why isn't anybody talking about Daz 4.22?

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  • The "well, Daz is free, therefore ads are okay" sentiment doesn't sit well with me. I can't imagine there are droves of Daz users who solely use freebies. For my part, the only thing I've spent more money on than Daz assets from the Daz website is student loans. On this account alone, I've pumped in over $7,100. The money hole for Daz and third-party vendors alike is piracy.

  • RAMWolffRAMWolff Posts: 10,212

    tsroemi said:

    The older I (and my eyes) get, the more desperately we're also hoping for a way to enlarge the GUI fonts, it's really most annoying.

    I would think the entire GUI would need to be enlarged though.  It's the same with Poser.  The fonts, if enlarged too much will not fit properly.  I do agree with Wendy's concerns though, the fonts should be in their own colorization category to turn them lighter and brighter if need be.  I'm in the same boat as many, I'm going to be 63 in January.  My poor old eyes really struggle sometimes to see fonts moreso in DS than in Poser.   

  • wsterdanwsterdan Posts: 2,348

    WendyLuvsCatz said:

    my point is they add features nobody asked for but not basic stuff like GUI useability

    Well, theoretically, one of the pluses with the mythical DAZ Studio 5 is that the update to the Qt6 (the IDE used for DAZ Studio's GUI) *might* give us users the ability to customize our set-up more; it's not a given, it was hinted at once or twice but we probably shouldn't count on it. Still, we can hope...

    -- Walt Sterdan 

  • RAMWolff said:

    tsroemi said:

    The older I (and my eyes) get, the more desperately we're also hoping for a way to enlarge the GUI fonts, it's really most annoying.

    I would think the entire GUI would need to be enlarged though.  It's the same with Poser.  The fonts, if enlarged too much will not fit properly.  I do agree with Wendy's concerns though, the fonts should be in their own colorization category to turn them lighter and brighter if need be.  I'm in the same boat as many, I'm going to be 63 in January.  My poor old eyes really struggle sometimes to see fonts moreso in DS than in Poser.   

    As noted just above, the move to Qt5/Qt6 is required for UI scaling - and that is going to break the SDK compatibility, meaning all plug-ins will need updating 9and potentially actual recoding, at least in part, not just a recompile) so it is a DS5 change. Whether UI caling will follow immediately or will require further work I don't know, but I am sure there are people at Daz with first-hand experience of its desirability.

  • crosswind said:

    Peter Wade said:

    crosswind said:

    Matt_Castle said:

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

    No need to be surprised. On some people's PCs/Macs, it'll take even longer to wait for a complete DS session closing ( vanish from Task Manager) before launching new. And some people are not willing to kill the session in TM but just wait.

    Another workaround  : Use Multi Instances of DS as long as your PC is 'sufficiently and necessarily' strong...

    Does killing the DS process in task manager cause any problems? I remember someone in a video or tutorial saying you shouldn't do this, I wonder what it it doing? I watched one in task manager today, it was running at around 9% CPU use, the memory dropped in quite large steps and took a long time 

    No superstition for me, I always test and experiment with different conditions then check if there's any issue.  I started using Ds from 4.10.xx. As a newbie at that time, I always waited for that 'natural closing'...

    Starting from 4.11, I began to test. Yes, I'd ever encountered layout and plugin issue with killing a single DS session in Task Manger within 15 seconds after pressing Ctrl + Q. Then I extended the time to 30 - 60 seconds and saw nothing wrong. So more or less 60 seconds had been a 'threshold time' for me to kill the session till the time when I got 4.12.  And if I remember correctly, I've never experienced a full closing time exceeding four minutes.

    Starting from 4.12, I started to use Multi Sessions, so I didn't have to close and kill a DS session but just simply Ctrl + N in one session and switched to another session for working. But for some testing purpose, I still kill all sessions from time to time in Task Manager, definitely within 60 seconds.
    So, if people ask me the question about killing DS sessions, I always suggest 90 seconds ( + 30 seconds buffer devil)  if Ds session is still there in TM.

