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Perhaps you actually meant "closer to average" not "closer to reality" then?
As there's women with (exceptionally) large breasts in "reality", a large breasted woman isn't necessarily any more "unrealistic" than an "average" or "small" breasted woman. You could claim she was "not average" but, a Albino and exceptionally short people aren't either. You have to remember these are creations made with artistic license rather than as a statistical representation of the humans of the planet (I mean, there's no obese female core characters).
If anything, in experience, making things bigger is harder as the textures get more stretched (squished textures generally don't look so bad). None of the base models work well with "beach ball" sized breasts..![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
Hey!
How i can use Genesis 8 Female morphs on 8.1 ?
The Vellus hair does not come with Victoria 8.1, it is in the University Bundle and the Loving Life Bundle.
When you load 8.1 all 8.0 morphs will load as well, some of them will just don't work properly.
there is no difference between 8 and 8.1 besides a few renames added bones and slightly different surface names.
you can use pretty much all 8.1 content on 8.0 and otherwise
that has been updated
now it will come with V8.1 and future DAZ 8.1 characters
Textures are easier to fix, I'm talking about manipulating the mesh and getting the clothes and hair fitted accordingly, but maybe average would be a better word.
One thing should be noted; Getting G8.1 to load G8 morphs automatically requires Studio version 4.15, which apparently includes the necessary code to load morphs from another morph library (G8)
Loading G8.1 on an older version of DS, gives you only the morphs that are specifically made for G8.1
https://www.daz3d.com/genesis-8-female-expressions
Hey Nosiferret,
Thanks for your feedback! Digital realism is the standard we are striving to hit daily! Tattoos, in particular, are actually really near and dear to my heart – I have two full tattoo sleeves. For Victoria's 8.1 tattoos we collaborated with an incredibly talented Canadian tattoo artist named Birdie. She created these custom tattoos for Victoria specifically, and worked with us to determine placement, coloring, and ultimately how to apply it to the skin shader to get just the right amount of skin detail! The feedback on Victoria 8.1, and the tattoos has been extremely positive, and we hope you enjoy creating with her!
If you want to check out Birdie’s work, you can see it here: https://www.instagram.com/birdietattoos/
Thanks!
Ah, that is it then. I am still on an older version of DS. Thank you Richard!
That's an easy fix, don't buy.
Genesis 8.1 Male Genitalia for Female ... it's a major update for Victoria
So after messing around with G8.1 and V8.1 all day, I'm really missing my expression libraries. Am I being naive in thinking that someone clever such as Sickleyield could simply re-implement (and presumably sell) the missing morphs, such as 'Mouth Open' using the new face architecture and everything would start working again? If so, it does make you wonder why Daz didn't do this. I wonder if it's a coding issue... 'Mouth Open' is some sort of composite morph, which moves the jaw as well...
Wow, that is really cool that you all did that and delved that deeply into making it. The tattoos really do look fantastic. I'm very much looking forward to picking her up later today and playing around. Hope to see more tattoos like this as I usually throw some on my characters and the more options the better!
Ok guys please help me understand some things.
If I have made my own characters which are currently G8F, do they automatically become 8.1?
If not, then how can I change my own characters from 8 to 8.1 while keeping everything intact like their morphs textures etc intact?
Also, is Velus hair separately applied?
This is beautiful. Are you applying it to all the surfaces?
update
OMG all I get is a glowing white blob. This is way too difficult
Thanks Daventaki!
I actually use the content library and was doing what you described. It could be on me I may have not been paying close attention to what I was doing. So I'll give it another go later.
I posted a few pages back, near top of page 22) some info on the vellus hair and a screenshot of the different vellus pieces in the library - but to answer your question directly, yes, you add the vellus hair the same as you might add regular hair on the head and you can add the whole body, or just the pieces relevant to your render. Hope this helps.
Did you upgrade to 4.15? I'm pretty sure I read earlier in the thread that you need to upgrade to get the skin shaders to work.
Any scene where your character was used will still have Genesis 8 in it.
If the character shape was saved as a morph dial, that dial should now be available in Genesis 8.1 too (provided you use DS 4.15).
What you can do to transfer your character morph and texture to 8.1 is to load the scene with the character, save a character preset from the Genesis 8 version, then use that character preset to apply the morph and textures to a newly loaded Genesis 8.1.
Yes, you need 4.15 for the shader, and also so G8.1 loads G8 morphs automatically.
I have updated to DS 4.15 and also have a reasonably good computer (I7, 32gb RAM, GTX 1080TI graphics). However, altough I can load a character by it self in only a few minutes, when Itry to load a Genesis 8 character on to the G8.1 base it takes over 30 minutes. Is this normal or am I doing something wrong?
Yeh, I know I could speed things up a by just applying the morphs under the shaping tab but the result wouldn't have the character's texture
Is the G8 character you are trying to load on G8.1 a character preset that you have saved or a "store bought" one?
If it's one that you have saved, it propably includes values for each and every morph that you had installed at the time of saving and applying them all can increase the loading process significantly. The same can be seen when loading pose presets that you have saved yourself, unless you unselected everything unnecessary when saving the preset.
Store bought core character.
If I am using a custom 8.0 character with it´s according textures at a Genesis 8.1 base figure, do I still have the improved eyes and mouth updates or will they get overwritten due to the 8.0 UV maps?
Here is my first skin attempt, don't really see a difference
Yes please
I posted several pages back last night so is burried. You can fix most shells by this method.
1. Load your g8 with shell
2. Load a new g8.1 and apply a new shell
3. copy and past surfaces from one shell to the other. For body and head use the g8 torso shell.
For copying surface materials from g8 to g8, it depens on if you want to use the PBRSkin shader skin or not. If you do wnat ot use it you will need to copy and reset almost all the shader settings and reapply all the maps except for base color. At least this is my experience anyway.
Is it a lot of work? Yeah. I am looking for a solutin to apply surface settings to the PBSSkin. If someone has already posted a method and it is buried could someone please bump it here. Thanks.
I don't know which ones those are