Genesis 8.1 / Victoria 8.1

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  • KharmaKharma Posts: 3,214

    ALLIEKATBLUE said:

    Here is my first skin attempt, don't really see a difference

    I like that character..who is she? Did you use the new skin shader?  Once I finally got it loaded along with a G8 mat set then I had to turn several of the sliders on to have them affect the skin. 

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    melissastjames said:

    ALLIEKATBLUE said:

    melissastjames said:

    onix said:

    For some reason 8.1 has no compatibility with 8.0 expressions which is quite a problem because you see those expressions are still on the list but they just do nothing. looks like they are missing some subcomponents. Some expressions do work but only partially. 

     

     

     

     

     

     

     

     I always exclusively used the DO HD expressions, and they all show up for me on G8.1...and work. All of my other slider-based expression packs are also showing up, but I can't comment on them because I never used them to begin with...but the couple I tried just now work fine. Maybe something went wonky with your update?

    *edit* Ah, ok...the expression packs that came with the bundles I've purchased in the past...like "Kala 8 Expressive" for example...those aren't working. But I never used them to begin with. The DO HD expressions are working fine, and my recent purchase of the Alla expressions are working fine. In fact, some of these packs appear to be working better on the new face rig. That being said, I can't find any visemes...and that will miss. 

    @melissastjames, which ones are you calling DO HD expressions?  I have a gazillion expression packs and I was trying them one by one but got frustrated.  Maybe if I started with some that wok I could feel more uplifted

     https://www.daz3d.com/genesis-8-female-expressions

    Thanks

  • AsariAsari Posts: 703
    Do you switch the UV sets in the surfaces tab? Meaning you could use the new G8.1 eye UV with G8 UV?
  • charlescharles Posts: 849
    edited January 2021

    ALLIEKATBLUE said:

    Here is my first skin attempt, don't really see a difference

    You don't see a diffrerence because you are using a neutral lighting and setting. PBR should (in theory anyway) allow more natural adaptation to the environment. That or you didn't apply the new PBRSkin shader.

    Post edited by charles on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    Kharma said:

    ALLIEKATBLUE said:

    Here is my first skin attempt, don't really see a difference

    I like that character..who is she? Did you use the new skin shader?  Once I finally got it loaded along with a G8 mat set then I had to turn several of the sliders on to have them affect the skin. 

    It is Gwendolyn by Isource textures. I applied the shader and turned on the off parameters 

    .  Maybe the texture is not detailed enough.  I will try another one

  • davesodaveso Posts: 7,150

    too much to read already, but in reality i dont need Victoria 8.1 to have the same functionality as we get with Genesis 8.1 ? 

  • Charlie Judge said:

    PerttiA said:

    Charlie Judge said:

    I have updated to DS 4.15 and also have a reasonably good computer (I7, 32gb RAM, GTX 1080TI graphics). However, altough I can load a character by it self in only a few minutes,  when Itry to load a Genesis 8 character on to the G8.1 base it takes over 30 minutes. Is this normal or am I doing something wrong?

    Yeh, I know I could speed things up a by just applying the morphs under the shaping tab but the result wouldn't have the character's texture

    Is the G8 character you are trying to load on G8.1 a character preset that you have saved or a "store bought" one?

    If it's one that you have saved, it propably includes values for each and every morph that you had installed at the time of saving and applying them all can increase the loading process significantly. The same can be seen when loading pose presets that you have saved yourself, unless you unselected everything unnecessary when saving the preset.

    Store bought core character.

    Have you tried using the shaping and materials presets, assuming you are currently using the character preset? I find, even before Genesis 8.1 Female, that those are much faster than using the Character preset.

  • Ron KnightsRon Knights Posts: 1,805

    I'm not ready to jump into a "point one" version. I don't want to spend a lot of money only to see Genesis 9 show up, and start all over again.

  • daveso said:

    too much to read already, but in reality i dont need Victoria 8.1 to have the same functionality as we get with Genesis 8.1 ? 

    You won't (yet) have any materials that call the new PBR Skin sahder, though you can use it and apply your own settings, and you won't have textures that use the new UVs - but you can certainly apply the shader and edit it, use the new expression  system, and have the new lashes (I think).

  • M-C said:

    If I am using a custom 8.0 character with it´s according textures at a Genesis 8.1 base figure, do I still have the improved eyes and mouth updates or will they get overwritten due to the 8.0 UV maps?

    Yes, they will be overwritten - but that doesn't mean you can't mix-and-match new eyes with older shapes/materials.

