issues are you seeing?

    Tim

  • DVoidDVoid Posts: 40

    melissastjames said:

    rayglendenning said:

    melissastjames said:

    artistb3 said:

    To those new to DS with Genesis 8 and waking up to find that those G8 characters you bought are no longer compatible with new content, welcome to the Obsolescence Club.  I have to tell you, however, you likely have it easy.  Imagine waking up to find that your G1 and G2 (even worse) were suddenly obsolete.  All the money and time invested, much of it down the drain.

    Oh yes, there are always a number of people scurring around, excited like it's Christmas morning, "Oh boy, a new version of Genesis!".  The end-users who are already heavily invested are thinking, "Here we go again..."

    Enjoy!

    What exactly is obsolete about G8? Clothing, hair, and poses for G8.1 will still work on G8. All of your G8 characters can be loaded onto the G8.1 base. No complex tool or clunky manual workarounds needed. From what everybody is saying, G8.1 is still the exact same mesh...only with a new UV map and updated facial rig. This is not moving from G2 to G3 or G3 to G8. 

    So why the high price?

    Your guess is as good as mine, but folks are acting like the sky is falling when it comes to their G8 figures when they're losing exactly nothing. All of my G8 morphs show up on G8.1, so the only difference I'm seeing are improved expressions and a new UV map and skin shader.  

    There's absolutely no negatives in getting G8.1 or not  getting it. It will make no difference either way, yet, like you said and some others as well; people are acting like the world is going to end and everything they've ever bought now has zero value and doesn't work anymore.

  • PerttiAPerttiA Posts: 10,024

    rayglendenning said:

    melissastjames said:

    artistb3 said:

    To those new to DS with Genesis 8 and waking up to find that those G8 characters you bought are no longer compatible with new content, welcome to the Obsolescence Club.  I have to tell you, however, you likely have it easy.  Imagine waking up to find that your G1 and G2 (even worse) were suddenly obsolete.  All the money and time invested, much of it down the drain.

    Oh yes, there are always a number of people scurring around, excited like it's Christmas morning, "Oh boy, a new version of Genesis!".  The end-users who are already heavily invested are thinking, "Here we go again..."

    Enjoy!

    What exactly is obsolete about G8? Clothing, hair, and poses for G8.1 will still work on G8. All of your G8 characters can be loaded onto the G8.1 base. No complex tool or clunky manual workarounds needed. From what everybody is saying, G8.1 is still the exact same mesh...only with a new UV map and updated facial rig. This is not moving from G2 to G3 or G3 to G8. 

    So why the high price, it's the same price as a full generation base character?

    High price? The base character (G8.1F) is free, ok it's the same price as all the Genesis base characters that are also free.

  • kyoto kidkyoto kid Posts: 41,212

    ....given the minor improvements on G3 that G8 introduced this technically should be G3.2.

  • melissastjames said:

    rayglendenning said:

    melissastjames said:

    artistb3 said:

    To those new to DS with Genesis 8 and waking up to find that those G8 characters you bought are no longer compatible with new content, welcome to the Obsolescence Club.  I have to tell you, however, you likely have it easy.  Imagine waking up to find that your G1 and G2 (even worse) were suddenly obsolete.  All the money and time invested, much of it down the drain.

    Oh yes, there are always a number of people scurring around, excited like it's Christmas morning, "Oh boy, a new version of Genesis!".  The end-users who are already heavily invested are thinking, "Here we go again..."

    Enjoy!

    What exactly is obsolete about G8? Clothing, hair, and poses for G8.1 will still work on G8. All of your G8 characters can be loaded onto the G8.1 base. No complex tool or clunky manual workarounds needed. From what everybody is saying, G8.1 is still the exact same mesh...only with a new UV map and updated facial rig. This is not moving from G2 to G3 or G3 to G8. 

    So why the high price?

    Your guess is as good as mine, but folks are acting like the sky is falling when it comes to their G8 figures when they're losing exactly nothing. All of my G8 morphs show up on G8.1, so the only difference I'm seeing are improved expressions and a new UV map and skin shader.  

