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They didn't for me, just added stuff.
I am actually. The only thing the torso--- oh, I see. Are you using the G8 skin? Or Aisling's?
On top of that...a new shader, but still no actual real sss map...just a lightened copy of the color map. *sigh*
With an actual real sss map...tattoos can be made to look like tattoos...because as you mentioned, the ink doesn't just sit on top of the skin. I've been able to rework a lot of the tattoos I've purchased through the marketplace, but they involve quite a bit of diddling around in PS...when with a real sss map they could have been done right the first time. Why with all the shader advances has Daz (or any PA's) not moved to actual "meat" in the sss map?
*attached a copy that you can see a bit of Freyja's tats that I reworked*
Ah, there they are. Thank you![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
If this is true (and I'm not doubting you) and means that materials/skins/body morphs/poses from Genesis 8 will straight up work on Genesis 8.1, they need to do a much better job of saying that in their marketing materials and other official sources. The message I'm getting from the official marketing is that I'll be able to use most of the wearables and props from Genesis 8, not that I'll be able to use skins or morphs from G8 figures. Since they're so firmly stating that G8.1 content will not work on G8, the overall message is that the two aren't any more compatible than G2 and G3 -- after all, I was able to autofit G2 wearables onto G3 figures, so my working assumption is I'd be able to use G8 wearables with the new figures. The issue has always been being able to transfer shaping, poses, and skin/materials to the new generation.
If I can use G8 morphs, materials, and poses on G8.1, then I'll invest in G8.1, since the most I should have to do is transfer morphs from G8 to G81, apply materials presets to the new figure, and call it a day. There may be tweaking but I'm used to that, and that makes this whole thing very cool and I'll spend money on it. Sure, it'd be a pain to migrate all my created 'cast' over that way, but that's actually part of the fun in upgrading.
But... if I can't use G8 morphs, materials, and poses on G8.1, then I won't spend money on G8 until people like Riversoft Art and Sickleyield make conversion tools. Anything I buy needs to work with the cast of characters I've developed, be that because the content's backwards compatible to 8 or because I can transfer morphs and materials to 8.1. Absent that, then anything not explicitly marked as being Genesis 8 compatible's just no good to me -- it won't actually be usable in my current workflow.
I'll experiment with a vanilla G8.1F figure later today, and see what I can apply to it. I would love to discover upgrading figures works out of the box, because I like the look of the new stuff.
No, installing the updated Starter Essentials pack won't affect anything. It won't make any changes or differences to existing files. You can keep on using G8 and never even realise that you have an 8.1 base also installed.
They're in the Genesis 8 Female Starter Essentials pack. It's not a new, separate package.
There is no separate Genesis 8.1 Starter Essentials, the 8.1s are in with the 8 set.
It's not though, as you have to pay $104 for that privilege... Here's to Daz proving me wrong!
I'm with you here; I've made some comments about Daz and have been told off; this, however, seems great. It's free, it works with everything, or close to everything that is on G8.0F, and 8.1 gives us some improvements - and from what I'm seeing they are improvements.
If someone doesn't like it, do what I've done until december last year - not spend a cent. Vote with your wallet!
I can see all of my purchased character morphs and miscellaneous morphs from G8 on G8.1.
Your guess is as good as mine, but folks are acting like the sky is falling when it comes to their G8 figures when they're losing exactly nothing. All of my G8 morphs show up on G8.1, so the only difference I'm seeing are improved expressions and a new UV map and skin shader.
Yep that works, thanks. Not something I would want to do each time long term but really glad you found a work around until it's fixed. Appreciate you posting that.
Just a plain Genesis 8.1 loaded and the LIE added. I'll try to replicate something like SenzaMisura did above and get a short term fix.
I've just tried the two Meipe geograft products (Headlights and GP) and neither load fully. They stop at the MAT transfer stage complaining that G8F is not selected. When you say "some additional work", can you explain a little further please?
I hope they do too. I already have vellus hair that came with products costing less than $20 (which I probably got for 60% off or more), so the chances of me spending $100 to have more aren't particularily high..
How exactly are the geoshells not working? What issues are you seeing?
Tim
There's absolutely no negatives in getting G8.1 or not getting it. It will make no difference either way, yet, like you said and some others as well; people are acting like the world is going to end and everything they've ever bought now has zero value and doesn't work anymore.
High price? The base character (G8.1F) is free, ok it's the same price as all the Genesis base characters that are also free.
....given the minor improvements on G3 that G8 introduced this technically should be G3.2.
Victoria 8.1 is an entirely new character much like Victoria 8, Bethany 8, Charlotte 8, etc are. Just like those characters had a bundle, so does Victoria 8.1. You can buy her alone, with her bundle (the university bundle) or just use the base Genesis 8.1. There are also improved teeth/mouth realism, a new tear geometry and a new lash geometry. I know the splash page only has the front teeth showing, but they did an amazing job updating the shape on the teeth as a whole and the tongue.
To get the Vellus hair which is described as a genesis 8.1 feature on the announcement page you have to buy Victoria 8.1 University bundle which is basically a pro dundle under a different name.
I got it to work with Breastacular, no problem. Same should work for various dForce boobs in this store. The materials transfer needs to be manual, though, because the scripts don't know what to do with the Genesis 8.1 Body surface.
(Maybe I'll do a Cluster Bomb image for this thread just for fun...)
Headlights, for instance.
Golden Palace will be more involved. You'll need to do all the same Surface work (Copy Body and paste to any Torso surface for GP). The Geoshells? You'll have to manually disable the Body part (and anything else that shows up as white/blank)... either zeroing out the Opacity in Surfaces, or turning that body part to "Off" under the Parameters tab.
I haven't scanned through the previous 300+ messages in this thread so I don't know whether this has been addressed yet but I've just tried two Meipe products (GP and Headlights) which rely on copying materials to geoshells and neither work - complaining at the MAT copy stage that there is no G8F in the scene.
I must admit, the only thing I was exited about when I read the Genesis 8.1 features was the Vellus hair but you probably know that by now LOL
Head and Body areas are showing up white. You can fix them manually, but it's not automatic. Geoshells don't have a preferred base because they apply to everything and just take on the mat zones of whatever they apply to so the magic used to make G8.1 take the G8 mats and apply to the new mat zones properly won't work the same with the same magic they did. Daz is aware of this and it looking into it though.
What version of DS are you using? The auto-mat transfers need 4.15. As for the geoshell issues, that's being looked at but you can manually adjust them for now.
I checked the forum at R'otica and there's already a post explaining how to get the MAT copy to work with the GP product. Not sure yet whether that method will work for Headlights too but I *think* that the method described is somewhat similar to your steps above.