    I have a subscribers' chat group with around 1K people in my country. Most of them are always so kind to help me a lot with varieties of testing... I havent' got any 'complaint' so far about this matter... (mostly from ver 4.15...)

    PS: Saving Layout periodically is always a good habit. Just in case... Simply press F4 ~

    There is also a risk of database corruption, which for many users would be a greater issue than UI corruption.

  • Peter WadePeter Wade Posts: 1,627

    Richard Haseltine said:

    crosswind said:

    Peter Wade said:

    crosswind said:

    Matt_Castle said:

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

    No need to be surprised. On some people's PCs/Macs, it'll take even longer to wait for a complete DS session closing ( vanish from Task Manager) before launching new. And some people are not willing to kill the session in TM but just wait.

    Another workaround  : Use Multi Instances of DS as long as your PC is 'sufficiently and necessarily' strong...

    Does killing the DS process in task manager cause any problems? I remember someone in a video or tutorial saying you shouldn't do this, I wonder what it it doing? I watched one in task manager today, it was running at around 9% CPU use, the memory dropped in quite large steps and took a long time 

    No superstition for me, I always test and experiment with different conditions then check if there's any issue.  I started using Ds from 4.10.xx. As a newbie at that time, I always waited for that 'natural closing'...

    Starting from 4.11, I began to test. Yes, I'd ever encountered layout and plugin issue with killing a single DS session in Task Manger within 15 seconds after pressing Ctrl + Q. Then I extended the time to 30 - 60 seconds and saw nothing wrong. So more or less 60 seconds had been a 'threshold time' for me to kill the session till the time when I got 4.12.  And if I remember correctly, I've never experienced a full closing time exceeding four minutes.

    Starting from 4.12, I started to use Multi Sessions, so I didn't have to close and kill a DS session but just simply Ctrl + N in one session and switched to another session for working. But for some testing purpose, I still kill all sessions from time to time in Task Manager, definitely within 60 seconds.
    So, if people ask me the question about killing DS sessions, I always suggest 90 seconds ( + 30 seconds buffer devil)  if Ds session is still there in TM.

    I have a subscribers' chat group with around 1K people in my country. Most of them are always so kind to help me a lot with varieties of testing... I havent' got any 'complaint' so far about this matter... (mostly from ver 4.15...)

    PS: Saving Layout periodically is always a good habit. Just in case... Simply press F4 ~

    There is also a risk of database corruption, which for many users would be a greater issue than UI corruption.

    I do have problems with items in my custom caterogies dissappearing, the folders are there but they are empty. That could mean I'm getting database corruption.

    This points to another possible problem. I don't often stop the Studio task in task manager but I often shutdwown Windows soon after quiting Studio. The one I was watching yesterday was running for nearly an hour after quiting so I am probably stopping the process early. It might also explain why I sometimes get messages saying this app is preventing shutdown that don't say what the app is.

  • wsterdanwsterdan Posts: 2,348

    marcus.ames said:

    On this account alone, I've pumped in over $7,100. The money hole for Daz and third-party vendors alike is piracy.

    I think "piracy" is more than a little unfair. I've invested close to $65,000 in the store here and at no time did I ever feel I had a pistol or a cutlass in my back forcing me to spend a single penny. Most of the time, based on how long I know it would have taken me to build any asset I purchased, I felt like the one cheating them.

    -- Walt Sterdan 

  • RAMWolffRAMWolff Posts: 10,212

    Richard Haseltine said:

    RAMWolff said:

    tsroemi said:

    The older I (and my eyes) get, the more desperately we're also hoping for a way to enlarge the GUI fonts, it's really most annoying.

    I would think the entire GUI would need to be enlarged though.  It's the same with Poser.  The fonts, if enlarged too much will not fit properly.  I do agree with Wendy's concerns though, the fonts should be in their own colorization category to turn them lighter and brighter if need be.  I'm in the same boat as many, I'm going to be 63 in January.  My poor old eyes really struggle sometimes to see fonts moreso in DS than in Poser.   