  • Rev2019Rev2019 Posts: 180
    edited January 2021

    ALLIEKATBLUE said:

    Petra said:

    Played with the PBR Skin shader and love it.

    I used Genesis Female 8.1 and used a skin texture, I think Amira with makeup and all the rest of it.

    Then applied the PBR Skin shader and Victoria 8.1 eyes.

    I LOVE it, it makes the skin look so much better.

    Some options in the surface tab needed to be switched on and I changed the base colour and the translucency colour.

    Having so much fun.:)

     

    image

    This is beautiful.  Are you applying it to all the surfaces?  

    update

    OMG all I get is a glowing white blob.  This is way too difficult

    you can get better eye quality already with G8F

    thos eyes are way too dark and the reflections doesnt look right.

    back to the drawing table 

     

    G8F with Albany HD eyes and some changes

    https://www.daz3d.com/albany-hd-for-genesis-8-female

     

    One tip. dont use mesh lights for realistic eye reflections use photometric lights

     

    Amandha 17.png
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    Post edited by Chohole on
  • MimicMollyMimicMolly Posts: 2,209

    I'm not ready to jump into a "point one" version. I don't want to spend a lot of money only to see Genesis 9 show up, and start all over again.

    The 8.1 base included with the Genesis 8 Female Starter Essentials, can load all the morphs from the regular Genesis 8 Female. You don't need to buy anything new to use it.
  • FrinkkyFrinkky Posts: 388

    Richard Haseltine said:

    Frinkky said:

    I'm still on 4.12 too - I've had to copy my G8 morphs over to G8.1 data folder too but I assumed that's because I've manually installed most items plus a lot is my own custom stuff without metadata. It is possible that 4.15 has extra functionality to merge morph directories for G8 and G8.1 though.

    The only issue I've seen is that the new PBR skin shader doesn't work at all in 4.12 which is a bit of a head scratcher - it should all just be nodes linked in the MDL. Unless it's utilising iray features not included in 4.12's bundled iray version but there's nothing really groundbreaking there - it just adds another normal/bump map and exposes tiling options (already available through the inbuilt Image Editor) and specular occlusion is just another image layer to control spec strength via an image map globally. Finally, there's some logic added to the translucency and SSS settings but all that should have changed there would be how the various nodes are linked. Still, I'd expect the default layers to work which makes me think it's been deliberately coded to not work on anything <4.15 for... reasons.

    The new shader requires features not prsent in older versions of DS (I think you cana ctually see its addition in the change log, there was speculation about it but of course we didn't have the user-facing files to take advantage until this week). The automatic tie to Genesis 8 female stuff, especially morphs, also depends on newer features. Unless you can dissect the code I don't think you can be confident that the same could have been achieved in older versions of DS.

    I will stand corrected - thanks for the clarification. So, I just need to get 4.15 working on my main computer...

  • Peter WadePeter Wade Posts: 1,639

    Victoria 8.1 is the first numbered figure I've seen that doesn't come with 3Delight materials. Yes, I know all this PBR stuff doesn't work with 3Delight and it's fine for people with powerful computers, but my computer has always struggled with Iray and my last two attempts at Iray scenes just crashed Studio when I tried to render them.

  • MadaMada Posts: 2,016

    DAZ_Ty said:


    Hey Nosiferret,

    Thanks for your feedback! Digital realism is the standard we are striving to hit daily! Tattoos, in particular, are actually really near and dear to my heart – I have two full tattoo sleeves. For Victoria's 8.1 tattoos we collaborated with an incredibly talented Canadian tattoo artist named Birdie. She created these custom tattoos for Victoria specifically, and worked with us to determine placement, coloring, and ultimately how to apply it to the skin shader to get just the right amount of skin detail!  The feedback on Victoria 8.1, and the tattoos has been extremely positive, and we hope you enjoy creating with her!

    If you want to check out Birdie’s work, you can see it here: https://www.instagram.com/birdietattoos/

    I love how it turned out, and great to hear a bit more about the work and thought that went into creating the tatoos :) I am excited to see all the improvements and new direction for the genesis figures, can't wait to see what people do with it :D

  • kyoto kidkyoto kid Posts: 41,212
    edited January 2021

    ...so if you don't have 4.15 there will be issues with 8.1 (still on the 4.12.0,47 Beta here). Also with the changes to skin mapping will this require an update of Skin Builder Pro8?

    If there are some issues with backwards compatibility to G8, likely it will be worse for G3. 

    Post edited by kyoto kid on
  • RCTSpankyRCTSpanky Posts: 850

    I have to admit, Victoria 8. 1 looks very good. However, I do not understand why the anatomical detail is still sold only with these, now almost always unusable bundles. At a full price one can expect a full figure.

