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Rules are only rules if you enforce them and there are some forms of consequences for violating them, otherwise "rules" are just fanciful suggestions meant to be violated by "bold visionaries and daring entrepreneurs".
The author even acknowledges this...
"Bear in mind while reading the Rules:
A Metaverse that does not follow the Rules (follow here in the sense of cohere with i.e. logically, versus act in accordance with i.e. prescriptively) is not the Metaverse, but something else."
So basically the disclaimer is, the Metaverse is only the Metaverse if humans behave nice and don't do what humans normally will do if there are no concrete rules with actionable consequences, which there are most certainly none.
If history is any guide, I am reasonably certain that my rule will be rigidly enforced.
Your diagnosis/rule is an actual rule though... more a "law" of nature or physics... the "rules" of the Metaverse are just unicorns and fairytales.
Mr. Zuckerberg would have to knock me unconscious before I set foot in his new empire, having already consistently boycotted Facebook and Instagram from the beginning. The fact that the whole thing involves NFTs and cryptocurrency is beyond irresponsible. But responsibility has apparently always been an exotic foreign word for him and Facebook.
Please bear in mind that Meta is not the same thing as metaverse, whatever the former might wish. This does not, as far as I ama ware, have any connection with Facebook (other than, I assume, having a profile page).
what did Jessica just say? I have devolved into not understanding the new lingo. Bingo. Don't know if I want to.
Well, we do need a new environment, really. And the metaverse is just that. The new environment we need where we can have a virtual experience of nature (the real one is already burnt to ashes), where we can virtually meet our virtual friends (because we cannot leave home anymore due to fires, thunderstorms, floods etc - and btw, we do not have friends in real life)
You might spot a tiny bit of sarcasm in the above statement.... and all the enterpreneurs supporting that "new thing" including NFT's should bear in mind that their children and grandschildren will have to live on the planet they leave behind as well.
Quidquid agis, prudenter agas et respice fine.
Very true, but it (Facebook/Meta) is a juggernaut of social media and it's made it very clear it's intending to be the big player and reform the Metaverse in a similar manner as it's done with social media (literally, it was a speech several days back), that and if you own Oculus equipment, you have to connect via Meta... so it's definitely presently a big factor with the self proclaimed intentions of being a primary driving force in the Metaverse, so it's not entirely wrong to assign some level of connection between the two... if you look at the state of social media today, the number of mainstream choices are fairly limited if you want to avoid patronizing that particular company... so it's not entirely unrealistic to have concerns that something similar may occur with this new media, especially given the vast lucrative field it represents.
But yes, they are at the moment entirely separate...
Meta is the new name of Facebook with the focus on the Metaverse and the Metaverse is the virtual universe accessed through VR devices.
The metaverse, which mainly refers to online cryptocurrency trading platforms masquerading as MMORPGs, doesn't necessarily require VR. They're just using Facebook's accouncement of a VR-tech "metaverse" to try and legitimize their speculative bubble and attract investors "players" before the bubble bursts.
I assume Daz3D is interested in selling assets to these metaverse developers to use in their """"""""""games"""""""""".
I wonder if future VR headsets will incorporate oxygen masks and feeding tubes?
Highly recommended, Simon Stalenhag's "The Electric State"...
The presence of a feeding tube and oxygen supply would imply that these social media/VR masters are creating their technology to be addictive.
We wouldn't want that.
The next logical thing is neural interface instead of the clumsy VR glasses and you get all your senses involved while you rest in a liquid filled sensory deprivation pod, being fed intravenously...
While I am a HUGE VR enthusiast and love my Quest 2 I am not a fan of FB or Zuckerburg. I would be a lot more enthusiast about the Metaverse and the event if it wasn't FB. I would be thrilled for EVERYONE to experience VR/XR since it is that amazing with so many possibilities, but having FB have such a strong foothold with Metaverse dosn't give me much confedence on it evolving evenly and fairly, I hope to be proven wrong. It's really to bad this is started by FB as that already gives it a bad vibe and makes many users less likely to embtrace it, because the concept is great
That being said I want nothing to do with crypto and NFTs. Combining these with VR is like having a conference combining gaming and wall street, with one being about the user experience and entertainment and the others being about gimmicky ways to make a quick buck.