    As noted just above, the move to Qt5/Qt6 is required for UI scaling - and that is going to break the SDK compatibility, meaning all plug-ins will need updating 9and potentially actual recoding, at least in part, not just a recompile) so it is a DS5 change. Whether UI caling will follow immediately or will require further work I don't know, but I am sure there are people at Daz with first-hand experience of its desirability.

    So what's the fear there?  In my opinion sometimes you just have to jump off the cliff and hope you can fly.  If they have all the needed folks in their rolladex to ask for updates to the new Qt and SDK that I'm sure by now they have pretty much written then what's the hold up?  I mean DS has been in the 4.X realm for what?  10 years now?   

  • Matt_CastleMatt_Castle Posts: 2,571
    edited November 2023

    richardandtracy said:

    It's akin to the BBC taking a 5 minute break in the middle of a program to advertise other programs.

    It's there for a few seconds, on a small part of the screen, and by definition between you working on scenes. So it's none of what you said.

    What it is like though is them having a voiceover on their "idents" (those little bits of footage they use to fill those brief moments before the next programme is scheduled to start - e.g. the swimming hippos) reminding you that "Doctor Who returns on Saturday". Which is something they've been doing for years.

     

    Post edited by Matt_Castle on
  • RAMWolff said:

    Richard Haseltine said:

    RAMWolff said:

    tsroemi said:

    The older I (and my eyes) get, the more desperately we're also hoping for a way to enlarge the GUI fonts, it's really most annoying.

    I would think the entire GUI would need to be enlarged though.  It's the same with Poser.  The fonts, if enlarged too much will not fit properly.  I do agree with Wendy's concerns though, the fonts should be in their own colorization category to turn them lighter and brighter if need be.  I'm in the same boat as many, I'm going to be 63 in January.  My poor old eyes really struggle sometimes to see fonts moreso in DS than in Poser.   

    As noted just above, the move to Qt5/Qt6 is required for UI scaling - and that is going to break the SDK compatibility, meaning all plug-ins will need updating 9and potentially actual recoding, at least in part, not just a recompile) so it is a DS5 change. Whether UI caling will follow immediately or will require further work I don't know, but I am sure there are people at Daz with first-hand experience of its desirability.

    So what's the fear there?  In my opinion sometimes you just have to jump off the cliff and hope you can fly.  If they have all the needed folks in their rolladex to ask for updates to the new Qt and SDK that I'm sure by now they have pretty much written then what's the hold up?  I mean DS has been in the 4.X realm for what?  10 years now?   

    I'm not quite sure what you are asking, but updating Qt is no small task - it is used throughout the code, so the developers ar having to go through swapping bits out (where there ar changes), making sure nothing has broken, then swapping out another bit, and so on. And as I said, one the project is complete it will force a major version change   due to the SDK changes - which means plug-ins, and possibly some scripts and other tools, will fail - not every plug-in has a still-living, still-active developer so some tools will never be available in DS 5 (though we may hope other developers will make alternatives).

  • wsterdanwsterdan Posts: 2,348
    edited November 2023

    RAMWolff said:

    So what's the fear there?  In my opinion sometimes you just have to jump off the cliff and hope you can fly.  If they have all the needed folks in their rolladex to ask for updates to the new Qt and SDK that I'm sure by now they have pretty much written then what's the hold up?  I mean DS has been in the 4.X realm for what?  10 years now?   

    I'm with you! Unfortunately, I suspect that DAZ is concerned about the majority of their customers who might not be as adventurous as you and I, especially newer customers who are still purchasing things that might not work a week later should they break when D|S 5 is released.

    Eventually DAZ'll have to believe the SDK is close enough to "final" (note: no living software is ever "final") that the third-party developers can start doing their updates.

    That said, I'm all in favour of a D|S 5 "Intro version" that allows customers to start working with D|S before the "Pro" version is "final".

