Genesis 8.1 / Victoria 8.1

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Comments

  • RexRed said:

    Skin Manager won't run using Victoria 8.1

    I use Skin Manager a lot.

    I hope an update will fix this.

    As is isn't a new character, doh, I trust the person whom created this is ok

  • RexRedRexRed Posts: 1,374
    edited January 2021

    "Madame Walter", a renowned and infamous dual-binary figure of great mystery and intrigue...

    (Victoria 8.1)

     

    Patiently awaiting Michael 8.1 :)

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  • plasma_ringplasma_ring Posts: 1,025
    edited January 2021

    rayglendenning said:

    plasma_ring said:

    Daikatana said:

    OK, after reading through this thread, I have three points to put forward:

    1) G8.1/Victoria 8.1is more of an update with extended/changed functionality than a completely new figure.  Not sure why we should be paying full price for an updated version.  Also the neck seam issue and the issue surrounding geoshells ( used most often for makeup and tattoos) are problematic to say the least.

    Victoria 8.1 costs the same as the other core characters, I think, and she herself is an entirely new character--not because she's 8.1, but because she's a new sculpt with her own bundle and addons and that's the price they charge for those. They seem to have used the Victoria 8 name to mark the 8.1 release, but she's basically just the first original character released with 8.1 features and not an upgrade to the original Victoria 8 figure. 

    GF8.1, on the other hand, is a 1:1 upgrade for the original G8F figure. It probably would have caused less confusion if they'd released both the male and female base figures up front and concentrated all messaging on the base upgrade. 

    Bingo, they messed up big time using an exising name... never understood the relience on names anyway... Victorial 8.1 should've had her own name with no connections and no expectations!

    Core characters in general are in a weird place right now because they used to be treated as platforms to build further specialized characters on. They aren't really that now, for the most part (I think this still works for very unique body shapes like the babies and Topsy/Drutherson), and recent bundles have increasingly included characters that don't depend on the core character at all. So it's hard to pinpoint what's supposed to make them different from any PA character, such that they cost over twice as much as most of them. 

    Victoria's history as an actual base character complicates things because she's sometimes still treated as a must-have figure even though it's possible to fully use G8 without ever owning or using her. A bunch of vendors have made products designed specifically for Victoria 8, sometimes relying on her skin texture or morphs to work properly, and since many of them are a few years old I wonder whether that was done with the expectation that she'd be the center of an ongoing character system (I assume some of them just genuinely love Vicky). But as a relatively new user who started after G8, I definitely thought owning Victoria 8 would be way more important than it turned out to be because of how she was implictly treated as sort of an advanced version of the G8F base.

    TL;DR I can understand some of the confusion over whether or not Victoria 8.1 is necessary for the upgrade because she's positioned as part of the system in the copy, and I'm honestly not sure if that's their intent going forward or if she's just being used to demonstrate a step up from the free base to a core character. 

    Post edited by plasma_ring on
  • BarubaryBarubary Posts: 1,216

    JOdel said:

    And, hint; claiming that it needs the latest version of Studio *is not a selling point*. 

     I've been a bit out of the loop recently - ist there some sort of giant problem with the new version of Studio, that one should know about, before installing it? surprise

    Sorry for the OT...kind of surprised about the new Victoria - her physique looks a lot more 'normal 'than earlier versions of Vicky. Which ain't a bad thing at all, just seems to me this would have been traditionally Stephanie's niche, with Victoria usually being some sort of giant supermodel character.

    Other than that, I don't find most of the differences / improvements between 8.0 and 8.1 I've been seeing so far not particulalry striking, but on the other hand, I also don't see much of a downside. Just...Bethany 8.1, please? Or Lilith? Or Rune? I'll upgrade for that!

  • DaventakiDaventaki Posts: 1,624

    Fauvist said:

     

     

    G8 on left G8.1 on right.  (click for larger) Base load with nothing changed.

    I see almost no difference. 

    Look at the shape of the eyes G8.1 shape is not round its got almost flat edges to it.

  • CrescentCrescent Posts: 329

    I finally found the FACS controls in the Develper Kit folder, but I can't directly manipulate the controls with the mouse.  I have to select the controls with the mouse then use the sliders to make any changes.  Is anyone else experiencing this?

  • DaventakiDaventaki Posts: 1,624

    I will not be buying the University bundle or V8.1 at this time.  I am not going to spend $54 to purchase V8.1, Topdo Hair and the Vellus hair (I already own Matilda).  My libraries are huge from purchasing past Pro bundles and getting products I have no use for but I always bought those bundles because there was enough items in there that I would use to justify the cost.  Not so here.  If I could just buy V8.1 and get the Vellus hair with it that would be great but that is not the case so I am going to hold out and hope that Daz has some other bundle ideas or ways to entice me to buy. 

