Genesis 8.1 / Victoria 8.1

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  • PetraPetra Posts: 1,156
    edited January 2021

    ALLIEKATBLUE said:

    Petra said:

    Played with the PBR Skin shader and love it.

    I used Genesis Female 8.1 and used a skin texture, I think Amira with makeup and all the rest of it.

    Then applied the PBR Skin shader and Victoria 8.1 eyes.

    I LOVE it, it makes the skin look so much better.

    Some options in the surface tab needed to be switched on and I changed the base colour and the translucency colour.

    Having so much fun.:)

     

    image

    This is beautiful.  Are you applying it to all the surfaces?  

    update

    OMG all I get is a glowing white blob.  This is way too difficult

    Thank you :)

    I applied it in the Surface tab to Skin/ Lips / Nails and scrolled down and switched everything to on that was set to off.

    I also changed the Base colour and Translucency colour.

    Not played with it much, I am sure you can tweak it much more, I have to explore myself.

    Hope that helped.

     

    Post edited by Petra on
  • Charlie JudgeCharlie Judge Posts: 12,879

    davidtriune said:

    the only benefits of g8.1 seem to be:

    -better teeth (can extract to g8)

    -eye tear line (can be fitted to g8), and

    -FACS (can buy for g8).

    g8 already has thick eyelids (with eye rim refine HD morph) and eye sockets (with morphs)  the SSS doesnt seem to have changed, just dialed down in amount. The micro tiling doesn't seem that big of a deal since you can get similar results with a single 8k texture. 

     

    good work towards realism but they can push further. what I'd like to see in a big genesis update are photogrammatry-based 8k HDR textures, and more realistic expressions (like the ones in Auto Face Enhancer) and body JCMs

    How are you exracting the teeth to G8 and  fitting the eye tearline to G8?

  • SevrinSevrin Posts: 6,309

    Good news!

    Just got an email about Genesis 8.1, and this is what it says, among other things:

    • Fine, short, vellus hairs have been added for the female face and body, bringing added realism for close-up shots. For example, fine, short, and natural hairs can be seen on the arms and face.
    • Body hair has been added for the male face and body.

    The bad news is that this is not true. 

  • PetraPetra Posts: 1,156

    Sevrin said:

    Good news!

    Just got an email about Genesis 8.1, and this is what it says, among other things:

    • Fine, short, vellus hairs have been added for the female face and body, bringing added realism for close-up shots. For example, fine, short, and natural hairs can be seen on the arms and face.
    • Body hair has been added for the male face and body.

    The bad news is that this is not true. 

    I agree, there is no vellus hair for the arms and I do not see it for the male face and body.

     

  • takezo_3001takezo_3001 Posts: 1,997
    edited January 2021

    Sevrin said:

    Good news!

    Just got an email about Genesis 8.1, and this is what it says, among other things:

    • Fine, short, vellus hairs have been added for the female face and body, bringing added realism for close-up shots. For example, fine, short, and natural hairs can be seen on the arms and face.
    • Body hair has been added for the male face and body.

    The bad news is that this is not true. 

    V8.1 users were supposed to get the vellus hair sometime today and later for the G8.1 base figures, but it's nearing 5:PM and all we got is G8.1 female expressions via DIM so far...

    Post edited by takezo_3001 on
  • fred9803fred9803 Posts: 1,564
    edited January 2021

    Can someone please confirm that the male/female anatomical alements that come with the University Bundle are the same as the existing G8 ones, ie. not 8.1 specific.

    Edit - One secont thought I guess they're included with 8.1 bundle because they are not sold seperately.

    Post edited by fred9803 on
  • SevrinSevrin Posts: 6,309

    takezo_3001 said:

    Sevrin said:

    Good news!

    Just got an email about Genesis 8.1, and this is what it says, among other things:

    • Fine, short, vellus hairs have been added for the female face and body, bringing added realism for close-up shots. For example, fine, short, and natural hairs can be seen on the arms and face.
    • Body hair has been added for the male face and body.

    The bad news is that this is not true. 

    V8.1 users were supposed to get the vellus hair sometime today and later for the G8.1 base figures, but it's nearing 5:PM and all we got is G8.1 female expressions via DIM so far...

    This wasn't an email about Genesis 8.1 base figures.  It's about Genesis 8.1.  We could already buy body hair props separately from G8F/M, but it was never advertised as being a part of G8F/M.

  • dawnbladedawnblade Posts: 1,723

    Will the updates for G8 Starter Essentials that have the 8.1 features work w/o updating DS to 4.15? I read that some are having VRAM issues in scenes that rendered fine in 4.14 but use more VRAM in 4.15.

