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Thank you :)
I applied it in the Surface tab to Skin/ Lips / Nails and scrolled down and switched everything to on that was set to off.
I also changed the Base colour and Translucency colour.
Not played with it much, I am sure you can tweak it much more, I have to explore myself.
Hope that helped.
How are you exracting the teeth to G8 and fitting the eye tearline to G8?
Good news!
Just got an email about Genesis 8.1, and this is what it says, among other things:
The bad news is that this is not true.
I agree, there is no vellus hair for the arms and I do not see it for the male face and body.
V8.1 users were supposed to get the vellus hair sometime today and later for the G8.1 base figures, but it's nearing 5:PM and all we got is G8.1 female expressions via DIM so far...
Can someone please confirm that the male/female anatomical alements that come with the University Bundle are the same as the existing G8 ones, ie. not 8.1 specific.
Edit - One secont thought I guess they're included with 8.1 bundle because they are not sold seperately.
This wasn't an email about Genesis 8.1 base figures. It's about Genesis 8.1. We could already buy body hair props separately from G8F/M, but it was never advertised as being a part of G8F/M.
Will the updates for G8 Starter Essentials that have the 8.1 features work w/o updating DS to 4.15? I read that some are having VRAM issues in scenes that rendered fine in 4.14 but use more VRAM in 4.15.
The fact that I detest tattoos in most cases might factor into this, but I think the different areas of tattoos look disconnected from each other and not related at all - like a lot of them are an afterthought. Someone else said they look like kids stick on tattoos...I have to agree :| Having said that, it makes no difference to me really since I likely will never use them.
For the other, future, Name 8.1 - not for the base Genesis 8.1 Female.
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At this point, if you are unhappy with the wording of the feature list, you need to take it up with Daz via a ticket.
Well, after reading thgrough this thread and catching fact that the vellus hairs are now going to be included with the base character I decided to go ahead and at least get the V8.1 character and the skin detail resource kit. Neither of the bundles really grabbed me enough that I could justify the expense to get the vellus hair. Im looking forward to jpjlaying with the new skin shader addon, updated eyes and mouth, vellus hair, and the face controls. I cant wait for M8.1. I may not be spending a lot on the bigger bundles right now ( due to both the investment I have in G8 and the financial constraints engendered by the pandemic but I do intend to remain a loyal customer even if my spending is less than before.
Thank you DAZ3D for listening to your customers.
Why is it that both new bundles don't contain a single new Character (except Vicky herself)? Like, you'd think with the updated Genesis, the one thing they would want to advertise is those amazing new characters, now made possible. Get some of the really good character PA's, like Raiya or Bluejaunte or Maelwenn or whoever and have them show off the capabilities of the updated figure. Instead there is some old content - from other bundles, no less! - and environments. Makes me wonder how much time they had to prepare this release![frown frown](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png)
So most of the products, namely clothes and poses released in the last couple of days only state Genesis 8.1 as compatible. A couple list Genesis 8 and Genesis 8.1 separately as compatible. Is that actually the case? Are a majority of products released going forward only going to work on Genesis 8.1 characters, of which there's 2?
Ok, so I have access to the PBRSkin shader if I go into the Shader Presets>Iray>PBRSkin, but I would assume that Genesis 8.1 should be loading with that applied by default. I tried applying it, and it works, but I have to apply it by ctrl+clicking with the surfaces selected, but using it like that without manually adjusting everything just makes it look like clay, not skin. I can't see DAZ releasing a new shader and figure upgrade without like a preset that works, so I'm assuming something isn't working as it should.
After looking over the entire thread I think this is something I am going to want at some point, but there is no reason I need it right now. I still have a whole bunch from the Hodiday sale I haven't managed to use yet, soooo... maybe come March Madness which is just around the corner...
Are there templates for Genesis 8.1? I only finde G8 Female starter essentials but not 8.1...
Found them, they are in the template zip file along with G8F
Lilith 8.1
I installed Victora 8.1 on Daz Studio 4.12 and there were many issues. I took the plunge and installed Daz Studio 4.15 and it has been flawless. I have tried many G8 items on G/V 8.1, morphs, hairs, characters, clothes, expressions, etc., they have all worked perfectly (Just like they do on G8) on 4.15.
This is Vicky 8.1 with a lot of tweaks, including, Ultimate Natural Bend Morphs For Genesis 8 Female, Auto Face Enhancer Skin Hd Details For Genesis 8 Female(S) (Expressions), Auto Shape Enhancer For Genesis 8 Female, Skin Folds & Creases Hd For Genesis 3 & 8 Female, Glute And Breast Control Bundle For Genesis 8 Female(S), Muscularity Morphs For Genesis 8 Female(S), Genesis 8 Female Body Morphs, Musculature Hd Morphs For Genesis 8 Female, Dforce Vellus Hair For Babina 8 and the fibermesh facial hair from Chanel HD for Genesis 8 Female.
I find G 8.1 to be a great upgrade.
The new shader uses different maps than the ones that were made for the original Genesis 8 base figure, so they left the base Genesis 8 material shader alone. The new shader is showcased in the new Victoria 8.1 figure, and I suspect you will see it on a lot of new characters coming out in the coming days.
I've been hoping someone would post a screenshot of the new shader setup so that I can see what maps go where. I've been doing hit or miss here in trying to set up a skin set that I made.
You can change the scene identification for the tear addon from G8.1 Female to G8 Female.