    This is by no means putting down any of the vendors that are included in that bundle.  They are probably great products, I just at this time and with money tight like it is; do not have a use for them.

  • DaventakiDaventaki Posts: 1,624
    edited January 2021

    Crescent said:

    I finally found the FACS controls in the Develper Kit folder, but I can't directly manipulate the controls with the mouse.  I have to select the controls with the mouse then use the sliders to make any changes.  Is anyone else experiencing this?

    Have the universal tool selected when you click each of the the controls and you will get the gizmo to manipulate (see example)(oops forgot the example blush)

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  • Matt_CastleMatt_Castle Posts: 2,654

    melissastjames said:

    Smile and Open Smile are showing up for me under "Expressions 8.1" and they don't have HD in front of the name but they look the same as the old HD Smile and HD Open Smile.  

    The G8.1  "Smile Full Face" and "Smile Open Full Face" are different from the G8.0 HD Expressions of the same name; I know how I was expecting my characters to smile, and that just wasn't it. (If nothing else, loading both G8 and G8.1 on top of each other and dialling each expression in shows the differences).

    It's kind of annoying, as they're HD dependent, so I can't just do a morph transfer, and that was the one expression set I was expecting that Daz could make rock-solid compatible, even if they had to rebuild them on the new base.

  • CrescentCrescent Posts: 329

    Thanks.  That worked.  Until DS crashed 5 seconds later.  Sigh.

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    Calliope23 said:

    I am sad that my bazillions of expressions for Genesis 8 don't work on Genesis 8.1.

    Me too

  • KharmaKharma Posts: 3,214

    rayglendenning said:

    Kharma said:

    JB007 said:

    ChangelingChick said:

    JB007 said:

    Is it just me being idiot or .... .

    I'm not seeing anything different .. everything is installed .. I load a standard G8 female into a scene and then G8.1 female .. I render out the G8 and then the G8.1 .. load them into a paint package and flip back and forth between them .. other than different shaped eye lashes .. the skins are identical ..  ok, maybe an extra little gloss on the 8.1 lips .. but .. Should i be seeing something different besides those couple of things between G8 and G8.1???

     

    Nope. Same mesh. Same shape. Same skin basically. You should notice that 8.1 has a second mat zone for the Torso area-- now it's Body & Head. Also, the mouth realism is amazingly improved. The expression system is also different and improved. There is a new eyelash mesh and a separate tear mesh that both step up the realism overall. The tear in particular does amazing things to the eyes in renders. There are new UVs available to use as well and are a little different on the face, neck and torso. Also the new eye UV is unified so there is no gap between the pupil and iris or the iris and sclera. The new shader that is available isn't used on G8.1 but is on Victoria 8.1 and will likely continue to be used moving forward. It was designed specifically for skin to be more in line with standard PBR shaders (as I recall).

    Ha! I've been sat here for 3 hours trying to forensically determine the difference between renders .. doh! 

    I haven't purchased Victoria 8.1 yet as I wanted to check out G8.1 first , according to my red hilite on the above comment the new skin shader is useless unless I get V8.1?

      Everything else I have tried  has worked fine except Studio shut down the first time I tried the Face Controls once I restarted DS it worked fine.  Unfortunately I don't have much installed right now to test much but the couple G8 textures I applied to 8.1 worked fine 

    Gensesis 8.1 is the base, if you want any thing on top of the base mesh you need to buy victoria 8.1 (including the genisis 8.1 vellus hairs)... there are worth it but falsle advertive

     

    I should have been more clear... Does the new Skin Shader work on Genesis 8.1 or do you have to have Victoria 8.1 to see any benefits from  it?  I saw various posts saying you can use it just like any shader on anything.

  • skboaskboa Posts: 61

    Kharma said:

    rayglendenning said:

    Kharma said:

    JB007 said:

    ChangelingChick said:

    JB007 said:

    Is it just me being idiot or .... .

    I'm not seeing anything different .. everything is installed .. I load a standard G8 female into a scene and then G8.1 female .. I render out the G8 and then the G8.1 .. load them into a paint package and flip back and forth between them .. other than different shaped eye lashes .. the skins are identical ..  ok, maybe an extra little gloss on the 8.1 lips .. but .. Should i be seeing something different besides those couple of things between G8 and G8.1???

     

    Nope. Same mesh. Same shape. Same skin basically. You should notice that 8.1 has a second mat zone for the Torso area-- now it's Body & Head. Also, the mouth realism is amazingly improved. The expression system is also different and improved. There is a new eyelash mesh and a separate tear mesh that both step up the realism overall. The tear in particular does amazing things to the eyes in renders. There are new UVs available to use as well and are a little different on the face, neck and torso. Also the new eye UV is unified so there is no gap between the pupil and iris or the iris and sclera. The new shader that is available isn't used on G8.1 but is on Victoria 8.1 and will likely continue to be used moving forward. It was designed specifically for skin to be more in line with standard PBR shaders (as I recall).

