Ok, So this is Gen 9

1356

Comments

  • PerttiA said:

    PixelSploiting said:

    Going to need morphs like Skin Folds & Creases, Auto Shape Enhancer and Ultimate Natural Bends. G9 mesh might need extra corrective JCM more than G8.

    They said posing/bending was better than on previous generations... Still trying to figure out how.

    Yes. On G8 extra corrective morph packages are basically a must unless  a named character already comes with custom JCMs. Not to mention the upper mid-bicep twist making the character look like one of those expensive action figures built with rubber covering over the skeleton.

    But Skin Folds & Creases are still missing on G9.

  • outrider42outrider42 Posts: 3,679

    Richard Haseltine said:

    FSMCDesigns said:

    PerttiA said:

    Works fine on DS 4.15 

    Thanks for this. I like my 4.15 version and have no interest in moving to the newer versions, but wanted to check out genesis 9

    It will not work as designed, however, so don't complain if you use an older DS and get failures. You could always use the Public Build for Genesis 9 etc. without disturbing the general release 4.15

    Explain how.

    Daz-Tafi made the claim that 4.21 is REQUIRED for Genesis 9. Now Daz-Tafi is in turn REQUIRED to explain specifically why that is.

    It is a simple question. I expect an answer.

  • I was able to convert one of the best parts of g9 to g8, its eyes.

    See the thread here: https://www.daz3d.com/forums/discussion/599041/jeepers-creepers-i-gave-g8-g9-s-peepers#latest

  • outrider42 said:

    Richard Haseltine said:

    FSMCDesigns said:

    PerttiA said:

    Works fine on DS 4.15 

    Thanks for this. I like my 4.15 version and have no interest in moving to the newer versions, but wanted to check out genesis 9

    It will not work as designed, however, so don't complain if you use an older DS and get failures. You could always use the Public Build for Genesis 9 etc. without disturbing the general release 4.15

    Explain how.

    Daz-Tafi made the claim that 4.21 is REQUIRED for Genesis 9. Now Daz-Tafi is in turn REQUIRED to explain specifically why that is.

    It is a simple question. I expect an answer.

    Well, I know that changes have been made to support gensis 9 - they are not, of course, flagged as such in the DS change log since that was (mostly) posted before Gensis 9 was announced, or even leaked and i can't swear that each new feature is used by Genesis 9 but I think some, such as those relating to script-loading, are used. If you want a definitive answer you can either test (making sure you don't limit it to the features you use) or ask Daz, though they are not obliged to answer (it's not as if theer is a charge for updating DS, nor are they preventing anyone from trying to use Genesis 9 on an older version of DS).

  • a little Morph Test :)
    V9

    +42% G3F
    +36% Mika 7 Head
    +100% Josie 7 Ears 1 

    The Morph Pack Release takes to long wink

    5.png
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  • AllenArtAllenArt Posts: 7,169
    edited October 2022

    This is G9 male with a G8 pose converted with richardandtracy's free pose converter and AOBB's Yves head morph. I turned both the head and body a little past 100 percent for base masculine. He looks a little doughy, but male. TBH, I think ALL the Genesis bases look a bit doughy, but then that's the point, right? Blank canvas ;)

    G9 Male.jpg
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    Post edited by AllenArt on
  • AllenArt said:

    This is G9 male with a G8 pose converted with richardandtracy's free pose converter and AOBB's Yves head morph. I turned both the head and body a little past 100 percent for base masculine. He looks a little doughy, but male. TBH, I think ALL the Genesis bases look a bit doughy, but then that's the point, right? Blank canvas ;)

    Lovely image, but that nipple placement is giving G2M PTSD flashbacks sad

  • AllenArtAllenArt Posts: 7,169

    MeneerWolfman said:

    AllenArt said:

    This is G9 male with a G8 pose converted with richardandtracy's free pose converter and AOBB's Yves head morph. I turned both the head and body a little past 100 percent for base masculine. He looks a little doughy, but male. TBH, I think ALL the Genesis bases look a bit doughy, but then that's the point, right? Blank canvas ;)

