Genesis 8.1 / Victoria 8.1

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Comments

  • Oso3D said:

    Well, that's weird. Ok, one more try, this time with a picture?

    Original on left, PBRSkin on right.

    Wow, that looks substantially better. Nothing over the top different, but still the effect is striking. I would never have said the original looked bad, but side by side there is a clear difference in the way the light in reflected off the skin 

  • RexRedRexRed Posts: 1,374

    Skin Manager won't run using Victoria 8.1

    I use Skin Manager a lot.

    I hope an update will fix this.

  • RexRedRexRed Posts: 1,374

    I hope Michael 8.1 has better beard conversion from Gen 8 figures.

    I have a lot of Gen 8 male beards that I need to work with Michael 8.1. :)

  • Can you use the 8.1 skin shader on 8.0 or only on 8.1 ?

  • Matt_CastleMatt_Castle Posts: 2,654

    Lasserine said:

    Can you use the 8.1 skin shader on 8.0 or only on 8.1 ?

    The new skin shader is just a shader. You can use it on any surface you like.

    However, G8.0 will not benefit from materials/textures made for G8.1's new UVs, so don't necessarily expect to see the shader reach its full potential on G8.0

  • RexRed said:

    Skin Manager won't run using Victoria 8.1

    I use Skin Manager a lot.

    I hope an update will fix this.

    Oof. That is a hard blow. Skin manager is SOOOOOOOOOO useful for tweaking the shaders.

  • onixonix Posts: 282

    I downloaded this package and honestly cannot see any reasonable differences.

    the biggest change which breaks backward compatibility seems to be the fact that Torso got split into 2 textures names "Body" and "Head"  so now you can enjoy increased GPU memory usage while getting a very detailed skin which is usually covered with the hair.   But also you can use 8.0 textures which is also a better choice because you will be saving GPU memory and I hope content designers will stick to G8.0 textures unless it is absolutely necessary to have a super detailed back of the head.

    there are extra face controls but you can also get the same package for 8.0

    8.1 has much longer eyelashes, not clear what is the point of this change because we can enlarge eyelashes using a slider 

    8.1 has one level higher subdivision level which is also unclear why as we can't access any of that geometry anyway and it does not give you any benefits besides doubling memory usage (unless we use HD morphs) maybe this is a sign that genesis 8 will have a higher polygon count or maybe G9 will be a stick figure where everything will require HD morphs.

    For some reason 8.1 has no compatibility with 8.0 expressions which is quite a problem because you see those expressions are still on the list but they just do nothing. looks like they are missing some subcomponents. Some expressions do work but only partially. 

    Not sure how you are supposed to use male anatomical elements on female or how that can even work. Maybe someone will explain that later.

    Third party anatomical elements require some manual tinkering with textures or even with loading them but I think scripts will be updated soon to deal with that issue as this their developers' fault 

     

    So at this time, there is practically no reason to use 8.1 as it is causing more problems than benefits.

     

     

     

     

     

     

     

     

     

     

     

  • plasma_ring said:

    Daikatana said:

    OK, after reading through this thread, I have three points to put forward:

    1) G8.1/Victoria 8.1is more of an update with extended/changed functionality than a completely new figure.  Not sure why we should be paying full price for an updated version.  Also the neck seam issue and the issue surrounding geoshells ( used most often for makeup and tattoos) are problematic to say the least.

    Victoria 8.1 costs the same as the other core characters, I think, and she herself is an entirely new character--not because she's 8.1, but because she's a new sculpt with her own bundle and addons and that's the price they charge for those. They seem to have used the Victoria 8 name to mark the 8.1 release, but she's basically just the first original character released with 8.1 features and not an upgrade to the original Victoria 8 figure. 

    GF8.1, on the other hand, is a 1:1 upgrade for the original G8F figure. It probably would have caused less confusion if they'd released both the male and female base figures up front and concentrated all messaging on the base upgrade. 

    Bingo, they messed up big time using an exising name... never understood the relience on names anyway... Victorial 8.1 should've had her own name with no connections and no expectations!

