Genesis 8.1 Face Controls

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  • Faux2DFaux2D Posts: 452

    WendyLuvsCatz said:

    Faux2D said:

    Grin Smirk said:

    Genesis 8.1 expressions is basically Face Control for G8 (which I bought); apparent differences G8.1 expressions has slightly different control shapes in blue and doesn't do sides independent even when selected, Face Control doesn't have combined left & right controls widget also doesn't work with Genesis 8 HD.  Really think buy Face Control for Genesis 8 was a waste of money and figure the 8.1 versions of character would be a bigger one. Very disappointed.

     The Genesis Face Controls is compatible with Genesis 3, Genesis, 8, and Genesis 8.1.

    As the description of the video I posted says:

    Genesis 8.1 comes with a new set of facial movements and expressions based on FACS. This tool is a GUI meant to help the user create their own custom expressions using the new native FACS-based movements. It works very similar to the previously released Genesis 3+8 Face Controls. The two facial control panels can be used separately or together on the same Genesis 8.1 figure.

    and presumably doesn't crash like this one laugh

    (don't have it myself but I cannot use the G8.1F one anyway blush

    Have you tried loading the Genesis 8.1 Face Controls in the scene by itself? Does it still crash Daz Studio?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    will try tomorrow, will be out of my house most of today, on ipad at the moment 

  • davesodaveso Posts: 7,014

    I'm lost. I have G8.1 in my library. I load her. then how do i get those facial manipulators? I tried ther video but its so fast it lost me in the 1st 10 seconds. 

  • Faux2DFaux2D Posts: 452

    daveso said:

    I'm lost. I have G8.1 in my library. I load her. then how do i get those facial manipulators? I tried ther video but its so fast it lost me in the 1st 10 seconds. 

    The location in the video is different than in the released version. Look into: People\Genesis 8 Female\Developer Kit\Genesis 8.1 Female Face Controls.duf

    You can copy-paste the duf file anywhere else you want for ease of access.

  • davesodaveso Posts: 7,014

    Faux2D said:

    daveso said:

    I'm lost. I have G8.1 in my library. I load her. then how do i get those facial manipulators? I tried ther video but its so fast it lost me in the 1st 10 seconds. 

    The location in the video is different than in the released version. Look into: People\Genesis 8 Female\Developer Kit\Genesis 8.1 Female Face Controls.duf

    You can copy-paste the duf file anywhere else you want for ease of access.

    thanks . I'm on my way there laugh 

  • HylasHylas Posts: 4,988

    Faux2D said:

    Wicked Whomp said:

    Faux2D said:

    However if you still want to save the facial expression as a pose for the Genesis figure simply create an expression with the Face Controls then delete Face Controls from the scene. The changes made with the Face Controls will be transfered to the Genesis figure. Then you can follow the same steps for Genesis as previously mentioned: File -> Save As -> Pose Preset.

    I was messing about using the controls last night, and tried exactly as you described before seeing this post just now, and it didn't work. The figures would stay blank. Saving a pose preset for the Face Control itself does work as described though.

    It seems that when you delete the Face Controls the changes only look like they got transferred. When I reloaded the scene the Genesis figure was zero'd, which means that the changed parameters are so because Studio somehow still believes the Face Controls are in the scene. There's still a workaround to this. Create the desired expression with the Face Controls -> select Genesis in the scene -> Parameters Tab -> Currently Used -> click the little chain icon on every parameter used (after you click it the chain should look broken) -> then Save As  -> Pose Preset. Now this expression (pose) will work directly on the Genesis figure. If you decide to save the scene and use the Face Controls again don't forget to re-click the chain icon back to its original state then zero the figure (or at least zero the previously modified parameters).

    I will try this tomorrow. But even if it works, it seems awfully cumbersome. Can we expect an update where this is made more intuitive?

  • Faux2DFaux2D Posts: 452

    Hylas said:

    Faux2D said:

    Wicked Whomp said:

    Faux2D said:

    However if you still want to save the facial expression as a pose for the Genesis figure simply create an expression with the Face Controls then delete Face Controls from the scene. The changes made with the Face Controls will be transfered to the Genesis figure. Then you can follow the same steps for Genesis as previously mentioned: File -> Save As -> Pose Preset.

    I was messing about using the controls last night, and tried exactly as you described before seeing this post just now, and it didn't work. The figures would stay blank. Saving a pose preset for the Face Control itself does work as described though.

