Genesis 8.1 Face Controls

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  • I can't find the Face Control for Victoria 8.1 and Michael 8.1 in my DAZ Configuration. How do I install them????

  • PlatnumkPlatnumk Posts: 669

    RCTSpanky said:

    I can't find the Face Control for Victoria 8.1 and Michael 8.1 in my DAZ Configuration. How do I install them????

    Genesis 8 Starter Essentials - Anatomy  

    Screenshot 2021-02-06 at 10.11.39.png
    1032 x 1012 - 345K
  • PlantPlant Posts: 118

    Mine are installed in Developer Kit

  • AllenArtAllenArt Posts: 7,169

    Plant said:

    Mine are installed in Developer Kit

    Mine too. 

  • PlatnumkPlatnumk Posts: 669

    AllenArt said:

    Plant said:

    Mine are installed in Developer Kit

    Mine too. 

    Mine is under the Developer Kit in the content library but under Anatomy in the smart content

  • Now if it only didn't take my machine 5 seconds to move one thing one inch we'd be all set.

  • When I installed Victoria 8.1, My Genesis 8 Starter Essentials got renamed to "Genesis 8 Male PowerPose Templates". Did this happen to anyone else? It took me a few minutes to figure out where to find the new stuff!

  • jestmartjestmart Posts: 4,449

    The name change AFAIK is only in Connect (which I will never use).

  • PlatnumkPlatnumk Posts: 669

    Topologie said:

    When I installed Victoria 8.1, My Genesis 8 Starter Essentials got renamed to "Genesis 8 Male PowerPose Templates". Did this happen to anyone else? It took me a few minutes to figure out where to find the new stuff!

    You need to reset your database then it will be named correctly

  • Faux2D said:

    The Face Controls (including the previous red one) is a standalone figure that attaches itself to the Genesis figure. In order to save an expression (a pose) you need to save it for the Face Controls. So create the expression you want, select the Genesis Face Controls in the scene, then go to File -> Save As -> Pose Preset. This new pose will only work when loaded on the Face Controls.

    However if you still want to save the facial expression as a pose for the Genesis figure simply create an expression with the Face Controls then delete Face Controls from the scene. The changes made with the Face Controls will be transfered to the Genesis figure. Then you can follow the same steps for Genesis as previously mentioned: File -> Save As -> Pose Preset.

    Nope. It doesn't work. I've tried it five times using the steps you've suggested and It Does Not Work.

  • Rufus Coppertop said:

    Faux2D said:

    The Face Controls (including the previous red one) is a standalone figure that attaches itself to the Genesis figure. In order to save an expression (a pose) you need to save it for the Face Controls. So create the expression you want, select the Genesis Face Controls in the scene, then go to File -> Save As -> Pose Preset. This new pose will only work when loaded on the Face Controls.

    However if you still want to save the facial expression as a pose for the Genesis figure simply create an expression with the Face Controls then delete Face Controls from the scene. The changes made with the Face Controls will be transfered to the Genesis figure. Then you can follow the same steps for Genesis as previously mentioned: File -> Save As -> Pose Preset.

    Nope. It doesn't work. I've tried it five times using the steps you've suggested and It Does Not Work.

    Before deleting the Face Controls from the scene, select Genesis 8.1 [and/or the head of] and find all the "seen" dials [not hidden ones] that are active. Unlock their chains [click or two on their parameter dials]. Then hopefully that pose can be saved for the figure. This only works with stills, not animations. 

    That the Genesis 8.1 figure appears to still have an expression after the Face Controls are removed from the scene is an illusion. It does not really [the responder told me this was a bug] and that is why saving the expressions after Face Controls is removed does not work. So this is why with Face Controls still in the scene, one has to unchain Genesis 8.1 from it.

  • Richard HaseltineRichard Haseltine Posts: 101,023

    Edit>Figure>Bake To Transforms should do the job, no need to go slider-by-slider.

  • Rufus CoppertopRufus Coppertop Posts: 173
    edited March 2021

    Catherine3678ab said:

    Before deleting the Face Controls from the scene, select Genesis 8.1 [and/or the head of] and find all the "seen" dials [not hidden ones] that are active. Unlock their chains [click or two on their parameter dials]. Then hopefully that pose can be saved for the figure. This only works with stills, not animations. 