    Moreover, it's been stated that D|S 4.xx.x can exist alongside D|S 5, so releasing a mostly-stable D|S 5 would also allow us to start working with it for fun and experimentation while also having D|S 4 for real-world work. If a bare-bones, pre-beta DAZ Studio 5 was available over two years ago, I have to hope that something close to finished must be almost ready to go.

    -- Walt Sterdan 

    Post edited by wsterdan on
  • Korpin.SulatKorpin.Sulat Posts: 414
    edited November 2023

    wsterdan said:

    marcus.ames said:

    On this account alone, I've pumped in over $7,100. The money hole for Daz and third-party vendors alike is piracy.

    I think "piracy" is more than a little unfair. I've invested close to $65,000 in the store here and at no time did I ever feel I had a pistol or a cutlass in my back forcing me to spend a single penny. Most of the time, based on how long I know it would have taken me to build any asset I purchased, I felt like the one cheating them.

    -- Walt Sterdan 

    ... Say what? I think you completely misunderstood that.

    Nah man, I'm talking about the websites that literally put paid Daz content up for download. Internet piracy, not the feeling that people selling me things are pirates. Music and movies have DRM due to their content being shared for like two decades. Daz has none of that, and suffers.

    Post edited by Korpin.Sulat on
  • wsterdanwsterdan Posts: 2,348

    marcus.ames said:

    wsterdan said:

    marcus.ames said:

    On this account alone, I've pumped in over $7,100. The money hole for Daz and third-party vendors alike is piracy.

    I think "piracy" is more than a little unfair. I've invested close to $65,000 in the store here and at no time did I ever feel I had a pistol or a cutlass in my back forcing me to spend a single penny. Most of the time, based on how long I know it would have taken me to build any asset I purchased, I felt like the one cheating them.

    -- Walt Sterdan 

    ... 

    Nah man, I'm talking about the websites that literally put paid Daz content up for download. Internet piracy, not the feeling that people selling me things are pirates.

    Ah, my bad, sorry for misunderstanding.

    Obviously my coffee level is running low...

    -- Walt Sterdan

  •  

    Ah, my bad, sorry for misunderstanding.

    Obviously my coffee level is running low...

    -- Walt Sterdan

    Relatable. :)

  • dragotxdragotx Posts: 1,138

    So far the only time I've seen it I hit New Scene specifically to get the popup.  My workflow it never really comes up otherwise.  When i'm working with studio I open the program, it automatically opens my default scene that I use to get all my settings loaded from the get go, and I start the scene.  Or I load the existing scene I've been working on.  Both bypass the popup completely.  The one time I did see the pop up I got a freebie out of it because the very first product in the store list was a free dress I hadn't realized was free.  And the add on the right was for a free tutorial that I really should go watch.  So it's a win/win for me.  And being able to set up base scenes and pick which one to load up at the start is a VERY nice feature.  And the add is just products in the store.  Now, it would be nice if those products were all ones I didn't already own,  but oh no, I have to see one row of icons from the store that I already browse multiple times a day, the horror!  It's not like they're linking out to ads from warez sites, or porn sites, or even amazon.  They're just to the store that we all shop at.  Personally, I really like the new menu and think it's a great addition to the program.

  • All this talk about not being able to go to larger fonts.. Why not? In many flavours of C++ it's possible to detect the pixels per inch of the screen. MS Win95 had this facility as an OS command, and iirc the documentation I've seen both android and Apple products have the same facility. Once you know that, the programmer can scale the fonts as they require. You don't need to have it built into QTxx to be able to modify the font size, you just have to be prepared for one programmer to spend a day or two dealing with it. If a programmer with as little experience as I can deal with the problem, it should be no issue for a professional to do it without needing it to be built into the QT framework. Regards, Richard.
  • RAMWolffRAMWolff Posts: 10,212

    wsterdan said:

    RAMWolff said:

    So what's the fear there?  In my opinion sometimes you just have to jump off the cliff and hope you can fly.  If they have all the needed folks in their rolladex to ask for updates to the new Qt and SDK that I'm sure by now they have pretty much written then what's the hold up?  I mean DS has been in the 4.X realm for what?  10 years now?   