    Lovely image, but that nipple placement is giving G2M PTSD flashbacks sad

    would be really nice if the base morphs allowed them to be moved around a little ;) At least he doesn't have MOOBS as big as Michael 2 did. LOL 

  • AllenArt said:

    MeneerWolfman said:

    AllenArt said:

    This is G9 male with a G8 pose converted with richardandtracy's free pose converter and AOBB's Yves head morph. I turned both the head and body a little past 100 percent for base masculine. He looks a little doughy, but male. TBH, I think ALL the Genesis bases look a bit doughy, but then that's the point, right? Blank canvas ;)

    Lovely image, but that nipple placement is giving G2M PTSD flashbacks sad

    would be really nice if the base morphs allowed them to be moved around a little ;) At least he doesn't have MOOBS as big as Michael 2 did. LOL 

    Yeah, there were some lovely characters for g2m, but lordie, was it obvious that base mesh was converted from g2f.

  • charlescharles Posts: 849
    edited October 2022

    And here is G9 with Bridget 8 skin.laugh

     

    Need to touch up some of the UV's around the eyes and lips and a few other key points, but nearly there.

     

    bridget_test1.png
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    Post edited by charles on
  • I absolutely love this figure!   Here is a quick render - Gen 9 female with V9 body and HD.  Hair is Gen 8 OOT Liv Hair which fits nice.   Figure bends great, more geometry to sculpt with so no longer have to anticipate a lower poly base to figure out how a morph might look.  

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  • outrider42outrider42 Posts: 3,679

    Richard Haseltine said:

    outrider42 said:

    Richard Haseltine said:

    FSMCDesigns said:

    PerttiA said:

    Works fine on DS 4.15 

    Thanks for this. I like my 4.15 version and have no interest in moving to the newer versions, but wanted to check out genesis 9

    It will not work as designed, however, so don't complain if you use an older DS and get failures. You could always use the Public Build for Genesis 9 etc. without disturbing the general release 4.15

    Explain how.

    Daz-Tafi made the claim that 4.21 is REQUIRED for Genesis 9. Now Daz-Tafi is in turn REQUIRED to explain specifically why that is.

    It is a simple question. I expect an answer.

    Well, I know that changes have been made to support gensis 9 - they are not, of course, flagged as such in the DS change log since that was (mostly) posted before Gensis 9 was announced, or even leaked and i can't swear that each new feature is used by Genesis 9 but I think some, such as those relating to script-loading, are used. If you want a definitive answer you can either test (making sure you don't limit it to the features you use) or ask Daz, though they are not obliged to answer (it's not as if theer is a charge for updating DS, nor are they preventing anyone from trying to use Genesis 9 on an older version of DS).

    You do not even know the answer!! **FACE PALM** If you cannot answer the question, what gives you the right to even suggest that 4.21 is required? Just saying "well, because" doesn't work. This isn't a Ryan George Pitch Meeting.

    Maybe the beta release could use the excuse of keeping G9 secret for patch notes, but the full general release came out just a few days before G9 launched, and at that point in time G9 had been announced for a whole month. So there was no reason to hide anything in the patch notes with this release. So to be blunt, I don't buy this answer at all.

    Look, if you are going to admonish people for talking about using older versions of Daz, you better have a reason besides "because". That just isn't good enough, and if you put yourself in the customer's shoes for just a moment you might understand why we feel this way.

    Why does this matter? I am sure some people think I am being dramatic. But lets examine what is going on here.

    For many users, Daz 4.21 is NOT an upgrade. The version of Iray that ships with Daz 4.20+ has been proven by my own testing (and others) to be quite a bit slower than previous versions. And for some people, time is money. If Iray is getting slower, then that directly impacts how fast people can create. 

    Then you have the matter of ghost lights. Anybody who had an ongoing series from before 4.20 will find that their renders suddenly look different. It disrupts the continuity of the story. I think most people would agree this is not a good thing. We have plenty of discussion in these forums on this subject.

    Some people are unable to upgrade because of hardware or software, as has been noted already in this very thread. Are you saying these people should give up on Genesis 9?

