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If it loaded with the figure you would still get a group of users who would have liked to choose to load it in manually. The more control the user has over how they want to use a certain feature the better. It's not fair to make someone use Face Controls by automatically loading it in if they didn't choose to use Face Controls in the first place. I recommend using it all the time but others might have different preferences. Turning it off before rendering is for example a preference of mine, you can might as well have it permanently visible in the viewport but have it not show up in your renders. To achieve this select Face Controls -> go to Parameters Tab -> Display -> turn OFF the option called "Visible in Render".
I have made and posted several tutorials explaining the workings of both Face Controls, check out the first page of this forum page. Not sure what you mean by locked controls. The arrows of the controls indicate what direction you should translate in, the reason the other directions are locked is because translating in those directions doesn't do anything.
Face Control does load invisible in renders.
Mkay, I'll take your word for it. I have the one for G3 and G8 I had to pay for separately, and that one loads visibile in renders.
Is all the information about what to do with this prop included in a PDF or something with the product? Because Daz says only a small proportion of its customers use the forums.
What? A "manual" hehehe ... are you kidding me. Nope. It's all via the school of hard knocks. Thankfully we do have the forums :-)
Does the one you purchased allow for the proper saving of the poses, still and animated, of G3 and G8?
The one for G8.1 does not. There is a work-a-round of unlinking the chains but that apparently is only good for a still pose save.
We can save the poses for the Face Control gadget itself, but not for the figure.
Why doesn't this new figure have a Power Pose template for the head? Is it related to this, because if so, I don't understand why this seems to replace the functionality of Power Pose. Power Pose is a much more practical and easy to use tool.
Well I have given this 8.1 with FC a good testing and so far, I'm not convinced it's worth it. Maybe it's working great for others and that's wonderful.
Power Pose and 8 and all the emotion morphs etc we have for 8 are working just fine for me too. Not investing in 8.1. Maybe they'll have some of the bugs ironed out later on so we can save poses on 8.1 without losing work. Poses can be saved on FC and that's wonderful. I'm one though who has no particular desire to have to load FC everytime I want to make an expression happen.
If you truly believe it isn't fair to make someone use Face Controls if they didn't choose to use it in the first place, then why are old expressions locked by dummy morphs located under "data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\" and "data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\"?
If it's a compatability issue when using them with the Face Controls (such as goofy looking combinations or such), then shouldn't that be our choice as well?
I only created the Face Controls which, again, is a separate figure from Genesis. I had zero say in anything regarding Genesis 8.1.
Somehow my G8.1 installed strangely and all my morphs work. Everyone was trying to figure out how. Finally someone figured it out and posted this which allows you to use all your old expressions and controllers including several new ones.
From the other thread, someone posted this:
“Because, if correctly installed, G8.1F has two folders (installed by the new Starter Essentials and the updated standard G8F expression pack) at...
data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\
data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\
... that are full of dummy placeholder morphs that G8.1F is seemingly supposed to pick up in lieu of the standard G8F expression controls, hiding those controls on G8.1F.
Note that I'm not recommending removing these folders, as I'm not certain why this choice was made* - it could well be for valid technical reasons that they break something in someway, or it may simply be to avoid the confusion of two very similar sets of controls on the figure's face. (I'm personally currently using my G8.1F as a guinea pig to see what - if anything - breaks if the old controls are accessible, but as I'm not official Daz staff, this is not a suggestion to screw with your library installs)
However, this is the "why" of why most people cannot access the G8.0F controls on G8.1F - they are seemingly deliberately blocked, assuming your DS and library packages are all up-to-date and working correctly.
* I am avoiding cynical answers for why this was done - when G8.1F is a deliberate attempt at compatibility and continuity, I can't see Daz deliberately wanting to invalidate old expressions for commercial reasons. I can't imagine expression packs are one of their mega-profitable sellers.
I can confirm that removing the files from the "Base Pose Head" folder does indeed allow G8 Expressions to work (even the Visemes ones show up & work) “
All my expressions work and the parameters look like this with expressions for both G8 and 8.1. There’s a whole bunch of new controllers too, so I’m not sure why they are hiding them,
I only thought that perhaps the dummy morphs were added to avoid a conflict with your product. If you had no say so, then that seems to imply the dummy morphs mentioned may well have been unintentionally added on the part of Daz, as removing them allows the use of the previous ones.
Thanks again for responding!
The only thing I'm going to add is that I updated the original Genesis Face Control and now I get a duplicate formula warning when I o. These are some of the duplicate warnings, but not all.
Duplicate formula found linking XScale & XScale in C:/Users/Public/Documents/My DAZ 3D Library/data/Faux2D/Genesis Face Controls/Genesis Face Controls/FACE_CONTROLS_G8.dsf.
2021-01-23 17:46:32.008 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7033): owner: rLipUpperOuter
Duplicate formula found linking YScale & YScale in C:/Users/Public/Documents/My DAZ 3D Library/data/Faux2D/Genesis Face Controls/Genesis Face Controls/FACE_CONTROLS_G8.dsf.
2021-01-23 17:46:32.014 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7033): owner: rLipUpperOuter
Duplicate formula found linking ZScale & ZScale in C:/Users/Public/Documents/My DAZ 3D Library/data/Faux2D/Genesis Face Controls/Genesis Face Controls/FACE_CONTROLS_G8.dsf.