  • AllenArtAllenArt Posts: 7,172

    benniewoodell said:

    Hey Nosiferret,

    Thanks for your feedback! Digital realism is the standard we are striving to hit daily! Tattoos, in particular, are actually really near and dear to my heart – I have two full tattoo sleeves. For Victoria's 8.1 tattoos we collaborated with an incredibly talented Canadian tattoo artist named Birdie. She created these custom tattoos for Victoria specifically, and worked with us to determine placement, coloring, and ultimately how to apply it to the skin shader to get just the right amount of skin detail!  The feedback on Victoria 8.1, and the tattoos has been extremely positive, and we hope you enjoy creating with her!

    If you want to check out Birdie’s work, you can see it here: https://www.instagram.com/birdietattoos/

    Wow, that is really cool that you all did that and delved that deeply into making it. The tattoos really do look fantastic. I'm very much looking forward to picking her up later today and playing around. Hope to see more tattoos like this as I usually throw some on my characters and the more options the better! 

    The fact that I detest tattoos in most cases might factor into this, but I think the different areas of tattoos look disconnected from each other and not related at all - like a lot of them are an afterthought. Someone else said they look like kids stick on tattoos...I have to agree :| Having said that, it makes no difference to me really since I likely will never use them.

  • Richard HaseltineRichard Haseltine Posts: 102,436
    edited January 2021

    takezo_3001 said:

    Sevrin said:

    Good news!

    Just got an email about Genesis 8.1, and this is what it says, among other things:

    • Fine, short, vellus hairs have been added for the female face and body, bringing added realism for close-up shots. For example, fine, short, and natural hairs can be seen on the arms and face.
    • Body hair has been added for the male face and body.

    The bad news is that this is not true. 

    V8.1 users were supposed to get the vellus hair sometime today and later for the G8.1 base figures, but it's nearing 5:PM and all we got is G8.1 female expressions via DIM so far...

    For the other, future, Name 8.1 - not for the base Genesis 8.1 Female.

    -----------------

    At this point, if you are unhappy with the wording of the feature list, you need to take it up with Daz via a ticket.

    Post edited by Richard Haseltine on
  • DaikatanaDaikatana Posts: 830

    Well, after reading thgrough this thread and catching  fact that the vellus hairs are now going to be included with the base character I decided to go ahead and at least get the V8.1 character and the skin detail resource kit.  Neither of the bundles really grabbed me enough that I could justify the expense to get the vellus hair.  Im looking forward to jpjlaying with the new skin shader addon, updated eyes and mouth, vellus hair, and the face controls.  I cant wait for M8.1.  I may not be spending a lot on the bigger bundles right now ( due to both the investment I have in G8 and the financial constraints engendered by the pandemic but I do intend to remain a loyal customer even if my spending is less than before.

    Thank you DAZ3D for listening to your customers.

  • BarubaryBarubary Posts: 1,216

    Why is it that both new bundles don't contain a single new Character (except Vicky herself)? Like, you'd think with the updated Genesis, the one thing they would want to advertise is those amazing new characters, now made possible. Get some of the really good character PA's, like Raiya or Bluejaunte or Maelwenn or whoever and have them show off the capabilities of the updated figure. Instead there is some old content - from other bundles, no less! - and environments. Makes me wonder how much time they had to prepare this release frown

  • vagansvagans Posts: 422

    So most of the products, namely clothes and poses released in the last couple of days only state Genesis 8.1 as compatible. A couple list Genesis 8 and Genesis 8.1 separately as compatible. Is that actually the case? Are a majority of products released going forward only going to work on Genesis 8.1 characters, of which there's 2?

  • ThyranqThyranq Posts: 584

    Thyranq said:

    I can't seem to get this new shader working.

    I've updated DS to 4.15 (twice now). I've downloaded, uninstalled, reinstalled, uninstalled, reinstalled the starter essentials and the default resources, as well as the male starter essentials just for kicks.

    Everything seems to be there (8.1 Figure, new anatomical elements, FACS), but when I load Genesis 8.1 all I get is the regular old Iray Uber shader that Genesis 8 uses. Rendering 8 and 8.1 side-by-side has absolutely no difference in appearance, though 8.1 is using the new maps, but not shader. 