    These are just a few examples of why somebody would want to avoid upgrading. Yet Daz-Tafi insists that they do...for some unknown reason that their own staff doesn't know. At a certain point Daz-Tafi is causing undue hardships towards its customer base, and they fail to give an acceptable reason why. I wrote those words very intentionally.

    If anything, you guys are leaving money on the table with this nonsense. You are actually turning customers away. I have seen multiple comments by people who straight up say that since they found out that G9 actually works in older versions, they might give it shot. That might lead to a sale for you guys. You know...money. Money is normally something people like.

    Don't even talk about the beta. The beta is hidden from users with default settings, so many users will not even know it exists. The beta shouldn't be an answer to your problem anyway, a problem you caused yourselves. That Nvidia changed Iray is just too bad, I have zero sympathy. Daz outsourced its render engine, they live and die by that decision. But this move with Genesis 9 is completely under Daz control. They control every aspect of the Genesis 9 release, from its design to marketing and its release.

    Why does this company hate transparancy so much? There are so many instances where problems and frustration could be avoided with some basic transparancy. We could have avoided this conversation completely. You wouldn't have had me and others hassling you on this subject, making your life just a little easier. I am not saying Daz must tell us everything, but good grief this is beyond absurd. This is something that does not need to be a secret.

  • davesodaveso Posts: 7,141

    I cant do all the fancy morphing and skins, but here is G9 tweaked a bit with existing shaping and oses..very limited. He looks way young. 

    g9m2.jpg
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  • CHWTCHWT Posts: 1,183
    Tynkere said:

    CHWT said

    Hahaha, I love this render (with no intention to diss G9 whatsover) OT mind if I asking if the background is a product in the DAZ store or an HDRI?

    Thanks.  If makes even one person smile, then it's time well spent. : )

    The actual background is a 10 meter room made up of six planes + four cubes for baseboards.

    On off chance anyone is curious, here's list of products for most of the props and actors.

    ----

    Fitness Club by Polish -- treadmill, weights rack, etc

    Fit and Strong by Zedicus -- weights, benches, etc

    Competitive Gymnastics by Zedicus -- crash mat

    Vintage Vending Machines by Those Things -- soda machine

    The Works Mega Prop Set by SloshWerks -- water cooler

    (forget where I got the rest of the clutter.  Can never have too many props!)

     

    ---

    Lizzy: (FWSA Elizabeth for V8 customized with face, body, fitness morphs, etc.)

    Super Messy Updo for G8 by OOT

    Velocity Outfit Top for G8 by OOT

    FM Crop Top Pack for G8 by Flipmode

    XF-Uniform Shorts for G8 by Xtart-3D

    Running Shoes for G3 by Cute3D

    ---

    Jenny Nine (Genesis 9 Essentials)

    Voss Hair for G8 by DAZ & AprilYSH

    Sport bra -- DAZ G9 essentials

    Mall Rats for G8 (shorts & flip-flops) by NewGuy

    ---

    Steve (RY Steven for M8 by Raiya) + assorted body/fitness morphs

    Summer Vacation (shorts & shirt) by DAZ & DirtyFairy

    Boardwalk Casual Outfit for G8 (flip-flops) by DAZ + Yannek & Barbara Brundon


    If I've overlooked any of our talented PAs it's because of my absentmindedness.  Not intentional! 

    Enjoy week everyone.  : )

     

    Thank you for the product list :)
  • DustRiderDustRider Posts: 2,785

    MelissaGT said:

    xyer0 said:

    PerttiA said:

    Poses were said to be better, but loading the "G9 Base Pose 02 Stretching G9F" left me wondering if that's the way she's supposed to bend...

    Take a look at her elbow bend. Haven't seen that since Poser days.

     

     

    My biggest gripe about G9 so far. The head/face/eyes/lips is gorgeous...the rest of the body is...oofta. 