    Ha! I've been sat here for 3 hours trying to forensically determine the difference between renders .. doh! 

    I haven't purchased Victoria 8.1 yet as I wanted to check out G8.1 first , according to my red hilite on the above comment the new skin shader is useless unless I get V8.1?

      Everything else I have tried  has worked fine except Studio shut down the first time I tried the Face Controls once I restarted DS it worked fine.  Unfortunately I don't have much installed right now to test much but the couple G8 textures I applied to 8.1 worked fine 

    Gensesis 8.1 is the base, if you want any thing on top of the base mesh you need to buy victoria 8.1 (including the genisis 8.1 vellus hairs)... there are worth it but falsle advertive

     

    I should have been more clear... Does the new Skin Shader work on Genesis 8.1 or do you have to have Victoria 8.1 to see any benefits from  it?  I saw various posts saying you can use it just like any shader on anything.

    You can use it on genesis 8.1, but you have to own Victoria 8.1 to get it.

  • I'm confused. I've been debating whether I should buy the Victoria 8.1 bundle today, and went ahead and figured I'd try the new features using the base model first. I noticed that there isn't a Genesis 8.1 Male at all, yet the Genesis 8.1 feature page clearly lists improvements to the male model as well. What gives?

  • VisuimagVisuimag Posts: 570

    Daventaki said:

    Fauvist said:

     

     

    G8 on left G8.1 on right.  (click for larger) Base load with nothing changed.

    I see almost no difference. 

    Look at the shape of the eyes G8.1 shape is not round its got almost flat edges to it.

    Correct and it's an issue that I've also noticed. 

  • Matt_CastleMatt_Castle Posts: 2,654

    skboa said:

    You can use it on genesis 8.1, but you have to own Victoria 8.1 to get it.

    The new PBRSkin shader is in the updated Default Resources pack.

    Owning Victoria 8.1 is not a prerequisite.

  • KharmaKharma Posts: 3,214

    Matt_Castle said:

    skboa said:

    You can use it on genesis 8.1, but you have to own Victoria 8.1 to get it.

    The new PBRSkin shader is in the updated Default Resources pack.

    Owning Victoria 8.1 is not a prerequisite.

    thank you, I was confused because I clearly saw the PBRSkin Shader in my Iray shaders,  but now the issue is when I apply that skin shader to G8.1 and then apply a texture from a G8 figure it seems to wipeout the skin shader.  How do I get both that shader and a G8 texture on G8.1 ? 

  • Philippi_ChildPhilippi_Child Posts: 650
    edited January 2021

    Maybe I'm not understanding something but none of the G8F figures I've tried to use on the new 8.1 figure work. So maybe I something I'm not doing right.

     

    Post edited by Philippi_Child on
  • PetraPetra Posts: 1,156

    G8F with Misumi morph and skin mat. Vellus hair and Victoria 8.1 eyes and eyelashes. Love the expressions.

     

     

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  • Matt_CastleMatt_Castle Posts: 2,654
    edited January 2021

    Kharma said:

    thank you, I was confused because I clearly saw the PBRSkin Shader in my Iray shaders,  but now the issue is when I apply that skin shader to G8.1 and then apply a texture from a G8 figure it seems to wipeout the skin shader.  How do I get both that shader and a G8 texture on G8.1 ? 

    As far as how I've been doing it, copy and pasting parameters only affects parameter settings (and only those with matching names), not the underlying shader. As the PBRSkin shader shares a lot of its parameters with Iray Uber, you can mostly copy and paste from Iray Uber over to PBRSkin.

    Note that PBRSkin has a lot of its functions disabled initially (things like Dual Lobe Specular, Translucency, SSS, Transmission, Top Coat, etc), so you'll need to find and turn on these settings, and obviously Iray Uber settings may not exactly be perfect for PBRSkin.

    The other niggles are that PBRSkin does not support the standard gloss options Uber offers (you may need to manually copy specular maps into the Dual Lobe Specular options), and that for some reason, some of the colour parameters use integer RGB values, rather than the decimal values that Iray has otherwise normally used, so these won't paste directly and will need to be copied manually.

    (I won't be surprised if one of the early products is an automated copy of Iray Uber parameters to PBRSkin...)

    Post edited by Matt_Castle on
  • skboaskboa Posts: 61

    Matt_Castle said:

    skboa said:

    You can use it on genesis 8.1, but you have to own Victoria 8.1 to get it.

    The new PBRSkin shader is in the updated Default Resources pack.

    Owning Victoria 8.1 is not a prerequisite.

    Oh, my bad then, I didn't notice it before I bought Vick 8.1, sorry for the misinformation.