    It seems that when you delete the Face Controls the changes only look like they got transferred. When I reloaded the scene the Genesis figure was zero'd, which means that the changed parameters are so because Studio somehow still believes the Face Controls are in the scene. There's still a workaround to this. Create the desired expression with the Face Controls -> select Genesis in the scene -> Parameters Tab -> Currently Used -> click the little chain icon on every parameter used (after you click it the chain should look broken) -> then Save As  -> Pose Preset. Now this expression (pose) will work directly on the Genesis figure. If you decide to save the scene and use the Face Controls again don't forget to re-click the chain icon back to its original state then zero the figure (or at least zero the previously modified parameters).

    I will try this tomorrow. But even if it works, it seems awfully cumbersome. Can we expect an update where this is made more intuitive?

    You can always save the pose preset as you would normally do except save it for the Face Controls, not the Genesis figure. Face Controls is not part of Genesis, it is its own figure.

    What I described there was just a workaround if someone wants to transfer the pose directly to the Genesis figure.

  • RandWulfRandWulf Posts: 172

    Faux2D said:

    RandWulf said:

    Faux2D said:

    I uploaded a video showing the entire functionality of the 8.1 Face Controls:

    If you have any questions or issues popping up please let me know.

    Trying to drag to create an expression just drags the entire face control rig...

    Do not click and drag. Use the Universal Tool. Click on a controller, then translate it in the direction of the face controller's arrow. 

  • RandWulfRandWulf Posts: 172

    RandWulf said:

    Faux2D said:

    RandWulf said:

    Faux2D said:

    I uploaded a video showing the entire functionality of the 8.1 Face Controls:

    If you have any questions or issues popping up please let me know.

    Trying to drag to create an expression just drags the entire face control rig...

    Do not click and drag. Use the Universal Tool. Click on a controller, then translate it in the direction of the face controller's arrow. 

    Thank you -- that worked so now some of the controlers work, but some don't at all, and then it crashes Studio...  Not sure if this is a step forward from power pose...

     

  • Catherine3678abCatherine3678ab Posts: 8,342
    edited January 2021

    Faux2D said:

    Catherine3678ab said:

    D/S4.12

    That's a fun gizmo. So far only crashed D/S once. However there seems to be NO way to save anything. Pose presets will only save a major bone motion ... which may work only one, maybe not at all. Shaping presets do nothing. Animation presets - same as pose presets ... only saving major bone motion. Face totally blank.

    So I figured to come on back to the forums and ask, okay, how do you save these expressions??!! tia

    The Face Controls (including the previous red one) is a standalone figure that attaches itself to the Genesis figure. In order to save an expression (a pose) you need to save it for the Face Controls. So create the expression you want, select the Genesis Face Controls in the scene, then go to File -> Save As -> Pose Preset. This new pose will only work when loaded on the Face Controls.

    However if you still want to save the facial expression as a pose for the Genesis figure simply create an expression with the Face Controls then delete Face Controls from the scene. The changes made with the Face Controls will be transfered to the Genesis figure. Then you can follow the same steps for Genesis as previously mentioned: File -> Save As -> Pose Preset.

    I had tried both those suggestions before asking. Didn't work.

    ....

    am reinstalling, will try again

    ................

    And no, G8.1 cannot be reposed itself. I created an expression with the FC, deleted the FC from the scene, G8.1 still had an expression. Tried a "check all modified" and tried an entire pose preset, there was in both cases, only 1 minor eyelid change made. Nothing else.

    However after creating an expression with the Face Controls, having that selected I saved out a pose preset. And this time {because I'm pretty sure I tried this last night and it didn't work} it worked! So that's a start in the right direction.

    Post edited by Catherine3678ab on
  • QuasarQuasar Posts: 638

    I've been tinkering with this tool. It's fun to use. At first, I didn't think some of the dials were working, but after watching the video at half the normal speed, I noticed that some of the top dials control the tongue. Since I didn't have the mouth open, I couldn't see what they were doing. Thanks for the video. It's cool this works with your other version of this tool as well. I was planning to get it eventually, but do they both do the same thing, or do they each have unique functions in them?

  • Catherine3678abCatherine3678ab Posts: 8,342
    edited January 2021

    Faux2D   All right. Can pose the Face Control utility, can save pose presets for the FC, still and animated. Can delete the FC from the scene.