    That the Genesis 8.1 figure appears to still have an expression after the Face Controls are removed from the scene is an illusion. It does not really [the responder told me this was a bug] and that is why saving the expressions after Face Controls is removed does not work. So this is why with Face Controls still in the scene, one has to unchain Genesis 8.1 from it

    Where do I even look for the "seen" dials? I looked in the parameters pane and on the posing sliders and I saw one or two chain symbols but I'm totally baffled by this. The actual expressions I've made with Face Controls just will not save.

     

    I just got it to work! The way I did it was to maker an expression and with the Face Controls still there, I saved it as a Pose Preset.

    I deleted everything as a test and brought back the base figure. I applied Face Controls.

    Then - I navigated my way via Hip - Chest - Neck - Head on the Face Controls and NOT on the figure.

    With HEAD selected on the Face Controls, I went to Smart Content - clicked on the saved expression and HEY PRESTO! It worked.

     

     

    Post edited by Rufus Coppertop on
  • Rufus CoppertopRufus Coppertop Posts: 173
    edited March 2021

    Richard Haseltine said:

    Edit>Figure>Bake To Transforms should do the job, no need to go slider-by-slider.

    I tried that and then I tried SAVE AS POSE PRESET with the head selected. When I reloaded a base figure and tried the expression, nothing happened. I just cannot make this work.

    I'm intrigued by this because I tried Bake To Transforms and then saved as a pose preset and it didn't work.

    BUT - maybe there's another step which you assumed I'd know about because it's quite obvious to most people. Is that the case?

    What does the Bake to Transforms actually do?

    Post edited by Rufus Coppertop on
  • Catherine3678abCatherine3678ab Posts: 8,344
    edited March 2021

    Rufus Coppertop said:

    Catherine3678ab said:

    Before deleting the Face Controls from the scene, select Genesis 8.1 [and/or the head of] and find all the "seen" dials [not hidden ones] that are active. Unlock their chains [click or two on their parameter dials]. Then hopefully that pose can be saved for the figure. This only works with stills, not animations. 

    That the Genesis 8.1 figure appears to still have an expression after the Face Controls are removed from the scene is an illusion. It does not really [the responder told me this was a bug] and that is why saving the expressions after Face Controls is removed does not work. So this is why with Face Controls still in the scene, one has to unchain Genesis 8.1 from it

    Where do I even look for the "seen" dials? I looked in the parameters pane and on the posing sliders and I saw one or two chain symbols but I'm totally baffled by this. The actual expressions I've made with Face Controls just will not save.

     

    I just got it to work! The way I did it was to maker an expression and with the Face Controls still there, I saved it as a Pose Preset.

    I deleted everything as a test and brought back the base figure. I applied Face Controls.

    Then - I navigated my way via Hip - Chest - Neck - Head on the Face Controls and NOT on the figure.

    With HEAD selected on the Face Controls, I went to Smart Content - clicked on the saved expression and HEY PRESTO! It worked.

    Yes, one can certainly save the poses of the Face Controls and apply those presets back to the Face Controls. I think that is the preferred method of use.

    If wanting a still pose saved for the figure; to toggle the hide/show hidden files is found in that hamburger menu on the Parameters Tab. I circled the 'chain' ... I just clicked on them once each, THEN could remove the Face Controls and save out pose presets on/for the Figure.

     

    so chain looks like this.png
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    unchain dials.png
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    Post edited by Catherine3678ab on
  • Richard HaseltineRichard Haseltine Posts: 101,023

    Rufus Coppertop said:

    Richard Haseltine said:

    Edit>Figure>Bake To Transforms should do the job, no need to go slider-by-slider.

    I tried that and then I tried SAVE AS POSE PRESET with the head selected. When I reloaded a base figure and tried the expression, nothing happened. I just cannot make this work.

    I'm intrigued by this because I tried Bake To Transforms and then saved as a pose preset and it didn't work.

    BUT - maybe there's another step which you assumed I'd know about because it's quite obvious to most people. Is that the case?

    What does the Bake to Transforms actually do?

    You need the control object selected. Bake To Transforms takes any pose controls that are driving bone transforms (the actual rotations on the bones themselves) and clears the cotrnoller in favour of setting the bone properties directly, which is what you want before deleting the controller.

  • This would be a lot better if it was in a seperate window, instead of having to control it in the viewport, like 'powerpose' controls are.

