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Not sure how we ended up with exploitation of the serfs from the metaverse but ok I can get behind that :D
I don't think VR gambling will be a problem, the software is sold through a store and gambling laws will stil be just as valid as in any other form of online gambling. PokerVR does not allow you to gamble with real money and no plans on changing that... and it would be more effort to gamble in VR than real life so why bother.
Do you mean that you have not dreamed of buying a single black pixel for a million dollars?
You are strange![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
`Second Life' 2.0 was my first thought, too. And while we play in the metaverse, work, meet 'friends', etc, we forget about the real world.
That's certainly the way it's meant to be. No one complains anymore about things that cause trouble for the big decision-makers today - we simply don't notice grievances anymore. The world is a post-apocalyptic garbage heap? No problem - in the metaverse it is perfect. And so on.
Clever lawyers will change that... The gambling industry has been salivating over the prospects of VR casinos for several years and they are just moist with anticipation over cryptocurrency's upcoming role... here's a quote from gamblingsites(dot)"org" about crypto and VR...
"Crypto And VR Will Merge. This one is actually the easiest and most likely of all the predictions about the future of VR and is likely to happen quite soon. While virtual worlds are being built online, new forms of money are also being created.
Eventually, there will be VR casinos which accept Bitcoin and altcoins. It will be strange to be playing in a purely digital casino, with purely digital money, which you can cash out and use in the real world, but that’s the way it’s going to go."
-and-
"VR Casinos Will Simply Take Over. This is more of a comment on the future of the online casino industry as a whole, of which VR casinos play a significant role.
As VR headset prices drop, along with the accessories like data gloves, more and more people are going to try virtual reality casinos. The vast majority of players will prefer it and will never look back. This will create major problems for those casinos which don’t adapt quickly, and eventually, VR casinos will rule the roost.
You can liken VR casinos to cars and everyday online casinos to horses. A few horses will remain, but the cars will ultimately make them obsolete for many purposes.
Nobody can put an exact time frame on when these changes will occur. They will probably happen gradually, but they will all almost certainly happen on a long enough timeline."
The article from which the quotations above is taken is actually pretty vanilla because it's one of those sites that's pseudo-informative, but is really more of a pro industry site making everything seem all sunshine and puppies... other sites where they are trying to get investors onboard or just plain bragging about plans, there the narratives are a lot more blunt about the goals and aspirations.
So basically, the short term intentions are to make it far easier to gamble in VR with the emphasis on a dazzling virtual casino experience to suck suckers in.
And as far as laws are concerned the gambling industry is sparing no expense to make online gambling less restrictive and more available... and as far as I know, only two states don't allow it (Utah and Hawaii), six have pretty "progressive" rules legalizing it, 22 have legislation moving forward to legalize it and the rest are a mixed bag of limited online gambling.
Its estimated that the online gambling industry will reach 93 billion dollars (that's billion with a "b") by 2023... that's a lot of dollars dangling in front of a lot of people vey focused people who are very, very concerned about making that happen.
Interesting... I think, I stick to Unity and Daz 3D assets, for time being.
Rule#34 : The metaverse is .... just use your imagination
I love VR and the whole concept of being more physically present in online worlds is fantastic to me. I actually did some copywriting work for a startup that was trying to create a virtual reality public space for social activity around watching livestreams and playing games, sort of turning the chat into an interactive lobby. They were unfortunately behind the curve and it didn't pan out, but it was interesting.
If the whole concept of the metaverse weren't inextricably linked with the bizarre belief systems common in crypto spaces, I would be more interested in it. As it is, the meaning I first saw attached to it was, "Imagine a beautiful world where the internet is tangible enough to replicate the effects of income inequality 1:1 online. We will make this a reality and you can't escape it" so I'm good, thanks. Maybe the meaning will eventually filter out to just mean virtual reality experiences, which seems to be happening on some level.