    It may look like one can select 8.1 and make pose presets, even aniblocks from the timeline BUT as soon as the figure from which these poses are made is removed from the scene, a fresh 8.1 loaded, they none of them work. Looking at the hidden files, I gather the FC controls all these hidden dials in 8.1 however as they still work in the animation after the FC is deleted from the scene, why they will not work in presets on the next figure is a point I missed. I opened a pose preset file, the info is in there ... it's just not doing anything.

    ...............

    eta: Tried another pose preset for the figure itself, all values were saved at 0,0.  Tried saving a scene subset. 30 seconds worth of 8.1 blankly staring back, okay so that's not working either.

    Now maybe all this isn't supposed to work, it which case, well it doesn't.

    Did catch a glimpse once somewhere but can't find it again about unlinking something from the one to the other dial with regards to FC and 8.1 - something of a workaround? However I don't think that's a particularly good idea for the customers to have to be doing in order to save files - presupposing we knew how.

    Is this all meant for use in another program perhaps - something that makes use then of the FC abilities? Because I don't know about the others but I rather like to save work in sections to be added together for the final scenes esp. animations. Not done in one session esp. with items which when the wrong "?" is touched, the program crashes. Don't know why, but yes, this has crashed D/S a couple of times. So has Iray but that's another story.

     

    these things won't work.png
    1563 x 842 - 405K
    info is there just not working.png
    1458 x 669 - 38K
    Post edited by Catherine3678ab on
  • Faux2DFaux2D Posts: 452

    Quasar said:

    I've been tinkering with this tool. It's fun to use. At first, I didn't think some of the dials were working, but after watching the video at half the normal speed, I noticed that some of the top dials control the tongue. Since I didn't have the mouth open, I couldn't see what they were doing. Thanks for the video. It's cool this works with your other version of this tool as well. I was planning to get it eventually, but do they both do the same thing, or do they each have unique functions in them?

    From a technical standpoint they're entirely different. The previous release (Red Face Controls) had the FACS movements (expressions) built in the tool itself. The Blue Face Controls use the FACS already present in the Genesis 8.1 figure. The Red Face Controls FACS use the underlying armature (facial bone structure) to recreate FACS, i.e. they're bone based. The Blue Face Controls FACS are morph based.

    As far as the actual expressions go they're different because each artist has their own vision on how FACS movements should look like.

    Such control panels (or control rigs) are useful especially for animating. It avoids loading up a single figure with a ton of layered keyframes. For instance if you want to do lip-sync and brow movement separately then load two instances of the control rig: one for the lip movement and one for the brow movement. If you make a mistake or want to make a change you don't have to worry about messing up one animation layer for another. Or if you're part of a team you could have someone focus on lip-sync entirely while someone else focuses on facial expressions because these two animation tracks can be later easily combined by using two rigs on the same figure.

  • Oh to be the fly on the wall to see how in the world they would manage to save that!

     

  • Faux2DFaux2D Posts: 452

    Catherine3678ab said:

    Faux2D   All right. Can pose the Face Control utility, can save pose presets for the FC, still and animated. Can delete the FC from the scene.

    It may look like one can select 8.1 and make pose presets, even aniblocks from the timeline BUT as soon as the figure from which these poses are made is removed from the scene, a fresh 8.1 loaded, they none of them work. Looking at the hidden files, I gather the FC controls all these hidden dials in 8.1 however as they still work in the animation after the FC is deleted from the scene, why they will not work in presets on the next figure is a point I missed. I opened a pose preset file, the info is in there ... it's just not doing anything.

    ...............

    eta: Tried another pose preset for the figure itself, all values were saved at 0,0.  Tried saving a scene subset. 30 seconds worth of 8.1 blankly staring back, okay so that's not working either.

    Now maybe all this isn't supposed to work, it which case, well it doesn't.

    Did catch a glimpse once somewhere but can't find it again about unlinking something from the one to the other dial with regards to FC and 8.1 - something of a workaround? However I don't think that's a particularly good idea for the customers to have to be doing in order to save files - presupposing we knew how.

    Is this all meant for use in another program perhaps - something that makes use then of the FC abilities? Because I don't know about the others but I rather like to save work in sections to be added together for the final scenes esp. animations. Not done in one session esp. with items which when the wrong "?" is touched, the program crashes. Don't know why, but yes, this has crashed D/S a couple of times. So has Iray but that's another story.

