Genesis 8.1 / Victoria 8.1

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  • LucielLuciel Posts: 475

    PerttiA said:

    Luciel said:

    PerttiA said:

    Jabba said:

    I don't have any renders to hand yet, but I really like Victoria 8.1...

    ...While she might at first appear a bit less glamorous than Victoria 8, she has a more typical everyday body shape that will lend itself much better to blending with other shape morphs for custom characters - it's always easier to add to small breasts than it is to reduce large breasts with the morphs we have - much less of an arch in her lower back, but a pinch in at the waist and she can be glammed-up in a thrice.

     

    There might be a couple of things I would prefer to be different, but to get that sort of detail, I'd really need to improve my own sculpting skills and get stuck in myself - V8.1 is a step in the more versatile direction, which I see as a good thing.

    I think she is also the first Victoria that's not 6 feet tall, which brings her closer to reality.

    As some who's over "6 feet" tall, and has several female friends who are taller than me, how is being taller than whatever your local average not "reality". cheeky

    That's the same logic as with the female bumpers... Since I know a woman with two beach balls on her chest, that should be the starting point for any 3D base model as well...

    It's just easier to make things bigger and taller than smaller and shorter, at least has been with these models ever since I got onto the wagon with V3/V4.

    Perhaps you actually meant "closer to average" not "closer to reality" then? 

    As there's women with (exceptionally) large breasts in "reality", a large breasted woman isn't necessarily any more "unrealistic" than an "average" or "small" breasted woman. You could claim she was "not average" but, a Albino and exceptionally short people aren't either. You have to remember these are creations made with artistic license rather than as a statistical representation of the humans of the planet (I mean, there's no obese female core characters).

    If anything, in experience, making things bigger is harder as the textures get more stretched (squished textures generally don't look so bad). None of the base models work well with "beach ball" sized breasts.. laugh

  • Hey!

    How i can use Genesis 8 Female morphs on 8.1 ?

  • PetraPetra Posts: 1,156
    edited January 2021

    kent Kent said:

    fred9803 said:

    kent Kent said:

    Hi all

    I've played with the new Victoria 8.1 and did a test render which I'm attaching here.  I cannot figure out how to 'activate' the face and body hairs (vellus hairs).  Could someone please advise me on that?  

    Thank you!

    I don't have V8.1 but I assume the vellus hairs would be a conforming prop in the anatomy folder with the eyelashes etc.

    Hi Fred

    Thank you for taking the time to look at my question (and answer me)  :)

    Victoria 8.1 comes with these only, as far as I can figure out:

     

    The Vellus hair does not come with Victoria 8.1, it is in the University Bundle and the Loving Life Bundle.

    Post edited by Petra on
  • onixonix Posts: 282

    blackrockhorizon_f39c665403 said:

    Hey!

    How i can use Genesis 8 Female morphs on 8.1 ?

    When you load 8.1 all 8.0 morphs will load as well, some of them will just don't work properly. 

    there is no difference between 8 and 8.1 besides a few renames added bones and slightly different surface names.

    you can use pretty much all 8.1 content on 8.0 and otherwise

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    Petra said:

    kent Kent said:

    fred9803 said:

    kent Kent said:

    Hi all

    I've played with the new Victoria 8.1 and did a test render which I'm attaching here.  I cannot figure out how to 'activate' the face and body hairs (vellus hairs).  Could someone please advise me on that?  

    Thank you!

    I don't have V8.1 but I assume the vellus hairs would be a conforming prop in the anatomy folder with the eyelashes etc.

    Hi Fred

    Thank you for taking the time to look at my question (and answer me)  :)

    Victoria 8.1 comes with these only, as far as I can figure out:

     

    The Vellus hair does not come with Victoria 8.1, it is in the University Bundle and the Loving Life Bundle.

    that has been updated

    now it will come with V8.1 and future DAZ 8.1 characters  

  • PerttiAPerttiA Posts: 10,024

    Luciel said:

    PerttiA said:

    Luciel said:

    PerttiA said:

    Jabba said:

    I don't have any renders to hand yet, but I really like Victoria 8.1...

    ...While she might at first appear a bit less glamorous than Victoria 8, she has a more typical everyday body shape that will lend itself much better to blending with other shape morphs for custom characters - it's always easier to add to small breasts than it is to reduce large breasts with the morphs we have - much less of an arch in her lower back, but a pinch in at the waist and she can be glammed-up in a thrice.

     

    There might be a couple of things I would prefer to be different, but to get that sort of detail, I'd really need to improve my own sculpting skills and get stuck in myself - V8.1 is a step in the more versatile direction, which I see as a good thing.

