Genesis 8.1 / Victoria 8.1

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  • nonesuch00nonesuch00 Posts: 18,293
    edited January 2021

    Well I'm going to buy Victoria 8.1 but It's a bit offputting because one would think the basics should have the basics.

    a) Base Genesis 8.1 Female should have eyebrow-less texture with fibre eyebrows.

    b) Base Genesis 8.1 Female should have vellum hair

    c) Base Genesis 8.1 Female should have fully realized skin materials set as Victoria 8.1 has.

    d) Even though Base Genesis 8.1 Female won't have the Genesis 8.1 Female Anatomical Elements it should have the skin materials for that item and I guess now that the Genisis 8.1 Male Anatomical Elements are compatible with the Base Genesis 8.1 Female a skin material set should be included for that as well. Is this because they are free and so not behind a pay wall that verifies the payer is adult? Plenty of kids have bank accounts and credit cards with more money than I got. laugh

    And likewise for the Base Genesis 8.1 Male character relative to Michael 8.1.

    So I'll buy the Victoria 8.1 because I happen to like her & her tatoos, my new paid favorite excluding toon characters, but the missing vellum/body hair, missing fibre eyebrows, and incomplete skin materials in the Base Genesis 8.1 Female is problematic. The Base Genesis 8/8.1 Female and Base Genesis 8/8.1 Male are amounting to the best Genesis 8/8.1 characters available.

    Post edited by nonesuch00 on
  • bluejauntebluejaunte Posts: 1,922

    lilweep said:

    i am curious about this element; they didnt really give much detail on this.

    • Added support to leverage MicroSkin tiling micro normal maps from our partners at Texturing.xyz

     

    Detail is the right word! Check the new 'Detail' section in the shader. It allows you to tile an image (any image really, texturing.xyz just happens to have tiling skin textures) on top of the other normal and roughness texture. Detail Weight controls how strong the mix is, or stick a grayscale map in it to control where the tiling texture should show. The key part is the tiles setting though, where you can set horizontal and vertical tiles independantly for each surface group. On V8.1 note how the face has a value of 25 and body has 70. That's because the 2 UV patches have varying texel densities. To match that up with generic tiling textures you need to basically eyeball the values to match them up.

    Of course this will create seams as there is no way to ever match up tiling textures exactly at the UV boundaries, but with softer normal or roughness maps this probably won't be noticable. Overall it's a neat new option to have to get some quick skin details on top of the main maps.

  • DaikatanaDaikatana Posts: 830

    plasma_ring said:

    Daikatana said:

    OK, after reading through this thread, I have three points to put forward:

    1) G8.1/Victoria 8.1is more of an update with extended/changed functionality than a completely new figure.  Not sure why we should be paying full price for an updated version.  Also the neck seam issue and the issue surrounding geoshells ( used most often for makeup and tattoos) are problematic to say the least.

    Victoria 8.1 costs the same as the other core characters, I think, and she herself is an entirely new character--not because she's 8.1, but because she's a new sculpt with her own bundle and addons and that's the price they charge for those. They seem to have used the Victoria 8 name to mark the 8.1 release, but she's basically just the first original character released with 8.1 features and not an upgrade to the original Victoria 8 figure. 

    GF8.1, on the other hand, is a 1:1 upgrade for the original G8F figure. It probably would have caused less confusion if they'd released both the male and female base figures up front and concentrated all messaging on the base upgrade. 

    Fair point. Thank you for correcting. :)

  • Richard Haseltine said:

    Genesis 8.1 Female is free. Victoria 8.1 is a new character that uses Genesis 8.1 Female, it isn't an update of Victoria 8 (anymore than Victoria 8 was an update of Victoria 7). Each named character is a new entity, even if it is in the style of a previous character of the same name.

    It's confusing to use the same Victoria name within the same generation (8). Maybe going forward DAZ could use completely new names for the 8.1 characters to reduce confusion. Even this Victoria 8.1 could quickly be renamed to Vicky 8.1 just to keep things straight.

  • bluejaunte said:

    lilweep said:

    i am curious about this element; they didnt really give much detail on this.

    • Added support to leverage MicroSkin tiling micro normal maps from our partners at Texturing.xyz

     

    Detail is the right word! Check the new 'Detail' section in the shader. It allows you to tile an image (any image really, texturing.xyz just happens to have tiling skin textures) on top of the other normal and roughness texture. Detail Weight controls how strong the mix is, or stick a grayscale map in it to control where the tiling texture should show. The key part is the tiles setting though, where you can set horizontal and vertical tiles independantly for each surface group. On V8.1 note how the face has a value of 25 and body has 70. That's because the 2 UV patches have varying texel densities. To match that up with generic tiling textures you need to basically eyeball the values to match them up.