    I hope Michael 8.1 will follow soon (and not the usual 3 more female characters)

  • Leonides02Leonides02 Posts: 1,379

    THANK YOU, DAZ!

    This is a wonderful upgrade. The new Victoria is lovely and the skin is very realistic.

    Next up please... Better hair!

  • Philippi_Child said:

    Daventaki said:

    Philippi_Child said:

    Daventaki said:

    Philippi_Child said:

    Maybe I'm not understanding something but none of the G8F figures I've tried to use on the new 8.1 figure work. So maybe I something I'm not doing right.

     

    Can you explain what your steps are? Maybe we can help you out.  So far all the ones ive tried either via dial or preset have worked.

    well, I will load up the 8.1 figure as I would 8.0. Then select a figure like Bluejaunte's Lyra. And I would apply the head and body of Lyra presets by by double clicking the icons in my content pane for Lyra.
    After I've done this there is no change in 8.1 appearance or any sliders of any kind in panes on the right shaping, posing, etc. 

    I don't problem with 8.0

    I don't know if your using Smart Content or not so im going to post my steps with both.

    Content Library:
    1. Load G8.1F. Make sure she is selected.
    2. Goto the Character you want to load. Genesis 8 Female/Characters/BJ Noemi/   I dont have Lyra but will go with another Bluejuante character Noemi. Double click the 01 Noemi Head Apply then the 01 Noemi Body    Apply.  Give it a minute should load on G8.1F.

    Smart Content: Pretty close to the same
    1. Load G8.1F. Make sure she is selected.
    2. Goto Figures/People/Female/Noemi HD & Smile HD
    3. In the list on the left (Figures/Hair/Materials/Shaping)  Go to shaping and in there you will find the 01 Noemi Head Apply then the 01 Noemi Body Apply.  Double click to add to G8.1F
    Alternate: Or you can click in Figures and hold down CTRL and double click on the BJ Noemi icon in there and a box pops up with three options All/Materials/Morphs select which you want and click ok.  Using this options takes longer to load for me. When I first did it I thought it was going to load the whole base G8F and everything which it what happens when you just double click on the icon.

     

    Thanks Daventaki!

    I actually use the content library and was doing what you described. It could be on me I may have not been paying close attention to what I was doing. So I'll give it another go later.

     Still no go but I think I may know why I'm still using DS 4.12. I may need to update to 4.15 I guess.

  • ThyranqThyranq Posts: 584

    I can't seem to get this new shader working.

    I've updated DS to 4.15 (twice now). I've downloaded, uninstalled, reinstalled, uninstalled, reinstalled the starter essentials and the default resources, as well as the male starter essentials just for kicks.

    Everything seems to be there (8.1 Figure, new anatomical elements, FACS), but when I load Genesis 8.1 all I get is the regular old Iray Uber shader that Genesis 8 uses. Rendering 8 and 8.1 side-by-side has absolutely no difference in appearance, though 8.1 is using the new maps, but not shader. 

    I've tried running online and offline mode, restarting - I can't seem to get it to work. Any ideas? Would love to try this out, but all I really have right now is Genesis 8 with new eyelashes lol

  • thd777thd777 Posts: 943

    The micro detail (from the colelction released today or from the Victoria 8.1 materials) is great in my opinion to improved skins transferred from G8 characters to tye new shader. Here is an example closeup of one of my characters (based on Emmeline from sangriart) in her 8.1 version after a little tweaking and adding one of the Skin Detail maps {click for full 2K*2K view).

    Ciao

    TD

    Oh, and I love, love , love the eyes in this update. Just wonderful in my opinion.

    Unfortunately, the forum compression smudges much of the detail... Boo

  • outrider42outrider42 Posts: 3,679

    This is a really weird launch. But then again, it just wouldn't be a Daz event without massively confusing customers, would it?

    When I first saw the email, I was pretty stoked. I was on the hype train, LOL. But as I looked into the details and the store page I became so much less excited. And the vellus hair...well that rather pissed me off. I am glad that Daz has listened to people and decided to place the vellus hair in the base model purchases. So I might actually buy Victoria 8.1 now, I was not going to because of this. The change seems fair to me, but I've always advocated the same for genitals as well, and it is silly that this still continues to 8.1. Now that we have no actual 'pro' bundles, this concept becomes extremely confusing. Just imagine a brand new Daz user who signs up today and then has to find out all these extremely bizarre quirks that the Daz store has. But anyway...