  • BandoriFanBandoriFan Posts: 364
    edited January 2021

    I used Misumi's skin over Genesis 8.1 and found seams 

    I use the character and skin a lot so I'm wondering how I can get rid of them. They seem to disappear in the sunsky light but other lights don't get rid of them 

    Misumi Skin Test G81.png
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    Post edited by BandoriFan on
  • SnowSultanSnowSultan Posts: 3,643

    I'm no longer getting crashes using the Face Posing gizmo after updating to very latest Studio version and uninstalling almost all of my expression sets (the ones that add morph dials for their expression presets). However, I'm not really seeing how this is a more efficient way of making facial expressions...almost none of the controls do what I'd expect them to do, and I'm not positive if they can be saved as easily as usual presets (do we have to save them as Properties?). This would be so much easier with Powerpose (seriously, you have the best posing tool ever and it's still being largely ignored).

  • rayglendenningrayglendenning Posts: 137
    edited January 2021

    bluejaunte said:

    lilweep said:

    i am curious about this element; they didnt really give much detail on this.

    • Added support to leverage MicroSkin tiling micro normal maps from our partners at Texturing.xyz

     

    Detail is the right word! Check the new 'Detail' section in the shader. It allows you to tile an image (any image really, texturing.xyz just happens to have tiling skin textures) on top of the other normal and roughness texture. Detail Weight controls how strong the mix is, or stick a grayscale map in it to control where the tiling texture should show. The key part is the tiles setting though, where you can set horizontal and vertical tiles independantly for each surface group. On V8.1 note how the face has a value of 25 and body has 70. That's because the 2 UV patches have varying texel densities. To match that up with generic tiling textures you need to basically eyeball the values to match them up.

    Of course this will create seams as there is no way to ever match up tiling textures exactly at the UV boundaries, but with softer normal or roughness maps this probably won't be noticable. Overall it's a neat new option to have to get some quick skin details on top of the main maps.

    old I know but if you are going to use tiled textures and not scans... https://magazine.substance3d.com/substance-source-micro-skins-body-parts/

    Post edited by rayglendenning on
  • MelissaGTMelissaGT Posts: 2,611
    edited January 2021

    onix said:

    For some reason 8.1 has no compatibility with 8.0 expressions which is quite a problem because you see those expressions are still on the list but they just do nothing. looks like they are missing some subcomponents. Some expressions do work but only partially. 

     

     

     

     

     

     

     

     I always exclusively used the DO HD expressions, and they all show up for me on G8.1...and work. All of my other slider-based expression packs are also showing up, but I can't comment on them because I never used them to begin with...but the couple I tried just now work fine. Maybe something went wonky with your update?

    *edit* Ah, ok...the expression packs that came with the bundles I've purchased in the past...like "Kala 8 Expressive" for example...those aren't working. But I never used them to begin with. The DO HD expressions are working fine, and my recent purchase of the Alla expressions are working fine. In fact, some of these packs appear to be working better on the new face rig. That being said, I can't find any visemes...and that will miss. 

    Post edited by MelissaGT on
  • hookflashhookflash Posts: 169

    Has anyone figured out how to get full-body geoshells working with 8.1? Like this one, for example:

    https://www.daz3d.com/skin-effects-dirt-for-genesis-3-and-8-females

    It covers the arms, legs, and face properly, but is all white on the torso. 

  • Matt_CastleMatt_Castle Posts: 2,654

    melissastjames said:

     I always exclusively used the DO HD expressions, and they all show up for me on G8.1...and work.

    I initially thought that, but it seems that several of them may have gone missing on G8.1. (I can't find the HD smile expressions, and the smile controls I can find have a very different look, preventing me moving over some characters I consider rely on them).

    That said, I have fairly high hopes that this is one set of expressions that will get an update.

  • bluejauntebluejaunte Posts: 1,922

    BandoriFan said:

    I used Misumi's skin over Genesis 8.1 and found seams 

    I use the character and skin a lot so I'm wondering how I can get rid of them. They seem to disappear in the sunsky light but other lights don't get rid of them 

     

    Odd, cannot replicate that here. No idea what's going on there, best open a ticket.
  • jim_doriajim_doria Posts: 128

    There's a lot in this thread, and I've read a large amount but not all, so maybe I missed something. 

    I put the two characters side by side and dialed in the same expression. Can definitely see the difference and I do like the mouth and eyes of 8.1 better. So yay?

    But as for 8.1 being compatible with 8.0 morphs - I see no full body morphs on 8.1 at all. All my converted G3 FBMs are missing. All my G8 purchased characters are missing. Applying characters from my library does nothing. Is something broken or am I skipping a step somewhere?

  • AllegraAllegra Posts: 405

    Are we supposed to be able to use G8 morphs on G8.1 because I have nothing, can load textures but can't apply morphs and no unique morphs show for G8.1 except the eyes?