I wasn't aware there was a difference between the two.
Do you mean VR and NFT/crypto? If so I am in VR daily and NFT/crypto are never part of my VR experience
Everything on this planet as long as humans are walking will do that and EVERYONE is responsible for it, You mean to tell me you don't eat, drive or work. Each and every one of those adds to the carbon footprint. The combination of all of these things are going to eventually.
No, gaming mechanics and Wall Street moneymaking gimmicks.
Hey @Mada - I agree that many only see things from the persepective of the forums. Maybe you, or @Daz_Jessica, could go into some detail about specific examples of exactly how DAZ is creating opportunities for artists as far as NFTs go. I know I'd be interested to hear more specifics.
- Greg
Thanks Daz! This is a generous offer. I’m hugely into VR, have been since I saw an early demo at Siggraph many years ago. I use my Oculus Quest 2 headset almost daily, bought a VR 180 3D/360 camera and am excited about the future of VR. I have met amazing people from all over the world in AltspaceVR, a social app on Oculus, mostly world builders in Unity, filmmakers and other creatives. I wish more Daz people would get into VR and we could have meetings there!
This isn’t only about NFTs, but the future. I went to professional entertainment industry conferences ages ago where experts talked about a future of streaming On Demand content from multiple sources and that was considered controversial. Now it’s mainstream. Netflix, Hulu, Prime Video, HBO Max, etc.. It’s fascinating to me to see where the future is headed and it’s happening whether you like it or not. I find it exciting to keep up with the progress all along and learn about it before it becomes mainstream.
I’m not sure of the future of NFTs, but the Metaverse IS happening and is a great thing, bringing people together from all over the world, the ability to work on projects, go to parties/events without leaving your house. VR is a great learning tool and I think is the future of education, entertainment, virtual travel, wonderful for the elderly and disabled.... There were probably people afraid of the Internet back in the day and now we can’t imagine living without it!
I am fully aware of that and I, personally, try to reduce my carbon footprint as much as I can. The point I obviously failed to make is that DAZ, by following that NFT and cryptocurrency hype, is actrvely supporting a technology that has a huge carbon footprint for no obvious reason (living as such has a carbon footprint, but there is no alternative to eating and drinking in general).
Probably true, but everything these days is full of scammers, Fake websites, spam e-mails, text messages, phone calls, junk snail mail. As soon as something gets invented people try to find ways to use it in scams.
Personally I have no interst in NFTs and I don't know why Daz is involved with them so I just ignore them. I haven't tried VR, sounds like it might be good for games. I suppose a VR conference would be less hassle than travelling to a real conference and you could always drop out by saying your connection was failing and switch off.
Also Zuckerberg doesn’t OWN the Metaverse. The name already existed, like “Internet” and he just grabbed the name Meta to be more relevant. “Facebook” was really originally just an app to rate college girls and the name really should move on. FB owns Oculus but HTC has the Vive and there are several other headsets you can get. You can access apps through Steam rather than the Oculus store. AltspaceVR is owned by.Microsoft (not my favorite either) but is free and is a great place to build your own worlds, meet people, go to parties, events, group meditations, seminars... I have two art galleries there where I blew up my art to a size that would cost WAY too much IRL. I watch all streaming media now in my headset in a virtual private movie theater on a huge screen where you can invite friends to join you. In VR you can fly to other planets, explore the space station, travel all over the world, go to parties, dance clubs, create art, sculpt in 3D! VR saved me during Covid lockdown.
You really should try VR, it is not just about gaming. I am viewing the forums and typing this while in VR from a futuristic sci fi apt overlooking a moving scifi cityscape.