    Of course this will create seams as there is no way to ever match up tiling textures exactly at the UV boundaries, but with softer normal or roughness maps this probably won't be noticable. Overall it's a neat new option to have to get some quick skin details on top of the main maps.

    I'm incredibly curious to see what you come up with for 8.1, @bluejaunte.

  • HylasHylas Posts: 5,070
    edited January 2021

    Catherine3678ab said:

     

    I loaded G8.1 on D/S4.12. I copied "some" morphs AND "autofit clones" from G8F's data folder to G8.1F's data folder ... and so far, seems to be working. I'm sure there'll be quirks along the ways but that's par for the course.

    I wonder why it was necessary for you to copy anything from/to any data folders?

    I just loaded G8.1F and had all my G8F morphs and clones available right away.

    Post edited by Hylas on
  • HylasHylas Posts: 5,070

    charles said:

     

    The new head and body uv mapping is a great idea for details...but....for doing my own skin texturing this is going to require a new work flow, probably through substance (haven't tried yet.)

    You can just keep making G3F/G8F UV skins, G8.1F can wear those without problems!
  • Faeryl WomynFaeryl Womyn Posts: 3,662

    Catherine thanks for the info....How do you copy autofit clones from from one model to the next? I tried to get a G2 character texture on G3 and when I checked the uvmap selection there was no G2F llisted and I could have sworn there was one.

  • Catherine3678abCatherine3678ab Posts: 8,388
    edited April 2021

    Faeryl Womyn said:

    Catherine thanks for the info....How do you copy autofit clones from from one model to the next? I tried to get a G2 character texture on G3 and when I checked the uvmap selection there was no G2F llisted and I could have sworn there was one.

    Close D/S. Manually go digging into the data folders and use the computer controls, Copy/paste ;-) I put some information up on my Autofit clone page, link in signature.

    Going through some of the expressions though, anything to do with expressions does not seem to work between figures at all. Then I tried using some pose presets, full body were doing okay BUT tried a hand and D/S crashed again. This figure 8.1 is going nowhere fast ;-)

     

    Post edited by Catherine3678ab on
  • AsariAsari Posts: 703
    edited January 2021

    JB007 said:

    Is it just me being idiot or .... .

    I'm not seeing anything different .. everything is installed .. I load a standard G8 female into a scene and then G8.1 female .. I render out the G8 and then the G8.1 .. load them into a paint package and flip back and forth between them .. other than different shaped eye lashes .. the skins are identical ..  ok, maybe an extra little gloss on the 8.1 lips .. but .. Should i be seeing something different besides those couple of things between G8 and G8.1???

     

    Nope. Same mesh. Same shape. Same skin basically. You should notice that 8.1 has a second mat zone for the Torso area-- now it's Body & Head. Also, the mouth realism is amazingly improved. The expression system is also different and improved. There is a new eyelash mesh and a separate tear mesh that both step up the realism overall. The tear in particular does amazing things to the eyes in renders. There are new UVs available to use as well and are a little different on the face, neck and torso. Also the new eye UV is unified so there is no gap between the pupil and iris or the iris and sclera. The new shader that is available isn't used on G8.1 but is on Victoria 8.1 and will likely continue to be used moving forward. It was designed specifically for skin to be more in line with standard PBR shaders (as I recall).

    Wow, nice. Thank you for posting this, useful info. Iris geometry and iris sclera UV bothered me endlessly so I went along and re-did them once I exported G8 out of DAZ. I modelled a new year mesh along with it. It's good to see the new figure addresses all these points. So basically I can just import a clean G8.1 and put my morph on it. Yepp ;)
    Post edited by Asari on
  • The daz log produces a ton of "Could not find target property for formula" warnings when loading G8.1, presumably due to the incompatibility with G8 expressions. Is this something that will be addressed in an update? Presumably the figure would be able to load faster if it's not also loading in G8 expressions that don't even work properly with it to begin with.

  • takezo_3001takezo_3001 Posts: 1,997

    Artini said:

    Genesis 8.1 with skin from https://www.daz3d.com/alexandra-8

    WoW This is great, I just applied my original G8 mats to G8.1, and they still work, I'm also able to use the new PBR skin shaders as well! I'm ecstatic about bringing in my G8.1 into my old G8 scenes!

  • EllessarrEllessarr Posts: 1,395
    edited January 2021

    i've still don't got a proper answer

    i've bought the license for the 8 essential character to be able to use it, this same license is applied to 8.1 too or i have to buy i a new license, or the 8 license don't allow me to use the 8.1 base character for my games?