    I think she is also the first Victoria that's not 6 feet tall, which brings her closer to reality.

    As some who's over "6 feet" tall, and has several female friends who are taller than me, how is being taller than whatever your local average not "reality". cheeky

    That's the same logic as with the female bumpers... Since I know a woman with two beach balls on her chest, that should be the starting point for any 3D base model as well...

    It's just easier to make things bigger and taller than smaller and shorter, at least has been with these models ever since I got onto the wagon with V3/V4.

    Perhaps you actually meant "closer to average" not "closer to reality" then? 

    As there's women with (exceptionally) large breasts in "reality", a large breasted woman isn't necessarily any more "unrealistic" than an "average" or "small" breasted woman. You could claim she was "not average" but, a Albino and exceptionally short people aren't either. You have to remember these are creations made with artistic license rather than as a statistical representation of the humans of the planet (I mean, there's no obese female core characters).

    If anything, in experience, making things bigger is harder as the textures get more stretched (squished textures generally don't look so bad). None of the base models work well with "beach ball" sized breasts.. laugh

    Textures are easier to fix, I'm talking about manipulating the mesh and getting the clothes and hair fitted accordingly, but maybe average would be a better word. 

  • PerttiAPerttiA Posts: 10,024

    onix said:

    blackrockhorizon_f39c665403 said:

    Hey!

    How i can use Genesis 8 Female morphs on 8.1 ?

    When you load 8.1 all 8.0 morphs will load as well, some of them will just don't work properly. 

    there is no difference between 8 and 8.1 besides a few renames added bones and slightly different surface names.

    you can use pretty much all 8.1 content on 8.0 and otherwise

    One thing should be noted; Getting G8.1 to load G8 morphs automatically requires Studio version 4.15, which apparently includes the necessary code to load morphs from another morph library (G8) 

    Loading G8.1 on an older version of DS, gives you only the morphs that are specifically made for G8.1

  • MelissaGTMelissaGT Posts: 2,611

    ALLIEKATBLUE said:

    melissastjames said:

    onix said:

    For some reason 8.1 has no compatibility with 8.0 expressions which is quite a problem because you see those expressions are still on the list but they just do nothing. looks like they are missing some subcomponents. Some expressions do work but only partially. 

     

     

     

     

     

     

     

     I always exclusively used the DO HD expressions, and they all show up for me on G8.1...and work. All of my other slider-based expression packs are also showing up, but I can't comment on them because I never used them to begin with...but the couple I tried just now work fine. Maybe something went wonky with your update?

    *edit* Ah, ok...the expression packs that came with the bundles I've purchased in the past...like "Kala 8 Expressive" for example...those aren't working. But I never used them to begin with. The DO HD expressions are working fine, and my recent purchase of the Alla expressions are working fine. In fact, some of these packs appear to be working better on the new face rig. That being said, I can't find any visemes...and that will miss. 

    @melissastjames, which ones are you calling DO HD expressions?  I have a gazillion expression packs and I was trying them one by one but got frustrated.  Maybe if I started with some that wok I could feel more uplifted

     https://www.daz3d.com/genesis-8-female-expressions

  • DAZ_TyDAZ_Ty Posts: 20

    Nosiferret said:

    You know. *drags out a small soap box*  Each figure they roll out there is a strong emphasis on some kind of realism. Way back in V3 days, the eyes were always weird and I don't think were addressed until V4. Then there was a head pounding time trying to get the skin to look as real as possible, to make that 2d skin appear 3d-real. Merchants worked hard with each new model. Took a while for the eyes to catch up but we're about there, some merchants got it, others need help. So with the release of 8.1, tweeking the need to make Vic smile look more like a smile as one reason for rolling out 8.1. So why after all these years, hasn't there been an improvement on tats? Today it seems there is a huge need for female figures to be covered in tattoos, then slap a $25 price tag on the model and put it in the market . If you're doing to do that, can you please take the time to make the tattoo appear real instead of it looking like some childs temp tats they got out of a cracker jack box. All the tats I see on these models are super low 2d, there is no life or vibrance in them. We take the time to make the skin appear real and then destroy that effort with an ultra flat tattoo over 3/4 of the body. Please research how real tattoos look on real skin, the shading, how dimensional they look, a 3d image on a 3d figure. 