    I'm with you! Unfortunately, I suspect that DAZ is concerned about the majority of their customers who might not be as adventurous as you and I, especially newer customers who are still purchasing things that might not work a week later should they break when D|S 5 is released.

    Eventually DAZ'll have to believe the SDK is close enough to "final" (note: no living software is ever "final") that the third-party developers can start doing their updates.

    That said, I'm all in favour of a D|S 5 "Intro version" that allows customers to start working with D|S before the "Pro" version is "final".

    Moreover, it's been stated that D|S 4.xx.x can exist alongside D|S 5, so releasing a mostly-stable D|S 5 would also allow us to start working with it for fun and experimentation while also having D|S 4 for real-world work. If a bare-bones, pre-beta DAZ Studio 5 was available over two years ago, I have to hope that something close to finished must be almost ready to go.

    -- Walt Sterdan 

    Hilighted part is right on.  Remember back in the day when we were all basically beta testers for DAZ?  I think releasing a basic version of DS 5 to the general public, setting up a bugs data base that we can add notes too (similar to what Poser does with using SLACK) would go a long way to improving the usabilty before a final release candidate and then eventually a Final release.  By then they would know where they stood for updates to scripts and plugins!   

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2023

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    Post edited by Sven Dullah on
  • Seven193Seven193 Posts: 1,080

    What are the minimum requirements for Daz Studio 4.22? operating system, NVidia drivers, etc...

  • almahiedraalmahiedra Posts: 1,352

    marcus.ames said:

    wsterdan said:

    marcus.ames said:

    On this account alone, I've pumped in over $7,100. The money hole for Daz and third-party vendors alike is piracy.

    I think "piracy" is more than a little unfair. I've invested close to $65,000 in the store here and at no time did I ever feel I had a pistol or a cutlass in my back forcing me to spend a single penny. Most of the time, based on how long I know it would have taken me to build any asset I purchased, I felt like the one cheating them.

    -- Walt Sterdan 

    ... Say what? I think you completely misunderstood that.

    Nah man, I'm talking about the websites that literally put paid Daz content up for download. Internet piracy, not the feeling that people selling me things are pirates. Music and movies have DRM due to their content being shared for like two decades. Daz has none of that, and suffers.

     DRM is absolutely useless. Other than torturing the person who bought the product legally. DAZ3D tested something similar a few years ago and obviously the experiment was not successful. So we can say that DAZ suffered more having it. 

  • almahiedraalmahiedra Posts: 1,352

    Sven Dullah said:

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    X2

    I can’t even get the templates to work, despite the help given in this thread. I’d like to know at least if it’s worth the effort to get them. 

  • namffuaknamffuak Posts: 4,146

    richardandtracy said:

    All this talk about not being able to go to larger fonts.. Why not? In many flavours of C++ it's possible to detect the pixels per inch of the screen. MS Win95 had this facility as an OS command, and iirc the documentation I've seen both android and Apple products have the same facility. Once you know that, the programmer can scale the fonts as they require. You don't need to have it built into QTxx to be able to modify the font size, you just have to be prepared for one programmer to spend a day or two dealing with it. If a programmer with as little experience as I can deal with the problem, it should be no issue for a professional to do it without needing it to be built into the QT framework. Regards, Richard.

    All of the code that actually puts text on the screen is in the QT package; to go down the path you're suggesting would require bypassing the QT code,  replacing it with home grown code that works on both Windows and Mac OS - with all the framing functionality.

  • namffuaknamffuak Posts: 4,146

    RAMWolff said:

    wsterdan said:

    RAMWolff said:

    So what's the fear there?  In my opinion sometimes you just have to jump off the cliff and hope you can fly.  If they have all the needed folks in their rolladex to ask for updates to the new Qt and SDK that I'm sure by now they have pretty much written then what's the hold up?  I mean DS has been in the 4.X realm for what?  10 years now?   

