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Comments
Are you using DS 4.15?
That little black artifact in the corner of the eye below the lacrimal showed up for me when I loaded 8.1 base in DS 4.12 (I have both installed and forgot I was currently using the older version). You need to be using 4.15 to get G8.1 to load properly. The black bit is caused by the Tear not rendering correctly in pre 4.15 I think.
Yes, retexturing the map is what is needed. The polygonal iris isn't a geometry problem, it's just painted onto the texture map. Really needs a fix and update. It would take someone 5 minutes to sort it out.
Here's a quick render with another iris overlaid onto the default map, covering the edges of the original iris. Ignore the problem with the pupil, that's just because the pupil area on the iris texture I used isn't completely black. But as you can see, the iris edge is easy to fix. But DAZ should do it, not us.
not exactly 4x, since DAZ is using a 4k normal map on top of the 2k texture, so overall its still ~6k. it would make sense if it was just a 2k map though. (i dont get why they dont just make the normal as part of the hd morph)
JCMs like skeletal protrusions of the hip bone and things like that. Though I dont think this is possible to simulate realistically with JCMs alone
Does anybody know if there is a way to get/use the new shader Detail and AO maps in combinations with the old(er) dual-lobe specularity? I kind of...really don't like the new dual-lobe shader. It seems to require you to reverse/invert your reflectivity maps (with G8 they are typically on the darker side with white = shiny...but with V8.1, the map is reversed). In trying to update a G8 skin (say Babina 8) to the new PBR shader, you end up losing a lot of her skin reflectivity detail.
Is it any different ? the only difference I see is the roughness multipliers..
Agreed, the edginess is caused by the texture itself not the geometry. The artifact in the lacrimal happens with latest Studio beta. The lashes surface is not realy usable in my opinion. The pupil should at least be black not gray or better it should be cut out and the inside of the eye should have its own texture. Anyway, nothing that we can't fix ourselves but might be not so nice for user not familiar with texture editing etc.
Yes, as I mentioned, it appears to follow a reverse methodology...if you look at V8.1's reflectivity map, it's light with dark highlights instead of what we were used to seeing with G8.
I tried that...it still didn't seem to help. You end up losing a lot of the gorgeous detail she has between her brows and on her forehead. She ends up looking kinda like she's been airbrushed (more flawless) because you're missing those little highlights. I'll have to post up a comparison.
Now that would be good, but you're right, a generic solution (such as flexion morphs) wouldn't necessarily behave realistically as it wouldn't apply to some characters (eg. obese characters where the skeleton is deeper in the tissue). Something with granular control, similar to how Zev0's Skin Folds & Creases appears to work might go some way (Zev0 - new product idea; get to work!
)..
Vellus Hair Update...
...On the Victoria 8.1 product page in my order history, Vellus Hair has been added to the bottom with "This product is a bundle that contains the following product... Genesis 8.1 Female Vellus Hair"
So it's definitely coming... SOON ! ! !
I'm baffled why would you release an incompatibility causing update so late in the product cycle. I have a ton of G8 expressions that simply do nothing on 8.1. So what am I to do? Toss dozens of expressions out that I like and frequently use? Nope, I'll simply ignore G8.1 and any product released without backwards compatibility for G8. The update and benefits are too minuscule for it to worth tossing anything out let alone my favorite experssion morphs.
Hopefully, it will be released today... I have been refreshing my DIM ever since, and the only thing we got yesterday was an update on G8.1's expressions...
Ahh, now I can guess the reason for the delay from yesterday, they needed to repackage it as a separate item, and maybe they just simply did not have enough time to do it!
Daz has clearly used un-subsdivided UVs to create the map - but UV's should subdivide along with the base mesh which doesn't seem to be happening here. A texture fix solves this problem, but I think it hides an underlying issue.
Edit: to illustrate my point, see attached.
wow! i like it!!!!
I can't see why there would be benefits in that regard. The only benefit is that now the neck and scalp have higher pixel density*. The main body texture maintains the same density as standard G8F.
Edit: * pixel density assuming all surfaces use the same map dimensions eg. 4k x 4k. Obviously using a larger map for the body would increase the pixel density, at the cost of more vram usage.
Yeah, the eyes put Studio characters up there with some of the better Zbrush models (as a Zbrush artist, this particular gen is important for me). Most of my DAZ art include some form of Z refinement, but with 8.1, I don't have to use as many.
Which geometry?
Well, this is interesting. While the product store page does state that the Vellus hair is included with the victoria 8.1 figure, that is apparently NOT the case. While I did put in a sales support ticket, those have been taking so long to answer recently that it just adds to my frustration. I had held off on purchasing the V8.1 figure in large part because of the somewhat misleading advertising-which I am choosing to believe was unintentional but with the statements on the forum that DAZ3D was including it with V8.1, I decided to go ahead with the purchase. Now, I find that even though the product store page states it is included, it is still apparently NOT included. I have uninstalled -and made sure to delete the download package- via DIM and still no vellus hair. Hopefully someone here can advise me?
Here's a little work around for clothes and props:
Scene Tab -> Edit -> Scene identification -> Prefered Base
Set it Genesis 8/Female
then conform your 8.1 clothes to Genesis 8 Female
I guess that it was delayed due to Daz needing to package the item, but that's my guess, Daz needs to confirm that, anyway it's coming soon as it's located on the V8.1 product page.