    Hey Nosiferret,

    Thanks for your feedback! Digital realism is the standard we are striving to hit daily! Tattoos, in particular, are actually really near and dear to my heart – I have two full tattoo sleeves. For Victoria's 8.1 tattoos we collaborated with an incredibly talented Canadian tattoo artist named Birdie. She created these custom tattoos for Victoria specifically, and worked with us to determine placement, coloring, and ultimately how to apply it to the skin shader to get just the right amount of skin detail!  The feedback on Victoria 8.1, and the tattoos has been extremely positive, and we hope you enjoy creating with her!

    If you want to check out Birdie’s work, you can see it here: https://www.instagram.com/birdietattoos/

  • edited January 2021

    onix said:

    blackrockhorizon_f39c665403 said:

    Hey!

    How i can use Genesis 8 Female morphs on 8.1 ?

    When you load 8.1 all 8.0 morphs will load as well, some of them will just don't work properly. 

    there is no difference between 8 and 8.1 besides a few renames added bones and slightly different surface names.

    you can use pretty much all 8.1 content on 8.0 and otherwise

    Thanks!

    Post edited by Richard Haseltine on
  • jim_doriajim_doria Posts: 128

    Richard Haseltine said:

    Philippi_Child said:

    Maybe I'm not understanding something but none of the G8F figures I've tried to use on the new 8.1 figure work. So maybe I something I'm not doing right.

     

    Allegra said:

    Are we supposed to be able to use G8 morphs on G8.1 because I have nothing, can load textures but can't apply morphs and no unique morphs show for G8.1 except the eyes?

    jim_doria said:

    There's a lot in this thread, and I've read a large amount but not all, so maybe I missed something. 

    I put the two characters side by side and dialed in the same expression. Can definitely see the difference and I do like the mouth and eyes of 8.1 better. So yay?

    But as for 8.1 being compatible with 8.0 morphs - I see no full body morphs on 8.1 at all. All my converted G3 FBMs are missing. All my G8 purchased characters are missing. Applying characters from my library does nothing. Is something broken or am I skipping a step somewhere?


    Which versions of DS are you on? The pick up of morphs, and application of characters etc., does require 4.15.x.x\

    Ah, that is it then. I am still on an older version of DS. Thank you Richard!

  • nicsttnicstt Posts: 11,715

    vagans said:

    I'm really not looking forward to all "new" products that are the same thing with some fixes for 8.1 for separate Head and Body, when the old product could be updated to detect and adjust for 8.1. 

    That's an easy fix, don't buy.

  • Noah LGPNoah LGP Posts: 2,617
    edited January 2021

    Genesis 8.1 Male Genitalia for Female ... it's a major update for Victoria 

    Post edited by Noah LGP on
  • So after messing around with G8.1 and V8.1 all day, I'm really missing my expression libraries. Am I being naive in thinking that someone clever such as Sickleyield could simply re-implement (and presumably sell) the missing morphs, such as 'Mouth Open' using the new face architecture and everything would start working again? If so, it does make you wonder why Daz didn't do this. I wonder if it's a coding issue... 'Mouth Open' is some sort of composite morph, which moves the jaw as well...

  • Hey Nosiferret,

    Thanks for your feedback! Digital realism is the standard we are striving to hit daily! Tattoos, in particular, are actually really near and dear to my heart – I have two full tattoo sleeves. For Victoria's 8.1 tattoos we collaborated with an incredibly talented Canadian tattoo artist named Birdie. She created these custom tattoos for Victoria specifically, and worked with us to determine placement, coloring, and ultimately how to apply it to the skin shader to get just the right amount of skin detail!  The feedback on Victoria 8.1, and the tattoos has been extremely positive, and we hope you enjoy creating with her!

    If you want to check out Birdie’s work, you can see it here: https://www.instagram.com/birdietattoos/

    Wow, that is really cool that you all did that and delved that deeply into making it. The tattoos really do look fantastic. I'm very much looking forward to picking her up later today and playing around. Hope to see more tattoos like this as I usually throw some on my characters and the more options the better! 

  • Ok guys please help me understand some things.

    If I have made my own characters which are currently G8F, do they automatically become 8.1?

    If not, then how can I change my own characters from 8 to 8.1 while keeping everything intact like their morphs textures etc intact?

    Also, is Velus hair separately applied?

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977
    edited January 2021

    Petra said:

    Played with the PBR Skin shader and love it.

    I used Genesis Female 8.1 and used a skin texture, I think Amira with makeup and all the rest of it.

    Then applied the PBR Skin shader and Victoria 8.1 eyes.

    I LOVE it, it makes the skin look so much better.

    Some options in the surface tab needed to be switched on and I changed the base colour and the translucency colour.