    Victoria 8.1 is an entirely new character much like Victoria 8, Bethany 8, Charlotte 8, etc are.  Just like those characters had a bundle, so does Victoria 8.1. You can buy her alone, with her bundle (the university bundle) or just use the base Genesis 8.1. There are also improved teeth/mouth realism, a new tear geometry and a new lash geometry. I know the splash page only has the front teeth showing, but they did an amazing job updating the shape on the teeth as a whole and the tongue. 

     

    teeth.png
    1085 x 893 - 515K
  • PerttiA said:

    rayglendenning said:

    melissastjames said:

    artistb3 said:

    To those new to DS with Genesis 8 and waking up to find that those G8 characters you bought are no longer compatible with new content, welcome to the Obsolescence Club.  I have to tell you, however, you likely have it easy.  Imagine waking up to find that your G1 and G2 (even worse) were suddenly obsolete.  All the money and time invested, much of it down the drain.

    Oh yes, there are always a number of people scurring around, excited like it's Christmas morning, "Oh boy, a new version of Genesis!".  The end-users who are already heavily invested are thinking, "Here we go again..."

    Enjoy!

    What exactly is obsolete about G8? Clothing, hair, and poses for G8.1 will still work on G8. All of your G8 characters can be loaded onto the G8.1 base. No complex tool or clunky manual workarounds needed. From what everybody is saying, G8.1 is still the exact same mesh...only with a new UV map and updated facial rig. This is not moving from G2 to G3 or G3 to G8. 

    So why the high price, it's the same price as a full generation base character?

    High price? The base character (G8.1F) is free, ok it's the same price as all the Genesis base characters that are also free.

    To get the Vellus hair which is described as a genesis 8.1 feature on the announcement page you have to buy Victoria 8.1 University bundle which is basically a pro dundle under a different name.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited January 2021

    marble said:

    The Blurst of Times said:

    Hylas said:

    What about Geografts?

    It depends. SOME geografted anatomy works fine. Others do not work the same way because the Surface layout is all different even if the mesh is the same, so it might balk. Geoshells involved with anatomy also may have issues in the Torso region.

    RawArt's Lekkulian for G8F seems to work okay. The head tails are fine.

    Most anything that has its own textures will not care about G8.1 being different. It'll work just fine unless there are Shells involved and/or Torso textures (which may get confused with the Body texture for 8.1).

    Various boob products seem to be okay so far. If you copy Body textures to the Torso region (or equivalent) in the boob product, you'll probably have to change UVs in Surfaces. That's about it. It's not very complicated.

    From the naughty store... 3fw's New Gens do not want to apply. The script sees "Not G8F" in the layout, and stops there. You may be able to apply it manually by applying to G8F, then autofit over to the G8.1 figure. I don't know if it works, but gynocology shots are not a high priority for me right now.

    Also from naughty store... Golden Palace has geoshell(s) involved, along with copying materials over from the Torso. So those are going to have issues without some additional work. Copying Body materials to Torso is the same thing as before. Making the shells work is probably okay since the GP shells are used for the GP surfaces (i.e. you can turn off the Body part of the shell, which is irrelevant to the anatomy prop).

    Also from naughty store... enhancements to the Daz G8F Anatomical bits. Those seem to work fine because the G8F anatomy works fine on G8.1. Geoshells/overlays for the anatomical bits are fine as long as you turn off the Body part of the shell. Morphs for the anatomical bits are unaffected, and should work fine.

    I've just tried the two Meipe geograft products (Headlights and GP) and neither load fully. They stop at the MAT transfer stage complaining that G8F is not selected. When you say "some additional work", can you explain a little further please? 

    I got it to work with Breastacular, no problem. Same should work for various dForce boobs in this store. The materials transfer needs to be manual, though, because the scripts don't know what to do with the Genesis 8.1 Body surface.

    (Maybe I'll do a Cluster Bomb image for this thread just for fun...)

    Headlights, for instance.