  • MelissaGTMelissaGT Posts: 2,611

    Matt_Castle said:

    melissastjames said:

     I always exclusively used the DO HD expressions, and they all show up for me on G8.1...and work.

    I initially thought that, but it seems that several of them may have gone missing on G8.1. (I can't find the HD smile expressions, and the smile controls I can find have a very different look, preventing me moving over some characters I consider rely on them).

    That said, I have fairly high hopes that this is one set of expressions that will get an update.

    Smile and Open Smile are showing up for me under "Expressions 8.1" and they don't have HD in front of the name but they look the same as the old HD Smile and HD Open Smile.  

  • MelissaGTMelissaGT Posts: 2,611

    jim_doria said:

    There's a lot in this thread, and I've read a large amount but not all, so maybe I missed something. 

    I put the two characters side by side and dialed in the same expression. Can definitely see the difference and I do like the mouth and eyes of 8.1 better. So yay?

    But as for 8.1 being compatible with 8.0 morphs - I see no full body morphs on 8.1 at all. All my converted G3 FBMs are missing. All my G8 purchased characters are missing. Applying characters from my library does nothing. Is something broken or am I skipping a step somewhere?

    I don't think applying a character would work, as it would load in G8...but you should be able to slide the shape in. I have all of my purchased character sliders...Daz G8 bse characters a' la Freyja, Olympia ect and PA characters.  

  • AllegraAllegra Posts: 405
    edited January 2021

    jim_doria said:

    There's a lot in this thread, and I've read a large amount but not all, so maybe I missed something. 

    I put the two characters side by side and dialed in the same expression. Can definitely see the difference and I do like the mouth and eyes of 8.1 better. So yay?

    But as for 8.1 being compatible with 8.0 morphs - I see no full body morphs on 8.1 at all. All my converted G3 FBMs are missing. All my G8 purchased characters are missing. Applying characters from my library does nothing. Is something broken or am I skipping a step somewhere?

    Seeing the same problem, no morphs except for eyes and I too love the eyes but I must be able to use body morphs or it's useless!

    Post edited by Richard Haseltine on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    Aabacus said:

    Just did some very quick looking around.  

    This is just my personal exploration. YMMV. 

    Looks like all my 8.0 clothes are working (I haven't tried them all but I'm seeing no issues with what I have tried.). 

    Hair is working, however Charli hair asks what model it's for (no option for 8F....8M however was available...weird) but it works using unsupported. Other hair seems to work fine.  

    Most if not all expressions using dials work fine (there are also some new ones) however the preset expressions don't seem to work.

    Poses, however, work fine. 

    3rd party anitomical elements are not currently functioning. One will not load and one will not pick up materials. There's another that won't pick up materials as well. Until those are updated you won't be using them on 8.1.

    All the 8.0 assets stay in place and work the same so everything you have works on 8.0 just fine.

    Definiately a point upgrade. This isn't enough different to be a whole version up.

    Overall I think she looks great and offers a few new tricks.  

    I'm not a fan of HD being seperate and find it to be a little shady but am not overly annoyed.

    Can I ask what expressions you've checked?  Most of my expressions have been a no for 8.1

  • FrinkkyFrinkky Posts: 388
    edited January 2021

    gitika1 said:

    Hylas said:

    Catherine3678ab said:

     

    I loaded G8.1 on D/S4.12. I copied "some" morphs AND "autofit clones" from G8F's data folder to G8.1F's data folder ... and so far, seems to be working. I'm sure there'll be quirks along the ways but that's par for the course.

    I wonder why it was necessary for you to copy anything from/to any data folders?

    I just loaded G8.1F and had all my G8F morphs and clones available right away.

    Thanks Catherine3678ab, Hylas, and Faeryl Womyn - I am using 4.12 as well; the questions and answers provided by the 3 of you were very helpful!

    I'm still on 4.12 too - I've had to copy my G8 morphs over to G8.1 data folder too but I assumed that's because I've manually installed most items plus a lot is my own custom stuff without metadata. It is possible that 4.15 has extra functionality to merge morph directories for G8 and G8.1 though.

