why isn't anybody talking about Daz 4.22?

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  • Sven DullahSven Dullah Posts: 7,621

    Richard Haseltine said:

    Sven Dullah said:

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    define key.

    Ok, something that would raise my eyebrows;)

    https://www.daz3d.com/forums/discussion/568116
    https://www.daz3d.com/forums/discussion/601786/daz-studio-pro-4-22-0-x-highlights#latest

     Tks, so far I can see no reason to upgrade from 4.20...

  • richardandtracyrichardandtracy Posts: 5,679
    edited November 2023
    namffuak said:

    richardandtracy said:

    All this talk about not being able to go to larger fonts.. Why not? In many flavours of C++ it's possible to detect the pixels per inch of the screen. MS Win95 had this facility as an OS command, and iirc the documentation I've seen both android and Apple products have the same facility. Once you know that, the programmer can scale the fonts as they require. You don't need to have it built into QTxx to be able to modify the font size, you just have to be prepared for one programmer to spend a day or two dealing with it. If a programmer with as little experience as I can deal with the problem, it should be no issue for a professional to do it without needing it to be built into the QT framework. Regards, Richard.

    All of the code that actually puts text on the screen is in the QT package; to go down the path you're suggesting would require bypassing the QT code,  replacing it with home grown code that works on both Windows and Mac OS - with all the framing functionality.

    Yup. I have done that with C++ Builder myself on a program for creating cross stitch charts where the font sizes were too small for the older ladies using my program. All the user interface components have an 'On Paint' event which can be over-ridden with a custom event- it was designed by the library creators to make custom looking components as easy as possible to create. The same code is used for Mac, Android & PC, just targeted to a specific OS by the compiler, enabling the same code for all destination OS's. It's the sort of thing one would expect in most modern libraries, and I've been using that feature since 2016. Regards, Richard.

    Post edited by richardandtracy on
  • algovincianalgovincian Posts: 2,613

    Sven Dullah said:

    Richard Haseltine said:

    Sven Dullah said:

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    define key.

    Ok, something that would raise my eyebrows;)

    https://www.daz3d.com/forums/discussion/568116
    https://www.daz3d.com/forums/discussion/601786/daz-studio-pro-4-22-0-x-highlights#latest

     Tks, so far I can see no reason to upgrade from 4.20...

    Don't want to speak for anyone else, but the load times for g8 figures have gotten better in my case, for sure. This is by far the most important development to me.

    Also, though I haven't had time to play with it yet, the emissive support for VDBs also interests me. Admittedly, the new scene templates and in-app notifications aren't something I need or want in DS.

    - Greg

  • wsterdanwsterdan Posts: 2,348

    Richard Haseltine said:

    Why would people use a limited version  enough to test it? Anyway, I would expect there will be a series of Public Builds before a first gold release, as there was with DS.

    I assume, perhaps wrongly, that people would like to test the things that DAZ thinks are ready to be used in D|S 5 with the knowledge that some things aren't ready yet, such as releasing a "Here's DAZ Studio 5 with these new features to try out, but Blah, Blah and Blah aren't quite ready for prime time yet, so if you need those stick with 4.2.x.x for now". I'd use a limited version (mind you, at this point how limited would it be if they had a very limited version ready two years ago?) to finally, fully test Filament after three years, I'd use a limited version to see what improvements I'd get with some of Apple's metal API implemented makes. I'd love to see if they managed to make it Apple Silicon native (which should only bump the speed up by 15% or so, but I'll take it), and so on. 

    I'm sure there's people who'd like to try out Omniverse, even if some of their plug-ins might not be ready yet.

    You're correct, I'm sure there will be a series of Public Builds  before a Gold Release. Honesty, I'm just feeling a little worn out with waiting. After an almost Pre-Beta version 26 months ago (which is different from an Alpha version?) I had hoped two years would be enough to move from a pre-beta to a beta. There are things I've actually been anticipating, but that's my fault for having unrealistic expectations.

    Still, it's been over two years since the almost release of the pre-beta and there's been no word on when D|S 5 can be expected. Instead, we're getting new features in 4.22 and we're working through the bugs with those which, once all the bugs are quashed, still might not be bug-free when D|S 5 is released anyway as that version may introduce new bugs.