    I've tried running online and offline mode, restarting - I can't seem to get it to work. Any ideas? Would love to try this out, but all I really have right now is Genesis 8 with new eyelashes lol

    Ok, so I have access to the PBRSkin shader if I go into the Shader Presets>Iray>PBRSkin, but I would assume that Genesis 8.1 should be loading with that applied by default. I tried applying it, and it works, but I have to apply it by ctrl+clicking with the surfaces selected, but using it like that without manually adjusting everything just makes it look like clay, not skin. I can't see DAZ releasing a new shader and figure upgrade without like a preset that works, so I'm assuming something isn't working as it should.  

  • After looking over the entire thread I think this is something I am going to want at some point, but there is no reason I need it right now.  I still have a whole bunch from the Hodiday sale I haven't managed to use yet, soooo... maybe come March Madness which is just around the corner...

  • KharmaKharma Posts: 3,214
    edited January 2021

    Are there templates for Genesis 8.1?  I only finde G8 Female starter essentials but not 8.1...

     

    Found them, they are in the template zip file along with G8F

    Post edited by Kharma on
  • HorusRaHorusRa Posts: 1,664
    edited January 2021

    XpiderMan said:

    I just hope Daz doesn't re-release existing G8 characters and could instead focus on new ones such as Callie 8.1, Scott 8.1, Giannia 8.1, etc. :)

    yes
    Lilith 8.1  smiley 

    Post edited by HorusRa on
  • dtrscbrutaldtrscbrutal Posts: 521
    edited January 2021

    I installed Victora 8.1 on Daz Studio 4.12 and there were many issues. I took the plunge and installed Daz Studio 4.15 and it has been flawless. I have tried many G8 items on G/V 8.1, morphs, hairs, characters, clothes, expressions, etc., they have all worked perfectly (Just like they do on G8) on 4.15.

    This is Vicky 8.1 with a lot of tweaks, including, Ultimate Natural Bend Morphs For Genesis 8 Female, Auto Face Enhancer Skin Hd Details For Genesis 8 Female(S) (Expressions), Auto Shape Enhancer For Genesis 8 Female, Skin Folds & Creases Hd For Genesis 3 & 8 Female, Glute And Breast Control Bundle For Genesis 8 Female(S), Muscularity Morphs For Genesis 8 Female(S), Genesis 8 Female Body Morphs, Musculature Hd Morphs For Genesis 8 Female, Dforce Vellus Hair For Babina 8 and the fibermesh facial hair from Chanel HD for Genesis 8 Female.

    image


    I find G 8.1 to be a great upgrade.

    Leather And Ink.jpg
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    Post edited by dtrscbrutal on
  • Thyranq said:

    Thyranq said:

    I can't seem to get this new shader working.

    I've updated DS to 4.15 (twice now). I've downloaded, uninstalled, reinstalled, uninstalled, reinstalled the starter essentials and the default resources, as well as the male starter essentials just for kicks.

    Everything seems to be there (8.1 Figure, new anatomical elements, FACS), but when I load Genesis 8.1 all I get is the regular old Iray Uber shader that Genesis 8 uses. Rendering 8 and 8.1 side-by-side has absolutely no difference in appearance, though 8.1 is using the new maps, but not shader. 

    I've tried running online and offline mode, restarting - I can't seem to get it to work. Any ideas? Would love to try this out, but all I really have right now is Genesis 8 with new eyelashes lol

    Ok, so I have access to the PBRSkin shader if I go into the Shader Presets>Iray>PBRSkin, but I would assume that Genesis 8.1 should be loading with that applied by default. I tried applying it, and it works, but I have to apply it by ctrl+clicking with the surfaces selected, but using it like that without manually adjusting everything just makes it look like clay, not skin. I can't see DAZ releasing a new shader and figure upgrade without like a preset that works, so I'm assuming something isn't working as it should.  

    The new shader uses different maps than the ones that were made for the original Genesis 8 base figure, so they left the base Genesis 8 material shader alone. The new shader is showcased in the new Victoria 8.1 figure, and I suspect you will see it on a lot of new characters coming out in the coming days. 

  • I've been hoping someone would post a screenshot of the new shader setup so that I can see what maps go where. I've been doing hit or miss here in trying to set up a skin set that I made.

  • FrinkkyFrinkky Posts: 388
    edited January 2021

    Charlie Judge said:

    How are you exracting the teeth to G8 and  fitting the eye tearline to G8?

    You can change the scene identification for the tear addon from G8.1 Female to G8 Female.