    I'm with you! Unfortunately, I suspect that DAZ is concerned about the majority of their customers who might not be as adventurous as you and I, especially newer customers who are still purchasing things that might not work a week later should they break when D|S 5 is released.

    Eventually DAZ'll have to believe the SDK is close enough to "final" (note: no living software is ever "final") that the third-party developers can start doing their updates.

    That said, I'm all in favour of a D|S 5 "Intro version" that allows customers to start working with D|S before the "Pro" version is "final".

    Moreover, it's been stated that D|S 4.xx.x can exist alongside D|S 5, so releasing a mostly-stable D|S 5 would also allow us to start working with it for fun and experimentation while also having D|S 4 for real-world work. If a bare-bones, pre-beta DAZ Studio 5 was available over two years ago, I have to hope that something close to finished must be almost ready to go.

    -- Walt Sterdan 

    Hilighted part is right on.  Remember back in the day when we were all basically beta testers for DAZ?  I think releasing a basic version of DS 5 to the general public, setting up a bugs data base that we can add notes too (similar to what Poser does with using SLACK) would go a long way to improving the usabilty before a final release candidate and then eventually a Final release.  By then they would know where they stood for updates to scripts and plugins!   

    This could, and probably will, be done. But given the size of the development team, this won't happen until 5.0 is functional because this would be the point where work on 4.x comes to a complete and total stop. No new features and only catastrophic bugs getting fixed.

  • wsterdanwsterdan Posts: 2,348

    marcus.ames said:

     

    Ah, my bad, sorry for misunderstanding.

    Obviously my coffee level is running low...

    -- Walt Sterdan

    Relatable. :)

    Thanks for understanding. Sadly, not my first gaffe and if decades of experience is worth anything, it won't be my last. I'm afraid I've gotten too good at it.

    -- Walt Sterdan 

  • oddboboddbob Posts: 396

    namffuak said:

     But given the size of the development team, this won't happen until 5.0 is functional because this would be the point where work on 4.x comes to a complete and total stop. No new features and only catastrophic bugs getting fixed.

    Has there ever been any mention of the size of the dev team? Not a dig, just curious. I've always got the impression it was just a rbt and perhaps a miniture giant space hamster.

  • vrba79vrba79 Posts: 1,398

    GiGi_7 said:

    marcus.ames said:

    wsterdan said:

    marcus.ames said:

    On this account alone, I've pumped in over $7,100. The money hole for Daz and third-party vendors alike is piracy.

    I think "piracy" is more than a little unfair. I've invested close to $65,000 in the store here and at no time did I ever feel I had a pistol or a cutlass in my back forcing me to spend a single penny. Most of the time, based on how long I know it would have taken me to build any asset I purchased, I felt like the one cheating them.

    -- Walt Sterdan 

    ... Say what? I think you completely misunderstood that.

    Nah man, I'm talking about the websites that literally put paid Daz content up for download. Internet piracy, not the feeling that people selling me things are pirates. Music and movies have DRM due to their content being shared for like two decades. Daz has none of that, and suffers.

     DRM is absolutely useless. Other than torturing the person who bought the product legally. DAZ3D tested something similar a few years ago and obviously the experiment was not successful. So we can say that DAZ suffered more having it. 

    Oh yeah, DRM is the devil. I've still got computer games I own on CD, that are unplayable as they are, because the publisher went and used a DRM that no longer has a server to do a handshake with.

  • richardandtracy said:

    All this talk about not being able to go to larger fonts.. Why not? In many flavours of C++ it's possible to detect the pixels per inch of the screen. MS Win95 had this facility as an OS command, and iirc the documentation I've seen both android and Apple products have the same facility. Once you know that, the programmer can scale the fonts as they require. You don't need to have it built into QTxx to be able to modify the font size, you just have to be prepared for one programmer to spend a day or two dealing with it. If a programmer with as little experience as I can deal with the problem, it should be no issue for a professional to do it without needing it to be built into the QT framework. Regards, Richard.