It isn't Facebook, so that's alright. The fact that they have taken Meta as their new name means very little (other, I would think, than that they are going to find it very hard to defend their trademark - there is a reason companies prefer to use non-words for their names).
I'll get around to trying it sometime. I need to find out what hardware is needed and if it is compatible with my computer. My current computer is fairly old and I've no idea how the headset connects to it.
I like technology but I'm behind with the current state of the art. The monitor on my computer is supposed to do 3D but I've never managed to find out what glasses I need to use it. I did buy a pair that were being sold dirt cheap in a second hand shop but they weren't compatible.
I have an original Oculus Rift. It's now sitting in a box in storage because:
1. Cats chewed the cord and were constantly knocking over the sensors, making every attempt to use it a major headache.
2. You can't see or hear anything in the real world with it on and it is a royal pain in the neck to take it off just for a second.
3. It's painful as hell if you wear glasses.
4. If you play any game where you can't sit down, you will need to be in a gigantic empty room, otherwise you will constantly be colliding with and brusing your hands against objects.
5. The resolution really isn't that good, everything has a very annoying glare/bloom/blur, and the original games for it aren't anywhere near being on the level of AAA games or even good indie games.
Now while I realize VR headsets have improved in some respects since the original Oculus, anyone who thinks we're all going to sit around with giant headsets just to chat with friends or decorate avatars is delusional. When VR glasses are as light and portable as regular ones, then they'll have my attention.
I'm sorry...couldn't help it. LOL
Your cats were trying to save you... that's because they love you... and if you get sucked into a virtual world they might not get fed regularly... so mostly love but also a tad bit of self preservation.
I don't have a cat but otherwise I'm with you here. I'll add to that the fact that the cables are a nuisance and they tend to wobble my already unstable GPU which causes it to go black sometimes. My Rift is also sitting in a box waiting for me to decide whether to sell it or give it another try but I do find that wearing the headset for more than, say, 20 minutes is a strain.
I find explaining VR is similar to trying to explain to people why I use Daz Studio :) In the end it was easier to just say I play with digital dollies and walk away lol
I spend at least 3 to 4 hours a day in a headset, and yes like Snowsultan found - you do have to prepare an area for it, especially if you do something where you're going to jump and flail around (because you're fighting a big viking warrior or a wolf just growled behind you and you find yourself jumped clear across the room lol).
Newer headsets have come a long way since the early days - its a bit like using a Nokia (the equivalent of google cardboard - a VR abomination that should be killed with fire) and then saying you don't like smartphones - the tech is advancing at an amazing pace... but YES, its not for everyone and there's nothing wrong with that - its a personal choice.
What do I do in a headset for that long? I'm having FUN. Yesterday I spent some hours in Gravity Sketch drawing out the 3D volume for a model, and being able to walk around it looking at it from all angles like a real sculpture is tremendously helpful. It also gets me up from sitting down in front of a computer all day.
The day before that I played a DnD like game with friends on the other side of the planet (Demeo if anyone wants to check it out, I highly recommend it). This week I also explored a survival game with a stunning forest and great sunrises and sunsets - and YES I know they're there in real life but with the time I have available I can't just get in a car and drive to a forest nearby and then explore it as a single female on my own (the game is called Valheim with a VR mod to adapt it for VR, highly recommend). This way I can walk underneath huge trees and enjoy the sheer pleasure of being in an art environment and going wow, taking a deep breath and enjoying the feeling of wonder.
I also spent some time playing in a Daz environment that I converted and set up for VR, testing and tweaking settings - it will be used by a VR school as the environment for exploring and listening to Arabian Nights.
The metaverse is not NFTs. Its not Facebook. Its also not Disney or Microsoft (both announced their entry into the metaverse recently after Facebook made their play). I'm looking forward to listening to people who are in the metaverse RIGHT NOW and actively creating in it, learn from their experiences.