     

    davidtriune said:

    the only benefits of g8.1 seem to be:

    -better teeth (can extract to g8)

    -eye tear line (can be fitted to g8), and

    -FACS (can buy for g8).

    g8 already has thick eyelids (with eye rim refine HD morph) and eye sockets (with morphs)  the SSS doesnt seem to have changed, just dialed down in amount. The micro tiling doesn't seem that big of a deal since you can get similar results with a single 8k texture. 

     

    good work towards realism but they can push further. what I'd like to see in a big genesis update are photogrammatry-based 8k HDR textures, and more realistic expressions (like the ones in Auto Face Enhancer) and body JCMs

    8k textures are not a valid alernative for large scale scenes. Each map will take 4x the vram. I've had reasonable results by sloting a small, tiling, microskin normal map in to the top coat bump channel and a similar tiling cavity map into reflectivity channel of the dual lobe section (getting the right tiling amounts for each material zone takes a bit of fiddling, or use the ratios used in V8.1's detail section). This produces good detail without the overhead of a full suite of 8k maps - the only issue is there's no way to use a map to control the strength as per the new shader, but the detail is small enough that you'd have to look at an extreme close up to spot seams.

    G8 already has JCMs (created for the base G8 figure with adjustments for official Daz characters) as well as flexion morphs. 

    I agree more needs to be done in future generations. There's some topology issues I'd like to see addressed.

    Post edited by Frinkky on
  • XpiderManXpiderMan Posts: 426
    edited January 2021

    My apologies to everyone. I had assumed she was Victoria 8, with just a minor upgrade since her descriptions starts with "She's the same Victoria you know and love...". It is just that the name "Victoria 8.1" was used, but it could had easily been named Karen or Eva 8.1. In software, decimals usually refers to an upgrade to an existing software, not a new one.

    But based on your comments, besides her enhanced features (new facial expressions, eyes, hair, etc.), I'm assuming she is a new sculpture thus making her a brand new figure.

    Thank you to everyone for answering my naive questions. My bad, and sorry for the confusion and inconvenience.

    Post edited by XpiderMan on
  • AllenArtAllenArt Posts: 7,172
    edited January 2021

    XpiderMan said:

    Richard Haseltine said:

    vrba79 said:

    Now they're charging for incremental, slight upgrades? Nah, I'm good with Genesis 1 and 2.

    The updates to Genesis 8.1 are free, additional content (such as Victoria 8.1 and the Velus hair) is new content, not tweaked old content.

    I'm afraid I'll pass as well. Paying full price for a figure I already have just because it has some tweaks doesn't make sense. If this was pre-COVID-19, I would had fallen for it, but lately I've been more careful with my expenses. Sorry Daz. :(

    Much as I am disappointed with some elements of this character (and very happy with others), Victoria 8.1 is NOT an update of Victoria 8. She is a new character, just as if she were Genesis 9 or any other character in the 8 line like CJ, Freja, etc. The only difference is that she's based on Genesis 8.1 rather than Genesis 8. She's a totally different sculpt, different skin, different skin shader. All DO characters from now on will be based on 8.1. Like any other release, Vicky is the first female and Mike is the first male (I'm assuming about Mike and Daz's naming conventions thereof). 

    Post edited by AllenArt on
  • XpiderMan said:

    My apologies to everyone. I had assumed she was Victoria 8, with just a minor upgrade since her descriptions starts with "She's the same Victoria you know and love...". It is just that the name "Victoria 8.1" was used, but it could had easily been named Karen or Eva 8.1. In software, decimals usually refers to an upgrade to an existing software, not a new one.

    But based on your comments, besides her enhanced features (new facial expressions, eyes, hair, etc.), I'm assuming she is a new sculpture thus making her a brand new figure.

    Thank you to everyone for answering my naive questions. My bad, and sorry for the confusion and inconvenience.

    It *is* a little confusing, and I suspect there was a lot of debate about what to call her. Victoria has always been the headliner and I suspect that with the new shader and expression system they wanted to keep her as a headliner to ring in the new stuff. She is indeed a brand new sculpt and texture set with some amazing detail on her.  I personally bought her bundle and several of the addons.

  • WonderlandWonderland Posts: 7,028

    Sorry, there’s too much to read through to see if this was asked. Will I need V8.1 for PAs future models? I’m really not into the look of V8.1 but I’m sure there will be PA models I’ll want in the future, will they all require V8.1?

  • Wonderland said:

    Sorry, there’s too much to read through to see if this was asked. Will I need V8.1 for PAs future models? I’m really not into the look of V8.1 but I’m sure there will be PA models I’ll want in the future, will they all require V8.1?