     

    the license work for both 8.0 and 8.1?

    Post edited by Ellessarr on
  • MistaraMistara Posts: 38,675

    Alitaman said:

    Hellboy said:Great shot displaying her craftsmanship!

    Mazak said:

    This figure is so far the ugliest Victoria I have seen, face like a frog, figure like a ton, and breasts of a chicken. (loosely based on Al Bundy)

    Classy.

    Well, to each their own. I am loving her so far. 

    she looks italian to me.   

  • Catherine3678abCatherine3678ab Posts: 8,388
    edited January 2021

    Hylas said:

    Catherine3678ab said:

     

    I loaded G8.1 on D/S4.12. I copied "some" morphs AND "autofit clones" from G8F's data folder to G8.1F's data folder ... and so far, seems to be working. I'm sure there'll be quirks along the ways but that's par for the course.

    I wonder why it was necessary for you to copy anything from/to any data folders?

    I just loaded G8.1F and had all my G8F morphs and clones available right away.

     Well I didn't have all the G8F morphs and clones available right away. G8.1 loaded VERY quickly ... only a handful of morphs that came with/for 8.1.

    Post edited by Catherine3678ab on
  • Ellessarr said:

    i've still don't got a proper answer

    i've bought the license for the 8 essential character to be able to use it, this same license is applied to 8.1 too or i have to buy i a new license, or the 8 license don't allow me to use the 8.1 base character for my games?

     

    the license work for both 8.0 and 8.1?

    The license applies to the contents of the product, so yes Genesis 8.1 is covered.

  • TimbalesTimbales Posts: 2,364

    She looks nice, but I'm much more interested in Michael 8.1.

  • SorelSorel Posts: 1,406

    Timbales said:

    She looks nice, but I'm much more interested in Michael 8.1.

    Yeah how long do we have to wait for this? ^ 

  • Merged two threads

  • thoreandan said:

    Luciel said:

    thoreandan said:

    Luciel said:

    thoreandan said:

    Is there a clear list of which improvements come with Genesis 8.1, and which can only be obtained by purchasing Victoria 8.1?  The Introducing Genesis 8.1/Victoria 8.1 seems to blur these distinctions. Particularly, are the FACS controls we see in the example video Victoria-only?  Because after updating but not purchasing Victoria 8.1, I don't see any way to do what is shown in the FACS example video, but I don't know if that's because I'm just not finding it or because it only comes with Victoria 8.1?

    I do like how the eyelids react to rotation of the eyeballs, G8F and G3F did not always do this very well. I was able to use Look at Me (unchecking Adjust Eyelids) with G8.1F to make the eyeballs turn towards the camera, and then the eyelids adjusted appropriately on their own. Some other GF8 products refuse to recognize G8.1F as G8F, though, like Fit Control. It refuses to run and tells me to select a Genesis 8 Female when GF8.1 is selected.

    The controls are with Genesis 8.1 in the anatomy section (but often crash when I use them, so perhaps be careful). 

    If you own a pro bundle (i'd assume you'd need to own a pro bundle with the male anatomy) a version of the male anatomy appears in the female anatomy section.

    I don't seem to be able to find any vellus/body hairs, so those might be Victoria 8.1/figure addons. 

    Hmm, I don't have anything new in the Anatomy section except the 8.1 Female Eyelashes and 8.1 Female Tear attachments. Nothing related to face control in the anatomy section of Smart Content either with G8.1F selected.

    For me it's called  "Genesis 8.1 Female Face Controls" and is part of the Genesis 8 Starter Essentials (it just has a shiny grey head as the icon). You could try reinstalling the starter essentials or updating metadata or searching in the content library/lost and found. Why is it never simple. laugh 

    Found it! For those in the same boat, it's under the "Genesis 8 Female/Developer Kit" folder in Content Library. Which is a strange choice.

    As for functionality, a few things moved but occasionally it causes Daz Studio to crash.

  • Same here, constantly crashing....what a waste.

  • gitika1gitika1 Posts: 948

    Hylas said:

    Catherine3678ab said:

     

    I loaded G8.1 on D/S4.12. I copied "some" morphs AND "autofit clones" from G8F's data folder to G8.1F's data folder ... and so far, seems to be working. I'm sure there'll be quirks along the ways but that's par for the course.

    I wonder why it was necessary for you to copy anything from/to any data folders?

    I just loaded G8.1F and had all my G8F morphs and clones available right away.

    Thanks Catherine3678ab, Hylas, and Faeryl Womyn - I am using 4.12 as well; the questions and answers provided by the 3 of you were very helpful!