  • Faux2DFaux2D Posts: 452

    Richard Haseltine said:

    Rufus Coppertop said:

    Richard Haseltine said:

    Edit>Figure>Bake To Transforms should do the job, no need to go slider-by-slider.

    I tried that and then I tried SAVE AS POSE PRESET with the head selected. When I reloaded a base figure and tried the expression, nothing happened. I just cannot make this work.

    I'm intrigued by this because I tried Bake To Transforms and then saved as a pose preset and it didn't work.

    BUT - maybe there's another step which you assumed I'd know about because it's quite obvious to most people. Is that the case?

    What does the Bake to Transforms actually do?

    You need the control object selected. Bake To Transforms takes any pose controls that are driving bone transforms (the actual rotations on the bones themselves) and clears the cotrnoller in favour of setting the bone properties directly, which is what you want before deleting the controller.

     I tried this myself and it didn't work. Could you tell me the exact steps you took including what you chose on "Property Type", "Property Path", etc? No matter what combination I seem to try the pose just doesn't save on the base figure.

  • Richard HaseltineRichard Haseltine Posts: 101,023

    Faux2D said:

    Richard Haseltine said:

    Rufus Coppertop said:

    Richard Haseltine said:

    Edit>Figure>Bake To Transforms should do the job, no need to go slider-by-slider.

    I tried that and then I tried SAVE AS POSE PRESET with the head selected. When I reloaded a base figure and tried the expression, nothing happened. I just cannot make this work.

    I'm intrigued by this because I tried Bake To Transforms and then saved as a pose preset and it didn't work.

    BUT - maybe there's another step which you assumed I'd know about because it's quite obvious to most people. Is that the case?

    What does the Bake to Transforms actually do?

    You need the control object selected. Bake To Transforms takes any pose controls that are driving bone transforms (the actual rotations on the bones themselves) and clears the cotrnoller in favour of setting the bone properties directly, which is what you want before deleting the controller.

     I tried this myself and it didn't work. Could you tell me the exact steps you took including what you chose on "Property Type", "Property Path", etc? No matter what combination I seem to try the pose just doesn't save on the base figure.

    I was wrong there, tyou need the base figure selected.

  • Eternal ForceEternal Force Posts: 301

    Thank you for the tutorial! Great feature! Making facial expressions seems to get much more intuitive now! 

  • LucielLuciel Posts: 475

    skyeredmon said:

    This would be a lot better if it was in a seperate window, instead of having to control it in the viewport, like 'powerpose' controls are.

    Speaking of powerpose, I still wonder if it's ever going to get fixed. 

    Along with visemes and all the other broken by default Genesis 8.1 things.

  • Faux2DFaux2D Posts: 452

    I will be creating another control rig with all the functionality the Metahuman face rig has. This time around I won't be creating a control panel, I'll just make a PowerPose template.

  • PerttiAPerttiA Posts: 10,024

    Luciel said:

    skyeredmon said:

    This would be a lot better if it was in a seperate window, instead of having to control it in the viewport, like 'powerpose' controls are.

    Speaking of powerpose, I still wonder if it's ever going to get fixed. 

    Along with visemes and all the other broken by default Genesis 8.1 things.

    What is there to fix? 

    If it doesn't work for you, then you haven't installed the Genesis 8 Starter Essentials correctly/all of it

  • LucielLuciel Posts: 475

    PerttiA said:

    Luciel said:

    skyeredmon said:

    This would be a lot better if it was in a seperate window, instead of having to control it in the viewport, like 'powerpose' controls are.

    Speaking of powerpose, I still wonder if it's ever going to get fixed. 

    Along with visemes and all the other broken by default Genesis 8.1 things.

    What is there to fix? 

    If it doesn't work for you, then you haven't installed the Genesis 8 Starter Essentials correctly/all of it

    Via DIM it's been reinstalled 3 times and is still just eyes and head. I'm assuming you mean DAZ hasn't installed it correctly, as me not doing it right would be doing it manually and messing up. 

    The powerpose templates are there in the right folder, it just only has eye/head handles on the template (all the others are fine).

  • Richard HaseltineRichard Haseltine Posts: 101,023

    Luciel said:

    PerttiA said:

    Luciel said:

    skyeredmon said:

    This would be a lot better if it was in a seperate window, instead of having to control it in the viewport, like 'powerpose' controls are.

    Speaking of powerpose, I still wonder if it's ever going to get fixed. 