    I guess I got my hopes up a bit when the emali header mentioned new features while announcing a new version that turns out to be 4.22, not 5.0. That's 100% on me, and I really should know better.

    -- Walt Sterdan

     

     

  • RAMWolffRAMWolff Posts: 10,212

    wsterdan said:

    Richard Haseltine said:

    Why would people use a limited version  enough to test it? Anyway, I would expect there will be a series of Public Builds before a first gold release, as there was with DS.

    I assume, perhaps wrongly, that people would like to test the things that DAZ thinks are ready to be used in D|S 5 with the knowledge that some things aren't ready yet, such as releasing a "Here's DAZ Studio 5 with these new features to try out, but Blah, Blah and Blah aren't quite ready for prime time yet, so if you need those stick with 4.2.x.x for now". I'd use a limited version (mind you, at this point how limited would it be if they had a very limited version ready two years ago?) to finally, fully test Filament after three years, I'd use a limited version to see what improvements I'd get with some of Apple's metal API implemented makes. I'd love to see if they managed to make it Apple Silicon native (which should only bump the speed up by 15% or so, but I'll take it), and so on. 

    I'm sure there's people who'd like to try out Omniverse, even if some of their plug-ins might not be ready yet.

    You're correct, I'm sure there will be a series of Public Builds  before a Gold Release. Honesty, I'm just feeling a little worn out with waiting. After an almost Pre-Beta version 26 months ago (which is different from an Alpha version?) I had hoped two years would be enough to move from a pre-beta to a beta. There are things I've actually been anticipating, but that's my fault for having unrealistic expectations.

    Still, it's been over two years since the almost release of the pre-beta and there's been no word on when D|S 5 can be expected. Instead, we're getting new features in 4.22 and we're working through the bugs with those which, once all the bugs are quashed, still might not be bug-free when D|S 5 is released anyway as that version may introduce new bugs.

    I guess I got my hopes up a bit when the emali header mentioned new features while announcing a new version that turns out to be 4.22, not 5.0. That's 100% on me, and I really should know better.

    -- Walt Sterdan

     

     

    yeslaughyes 

  • rokkrrokkr Posts: 167

    Daz is crashing with many OOT hairs... I don't know if here is the right place to complain, so, if not, if someone could redirect me to a more appropriate place, I'll be glad. Didn't test 'em all, but Cathy Hair, Everyday Updo Hair, and Classic Bob Cut made Daz crash. Moreover, it seems to be a shader problem, because I reshaded Cathy with UHT and it worked. It also seems to be an issue with those hairs you have to click on "Apply First! Hair Base Material" because hairs that don't use this, like Christina and Drop Wet Hair, don't crash; also, newer hair, like Mega Updo 3 Hair for Genesis 9, that uses a new shader doesn't crash. Maybe the problem is in the old hairblending shader, though I've tested one OOT hair in which harblending worked (Double Tails Hair) and I've also applied the hairblending shader to a non-OOT hair (Haydina) and it worked! And adding to the weirdness, I took the hairblending shader from Cathy hair (though using the original materials) while Cathy hair always crashed with and without hairblending turned on!

  • @rokkr there's this thread that says how to fix it OOT hair causing crashes in 4.22 - Daz 3D Forums 

  • rokkrrokkr Posts: 167
    edited November 2023

    benniewoodell said:

    @rokkr there's this thread that says how to fix it OOT hair causing crashes in 4.22 - Daz 3D Forums 

    Thanks!

    P.S.: the solution there worked fine! Thanks again! You've been really helpful!

    Post edited by rokkr on
  • rokkr said:

    benniewoodell said:

    @rokkr there's this thread that says how to fix it OOT hair causing crashes in 4.22 - Daz 3D Forums 

    Thanks!

    P.S.: the solution there worked fine! Thanks again! You've been really helpful!

    Awesome, happy it worked! I'm glad I remembered I saw this thread from the other day when I saw your post. Have a great weekend! 

  • barbultbarbult Posts: 24,244

    Sven Dullah said:

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    The template page is one of three tabs in the File>New popup window. File>New no longer just opens a new scene for you. Now it opens a whole window with tabs, a footer area with a few store product thumbnails/links, and a large side bar "notification" area containing an advertisement for a tutorial link or a store link to a new product they'd like you to buy. I don't think there is any reason you need the template page, unless you want to start a scene with a few predefined options that can automatically load lights, render settings, G9 posed characters with camera, etc. I believe you can create your own templates by assigning a category to assets, but I haven't tried that. That would probably be more useful (your own preferred often used settings) rather than some that Daz has preloaded into the tab.