    • (Ensure the Headlights geografts are using Iray shader.)
    • Go to Surface tab for your figure
    • Copy "Body" surface
    • Paste "Body" surface to Headlights (R,L) surfaces
    • For Headlights surfaces (R,L), change "UV Set" to "Base Female" if the textures aren't lined up properly
      • (I haven't tried this on Victoria 8.1 to see what happens, but the concepts are similar. I just don't know if the Body map for V8.1 will line up with the UV for Headlights)
    • (If you use the Headlights geoshell, then you'll have to turn off the geoshell for the Body Surface. Either zero out the Opacity or turn the body part off in Parameters.)

    Golden Palace will be more involved. You'll need to do all the same Surface work (Copy Body and paste to any Torso surface for GP). The Geoshells? You'll have to manually disable the Body part (and anything else that shows up as white/blank)... either zeroing out the Opacity in Surfaces, or turning that body part to "Off" under the Parameters tab.

    Post edited by The Blurst of Times on
  • marblemarble Posts: 7,500

    Timotheus said:

    kgrosser said:

    Bummer, fell in that trap, too. With full body geoshells for G8 not working on G8.1 and vellus hair not included, how does one proceed to return the V8.1 purchase?

    How exactly are the geoshells not working? What issues are you seeing?

    Tim

    I haven't scanned through the previous 300+ messages in this thread so I don't know whether this has been addressed yet but I've just tried two Meipe products (GP and Headlights) which rely on copying materials to geoshells and neither work - complaining at the MAT copy stage that there is no G8F in the scene.

  • ChangelingChick said:

    melissastjames said:

    rayglendenning said:

    melissastjames said:

    artistb3 said:

    To those new to DS with Genesis 8 and waking up to find that those G8 characters you bought are no longer compatible with new content, welcome to the Obsolescence Club.  I have to tell you, however, you likely have it easy.  Imagine waking up to find that your G1 and G2 (even worse) were suddenly obsolete.  All the money and time invested, much of it down the drain.

    Oh yes, there are always a number of people scurring around, excited like it's Christmas morning, "Oh boy, a new version of Genesis!".  The end-users who are already heavily invested are thinking, "Here we go again..."

    Enjoy!

    What exactly is obsolete about G8? Clothing, hair, and poses for G8.1 will still work on G8. All of your G8 characters can be loaded onto the G8.1 base. No complex tool or clunky manual workarounds needed. From what everybody is saying, G8.1 is still the exact same mesh...only with a new UV map and updated facial rig. This is not moving from G2 to G3 or G3 to G8. 

    So why the high price?

    Your guess is as good as mine, but folks are acting like the sky is falling when it comes to their G8 figures when they're losing exactly nothing. All of my G8 morphs show up on G8.1, so the only difference I'm seeing are improved expressions and a new UV map and skin shader.  

    Victoria 8.1 is an entirely new character much like Victoria 8, Bethany 8, Charlotte 8, etc are.  Just like those characters had a bundle, so does Victoria 8.1. You can buy her alone, with her bundle (the university bundle) or just use the base Genesis 8.1. There are also improved teeth/mouth realism, a new tear geometry and a new lash geometry. I know the splash page only has the front teeth showing, but they did an amazing job updating the shape on the teeth as a whole and the tongue. 

    I must admit, the only thing I was exited about when I read the Genesis 8.1 features was the Vellus hair but you probably know that by now LOL

  • Timotheus said:

    kgrosser said:

    Bummer, fell in that trap, too. With full body geoshells for G8 not working on G8.1 and vellus hair not included, how does one proceed to return the V8.1 purchase?

    How exactly are the geoshells not working? What issues are you seeing?

    Tim

    Head and Body areas are showing up white. You can fix them manually, but it's not automatic. Geoshells don't have a preferred base because they apply to everything and just take on the mat zones of whatever they apply to so the magic used to make G8.1 take the G8 mats and apply to the new mat zones properly won't work the same with the same magic they did. Daz is aware of this and it looking into it though.