    Along with visemes and all the other broken by default Genesis 8.1 things.

    What is there to fix? 

    If it doesn't work for you, then you haven't installed the Genesis 8 Starter Essentials correctly/all of it

    Via DIM it's been reinstalled 3 times and is still just eyes and head. I'm assuming you mean DAZ hasn't installed it correctly, as me not doing it right would be doing it manually and messing up. 

    The powerpose templates are there in the right folder, it just only has eye/head handles on the template (all the others are fine).

    Is Genesis 8.1 picking up Genesis 8 morphs correctly? Are Genesis 8 compatible items showing when 8.1 is selected?

  • LucielLuciel Posts: 475

    Richard Haseltine said:

    Is Genesis 8.1 picking up Genesis 8 morphs correctly? Are Genesis 8 compatible items showing when 8.1 is selected?

     Yes. Genesis 8.1 lists all the 8 morphs (like Aiko 8) and has all the 8 compatible items listed (well I assume it's all of them, theres loads). 

  • PerttiAPerttiA Posts: 10,024

    Luciel said:

    Richard Haseltine said:

    Is Genesis 8.1 picking up Genesis 8 morphs correctly? Are Genesis 8 compatible items showing when 8.1 is selected?

     Yes. Genesis 8.1 lists all the 8 morphs (like Aiko 8) and has all the 8 compatible items listed (well I assume it's all of them, theres loads). 

    We are not talking about what you see in "Smart" content, but the dials you can see in Parameters Tab 

  • LucielLuciel Posts: 475

    PerttiA said:

    Luciel said:

    Richard Haseltine said:

    Is Genesis 8.1 picking up Genesis 8 morphs correctly? Are Genesis 8 compatible items showing when 8.1 is selected?

     Yes. Genesis 8.1 lists all the 8 morphs (like Aiko 8) and has all the 8 compatible items listed (well I assume it's all of them, theres loads). 

    We are not talking about what you see in "Smart" content, but the dials you can see in Parameters Tab 

    I assumed that, and my answer was actually about the parameter dials. I picked Aiko 8 because it's an obvious "8" morph by the title alone.

    But to be more clear, yes, it has Aiko 8's dial, along with all the other "8" characters and morphs in parameters.

  • PerttiAPerttiA Posts: 10,024

    Luciel said:

    PerttiA said:

    Luciel said:

    skyeredmon said:

    This would be a lot better if it was in a seperate window, instead of having to control it in the viewport, like 'powerpose' controls are.

    Speaking of powerpose, I still wonder if it's ever going to get fixed. 

    Along with visemes and all the other broken by default Genesis 8.1 things.

    What is there to fix? 

    If it doesn't work for you, then you haven't installed the Genesis 8 Starter Essentials correctly/all of it

    Via DIM it's been reinstalled 3 times and is still just eyes and head. I'm assuming you mean DAZ hasn't installed it correctly, as me not doing it right would be doing it manually and messing up. 

    The powerpose templates are there in the right folder, it just only has eye/head handles on the template (all the others are fine).

    Which folder?

     The files you can see in the attached clip should be found in: "...\data\DAZ 3D\Genesis 8\Female 8_1\Tools\PowerPose\"

    PPTemp_G81F.JPG
    372 x 197 - 36K
  • LucielLuciel Posts: 475

    PerttiA said:

    Luciel said:

    PerttiA said:

    Luciel said:

    skyeredmon said:

    This would be a lot better if it was in a seperate window, instead of having to control it in the viewport, like 'powerpose' controls are.

    Speaking of powerpose, I still wonder if it's ever going to get fixed. 

    Along with visemes and all the other broken by default Genesis 8.1 things.

    What is there to fix? 

    If it doesn't work for you, then you haven't installed the Genesis 8 Starter Essentials correctly/all of it

    Via DIM it's been reinstalled 3 times and is still just eyes and head. I'm assuming you mean DAZ hasn't installed it correctly, as me not doing it right would be doing it manually and messing up. 

    The powerpose templates are there in the right folder, it just only has eye/head handles on the template (all the others are fine).

    Which folder?

     The files you can see in the attached clip should be found in: "...\data\DAZ 3D\Genesis 8\Female 8_1\Tools\PowerPose\"

    It's exactly that folder in the same location. The files look the same size too.

    Capture 3.PNG
    652 x 338 - 22K
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