    Having so much fun.:)

     

    image

    This is beautiful.  Are you applying it to all the surfaces?  

    update

    OMG all I get is a glowing white blob.  This is way too difficult

    Post edited by Chohole on
  • Daventaki said:

    Philippi_Child said:

    Daventaki said:

    Philippi_Child said:

    Maybe I'm not understanding something but none of the G8F figures I've tried to use on the new 8.1 figure work. So maybe I something I'm not doing right.

     

    Can you explain what your steps are? Maybe we can help you out.  So far all the ones ive tried either via dial or preset have worked.

    well, I will load up the 8.1 figure as I would 8.0. Then select a figure like Bluejaunte's Lyra. And I would apply the head and body of Lyra presets by by double clicking the icons in my content pane for Lyra.
    After I've done this there is no change in 8.1 appearance or any sliders of any kind in panes on the right shaping, posing, etc. 

    I don't problem with 8.0

    I don't know if your using Smart Content or not so im going to post my steps with both.

    Content Library:
    1. Load G8.1F. Make sure she is selected.
    2. Goto the Character you want to load. Genesis 8 Female/Characters/BJ Noemi/   I dont have Lyra but will go with another Bluejuante character Noemi. Double click the 01 Noemi Head Apply then the 01 Noemi Body    Apply.  Give it a minute should load on G8.1F.

    Smart Content: Pretty close to the same
    1. Load G8.1F. Make sure she is selected.
    2. Goto Figures/People/Female/Noemi HD & Smile HD
    3. In the list on the left (Figures/Hair/Materials/Shaping)  Go to shaping and in there you will find the 01 Noemi Head Apply then the 01 Noemi Body Apply.  Double click to add to G8.1F
    Alternate: Or you can click in Figures and hold down CTRL and double click on the BJ Noemi icon in there and a box pops up with three options All/Materials/Morphs select which you want and click ok.  Using this options takes longer to load for me. When I first did it I thought it was going to load the whole base G8F and everything which it what happens when you just double click on the icon.

     

    Thanks Daventaki!

    I actually use the content library and was doing what you described. It could be on me I may have not been paying close attention to what I was doing. So I'll give it another go later.

  • GoggerGogger Posts: 2,416
    edited January 2021

    Only a Noob said:

    Also, is Velus hair separately applied?

    I posted a few pages back, near top of page 22) some info on the vellus hair and a screenshot of the different vellus pieces in the library - but to answer your question directly, yes, you add the vellus hair the same as you might add regular hair on the head and you can add the whole body, or just the pieces relevant to your render.  Hope this helps.

    Post edited by Gogger on
  • benniewoodellbenniewoodell Posts: 1,982
    edited January 2021

    ALLIEKATBLUE said:

    Petra said:

    Played with the PBR Skin shader and love it.

    I used Genesis Female 8.1 and used a skin texture, I think Amira with makeup and all the rest of it.

    Then applied the PBR Skin shader and Victoria 8.1 eyes.

    I LOVE it, it makes the skin look so much better.

    Some options in the surface tab needed to be switched on and I changed the base colour and the translucency colour.

    Having so much fun.:)

     

    image

    This is beautiful.  Are you applying it to all the surfaces?  

    update

    OMG all I get is a glowing white blob.  This is way too difficult

    Did you upgrade to 4.15? I'm pretty sure I read earlier in the thread that you need to upgrade to get the skin shaders to work. 

    Post edited by Chohole on
  • LeanaLeana Posts: 11,822

    Only a Noob said:

    If I have made my own characters which are currently G8F, do they automatically become 8.1?

     

    Any scene where your character was used will still have Genesis 8 in it.

    If the character shape was saved as a morph dial, that dial should now be available in Genesis 8.1 too (provided you use DS 4.15).

    What you can do to transfer your character morph and texture to 8.1 is to load the scene with the character, save a character preset from the Genesis 8 version, then use that character preset to apply the morph and textures to a newly loaded Genesis 8.1.

  • LeanaLeana Posts: 11,822

    Did you upgrade to 4.15? I'm pretty sure I read earlier in the thread that you need to upgrade to get the skin shaders to work. 

    Yes, you need 4.15 for the shader, and also so G8.1 loads G8 morphs automatically.

  • Charlie JudgeCharlie Judge Posts: 12,879

    I have updated to DS 4.15 and also have a reasonably good computer (I7, 32gb RAM, GTX 1080TI graphics). However, altough I can load a character by it self in only a few minutes,  when Itry to load a Genesis 8 character on to the G8.1 base it takes over 30 minutes. Is this normal or am I doing something wrong?