  • KharmaKharma Posts: 3,214

    G8.1 with Keyana morph and mats. I tried to use the PBRSkin shader on the lighter skin and the darker skin is Keyanna mat only.  I am not sure what this new shader is supposed to be doing other than making the original texture lighter.   

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  • Wicked Whomp said:

    I'm confused. I've been debating whether I should buy the Victoria 8.1 bundle today, and went ahead and figured I'd try the new features using the base model first. I noticed that there isn't a Genesis 8.1 Male at all, yet the Genesis 8.1 feature page clearly lists improvements to the male model as well. What gives?

    Just means the Genesis 8.1 Male is coming out later... tomorrow... next week.... next month...

    Regardless, I don't know the last time, if ever, they have released the new Female and Male figures at the same time. The Genesis 8.1 update page is ready when they are both released.

  • DaventakiDaventaki Posts: 1,624

    Philippi_Child said:

    Maybe I'm not understanding something but none of the G8F figures I've tried to use on the new 8.1 figure work. So maybe I something I'm not doing right.

     

    Can you explain what your steps are? Maybe we can help you out.  So far all the ones ive tried either via dial or preset have worked.

  • Wicked WhompWicked Whomp Posts: 220
    edited January 2021

    AlmightyQUEST said:

    Wicked Whomp said:

    I'm confused. I've been debating whether I should buy the Victoria 8.1 bundle today, and went ahead and figured I'd try the new features using the base model first. I noticed that there isn't a Genesis 8.1 Male at all, yet the Genesis 8.1 feature page clearly lists improvements to the male model as well. What gives?

    Just means the Genesis 8.1 Male is coming out later... tomorrow... next week.... next month...

    Regardless, I don't know the last time, if ever, they have released the new Female and Male figures at the same time. The Genesis 8.1 update page is ready when they are both released.

    I'm not asking about if and when Michael 8.1 is coming out though, I'm asking about the base 8.1 figure that has an entire page to itself separate from V8.1, which mentions males, hence my confusion

    Post edited by Wicked Whomp on
  • charlescharles Posts: 849
    edited January 2021

    Hylas said:

    charles said:

     

    The new head and body uv mapping is a great idea for details...but....for doing my own skin texturing this is going to require a new work flow, probably through substance (haven't tried yet.)

    You can just keep making G3F/G8F UV skins, G8.1F can wear those without problems!

    Not sure if this was answered yet. But on the head, should we use the original g8 torso maps and UV Set Base Female? Is that the way to keep g8 skins?

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  • MelissaGTMelissaGT Posts: 2,611

    Matt_Castle said:

    Kharma said:

    thank you, I was confused because I clearly saw the PBRSkin Shader in my Iray shaders,  but now the issue is when I apply that skin shader to G8.1 and then apply a texture from a G8 figure it seems to wipeout the skin shader.  How do I get both that shader and a G8 texture on G8.1 ? 

    As far as how I've been doing it, copy and pasting parameters only affects parameter settings (and only those with matching names), not the underlying shader. As the PBRSkin shader shares a lot of its parameters with Iray Uber, you can mostly copy and paste from Iray Uber over to PBRSkin.

    Note that PBRSkin has a lot of its functions disabled initially (things like Dual Lobe Specular, Translucency, SSS, Transmission, Top Coat, etc), so you'll need to find and turn on these settings, and obviously Iray Uber settings may not exactly be perfect for PBRSkin.

    The other niggles are that PBRSkin does not support the standard gloss options Uber offers (you may need to manually copy specular maps into the Dual Lobe Specular options), and that for some reason, some of the colour parameters use integer RGB values, rather than the decimal values that Iray has otherwise normally used, so these won't paste directly and will need to be copied manually.

    (I won't be surprised if one of the early products is an automated copy of Iray Uber parameters to PBRSkin...)

    Do you know where to find the shader to apply it? So far I've only been able to copy it from Victoria 8.1, but I'd love to just go to the shader itself and apply it to play around with it rather than copy/pasting from Vicky 8.1. Kinda like when you apply the Uber shader.  

  • PetraPetra Posts: 1,156
    edited January 2021

    Kharma said:

    G8.1 with Keyana morph and mats. I tried to use the PBRSkin shader on the lighter skin and the darker skin is Keyanna mat only.  I am not sure what this new shader is supposed to be doing other than making the original texture lighter.   

    May I ask where to find this shader? 

    I found it :)

    Post edited by Petra on
  • KharmaKharma Posts: 3,214
    edited January 2021

    @melissastjames @Petra  I found it under shader presets/iray/daz PBRskin

    Post edited by Kharma on
  • GoggerGogger Posts: 2,416
    edited January 2021

    Initial tests of Victoria 8.1 - I like her!



     

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    Post edited by Gogger on
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