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I think my problem is that I didn't solely use Face Controls but also Expression Dials ("Smile Open Full Face") and I think the unlinking messed something up there.
I wish I could just use all available tools - Face Controls, individual dials, pre-made expression dials - and then just one-click save everything.
The impression I'm currently getting is that one is supposed to only use one tool - either only Face Controls or only dials; if you combine the two you'll run into problems.
(It's also entirely possible that I haven't really understood the entire thing correctly - I'm still figuring things out.)
Yes there's a learning curve to this I'm sure. First thought would be to use the FFC first, save out that pose preset [unlinking etc.]. Clear the scene. Load a fresh figure and use the pose preset, adding in more from the other dials. Then save out a 2nd pose preset. Clearing the figure, applying that 2nd pose preset [technically] should produce the desired end result.
eta: at this time it would seem that this is workable only for still poses. Animations cease working at the point where dials were unlinked.
Since FFC is not some mysterious outside force that's effecting the face, there must be something changing within the model as well and that something can be saved as a preset.
Correct.
The Face Controls and the dials are the same thing. The Genesis 8.1 Face Controls control the dials. They're a GUI meant to help the user understand how facial expressions work, i.e. the FACS-based expressions now available in Genesis 8.1.
Maybe this video will give you a better idea of its purpose:
So many people say it's been crashing on them and I haven't had one crash using it. What version of DS are you using? Public or beta?
^ although I'm still struggling/learning, I get the impression that the new technology does give better results.
I feel like I can already see it in my own little experiments. But I'm particularly impressed with the promos of Zeddicuss' new Pain and Hurt set. Compare it to their previous equivalent set and I can see a real difference.
But learning new technology can be frustrating.
Also, it would be nice if someone came up with a G8 -> G8.1 expression converter. And perhaps a G3 -> G8.1 while we're at it?
A converter would be a great step towards improvement indeed.I do get that the new way is supposed to allow for more nuanced and complex expressions but we should be able to use our old expressions and refine them with the FCC instead of having to choose between using G8 or G8.1.
Edited to remove question.
I've only looked quickly but I really can't see the difference to this and what is availble to G8 face movements. I'm confused as to why most of the dials are locked and why I have to add it if I want to use it.
Is there a way to zero the expressions?
i also have to say i don;t like using the universal manipulator to move the facial features.
Apply "Restore Figure Pose" on the Face Controls.
It's like mixing PoseControls on the figure (or head, or hand) with transforms.
It's cross-figure ERC - like the PoseControls on the figure, or hand or head, that allow adjusting mutliple bones at once (for a bow or shrug, or hand grasp). To save a preset the proeprties need to be baked to local transforms on the actual properties. Deleting the face mask removes it from the scene, but it's still on the undo stack and so can set the slider values - that's why they retain their values; this is a potential issue with cross-figure ERC that people need to be aware of.
This is a known issue if the bone is dragged directly, rather than through its gizmo, with IK enabled - it's because the controller figure is not set up in an IK-friendly way. The issue is understood and will be resolved in a future build of DS; for now try to avoid dragging on a bone, use sliders or the Viewport gizmo.
And so people are expected to comb the forums for this tidbit?
I finally was able to replicate the crash thanks to Richard pointing out it was an IK issue.
Not all controls will cause Daz Studio to crash if you click and drag. Specifically the only ones that can cause a crash are the controls that are not arrows around the mouth.
In order to avoid any crash simply select the Face Controls in the scene then go to -> Edit -> Figure -> Inverse Kinematics -> uncheck Enable IK. Or select the Face Controls and press "Ctrl+K".
Is there a step by step of how to save an expression you have created, I don't quite understand what is meant by unlinking etc. is there not a way to save pose presets just like you would save character or material presets?
will that delete any applied head and face morphs as well, beyond the face control morphs?
Can't figure out how to make the brows squeeze/compress towards the centre... 8.1 brows only seem to go up and down?
Create the facial expression using the Face Controls -> File -> Save As -> Pose Preset. This new pose (expression) will only work when applied to the Face Controls, and not when applied to the Genesis figure. In other words if you want to load the new expression load a Genesis 8.1 figure -> load Face Controls -> apply the saved expression to Face Controls.
No. Face Controls is a different figure, if you zero Face Controls it will not affect any other controls or morphs on the Genesis figure beyond those that are controled by the Face Controls itself.
Edit>Figure>Bake to Transforms, with the control figure selected, worked for me in a quick test.
There is no brow squeeze. The new expression sets for Genesis 8.1 are based on FACS meaning it doesn't have any extra controls beyond what's anatomically possible.
However if you have the red version of Face Controls (previously relesead Genesis Face Controls) you can easily move the brows any which way by moving the appropriate brow controls.
And if you don't have Genesis Face Controls go into the Scene tab -> search for "Brow Inner" -> expand all the hierarchy -> you should see two bones called "Right Brow Inner" and "Left Brow Inner" -> select one and translate it in the direction you wish.
ok so can't save without needing the FAC applied to use your new expression?
Ok will try this. I am guessing with this setup to use the preset in the future you don't need to first apply the FAC rig?
Face Controls is a different figure that controls Genesis' facial expressions. Any expression you make with the Face Controls will only work when loaded on the Face Controls. Ideally you should always load Face Controls on a Genesis figure, it's meant to be always present. When you're not using it (like when rendering) you can turn its visibility off from the Scene tab.
I'm begging to wonder if this was thought through completely, another added step turn it off before rendering and if it was ''meant to always be present'' why doesn't it load with the figure? And why arent there any easy explanations of how it works, to me it seems rather complicated, and I still don't understand why the majority of controls on the dials are locked.
Some PAs don't do a lot of rendering, and don't think about how products we buy get used, or even know very much about how Daz Studio works. Like in this case, if something's not typically supposed to be visible in a render, it should load with "Visible in Render" off by default. It's like how HDRIs from Daz have to be loaded manually if you just want to change the background, because the render settings they come with screw up every render setting you've put in place.
As I said above, Edit>Figure>Bake to Transforms, with the control figure selected, worked for me in a quick test. Use that command, then you should be able tor emove the controller/save a pose preset that will work directly on the base figure.