    Yeh, I know I could speed things up a by just applying the morphs under the shaping tab but the result wouldn't have the character's texture

  • PerttiAPerttiA Posts: 10,024

    Charlie Judge said:

    I have updated to DS 4.15 and also have a reasonably good computer (I7, 32gb RAM, GTX 1080TI graphics). However, altough I can load a character by it self in only a few minutes,  when Itry to load a Genesis 8 character on to the G8.1 base it takes over 30 minutes. Is this normal or am I doing something wrong?

    Yeh, I know I could speed things up a by just applying the morphs under the shaping tab but the result wouldn't have the character's texture

    Is the G8 character you are trying to load on G8.1 a character preset that you have saved or a "store bought" one?

    If it's one that you have saved, it propably includes values for each and every morph that you had installed at the time of saving and applying them all can increase the loading process significantly. The same can be seen when loading pose presets that you have saved yourself, unless you unselected everything unnecessary when saving the preset.

  • Charlie JudgeCharlie Judge Posts: 12,879
    edited January 2021

    PerttiA said:

    Charlie Judge said:

    I have updated to DS 4.15 and also have a reasonably good computer (I7, 32gb RAM, GTX 1080TI graphics). However, altough I can load a character by it self in only a few minutes,  when Itry to load a Genesis 8 character on to the G8.1 base it takes over 30 minutes. Is this normal or am I doing something wrong?

    Yeh, I know I could speed things up a by just applying the morphs under the shaping tab but the result wouldn't have the character's texture

    Is the G8 character you are trying to load on G8.1 a character preset that you have saved or a "store bought" one?

    If it's one that you have saved, it propably includes values for each and every morph that you had installed at the time of saving and applying them all can increase the loading process significantly. The same can be seen when loading pose presets that you have saved yourself, unless you unselected everything unnecessary when saving the preset.

    Store bought core character.

    Post edited by Charlie Judge on
  • M-CM-C Posts: 104
    edited January 2021

    If I am using a custom 8.0 character with it´s according textures at a Genesis 8.1 base figure, do I still have the improved eyes and mouth updates or will they get overwritten due to the 8.0 UV maps?

    Post edited by M-C on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977
    edited January 2021

    Here is my first skin attempt, don't really see a difference

    pbr gwen.png
    823 x 881 - 558K
    Post edited by ALLIEKATBLUE on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    evilded777 said:

    So, they've somewhat sorted the Vellus Hair thing, can someone tell me what I have got to buy to get the tutorial on the skin shader?

    Please tell me it comes with V8.1 and not the bundle.

    Yes please

  • charlescharles Posts: 849
    edited January 2021

    Demiurgent said:

    kevdawgsutton57 said:

    Can you copy the skin texture from Genesis 8 to Genesis 8.1 and the character morph too? Because I love the characters I created for my love and make them as realistic it gets.

    This was my concern too. Yes, you can apply skin materials from G8 to G8.1, and the same with shaping. The major stumbling block is backwards compatibility -- not being able to apply 8.1 content to existing 8 characters -- but you can migrate your characters into 8.1 and Bob is in fact your Uncle.

    My understanding is geoshell based stuff is wonky right now, though I haven't tested it, and I have yet to try adding microtextures to an existing set of 8 materials applied to 8.1, but so far I'm pretty happy with how they're doing this. There's gonna be some weirdnesses during the launch and we're going to find places it breaks, but that's par for the course.

    I posted several pages back last night so is burried. You can fix most shells by this method.

    1. Load your g8 with shell

    2. Load a new g8.1 and apply a new shell

    3. copy and past surfaces from one shell to the other. For body and head use the g8 torso shell.

    For copying surface materials from g8 to g8, it depens on if you want to use the PBRSkin shader skin or not. If you do wnat ot use it you will need to copy and reset almost all the shader settings and reapply all the maps except for base color. At least this is my experience anyway.

    Is it a lot of work? Yeah. I am looking for a solutin to apply surface settings to the PBSSkin. If someone has already posted a method and it is buried could someone please bump it here. Thanks.

    g81headx4.png
    771 x 973 - 577K
    Post edited by charles on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    Leana said:

    3DRT said:

    ALLIEKATBLUE said:

    Calliope23 said:

    I am sad that my bazillions of expressions for Genesis 8 don't work on Genesis 8.1.

    Me too

    I think this is due to the fact that they changed how to face is rigged in 8.1. Hopefully there will be a converter tool soon.

    Expressions using morphs should still work, which is at least a starting point.

    I don't know which ones those are

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