     

    So far the easiest way is to just save the poses (facial expressions) for the Face Controls. All these poses will work on the Face Controls tool but never on the Genesis figure directly because they're two compeltely different figures. 

    The unlinking chains thing is just a workaround in case someone want to transfer the facial expressions to the Genesis figure directly (though I can't see the use for that). The reason why Genesis still has facial animation (or static poses) after you delete FC is because Daz Studio still believes the FC are in the scene. It's more or less a bug. In actuality the Genesis figure is zero'd which is why when you save a Pose Preset everything is 0, 0. Here's the post I previously made:

     It seems that when you delete the Face Controls the changes only look like they got transferred. When I reloaded the scene the Genesis figure was zero'd, which means that the changed parameters are so because Studio somehow still believes the Face Controls are in the scene. There's still a workaround to this. Create the desired expression with the Face Controls -> select Genesis in the scene -> Parameters Tab -> Currently Used -> click the little chain icon on every parameter used (after you click it the chain should look broken) -> then Save As  -> Pose Preset. Now this expression (pose) will work directly on the Genesis figure. If you decide to save the scene and use the Face Controls again don't forget to re-click the chain icon back to its original state then zero the figure (or at least zero the previously modified parameters).

  • Faux2D said:

    ... edited ...

    So far the easiest way is to just save the poses (facial expressions) for the Face Controls. All these poses will work on the Face Controls tool but never on the Genesis figure directly because they're two compeltely different figures. 

    The unlinking chains thing is just a workaround in case someone want to transfer the facial expressions to the Genesis figure directly (though I can't see the use for that). The reason why Genesis still has facial animation (or static poses) after you delete FC is because Daz Studio still believes the FC are in the scene. It's more or less a bug. In actuality the Genesis figure is zero'd which is why when you save a Pose Preset everything is 0, 0. Here's the post I previously made:

     It seems that when you delete the Face Controls the changes only look like they got transferred. When I reloaded the scene the Genesis figure was zero'd, which means that the changed parameters are so because Studio somehow still believes the Face Controls are in the scene. There's still a workaround to this. Create the desired expression with the Face Controls -> select Genesis in the scene -> Parameters Tab -> Currently Used -> click the little chain icon on every parameter used (after you click it the chain should look broken) -> then Save As  -> Pose Preset. Now this expression (pose) will work directly on the Genesis figure. If you decide to save the scene and use the Face Controls again don't forget to re-click the chain icon back to its original state then zero the figure (or at least zero the previously modified parameters).

     Oh I found a bug! Okay. That explains the differences nicely. Thank you.

    And thank you for repeating the post I couldn't find again.

    Looks promising with lots of potential, all the best with it :-)

  • Catherine3678abCatherine3678ab Posts: 8,342
    edited January 2021

    It WORKS!!!! 

    {Edit to add :-(   only for stills, animations stop working at the point where the chains were unlinked}

    Thank you :-)

    Here's a little mat file for those who would like to see the controls better. It's in a zip so it doesn't get renamed.

    zip
    zip
    FFC Visible.zip
    8K
    Mat for more visible FCC.png
    700 x 700 - 313K
    Post edited by Catherine3678ab on
  • PadonePadone Posts: 3,700
    edited January 2021

    Faux2D said:

    Daz Studio has this feature of being able to create and delete IK chain instantly. I believe this holds immense potential in animation as it completely eliminates the need for IK rigging.

    Absolutely not. Dynamic ik chains are only good for posing. They will break in animation. That is, to get an animatable ik goal you need ik rigging.

    https://www.daz3d.com/forums/discussion/357776/ik-chains-explained

    Post edited by Padone on
  • nonesuch00nonesuch00 Posts: 18,131
    edited January 2021

    I don't understand why in the comments & videos the old Genesis FACS controls are red, the new ones blue, but on my DAZ Studio there FACS controls are both black. It sort of makes them more difficult to see.

    Post edited by nonesuch00 on
  • SevrinSevrin Posts: 6,307

    nonesuch00 said:

    I don't understand why in the comments & videos the old Genesis FACS controls are red, the new ones blue, but on my DAZ Studio there FACS controls are both black. It sort of makes them more difficult to see.

    I don't know about the new FACS rig, but with the old one, you could change their colour in the Surfaces tab.

