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Right. So ... geoshells are working exactly as expected? I thought maybe people were seeing some major issues, but it's just the new surfaces causing some confusion. Got it.
Tim
the Iray renderer in 4.15 do seem to treat opacity differently, see thread: https://www.daz3d.com/forums/discussion/417501/thephilosopher-s-new-mountains-of-altair#latest, especially with volumetric props. It als shows up in close-ups with e.g. in transmapped hair.
Given that DAZ Studio is for renders, I would consider that a major issue...
So in order to use the shader, I don't need to convert the character into a G8.1 one? Because the thing is, when I say custom character, I mean I have a lot of body and head shape dials from different vendors being used to create it. And I don't know if after "converting" the character to G8.1 all of those would still be functional. So I can't just dial the character in for G8.1 is my point.
Thanks for all the reply by the way!
The issue is the UV, not the LIE application. G8.1 uses a different UV than the one Aisling was designed for. G8.1 has different UV on the Head, Face, Eyes, Mouth and Teeth mat zones. So LIE will work on the UV it was designed for without extra steps.
@Richard Haseltine
@DVoid
thank you. the 8.1 d/l is mysterious.
Have you actually tried to use Windows 10 with software that's not being actively developed? New updates break compatibility with things all the time, and a lot of software/hardware/driver developers are constantly running around like demented loons trying to pick up the pieces to keep everything working with modern programs, and then that breaks old programs. I've seen many older games end up broken for months (if not forever) unless you roll back to specific driver versions, which crash *other* games because they're not up-to-date enough, etc, etc.
Constant live updates to G8 would be an absolutely horrible idea, breaking old products and scenes left right and centre. There are fundamental limitations to 3D models that mean that you cannot keep everything 100% compatible while also progressing. We've seen a few of the things that G8.1 has issues with - scripts and geoshells I expect to see fixed relatively soon (that's more of an oversight than an actual problem), but stuff like the facial controls is a much more fundamental problem.
This is why G8.1 has NOT outright overwritten G8, in order not to break existing features for existing users.
As is, Genesis 8.1 is the absolute best compromise at the moment. *Most* of your G8 stuff will work with it. The other stuff may be convertable with time. But, and this is the important thing: Daz have not done even one tiny teensy weensy itty-bitty microscopic thing that could have broken anything with G8.
G8 will continue to work as well as it ever did, and G8.1 has not taken anything away from that.
Except the vellus hair is only included with the Victoria 8.1 University Bundle. That's the one that that tripped my annoyance trolley...especially because I started out only buying Victoria 8.1 and her HD add-on. The vellus hair is listed as a feature on Vicky 8.1's product page, yet isn't included unless you buy the (way) more expensive bundle.
Thank goodness! LOL
Poses still work fine. It's just the expressions that don't.
If 8.1 is "just" an update, why did we need to pay again for her the full price, when we own Victoria 8 or one of her bundles?
Because Genesis 8.1 is just an update. Victoria 8.1 is an entirely new morph/texture set, not entirely dissimilar to the difference between Victoria 8 and Olympia 8.
Genesis 8.1 Female is free. Victoria 8.1 is a new character that uses Genesis 8.1 Female, it isn't an update of Victoria 8 (anymore than Victoria 8 was an update of Victoria 7). Each named character is a new entity, even if it is in the style of a previous character of the same name.
since the vellus hair is not actually mentioned in that bundle I find this odd
not that I care, I actually have a different vellus hair product I have never used![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
Even worse, Vellus hair is listed as a genesis 8.1 feature here https://www.daz3d.com/genesis-8-1 and I almost made the same mistake!
Did a test on Demon Dog.
![image](https://www.daz3d.com/forums/utility/thumbnail/1290841/FileUpload/f4/233ff44db8371360bd8acae28911a2.png)
Normal shaders;
PBR Skin Shader;
So why paywall a genesis 8.1 feature listed here https://www.daz3d.com/genesis-8-1 behind victoria 8.1 pro bundle paywall if genesis 8.1 is free?
"Other Improvements Summary
That is a strawman, as that is not the question I was answering in the first place.
There has clearly been some confusion behind the marketing, but the question I was answering was that Victoria 8.1 is a new character, not just Victoria 8 transferred to Genesis 8.1.
wow, almost as if the shader was made for skin and not an inside-out dog
Yes I am using 4.15 but the MAT copy doesn't work because the products are looking for a Genesis 8 Female in the scene and it doesn't recognise 8.1 ... but there are workarounds desribed elsewhere (here and on the R'otica forum). Others will probably have to wait for updates for those products to get around the 8 vs 8.1 issue and the different UV mapping. I will probably wait too because I don't see an immediate need to transfer my G8F characters to the 8.1 base.
By the way, am I right in assuming that to transfer a much-morphed character I just save a Character preset and load that to the new 8.1 base or is there an easier way?
The Daz team actually gave Genesis 8.1 more believable eyes! I know it's such a small thing, but it's the little things that go a long way. I almost shed a tear when I saw it. Thank you, Daz3D!!!
Edit: I checked for changes between the base models, and the only things I found were tear trans mesh, iris normals, slightly different UVs, and eyelash mesh placement adjust. I won't lie, I was expecting more, according to what was advertized. But that's my bad, I guess. With the changes being slightly insignificant, I can see why they only called it Genesis 8.1 and not Genesis 9.
Ugh...can it be that so many people don't read anything or just can't comprehend? V 8.1 is a new character. Buy her or don't. Either way, enjoy the free tech updates they gave us. If there are bugs in the free stuff, wait for it to be fixed. Read things. Get over it. Thank you for the new options and improvements, Daz.
I'd say the shader looks AMAZING on the inside-out dog. There is more colour variation (I did NOT use different maps), the skin looks like...well... skin. And in general, it looks a heck of a lot better than the base shader did.
I compared the face maps of G8F and G8.1F - the eyes and brows are exactly the same but the lips are not.
So one can use eye makeup and blush - be it LIE or Diffuse Overlay - but not lipstick with the G8.1 UV skins.
I will comment about the new hair. I read it as it came with it, too. That is disappointing to find it is not included.
Aside from the exclusion of the advertised vellus hair, (My sole issue) G/V8.1 works magnificently, as both figures are usable with GOZ, V8.1's shaders look alright as well, though it's effects are muted with the specular rendering mode, but so is the default shaders for G/V8... Even Zev0 himself is working to update the characters the future's looking bright!
Hopefully, K.H.Image studio's Ultimate body morphs series for anatomically accurate body bends will be released for V8.1, so all and all G/V8.1 has not been as much as a disrupted change!
Ohhh is that a script and not a mat preset? I could see why errors could occur with a 3rd party script if it was designed specifically to look for G8F.
To the second part, your shaping presets will work already. No extra work involved. There's no transferring involved.
What is the new skin shader? Is this only with Victoria 8.1 or does Genesis 8.1 have new skin
Used one of Cayman's Legacy UV products on a G8.1 - the scripts don't work ("Prepare Genesis 8") but you can still make the product work with some manual fiddling. Slightly more laborous but not really difficult.
I don't have any of those, but have you loaded G8.1 to check them out? They should work on her already if you're in DS 4.15.