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A stock photo is totally what VR is like yea. I'm selling my headset right now. NOT. lol Cool piece of artwork though :)
I'll raise you with one I grabbed off the net of older people trying VR for the first time :D
This has been a very enlightening thread - hearing what people think VR is or is going to be like, its given me some food for thought on how to move forward on how to educate and show people. Thank you :)
More Simon Stalenhag, "The Electric State".
Just lay back and relax. It's easy. :)
I sweat more in a headset than I do at the gym
Same. it's amazing how much of a workout I get from a quality session of blade and socery, LOL
I have several workout apps too that I use in VR although I’m not a fan of Supernatural due to their subscription model. And social VR, like the real world, is huge and you can pick and choose where you want to go, what type of people you want to meet, and who/what you want to avoid.
I really use it the most for watching movies/TV/ tutorials on a huge screen but it’s also great to create virtual art galleries where you can show others your art blown up huge and have parties there. I’ve made many friends in AltspaceVR as well as business connections. I enjoy traveling all over the world and going to museums. It’s not all about gaming although there’s a lot of that obviously.
The only people I know who hate VR are people who have never actually tried VR. So many of the negative reactions I see here are from people who have never tried it or only experienced really old versions of it and have made some very incorrect assumptions about it. I bought a different strap to make the headset more comfortable, and like Mada, I often keep the headset on for many hours at a time and completely forget it’s on. I use it a lot before sleep while lying in bed. I’ve never been scared by not having peripheral vision. My cat often sits on my lap/chest while I’m using it in bed. It doesn’t make me dizzy or give me a headache or hurt my eyes.
Using VR doesn’t prevent you from going out in the real world or meeting real people. It just adds to it. I’ve already met some people in real life that I met in VR first and I got invited to be on a sci-fi panel that’s hybrid real world/VR based on my art galleries in VR.
Most stores have a 30 day return policy and often longer around Christmas so I just don’t understand why more people don’t try it.
for a good experience, $299 Quest 2. There are countless videos on YT on setup which is pretty easy. ideally if you want a deeper experience with more detail, then a good gaming PC and a Steam account for higher quality VR games and experiences would be needed. I try real hard to support none Quest 2 only developers to spur VR growth outside of the Quest ecosystem.
what experiences do you think you would be into??
Not really a gamer, I spook too easily so I think being immersed in a fantasy realm may give me a heart attack lol. But I might be interested in the workout ones or even watching movies. I would be very interested in virtual meeting spaces like art galleries and such that Wonderland described. Also maybe meditation or virtual travel if there is such a thing
Yea I would say Quest 2 is about as low as you want to go... and ideally you would be able to connect it to a computer as a PC headset.
There's more and more fitness releases coming out every week, I like solving puzzles and adventure games... my sister watches movies and netflix on her set, and my mother loves the 360 travelling videos where you can look around.
Facebook does block out the real world; it's false representations and echo chambers all the way down. Whilst it doesn't cause motion sickness, it certainly makes me nauseous :)
Never my intention to get you to sell anything.
The picture is by EranFowler. It was made in 2008. Funny that. Here we are now. :)
Much like the smartphone and social media, there are dark sides and there are unforeseen consequences.
Then there are consequences we do know and learn about but we decide to turn an eye for a quick dollar now.
Was it worth it?
Was it a fair trade in the end?
I do not know.
I truly do not.
https://www.kotaku.com.au/2021/11/someone-right-clicked-every-nft-in-the-heist-of-the-century/
interesting read
"There is zero actual value to NFTs." ...
Folks who can read (and don't mind reading) traditional Chinese subtitles can have a look
And what about Nvidia Omniverse...
From the article -
The only "meteaverse" I bother with is Opensim and it's called the Hypergrid where you can bounce around visiting other opensim grids that have it enabled.
I kinda like the Universe™... it smells a little funny and it's full of weird sweaty creatures, but it's more or less free to exist in and it is completely full scratch & sniff 3D and you can lick stuff to see what it tastes like (probably not a good idea anymore lately, but still), plus there is no subscription and if you play long enough you get to lay in a box which they bury in the ground...
In retrospect the last part doesn't sound so great, but the Universe™ can be fun.