  • Sven DullahSven Dullah Posts: 7,621

    algovincian said:

    Sven Dullah said:

    Richard Haseltine said:

    Sven Dullah said:

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    define key.

    Ok, something that would raise my eyebrows;)

    https://www.daz3d.com/forums/discussion/568116
    https://www.daz3d.com/forums/discussion/601786/daz-studio-pro-4-22-0-x-highlights#latest

     Tks, so far I can see no reason to upgrade from 4.20...

    Don't want to speak for anyone else, but the load times for g8 figures have gotten better in my case, for sure. This is by far the most important development to me.

    Also, though I haven't had time to play with it yet, the emissive support for VDBs also interests me. Admittedly, the new scene templates and in-app notifications aren't something I need or want in DS.

    - Greg

    Tks! Helpful info indeed:) 

  • Sven DullahSven Dullah Posts: 7,621

    barbult said:

    Sven Dullah said:

    Anyone cares to enlighten me on DS key features(non-IRAY) since 4.20? For instance, what's that template page, and why would I need it?

    The template page is one of three tabs in the File>New popup window. File>New no longer just opens a new scene for you. Now it opens a whole window with tabs, a footer area with a few store product thumbnails/links, and a large side bar "notification" area containing an advertisement for a tutorial link or a store link to a new product they'd like you to buy. I don't think there is any reason you need the template page, unless you want to start a scene with a few predefined options that can automatically load lights, render settings, G9 posed characters with camera, etc. I believe you can create your own templates by assigning a category to assets, but I haven't tried that. That would probably be more useful (your own preferred often used settings) rather than some that Daz has preloaded into the tab.

    Thank you very much, I'll keep an eye on the discussion and maybe install the PB later. 

  • HylasHylas Posts: 4,988

    Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!

  • Hylas said:

    Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!

    It appears to be working.  I did have to reinstall the plug in and the add ons for it to show up though.  Did a simple transfer of A5 to Genesis 3 and it transfered just fine.  Will test it out more to see if there are any issues.

  • Muon Quark said:

    Hylas said:

    Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!

    It appears to be working.  I did have to reinstall the plug in and the add ons for it to show up though.  Did a simple transfer of A5 to Genesis 3 and it transfered just fine.  Will test it out more to see if there are any issues.

    It shouldn't have needed that, the minimum SDK version remains at 4.5 so plug-in should all work in later versions than their release version (the reverse won't always be true if they use later additions to the SDK). Both DS 3 and DS 4 have, the odd glitcha side, maintained SDK compatibility across their lives - you'd have to go back to the early stages of DS2 to run itno a situation when all plug-ins needed updating for every release.

  • Richard Haseltine said:

    Muon Quark said:

    Hylas said:

    Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!

    It appears to be working.  I did have to reinstall the plug in and the add ons for it to show up though.  Did a simple transfer of A5 to Genesis 3 and it transfered just fine.  Will test it out more to see if there are any issues.

    It shouldn't have needed that, the minimum SDK version remains at 4.5 so plug-in should all work in later versions than their release version (the reverse won't always be true if they use later additions to the SDK). Both DS 3 and DS 4 have, the odd glitcha side, maintained SDK compatibility across their lives - you'd have to go back to the early stages of DS2 to run itno a situation when all plug-ins needed updating for every release.

    Thanks Richard.  You reminded me I had copied the DIM files over to this new computer and then installed a new DS.  So DIM thought the plug in was installed when it wasn't.  I will double check my other plug ins as well.  Thanks for the clarification.

  • HylasHylas Posts: 4,988

    Muon Quark said:

    Hylas said:

    Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!

    It appears to be working.  I did have to reinstall the plug in and the add ons for it to show up though.  Did a simple transfer of A5 to Genesis 3 and it transfered just fine.  Will test it out more to see if there are any issues.

    Many thanks! yesheart

  • contact_8c4cd5c6contact_8c4cd5c6 Posts: 11
    edited November 2023

    Have had nothing but issues with this. Do not upgrade. I do not have  abackup and just bought a few hundred dollars worth of stuff that is now giving me issues. I am extremely angry!