    The only issue I've seen is that the new PBR skin shader doesn't work at all in 4.12 which is a bit of a head scratcher - it should all just be nodes linked in the MDL. Unless it's utilising iray features not included in 4.12's bundled iray version but there's nothing really groundbreaking there - it just adds another normal/bump map and exposes tiling options (already available through the inbuilt Image Editor) and specular occlusion is just another image layer to control spec strength via an image map globally. Finally, there's some logic added to the translucency and SSS settings but all that should have changed there would be how the various nodes are linked. Still, I'd expect the default layers to work which makes me think it's been deliberately coded to not work on anything <4.15 for... reasons.

    Post edited by Frinkky on
  • CrescentCrescent Posts: 329

    I just manually installed G8.1 and my G8 morphs and G8 skins are working fine. 

    On the other hand, I don't see this new FACS system controllers when I load G8.1.

  • N-RArtsN-RArts Posts: 1,522
    edited January 2021

    I'm loving the new skin system. When it doesn't disappear ^^'

    The skin texture (in the pics) was converted/created via FaceGen. It does render. Except when its rendered, it's lighter than the face/rest of the skin.

     

    1.png
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    2.png
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    Post edited by N-RArts on
  • PetraPetra Posts: 1,156

    rayglendenning said:

    Haruchai said:

    melissastjames said:

    I purchased Victoria 8.1 and got her loaded up, but I'm not finding any vellus hair? I don't see that listed on her product page as "included" either...but it's listed as a feature of 8.1...so...?

    Seperate product called Genesis 8.1 Female Vellus Hair

    Is this only available with Victoria 8.1?

    I got it with the Victoria 8.1 University Bundle. 

  • rayglendenningrayglendenning Posts: 137
    edited January 2021

    I bit the bullet and bought the pro pack, I love the Vellus hair as they add so much to a character. Cost more, but a couple of days ago I was considering buying https://www.daz3d.com/genesis-3--8-face-controls (released not long ago) 

    Post edited by rayglendenning on
  • DaventakiDaventaki Posts: 1,624
    edited January 2021

    I read through this whole thread and find no mention of this issue so I hope someone can help me!  I like the new eyes on g8.1 except for they arent round?   I looked at all the other images here and didnt not spy this issue.  FYI I have not tried any other textures but I dont feel that she should look that way out of the box. With further testing the issue goes away when I apply an eye texture from G8 (I don't own V8.1 yet)

    G8 on left G8.1 on right.  (click for larger) Base load with nothing changed.

    theeyeshaveit.jpg
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    Post edited by Daventaki on
  • barbultbarbult Posts: 24,775

    I updated Genesis 8 Female Starter Essentials and Genesis 8 Male Starter Essentials with DIM and my Genesis 8 Female character, head and body moprhs show up and work fine on Genesis 8.1. I am using DS 4.15.0.2 Public Beta. 

  • KharmaKharma Posts: 3,214

    JB007 said:

    ChangelingChick said:

    JB007 said:

    Is it just me being idiot or .... .

    I'm not seeing anything different .. everything is installed .. I load a standard G8 female into a scene and then G8.1 female .. I render out the G8 and then the G8.1 .. load them into a paint package and flip back and forth between them .. other than different shaped eye lashes .. the skins are identical ..  ok, maybe an extra little gloss on the 8.1 lips .. but .. Should i be seeing something different besides those couple of things between G8 and G8.1???

     

    Nope. Same mesh. Same shape. Same skin basically. You should notice that 8.1 has a second mat zone for the Torso area-- now it's Body & Head. Also, the mouth realism is amazingly improved. The expression system is also different and improved. There is a new eyelash mesh and a separate tear mesh that both step up the realism overall. The tear in particular does amazing things to the eyes in renders. There are new UVs available to use as well and are a little different on the face, neck and torso. Also the new eye UV is unified so there is no gap between the pupil and iris or the iris and sclera. The new shader that is available isn't used on G8.1 but is on Victoria 8.1 and will likely continue to be used moving forward. It was designed specifically for skin to be more in line with standard PBR shaders (as I recall).

    Ha! I've been sat here for 3 hours trying to forensically determine the difference between renders .. doh! 

    I haven't purchased Victoria 8.1 yet as I wanted to check out G8.1 first , according to my red hilite on the above comment the new skin shader is useless unless I get V8.1?

      Everything else I have tried  has worked fine except Studio shut down the first time I tried the Face Controls once I restarted DS it worked fine.  Unfortunately I don't have much installed right now to test much but the couple G8 textures I applied to 8.1 worked fine 

  • FauvistFauvist Posts: 2,152

     

     

    G8 on left G8.1 on right.  (click for larger) Base load with nothing changed.

    I see almost no difference. 

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