    In fact DS does respect the Windows Font Scaling setting - the trouble with that is that it is a global, and so may be undesirable for other applications which offer more granular, app-level controls (or scale on their own without controls, but not in the same way as DS).

  • dragotx said:

    So far the only time I've seen it I hit New Scene specifically to get the popup.  My workflow it never really comes up otherwise.  When i'm working with studio I open the program, it automatically opens my default scene that I use to get all my settings loaded from the get go, and I start the scene.  Or I load the existing scene I've been working on.  Both bypass the popup completely.  The one time I did see the pop up I got a freebie out of it because the very first product in the store list was a free dress I hadn't realized was free.  And the add on the right was for a free tutorial that I really should go watch.  So it's a win/win for me.  And being able to set up base scenes and pick which one to load up at the start is a VERY nice feature.  And the add is just products in the store.  Now, it would be nice if those products were all ones I didn't already own,  but oh no, I have to see one row of icons from the store that I already browse multiple times a day, the horror!

    If you logged in it would at least attempt to personalise it - though it is true that Lightning Deals frequently offers me textures for sets I don't own.

      It's not like they're linking out to ads from warez sites, or porn sites, or even amazon.  They're just to the store that we all shop at.  Personally, I really like the new menu and think it's a great addition to the program.

  • namffuak said:

    RAMWolff said:

    wsterdan said:

    RAMWolff said:

    So what's the fear there?  In my opinion sometimes you just have to jump off the cliff and hope you can fly.  If they have all the needed folks in their rolladex to ask for updates to the new Qt and SDK that I'm sure by now they have pretty much written then what's the hold up?  I mean DS has been in the 4.X realm for what?  10 years now?   

    I'm with you! Unfortunately, I suspect that DAZ is concerned about the majority of their customers who might not be as adventurous as you and I, especially newer customers who are still purchasing things that might not work a week later should they break when D|S 5 is released.

    Eventually DAZ'll have to believe the SDK is close enough to "final" (note: no living software is ever "final") that the third-party developers can start doing their updates.

    That said, I'm all in favour of a D|S 5 "Intro version" that allows customers to start working with D|S before the "Pro" version is "final".

    Moreover, it's been stated that D|S 4.xx.x can exist alongside D|S 5, so releasing a mostly-stable D|S 5 would also allow us to start working with it for fun and experimentation while also having D|S 4 for real-world work. If a bare-bones, pre-beta DAZ Studio 5 was available over two years ago, I have to hope that something close to finished must be almost ready to go.

    -- Walt Sterdan 

    Hilighted part is right on.  Remember back in the day when we were all basically beta testers for DAZ?  I think releasing a basic version of DS 5 to the general public, setting up a bugs data base that we can add notes too (similar to what Poser does with using SLACK) would go a long way to improving the usabilty before a final release candidate and then eventually a Final release.  By then they would know where they stood for updates to scripts and plugins!   

    This could, and probably will, be done. But given the size of the development team, this won't happen until 5.0 is functional because this would be the point where work on 4.x comes to a complete and total stop. No new features and only catastrophic bugs getting fixed.

    Why would people use a limited version  enough to test it? Anyway, I would expect there will be a series of Public Builds before a first gold release, as there was with DS.

    As for public bug trackers, look at the off-topic, personal taste stuff, and complaints about unwanted features in the threads on this new build - however big the team, they can't take the time out of their workday to sort the actual, new bug issues or useful additional info from all the things that are not their pigeon - hence using CS as a filter.

  • Sven Dullah said:

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    define key.

    https://www.daz3d.com/forums/discussion/568116
    https://www.daz3d.com/forums/discussion/601786/daz-studio-pro-4-22-0-x-highlights#latest

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