    Post edited by contact_8c4cd5c6 on
  • contact_8c4cd5c6 said:

    Have had nothing but issues with this. Do not upgrade. I do not have  abackup and just bought a few hundred dollars worth of stuff that is now giving me issues. I am extremely angry!

    What issuse are you having? There are two known issues with content that are shwoing in this version of Iray - OutOf Touch hairs using their custom shader with a map assigned to the Transmitted colour property (select the hair and cap in the Scwene, select them in the Editor tab of the Surfaces pane, type transm in the filter box at the top of the Suraces pane, and click the icon/thumbnail to the left of the colour picker for transmitted Colour, set it to None).and some .exr files from Flipmode products rendering pink (opening and resaving the .exr in an image editor will fix this, though you of course need a suitable image editor).

  • G.I.M.P. can open .exr files.

  • NorthOf45NorthOf45 Posts: 5,489

    This is the problem with not updating the General Release for over a year. All the new features (and problems that went with them) that had been uncovered and discussed extensively in the Public beta releases are now being "discovered" by all the users who have stuck with the General Release and have not had a new version of Studio in all that time. I see the same concerns that were voiced months and months ago coming up repeatedly. Every day there are frustrated users who want to go back, even the beta users (backup, backup, backup your installers).

  • rokkrrokkr Posts: 167
    edited November 2023

    About the OOT hair problem, B.T.W., when you apply a shader/material, it stays recorded in the scene, i.e., except for textures it doesn't look for any file outside the scene. Thus, even if you have updated your OOT hair shader, if you have an old scene wherein you've applied the materials before the update, Daz will crash. For this not to happen, you have to reapply the materials.

    Post edited by rokkr on
  • crosswindcrosswind Posts: 6,986

    rokkr said:

    About the OOT hair problem, B.T.W., when you apply a shader/material, it stays recorded in the scene, i.e., except for textures it doesn't look for any file outside the scene. Thus, even if you have updated your OOT hair shader, if you have an old scene wherein you've applied the materials before the update, Daz will crash. For this not to happen, you have to reapply the materials.

    Nah…you just need to clear DSON cache files in F2 - Preferences, after update. 

  • i'm so glad i waited a while... the OOT issue needs to be resolved before i'll risk the the update.

  • SolitarySandpiper said:

    i'm so glad i waited a while... the OOT issue needs to be resolved before i'll risk the the update.

    It is a settings issue that is pretty simple to resolve, if it even affects you (depends on installation method/order, mostly)

  • rokkrrokkr Posts: 167

    SolitarySandpiper said:

    i'm so glad i waited a while... the OOT issue needs to be resolved before i'll risk the the update.

    It's already been solved... You just need to update the hair shader... It won't be fixed in a Daz Update...

  • rokkrrokkr Posts: 167

    crosswind said:

    rokkr said:

    About the OOT hair problem, B.T.W., when you apply a shader/material, it stays recorded in the scene, i.e., except for textures it doesn't look for any file outside the scene. Thus, even if you have updated your OOT hair shader, if you have an old scene wherein you've applied the materials before the update, Daz will crash. For this not to happen, you have to reapply the materials.

    Nah…you just need to clear DSON cache files in F2 - Preferences, after update. 

    Never knew this existed... Thanks. But I think it'll be easier to re-apply the materials in my case.

     

     

  • rokkrrokkr Posts: 167

    Is there any way to turn off that annoying warning about the "zero and restore distinction"? OK... I've seen it... Cool... Now I know the exact difference... But, please, don't show me it anymore...

  • I have made the decision to update to 4.22.
    It seems that ghostlight only disables the first light. Reflected images are still displayed. Shadows are also displayed.
    It would be great if this could be configured to only show the n-m th reflection.
    It would be nice if a 256*256 tip image was added when the scene is saved. It would be even better if the size could be changed.

  • Richard Haseltine said:

    SolitarySandpiper said:

    i'm so glad i waited a while... the OOT issue needs to be resolved before i'll risk the the update.

    It is a settings issue that is pretty simple to resolve, if it even affects you (depends on installation method/order, mostly)

    Easy for some... the fix detailed earlier seems like a right pain, do you have to do this every time? 

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