    This will depend on the PA, so there's no definitive answer. I would suspect you'd need her for 8.1 characters as much as you'd need Victoria 8 for the 8 characters. 

  • Another3DrendererAnother3Drenderer Posts: 37
    edited February 2022

    .

    Post edited by Another3Drenderer on
  • davesodaveso Posts: 7,150
    edited January 2021

    I cooked up a character using GF8.1 and using the included 8.1 mat. I'm not sure about adjusting facial morphs. The video seems to suggest you just move the arrows, etc, but I have had to use the universal manipulator to do anything. It sort of works, but I feel somewhat limited. Results, I like.

    I am teetering on V8.1 , just for the texture, but not sure I'm going for it right now. You can get a ton of characters using existing morphs, as usual, and still have all the new features. I guess.

     

    g8.1-3.png
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    Post edited by Chohole on
  • outrider42outrider42 Posts: 3,679

    apocalypse_cow said:

    That really only leaves the face rigging as the only new true feature, and that is why G8.1 cannot use them while it can use everything else.

    And thus why this is only a 0.1 revision, as the face rig is all that changed. Everything else here can be done on past models. Of course I appreciate the improvements, it is just weird how they are being handled as if they are new features of Genesis. The shader is a new Daz Studio feature

    The UVs were also redone. And they changed some of the facial morphs i think - the new FACS style controls also only work with 8.1

    Something like new UVs + new facial rig + some (backwards compatible) add-ons is pretty much exactly what I would expect from a .1 release - iterative upgrade, not a complete do-over.

    I would argue that UV changes are design choices, not genuine upgrades, and certainly not a feature (as I was talking about the new features Daz is touting, not just basic changes). All the UV does is change how you make the textures, that is all. You could already largely work around the lower pixel density in the neck by simply using a higher resolution torso map. Several G8 characters already do that. Plus, because the seam for the UV was behind the ear and where the chin and neck meet, this was typically not visible in most renders even with regular 4K textures. Now that the seem is located right on the collar bone, this could actually create a whole new problem. Because now if you are not very careful you could end up with a seam along the collarbone, and that area is much more visible in renders unless you have a turtleneck.

    They basically split the torso in two. The other skin UVs are exactly the same. The eyes are the other UV that got changed. This one is also a weird move. On one hand it is better than the extremely foolish way that G8.0 had the pupil in a totally different location than the iris, and the iris in trun was separate from the sclera. I believe this is was pretty dumb, so placing the iris with the sclera and pupil is certainly better. But the way they did it is not ideal. Go take a look at your G8.1 textures and compare to the old 8.0. You will notice that the iris now takes up way less realistate on the texture map compared to the iris on G8.0. What??? This is literally the issue we had with the neck area on the torso, and Daz actually repeated this mistake for the eyes!

    If also look, you will find that default Genesis 8.1 does NOT have round irises. Nope, she has actual straight sides on her iris, and this is clearly visible in renders of her. How that got through QA is...well it isn't surprising anymore to me.

    Anyway, this is what the eye UV needs to do. It appears that Daz wants the UV maps to be square. OK. Then split the left and right eye into separate UVs. Then make the entire eyeball texture together as one single piece, so that the sclera, iris, and pupil can all seamlessly blend together, even if the texture the user makes happens to cross UV lines between them. This will actually help people make better eyes because you will not have to fight the UV map in order to make the eye texture. 8.1 kind of does this, but I think the result is too small. The iris takes up so much less space now. This means that if PAs want more detail they will need to use much larger eye texture maps to get even close to same detail level they could with every past version of Genesis. Genesis 1.0 characters have larger iris textures than Genesis 8.1. Let that sink in.

    So the UV map alterations are not what I would consider upgrades, and why I did not include that detail in the new features. The face rigging I mentioned. The face morphs have not changed, otherwise that would have broke the back compatibility. Even tiny change in the shape of G8.1 would break a lot of morphs. So no, there are no structural changes in any way to G8.1. The upgrades are all in the rigging, and only the face rigging at that. 

    There is indeed a face rig for G8.0, and it functions the same way. But the face bones in G8 are different from G8.1. But yeah, even G8.0 has a similar face controls product, so 8.0 users can enjoy much of the benefit of that product as well if they pick it up.

  • Oso3DOso3D Posts: 15,041
    edited January 2021

    I'm just... adoring how much better the eyes look.

    And being able to use all the aging/youthing/etc shapes; those are usually my biggest obstacle to wanting to move generations.

    (victoria 8.1 skin with a few minor tweaks)

    Post edited by Oso3D on
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