  • Gotta tell you I am loving Gen 8.1 and Victoria 8.1.  My foot morphs work and super happy on that.  Love her details and skin shader looks real nice.  Hats off and great job to the DAZ team!

  • plasma_ringplasma_ring Posts: 1,025

    emoryahlberg said:

    Does anyone know if Auto Face Enchancer / Auto Body Enhancer works with 8.1?

    I'm especially curious on how Auto Face Enhancer may combine with the new FACS system to improve the expressions even more. 

    I use custom characters a lot so I don't use the Auto Face Enhancer addon, but the Power Pose enhancement dial does work with it. I haven't played around with it too much but it usually ends up dialed in on my characters by default and the forehead wrinkles etc. were there on 8.1. 

  • plasma_ring said:

    emoryahlberg said:

    Does anyone know if Auto Face Enchancer / Auto Body Enhancer works with 8.1?

    I'm especially curious on how Auto Face Enhancer may combine with the new FACS system to improve the expressions even more. 

    I use custom characters a lot so I don't use the Auto Face Enhancer addon, but the Power Pose enhancement dial does work with it. I haven't played around with it too much but it usually ends up dialed in on my characters by default and the forehead wrinkles etc. were there on 8.1. 

    Great news! Thanks!!!

  • N-RArtsN-RArts Posts: 1,522

    The Blurst of Times said:

    Load Genesis 8.1 and your G8F character at the same time into the same scene.

    • Load Genesis 8.1 base figure.
    • Load fully morphed Genesis 8 figure.
    • Select fully morphed Genesis 8 figure.
      • Go to Parameters->Actor, right click, Copy Selected Items.
    • Select Genesis 8.1 base figure.
      • Go to Parameters->Actor, right click, Paste to Selected items.

    I could save a preset, but I just copy the parameters & paste them instead. Pretty easy.

    Thank you ^^

    (I was wondering how to transfer my G8F characters to 8.1). 

     

  • IceCrMnIceCrMn Posts: 2,142

    Catherine3678ab said:

    Faeryl Womyn said:

    Catherine thanks for the info....How do you copy autofit clones from from one model to the next? I tried to get a G2 character texture on G3 and when I checked the uvmap selection there was no G2F llisted and I could have sworn there was one.

    Close D/S. Manually go digging into the data folders and use the computer controls, Copy/paste ;-) I put some information up on my Autofit clone page, link in signature.

    Going through some of the expressions though, anything to do with expressions does not seem to work between figures at all. Then I tried using some pose presets, full body were doing okay BUT tried a hand and D/S crashed again. This figure 8.1 is going nowhere fast ;-)

     

    I've been trying alot of my pose presets for hands and other seperate body parts and haven't had anything crash for me yet.I even left the iray preview render running in the veiwport to stress it out a bit while I applied them.I've also tried using the CTRL+ click trick to apply partial poses from full body presets.Those seem to be working on my end aswell.

    I didn't move the clone files around the filesystem though.

  • Oso3DOso3D Posts: 15,041

    Well, that's weird. Ok, one more try, this time with a picture?

    Original on left, PBRSkin on right.

    DDogComparison.jpg
    2600 x 1000 - 880K
  • MistaraMistara Posts: 38,675

    did they do any updates for her toe nails or toe nail beds?

  • EllessarrEllessarr Posts: 1,395
    edited January 2021

    Richard Haseltine said:

    Ellessarr said:

    i've still don't got a proper answer

    i've bought the license for the 8 essential character to be able to use it, this same license is applied to 8.1 too or i have to buy i a new license, or the 8 license don't allow me to use the 8.1 base character for my games?

     

    the license work for both 8.0 and 8.1?

    The license applies to the contents of the product, so yes Genesis 8.1 is covered.

    thanks for the answer, now mine issue as many others peoples had told here is about the "8.1 version of old characters, it's really feel a lot greedy selfish and crap, i would rater have "new character for 8.1 than "re-use old characters like that, it's sound a lot bad, this is why for me have a "skin bundle would do much better just "release a new "skin" bundle with a x number of old characters, like a bundle with  let's say olympia, charlotte, michael, vladimir skins for 8.1 and the user just use his "character morph with the new skin set, would be much better than "release again old character it really feel a lot off bad corporation work, specially since it's still a genesis 8 and not a "new genesis and the fact which you can't use the g8.1 stuffs on g8.0 make it look even worse since pratically they are the "same" base mesh which just some new bones for face animation when comes to mesh, i know it will be a chance for one of the "scripts PA sellers to create a script for compatibility to sell "apart", something which was supposed to be already on the base.

     

    really disappointed, for now i gonna stick with the base g8 for now, specially which so many current bugs happening with this new g8.1

    Post edited by Ellessarr on
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