    +1 yesyes

    I was worried that the bends for G9 would be bad, but I never thought they would be such a big step backwards. V9 is such a great looking character, but several of the joint bends don't look a whole lot better than V4 (OK, yes they are easily better than V4, but seriously, IMHO the next generation should bend better than the last). It's difficult to make good looking bends with topology that doesn't reflect the underlying anatomy. I was hoping that creating HD morphs for the bends would negate the problems common with poor topology. I seems that I was very wrong. Maybe the morph pack will address this? I'm guessing though that we will have to rely on PA's here to fix the issues. I'm beginning to worry that getting G9 upp to par with what I have for G8 might be a bit too expensive surprise

  • Calliope23Calliope23 Posts: 534
    edited October 2022

    Here is Vicky 9 with one of the 4 skins included with Genesis 9 Starter Essentials. I like playing with the different eyebrow shapes. Rendered in 4.21. I have an Nvidia GeForce GTX 1080 graphics card. 16 Gigs of RAM. So far it seems to work fine with G9. I render for fun. Sorry I took the image out of my post because it showed up way too huge. Not sure what I did wrong there. Image is attached.

    Pretty Vicky 9.jpg
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    Post edited by Calliope23 on
  • OK, I made him look like a grown up guy (more or less). I guess I'm happy with him if I can do that on my first day with Blender.

    Skin is the Zale skin from Starter Essentials, hair is Stylish hair, beard is Top Fade beard, if anybody is wondering.

    G9M BF Test 02.png
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  • @butterflyfish He looks grown up and masculine in your image.

  • Calliope23 said:

    @butterflyfish He looks grown up and masculine in your image.

    Thank you. smiley 

  • maikdeckermaikdecker Posts: 2,752

    remcovanembden said:

    I think you can morph/model every shape you want with every mesh. You just have to have a bit of patience. It are only polygons after all. This took my like15 minutes in Zbrush.

    Some people might prefer to have a figure that doesn't need them to use zbrush to look like they want it to look, though. 

  • TimbalesTimbales Posts: 2,364
    edited October 2022

    remcovanembden said:

    I think you can morph/model every shape you want with every mesh. You just have to have a bit of patience. It are only polygons after all. This took my like15 minutes in Zbrush.

    Some people might prefer to have a figure that doesn't need them to use zbrush to look like they want it to look, though. 

    This. I'm here because I have liked the products available to buy here, and want to continue doing that.
    Post edited by Timbales on
  • outrider42 said:

    Richard Haseltine said:

    outrider42 said:

    Richard Haseltine said:

    FSMCDesigns said:

    PerttiA said:

    Works fine on DS 4.15 

    Thanks for this. I like my 4.15 version and have no interest in moving to the newer versions, but wanted to check out genesis 9

    It will not work as designed, however, so don't complain if you use an older DS and get failures. You could always use the Public Build for Genesis 9 etc. without disturbing the general release 4.15

    Explain how.

    Daz-Tafi made the claim that 4.21 is REQUIRED for Genesis 9. Now Daz-Tafi is in turn REQUIRED to explain specifically why that is.

    It is a simple question. I expect an answer.

    Well, I know that changes have been made to support gensis 9 - they are not, of course, flagged as such in the DS change log since that was (mostly) posted before Gensis 9 was announced, or even leaked and i can't swear that each new feature is used by Genesis 9 but I think some, such as those relating to script-loading, are used. If you want a definitive answer you can either test (making sure you don't limit it to the features you use) or ask Daz, though they are not obliged to answer (it's not as if theer is a charge for updating DS, nor are they preventing anyone from trying to use Genesis 9 on an older version of DS).

    You do not even know the answer!! **FACE PALM** If you cannot answer the question, what gives you the right to even suggest that 4.21 is required? Just saying "well, because" doesn't work. This isn't a Ryan George Pitch Meeting.

    Maybe the beta release could use the excuse of keeping G9 secret for patch notes, but the full general release came out just a few days before G9 launched, and at that point in time G9 had been announced for a whole month. So there was no reason to hide anything in the patch notes with this release. So to be blunt, I don't buy this answer at all.

    Look, if you are going to admonish people for talking about using older versions of Daz, you better have a reason besides "because". That just isn't good enough, and if you put yourself in the customer's shoes for just a moment you might understand why we feel this way.

    Why does this matter? I am sure some people think I am being dramatic. But lets examine what is going on here.

