The Hasty ProForma Complaint Thread
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walked by the liquer store, they had this poster in the window. Svedka. who is this digital bot-babe? :)
If you have the textures, could you apply them to a plane primitive?
Anne Droid? :D
Anne Droid? :D
i guess cuz the swedish bikini team is already booked for a gig?
Heh, even my dragons don't have teeth that clean XD
Maybe the Wyvern2.0 grows in new teeth every so often o3o
Do ya suppose you'll be making two textures for the faaaaangs? One bright and new and clean, and the other all yellowed and plaque covered? :3
Aged and worn and stuff - from many foes bitten and snapped at?
That's merely a shader applied at this point; I'm going to do a proper texture, of course, but I wanted to nail stuff like SSS and velvet etc first. :)
with breath distinctly minty fresh :)
doh, i lost track which tangier installers i ran, gonna haz to start over - double face palm
dbl drats, no chickens for the barnyard. over 50gb of runtime and not a single hen or rooster. ducks, yes, but they hang out at ponds. emote
sleeepy. nite-nite :) Zzzzz
If you have the textures, could you apply them to a plane primitive?
...not sure as they supposedly are already applied to a plane. Just that 4.5 seems to be expecting a Geometry file that was never supplied. In the Runtime/Libraries/Props folder, there are the following files for each:
smoke[x].png
smoke[x].pp2
smoke[x].rsr.
Could be this was set up before there was both Poser/Daz compatibility, however with Jepe's FlameZ and SteamZ there is nothing that installs to a Geometries folder either and they both work fine in 4.6.
I just re-downloaded it and checked the internal files and yes, I didn't miss installing anything as there is no Geometries folder so it is definitely a Daz Studio issue. Bugger.
...not sure as they supposedly are already applied to a plane. Just that 4.5 seems to be expecting a Geometry file that was never supplied. In the Runtime/Libraries/Props folder, there are the following files for each:
smoke[x].png
smoke[x].pp2
smoke[x].rsr.
Could be this was set up before there was both Poser/Daz compatibility, however with Jepe's FlameZ and SteamZ there is nothing that installs to a Geometries folder either and they both work fine in 4.6.
I just re-downloaded it and checked the internal files and yes, I didn't miss installing anything as there is no Geometries folder.
http://www.sharecg.com/v/28949/gallery/11/Poser/20-Smoke-Transquares
They use Poser primitives -- if you have any copy of Poser, I'm not sure whether the primitives are in the application installer or the content installer, but if you add that Runtime to DS under Poser Formats it should work.
Heh. If you're talking Mad Men or Breaking Bad, that's quite the compliment.
Of course, if you're talking 2 Broke Girls or Whitney ... how dare you, sir?!?
http://www.sharecg.com/v/28949/gallery/11/Poser/20-Smoke-Transquares
They use Poser primitives -- if you have any copy of Poser, I'm not sure whether the primitives are in the application installer or the content installer, but if you add that Runtime to DS under Poser Formats it should work.
...do not have Poser installed yet as I need to set up Flash Player (which seems to update more often than one changes their socks) so the libraries work properly. Any way into faking it to accept Daz Primitives?
Woo got the email saying my package has shipped :D
Though it's all in Japanese. Can't read it :B
I do know it is in transit though. Checked my account and it's got the tracking all up and stuff.
I am a bit confused with this though:
Estimated Arrival: June 5, 2013
Um... That seems a bit wrong somehow... No way can Standard International Shipping be that fast - especially since I only placed the order a few days ago ^^
...do not have Poser installed yet as I need to set up Flash Player (which seems to update more often than one changes their socks) so the libraries work properly. Any way into faking it to accept Daz Primitives?
Try following the comment from "John", KK... create a DAZ plane (Create -> New Primitive -> Type: Plane, size whatever seems appropriate)... select the thing, Surfaces tab, Opacity Strength pulldown, and Browse... to wherever you unzipped the file. Playing with Diffuse Colour then allows you to do different colour smoke, and the plane can be rotated/scaled/transformed wherever you need it relative to the camera position.
(ETA: just making a sample swatch now following the above procedure... overtaken by events - swatch is on next page... >_<).</p>
So basically they're like billboards?
Try following the comment from "John", KK... create a DAZ plane (Create -> New Primitive -> Type: Plane, size whatever seems appropriate)... select the thing, Surfaces tab, Opacity Strength pulldown, and Browse... to wherever you unzipped the file. Playing with Diffuse Colour then allows you to do different colour smoke, and the plane can be rotated/scaled/transformed wherever you need it relative to the camera position.
(ETA: just making a sample swatch now following the above procedure)
...thanks, *facepalm*, should have thought about doing that. Just shut down the workstation for the night, will give it a try tomorrow.
So basically they're like billboards?
Yep, they are (and if you parent them carefully, you _may_ be able to get them to automatically be orthogonal to the camera... though I'm not 100% sure about transforms...).
Here's the first 9 - by default, when you load them into the Opacity field only, they may be a bit too "wispy"... to make them stand out in front of the bricks a bit more, I put the same texture into each of the Opacity Strength, Bump Strength and Reflection Colour fields, in an attempt to make them a bit more "solid". Alternatively, I would guess you might want to combine two or three of the textures together (or stretch them out a little taller than wide - these are all square planes I've put them on...). ymmv v(^_^)v.
Yep, they are (and if you parent them carefully, you _may_ be able to get them to automatically be orthogonal to the camera... though I'm not 100% sure about transforms...)..
In Cinema 4D there's the "Target" tag and "Face Camera" tag... And I think Carrara had something similar? ("Point At" I think?)
Unless I'm reading that wrong xD
If you have the textures, could you apply them to a plane primitive?
Was out in the weather the past coupla days and haz runny nose and slight temp again nao *sigh*
By Mariano Testa at Alpine
http://www.behance.net/gallery/Svedka-Vodka/1013831
By Mariano Testa at Alpine
http://www.behance.net/gallery/Svedka-Vodka/1013831
Looks like it might be this:
http://www.daz3d.com/bot-genesis
The page for Svedka Vodka says "Created by Hollywood special effects wizard Stan Winston, the visionary behind Jurassic Park and The Terminator, Svedka_Grl is the brand icon of the future." so I think it is custom job.
Stan Winston died in 2008. The design has been around for 5 years?
http://en.wikipedia.org/wiki/Stan_Winston
Of course, all of this kind of thing owes a great deal to the art of Hajime Sorayama, and can be traced back to designs for the movie "Metropolis" (1927).
http://en.wikipedia.org/wiki/Svedka
Yep. "It is probably best known in the United States for the advertising campaign created by the New York-based agency Amalgamated, introduced in late 2005, with a futuristic "spokesbot" designed by Stan Winston."
http://en.wikipedia.org/wiki/Svedka
Yep. "It is probably best known in the United States for the advertising campaign created by the New York-based agency Amalgamated, introduced in late 2005, with a futuristic "spokesbot" designed by Stan Winston."
Everybody has seen Metropolis
Wonder if the Vodka is any good :)
Oops, cross-posted with you due to my slow editing. Just for the fun of it, here's an old render of mine, my tribute to the Metropolis robot. I made the robot by doing unspeakable things to Vicky in Wings3D and rendering in Bryce. : )