8k textures are not a valid alernative for large scale scenes. Each map will take 4x the vram. I've had reasonable results by sloting a small, tiling, microskin normal map in to the top coat bump channel and a similar tiling cavity map into reflectivity channel of the dual lobe section (getting the right tiling amounts for each material zone takes a bit of fiddling, or use the ratios used in V8.1's detail section). This produces good detail without the overhead of a full suite of 8k maps - the only issue is there's no way to use a map to control the strength as per the new shader, but the detail is small enough that you'd have to look at an extreme close up to spot seams.
G8 already has JCMs (created for the base G8 figure with adjustments for official Daz characters) as well as flexion morphs.
I agree more needs to be done in future generations. There's some topology issues I'd like to see addressed.
My apologies to everyone. I had assumed she was Victoria 8, with just a minor upgrade since her descriptions starts with "She's the same Victoria you know and love...". It is just that the name "Victoria 8.1" was used, but it could had easily been named Karen or Eva 8.1. In software, decimals usually refers to an upgrade to an existing software, not a new one.
But based on your comments, besides her enhanced features (new facial expressions, eyes, hair, etc.), I'm assuming she is a new sculpture thus making her a brand new figure.
Thank you to everyone for answering my naive questions. My bad, and sorry for the confusion and inconvenience.
Much as I am disappointed with some elements of this character (and very happy with others), Victoria 8.1 is NOT an update of Victoria 8. She is a new character, just as if she were Genesis 9 or any other character in the 8 line like CJ, Freja, etc. The only difference is that she's based on Genesis 8.1 rather than Genesis 8. She's a totally different sculpt, different skin, different skin shader. All DO characters from now on will be based on 8.1. Like any other release, Vicky is the first female and Mike is the first male (I'm assuming about Mike and Daz's naming conventions thereof).
It *is* a little confusing, and I suspect there was a lot of debate about what to call her. Victoria has always been the headliner and I suspect that with the new shader and expression system they wanted to keep her as a headliner to ring in the new stuff. She is indeed a brand new sculpt and texture set with some amazing detail on her. I personally bought her bundle and several of the addons.
Sorry, there’s too much to read through to see if this was asked. Will I need V8.1 for PAs future models? I’m really not into the look of V8.1 but I’m sure there will be PA models I’ll want in the future, will they all require V8.1?
This will depend on the PA, so there's no definitive answer. I would suspect you'd need her for 8.1 characters as much as you'd need Victoria 8 for the 8 characters.
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I cooked up a character using GF8.1 and using the included 8.1 mat. I'm not sure about adjusting facial morphs. The video seems to suggest you just move the arrows, etc, but I have had to use the universal manipulator to do anything. It sort of works, but I feel somewhat limited. Results, I like.
I am teetering on V8.1 , just for the texture, but not sure I'm going for it right now. You can get a ton of characters using existing morphs, as usual, and still have all the new features. I guess.
I would argue that UV changes are design choices, not genuine upgrades, and certainly not a feature (as I was talking about the new features Daz is touting, not just basic changes). All the UV does is change how you make the textures, that is all. You could already largely work around the lower pixel density in the neck by simply using a higher resolution torso map. Several G8 characters already do that. Plus, because the seam for the UV was behind the ear and where the chin and neck meet, this was typically not visible in most renders even with regular 4K textures. Now that the seem is located right on the collar bone, this could actually create a whole new problem. Because now if you are not very careful you could end up with a seam along the collarbone, and that area is much more visible in renders unless you have a turtleneck.
They basically split the torso in two. The other skin UVs are exactly the same. The eyes are the other UV that got changed. This one is also a weird move. On one hand it is better than the extremely foolish way that G8.0 had the pupil in a totally different location than the iris, and the iris in trun was separate from the sclera. I believe this is was pretty dumb, so placing the iris with the sclera and pupil is certainly better. But the way they did it is not ideal. Go take a look at your G8.1 textures and compare to the old 8.0. You will notice that the iris now takes up way less realistate on the texture map compared to the iris on G8.0. What??? This is literally the issue we had with the neck area on the torso, and Daz actually repeated this mistake for the eyes!
If also look, you will find that default Genesis 8.1 does NOT have round irises. Nope, she has actual straight sides on her iris, and this is clearly visible in renders of her. How that got through QA is...well it isn't surprising anymore to me.
Anyway, this is what the eye UV needs to do. It appears that Daz wants the UV maps to be square. OK. Then split the left and right eye into separate UVs. Then make the entire eyeball texture together as one single piece, so that the sclera, iris, and pupil can all seamlessly blend together, even if the texture the user makes happens to cross UV lines between them. This will actually help people make better eyes because you will not have to fight the UV map in order to make the eye texture. 8.1 kind of does this, but I think the result is too small. The iris takes up so much less space now. This means that if PAs want more detail they will need to use much larger eye texture maps to get even close to same detail level they could with every past version of Genesis. Genesis 1.0 characters have larger iris textures than Genesis 8.1. Let that sink in.
So the UV map alterations are not what I would consider upgrades, and why I did not include that detail in the new features. The face rigging I mentioned. The face morphs have not changed, otherwise that would have broke the back compatibility. Even tiny change in the shape of G8.1 would break a lot of morphs. So no, there are no structural changes in any way to G8.1. The upgrades are all in the rigging, and only the face rigging at that.
There is indeed a face rig for G8.0, and it functions the same way. But the face bones in G8 are different from G8.1. But yeah, even G8.0 has a similar face controls product, so 8.0 users can enjoy much of the benefit of that product as well if they pick it up.
I'm just... adoring how much better the eyes look.
And being able to use all the aging/youthing/etc shapes; those are usually my biggest obstacle to wanting to move generations.
(victoria 8.1 skin with a few minor tweaks)