  • MxDMxD Posts: 0

    Just picked up the Victoria 8.1 upgrade and started exploring. So far i am extremly unimpressed, the face controls seem to be a disaster in the making. As soon as you inadvertently touch the wong part of any control DAZ crashes instantly every time. It's just completly useless and utterly frustrating. For any one contemplating this UPGRADE??? i would suggest to wait a while and see if DAZ gets the controls working unless of course you enjoy constantly recreating what has allready been done or have the discipline to save after each and every adjustment you make.

    THIS IS VERY DISAPPOINTING

  • Lothar WeberLothar Weber Posts: 1,611

    Well. Crashing with me too.

  • lilweeplilweep Posts: 2,488

    MxD said:

    Just picked up the Victoria 8.1 upgrade and started exploring. So far i am extremly unimpressed, the face controls seem to be a disaster in the making. As soon as you inadvertently touch the wong part of any control DAZ crashes instantly every time. It's just completly useless and utterly frustrating. For any one contemplating this UPGRADE??? i would suggest to wait a while and see if DAZ gets the controls working unless of course you enjoy constantly recreating what has allready been done or have the discipline to save after each and every adjustment you make.

    THIS IS VERY DISAPPOINTING

    works ok for me if that helps 

  • HylasHylas Posts: 4,988

    Ok, I managed to save an expression that I partly made with Face Controls using the unlinking method. Still don't quite understand why it's set up this way but as long as it works I'm happy!

    I had one crash using Face Controls, it was the first time I used it. Since then I haven't had any problems (but I also haven't used it that much yet, so knock on wood.)

    Question: Sometimes when I move something on Face Control it affects both sides of the face symmetrically and sometimes it only affects one side. Can't quite figure out how to control that... help?

  • Faux2DFaux2D Posts: 452

    Hylas said:

    Ok, I managed to save an expression that I partly made with Face Controls using the unlinking method. Still don't quite understand why it's set up this way but as long as it works I'm happy!

     That was just a workaround in case someone wished to save expressions that can pe loaded on the Genesis figure directly.

    The way Face Controls works is you make an expression, save the pose preset for the Face Controls as you would normally would, then simply load this pose preset on the Face Controls directly. Again, keep in mind that Face Controls is its own figure separate from the Genesis figure.

  • Faux2DFaux2D Posts: 452

    Padone said:

    Faux2D said:

    Daz Studio has this feature of being able to create and delete IK chain instantly. I believe this holds immense potential in animation as it completely eliminates the need for IK rigging.

    Absolutely not. Dynamic ik chains are only good for posing. They will break in animation. That is, to get an animatable ik goal you need ik rigging.

    https://www.daz3d.com/forums/discussion/357776/ik-chains-explained

    I meant it makes IK rigging pointless from a technical rigging standpoint. I don't see how it can break the animation seeing how animation is basically interpolated keyframes between two keyframes. You only need the IK for posing, the interpolation algorithm takes in account just FK anyway. At least that's the case in Daz Studio.

  • DaventakiDaventaki Posts: 1,624

    Hylas said:

    Question: Sometimes when I move something on Face Control it affects both sides of the face symmetrically and sometimes it only affects one side. Can't quite figure out how to control that... help?

    If you click on the arrow it moves just the side your on.  If you click the + under the arrow it will move both sides.

  • HylasHylas Posts: 4,988

    Daventaki said:

    Hylas said:

    Question: Sometimes when I move something on Face Control it affects both sides of the face symmetrically and sometimes it only affects one side. Can't quite figure out how to control that... help?

    If you click on the arrow it moves just the side your on.  If you click the + under the arrow it will move both sides.

    Thanks! yes

  • HylasHylas Posts: 4,988
    edited January 2021

    Hylas said:

    Ok, I managed to save an expression that I partly made with Face Controls using the unlinking method. Still don't quite understand why it's set up this way but as long as it works I'm happy!

    ... or, it worked one time. Now I'm back to not being able to save the expression correctly. Very frustrating.

    Post edited by Hylas on
  • Hylas said:

    Hylas said:

    Ok, I managed to save an expression that I partly made with Face Controls using the unlinking method. Still don't quite understand why it's set up this way but as long as it works I'm happy!

    ... or, it worked one time. Now I'm back to not being able to save the expression correctly. Very frustrating.

    Don't delete FCC before selecting G8.1, unlinking the dials and saving the pose preset.

    When we delete FCC apparently D/S knows it is gone and in reality G8.1 is no longer posed BUT the dials stay there and they work and it looks like we're saving the pose preset when in fact we're saving nothing. [bug]

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