2021-01-23 17:46:32.025 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7033): owner: rLipUpperOuter
I don't know what you mean by updated. There is no update to the Face Controls. Do you mean you reinstalled Genesis Face Controls?
How many of such warnings are there in total?
My first guess is that somehow the FACE_CONTROLS_G8 file got merged with the newly installed one hence duplicate formulas. Try renaming the FACE_CONTROLS_G8.dsf file (located at "C:/Users/Public/Documents/My DAZ 3D Library/data/Faux2D/Genesis Face Controls/Genesis Face Controls/FACE_CONTROLS_G8.dsf") and then do a reinstall. Out of curiosity please check to see if the two dsf files have different sizes.
There was an update in my DIM for Genesis Face Controls and I downloaded it. I have not installed the new g8f starter essentials so I don't have any of the g8.1 content including that figures face controls.
There's a ton of the duplicate warning errors, and it seems to mostly center around the bone of the lips, each bone generates three different warning, one for the x,y, and z scale each.
I reinstalled it on my end and it's the same file as before. Search for the "FACE CONTROLS G8.dsf" file located at "C:/Users/Public/Documents/My DAZ 3D Library/data/Faux2D/Genesis Face Controls/Genesis Face Controls/"then tell me its file size.
How many Base Directories do you have?
Does Genesis Face Controls still work as before?
Try uninstalling Face Controls then installing it again.
Not sure what you mean by "base directories"
The file size is 2,784kb (same file size for the other two files in there).
Face Controls works as far as I can tell, it's only when I save a scene with it on the figure and then reload that scene that the duplice warnings appear. Deleting Face Controls and then saving/reloading and I do not get the error message. I'll try uninstalling/reinstalling in a bit.
The filesize tells me the Face Controls itself is fine meaning it has no duplicate entries in itself. By process of elimination I'm guessing there are some residual controls on the Genesis figure itself that cause the error. You can test this by loading a new scene, importing a new Genesis figure, apply the Face Controls, save the scene, then re-open the scene and see if the error still appears.
Still, when duplicate formulas are found Daz Studio can fix the problem itself in some cases. You don't really need to do anything, it does this automatically.
You didn't read the link. Interpolation can't replace ik goals, that's what ik rigging is for. Otherwise we'd be stuck at ik posing that's around from 1995.
https://www.daz3d.com/forums/discussion/357776/ik-chains-explained
I think we're both misunderstanding each other. When you rig a figure you have to do the IK rig separately. The end result is a figure with two rigs, one in FK and one in IK. This is the norm in software packages like Maya for instance. However in Daz Studio you don't have to create the IK rig because Studio creates an IK chain automatically when you pin something while using the Universal Tool. Something similar happens when you use the Pose Tool as well. Unpinning will delete this IK chain.
This is what I was referring to when I said IK rigging was pointless. I wasn't talking about IK chain themselves or their use, I was talking about the work itself needed to manually create an IK rig.
Maya is seen as the gold standard of animation however I really don't like to use that program. I'm not an animator, but the way Daz Studio does things seems really intuitive to me and when I watched videos of professional animators working I notice them struggling with certain things Daz Studio can do in an instant.
I did try to create a full-body rig similar to the Face Controls for the Genesis figure. All I discovered was that one is not really needed. With some tweaks you could get the >90% functionality of your standard professional control rig.
This crashes my DS every time, as I've noticed others have had happen. Has anyone put in a ticket on this? What good is a tool that doesn't work? I'd really like to use it.
Are you clicking on the arrow you want to move to select it first and then using the viewport xyz widget to move it? I was trying to click and drag the arrows themselves at first but then realized that isn't how it works.
It's an IK issue. You're clicking and dragging which is not how it's meant to be used. Use the Universal Tool (or Translate Tool), click on one of the controls then translate it in the appropriate direction.
In order to avoid crashes by accidentally dragging, the IK for the Face Controls needs to be turned off. Simply select the Face Controls in the Scene tab and press "CTRL+K". Or go to Edit -> Figure -> Inverse Kinematics -> uncheck "Enable IK".
Thank you, Quasar and Faux2D for the information. I'll give your suggestions a try. There should be a printed tutorial somewhere on how this works.
Melanie, Faux2D is the PA/developer of this tool.
Yes, I saw that earlier on in this post. I think it's great when developers and artists come into the forums and contribute to the conversations.
I do wish, however, that there was a printed step-by-step instructiion manual for it to refer to once in a while, like a PDF or something. That would be really helpful.
I was intrigued by the enhanced ability to make better expressions. However, in 4.15 G8.1 essentials installed, I load the Genesis female 8.1 and the face gizmo, and as soon as I touch the face gizmo, Poof! DAZ says no, and closes down. Tried again, with the essential G8 face sliders and the 8.1 selection. Slid something, and Poof! Daz closed down. So, I will wait a while until this new "featuer" is better explained, and maybe debugged.
Faux2D said:
It's an IK issue. You're clicking and dragging which is not how it's meant to be used. Use the Universal Tool (or Translate Tool), click on one of the controls then translate it in the appropriate direction.
In order to avoid crashes by accidentally dragging, the IK for the Face Controls needs to be turned off. Simply select the Face Controls in the Scene tab and press "CTRL+K". Or go to Edit -> Figure -> Inverse Kinematics -> uncheck "Enable IK".
I got it to work! Yay! I just wasn't using the right tool. Thanks to Faux2D, Quasar, and Kevin Sanderson for helping me figure this out!
Tried it too, seems to work. I'll mistreat it a little more to make sure.