    For many users, Daz 4.21 is NOT an upgrade. The version of Iray that ships with Daz 4.20+ has been proven by my own testing (and others) to be quite a bit slower than previous versions. And for some people, time is money. If Iray is getting slower, then that directly impacts how fast people can create. 

    Then you have the matter of ghost lights. Anybody who had an ongoing series from before 4.20 will find that their renders suddenly look different. It disrupts the continuity of the story. I think most people would agree this is not a good thing. We have plenty of discussion in these forums on this subject.

    Some people are unable to upgrade because of hardware or software, as has been noted already in this very thread. Are you saying these people should give up on Genesis 9?

    These are just a few examples of why somebody would want to avoid upgrading. Yet Daz-Tafi insists that they do...for some unknown reason that their own staff doesn't know. At a certain point Daz-Tafi is causing undue hardships towards its customer base, and they fail to give an acceptable reason why. I wrote those words very intentionally.

    If anything, you guys are leaving money on the table with this nonsense. You are actually turning customers away. I have seen multiple comments by people who straight up say that since they found out that G9 actually works in older versions, they might give it shot. That might lead to a sale for you guys. You know...money. Money is normally something people like.

    Don't even talk about the beta. The beta is hidden from users with default settings, so many users will not even know it exists. The beta shouldn't be an answer to your problem anyway, a problem you caused yourselves. That Nvidia changed Iray is just too bad, I have zero sympathy. Daz outsourced its render engine, they live and die by that decision. But this move with Genesis 9 is completely under Daz control. They control every aspect of the Genesis 9 release, from its design to marketing and its release.

    Why does this company hate transparancy so much? There are so many instances where problems and frustration could be avoided with some basic transparancy. We could have avoided this conversation completely. You wouldn't have had me and others hassling you on this subject, making your life just a little easier. I am not saying Daz must tell us everything, but good grief this is beyond absurd. This is something that does not need to be a secret.

    You are free to use whichever version of DS you like with whatever content you like - all I can is say that i have been told, by people with reason to know, that it to soem degree requires 4.21.x.x+ and that if you have problems in an older version they may well be because you are using an older version. On your own head be it.

  •  

    Most visibly the LIE system has new layering options that are not there in earlier versions and there are built in utilities and script functions to G9 that were not available in previous versions of DS. Free software, free figure, and no one is making you use either, however there are improvements that, with use, you will see. The best way to see the improvements is to use it. As was suggested you can save your installs of previous versions or install a beta to test it out. And again, you don't have to use it, but, like 8.1, not all of the functionality and improvements will be available to you. 

  • davesodaveso Posts: 7,141

    i dislike the LIE makeup thing a lot. If it isn;t LIE it sure seems to be..slow loading thing it is. 

  • chevybabe25chevybabe25 Posts: 1,271

    In the latest version of Daz Studio, LIE has been greatly improved, including much faster load times. 

     

  • davesodaveso Posts: 7,141

    chevybabe25 said:

    In the latest version of Daz Studio, LIE has been greatly improved, including much faster load times. 

     

    I'm using the latest. its real slow for me 

  • RAMWolffRAMWolff Posts: 10,223

    The basic male morph is pretty nice out of the box.  

     

    Genesis 9 Male.jpg
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  • chevybabe25chevybabe25 Posts: 1,271

    daveso said:

    chevybabe25 said:

    In the latest version of Daz Studio, LIE has been greatly improved, including much faster load times. 

     

    I'm using the latest. its real slow for me 

    Try: Edit: Preferences: Interface: Layered Textures: Compression

    Slide the slider to the left( should be marked as SPEED)

    Keep in mind, doing this increases the size of the temp files. 

  • felisfelis Posts: 4,612

    daveso said:

    chevybabe25 said:

    In the latest version of Daz Studio, LIE has been greatly improved, including much faster load times. 

     

    I'm using the latest. its real slow for me 

    Have you tried using LIE and not just th makeup product.

    If you use LIE for the Base texture, you can see it in the viewport, and there is a slider in prefernces where you can choose speed or compression. Not sure what compression does. 

  • davesodaveso Posts: 7,141

    thanks on using LIE. I refunded the V9 product, but it will be good for other uses. 

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