  • mwokeemwokee Posts: 1,275
    After reading this thread so far, I can see why Victoria 8.1 is so expensive. People are not balking at the price and are buying it in droves it seems. Just an observation, not saying good or bad. Tough luck for those on a budget.
  • marble said:

    Timotheus said:

    kgrosser said:

    Bummer, fell in that trap, too. With full body geoshells for G8 not working on G8.1 and vellus hair not included, how does one proceed to return the V8.1 purchase?

    How exactly are the geoshells not working? What issues are you seeing?

    Tim

    I haven't scanned through the previous 300+ messages in this thread so I don't know whether this has been addressed yet but I've just tried two Meipe products (GP and Headlights) which rely on copying materials to geoshells and neither work - complaining at the MAT copy stage that there is no G8F in the scene.

    What version of DS are you using? The auto-mat transfers need 4.15. As for the geoshell issues, that's being looked at but you can manually adjust them for now.

  • marblemarble Posts: 7,500

    The Blurst of Times said:

    marble said:

    The Blurst of Times said:

    Hylas said:

    What about Geografts?

    It depends. SOME geografted anatomy works fine. Others do not work the same way because the Surface layout is all different even if the mesh is the same, so it might balk. Geoshells involved with anatomy also may have issues in the Torso region.

    RawArt's Lekkulian for G8F seems to work okay. The head tails are fine.

    Most anything that has its own textures will not care about G8.1 being different. It'll work just fine unless there are Shells involved and/or Torso textures (which may get confused with the Body texture for 8.1).

    Various boob products seem to be okay so far. If you copy Body textures to the Torso region (or equivalent) in the boob product, you'll probably have to change UVs in Surfaces. That's about it. It's not very complicated.

    From the naughty store... 3fw's New Gens do not want to apply. The script sees "Not G8F" in the layout, and stops there. You may be able to apply it manually by applying to G8F, then autofit over to the G8.1 figure. I don't know if it works, but gynocology shots are not a high priority for me right now.

    Also from naughty store... Golden Palace has geoshell(s) involved, along with copying materials over from the Torso. So those are going to have issues without some additional work. Copying Body materials to Torso is the same thing as before. Making the shells work is probably okay since the GP shells are used for the GP surfaces (i.e. you can turn off the Body part of the shell, which is irrelevant to the anatomy prop).

    Also from naughty store... enhancements to the Daz G8F Anatomical bits. Those seem to work fine because the G8F anatomy works fine on G8.1. Geoshells/overlays for the anatomical bits are fine as long as you turn off the Body part of the shell. Morphs for the anatomical bits are unaffected, and should work fine.

    I've just tried the two Meipe geograft products (Headlights and GP) and neither load fully. They stop at the MAT transfer stage complaining that G8F is not selected. When you say "some additional work", can you explain a little further please? 

    I got it to work with Breastacular, no problem. Same should work for various dForce boobs in this store. The materials transfer needs to be manual, though, because the scripts don't know what to do with the Genesis 8.1 Body surface.

    (Maybe I'll do a Cluster Bomb image for this thread just for fun...)

    Headlights, for instance.

    • (Ensure the Headlights geografts are using Iray shader.)
    • Go to Surface tab for your figure
    • Copy "Body" surface
    • Paste "Body" surface to Headlights (R,L) surfaces
    • For Headlights surfaces (R,L), change "UV Set" to "Base Female" if the textures aren't lined up properly
      • (I haven't tried this on Victoria 8.1 to see what happens, but the concepts are similar. I just don't know if the Body map for V8.1 will line up with the UV for Headlights)
    • (If you use the Headlights geoshell, then you'll have to turn off the geoshell for the Body Surface. Either zero out the Opacity or turn the body part off in Parameters.)

    Golden Palace will be more involved. You'll need to do all the same Surface work (Copy Body and paste to any Torso surface for GP). The Geoshells? You'll have to manually disable the Body part (and anything else that shows up as white/blank)... either zeroing out the Opacity in Surfaces, or turning that body part to "Off" under the Parameters tab.

    I checked the forum at R'otica and there's already a post explaining how to get the MAT copy to work with the GP product. Not sure yet whether that method will work for Headlights too but I *think* that the method described is somewhat similar to your steps above. 

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