    There are some nice improvements, but I am not sure why these required any form of update to 8.1. Nearly all the bullet points are for things that could be done on ANY existing model, and have nothing to do with the actual Genesis 8.1 itself.

    The highly detailed teeth? They have the exact same number of polygons as Genesis 3 and 8 before it. So this detailed sculpt could have been done for those. The same applies to the textures, you can apply XYZ textures to any previous generation if you desired. The PBRskin shader can be applied to literally anything. I am happy Daz partnered with XYZ, because man they needed an upgrade on their textures.

    The new tear looks nice, but this is ultimately just a mesh around the eyelids that could also be applied to any past generation. Since the tear is just an attachment, it can also be applied to any previous model. I autofit it to G8.0, and I'm sure it can be fitted to other generations, especially once we start making some clones for fitting. The same goes for the new lashes, since they are an attachment. Besides, we already have PA products with fibermesh lashes.

    That really only leaves the face rigging as the only new true feature, and that is why G8.1 cannot use them while it can use everything else.

    And thus why this is only a 0.1 revision, as the face rig is all that changed. Everything else here can be done on past models. Of course I appreciate the improvements, it is just weird how they are being handled as if they are new features of Genesis. The shader is a new Daz Studio feature. 

  • That really only leaves the face rigging as the only new true feature, and that is why G8.1 cannot use them while it can use everything else.

    And thus why this is only a 0.1 revision, as the face rig is all that changed. Everything else here can be done on past models. Of course I appreciate the improvements, it is just weird how they are being handled as if they are new features of Genesis. The shader is a new Daz Studio feature

    The UVs were also redone. And they changed some of the facial morphs i think - the new FACS style controls also only work with 8.1

    Something like new UVs + new facial rig + some (backwards compatible) add-ons is pretty much exactly what I would expect from a .1 release - iterative upgrade, not a complete do-over.

  • What is the difference between genesis 8 and genesis8.1?

  • davidtriunedavidtriune Posts: 452
    edited January 2021

    the only benefits of g8.1 seem to be:

    -better teeth shader (can extract to g8)

    -eye tear (can be fitted to g8), and

    -FACS (can buy for g8).

    g8 already has thick eyelids (with eye rim refine HD morph) and eye sockets (with morphs)  the SSS doesnt seem to have changed, just dialed down in amount. The micro tiling doesn't seem that big of a deal since you can get similar results with a single 8k texture. 

     

    good work towards realism but they can push further. what I'd like to see in a big genesis update are photogrammatry-based 8k HDR textures, and more realistic expressions (like the ones in Auto Face Enhancer) and body JCMs

    Post edited by davidtriune on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    ALLIEKATBLUE said:

    Here is my first skin attempt, don't really see a difference

    2nd attempt don't really see much skin detail though

    pbr test.png
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  • RCTSpankyRCTSpanky Posts: 850
    edited January 2021

    apocalypse_cow said:

    ...- the new FACS style controls also only work with 8.1 ...

    But HOW???? do they work. I havn't seen them yet in my DAZ program.

    And BTW: Is Genesis 8.1 compatible with the Bridges to Blender or Maya?

    Post edited by RCTSpanky on
  • PerttiAPerttiA Posts: 10,024

    RCTSpanky said:

    apocalypse_cow said:

    ...- the new FACS style controls also only work with 8.1 ...

    But HOW???? do they work. I havn't seen them yet in my DAZ program.

    And BTW: Is Genesis 8.1 compatible with the Bridges to Blender or Maya?

    If you have updated your G8F Starter Essentials, you can find it in "...\People\Genesis 8 Female\Developer Kit\Genesis 8.1 Female Face Controls.duf"

  • VisuimagVisuimag Posts: 570
    edited January 2021

    Yeah, no doubt about it. This Genesis is definitely headed in the right direction, especially when all kinks are worked out!

     

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    Post edited by Visuimag on
  • VisuimagVisuimag Posts: 570
    edited January 2021

    davidtriune said:

    the only benefits of g8.1 seem to be:

    -better teeth (can extract to g8)

    -eye tear line, and

    -FACS (can buy for g8).

    g8 already has thick eyelids (with eye rim refine HD morph) and eye sockets (with morphs)  the SSS doesnt seem to have changed, just dialed down in amount. The micro tiling doesn't seem that big of a deal since you can get similar results with a single 8k texture. 

     

    good work towards realism but they can push further. what I'd like to see in a big genesis update are photogrammatry-based 8k HDR textures, and more realistic expressions (like the ones in Auto Face Enhancer) and body JCMs

    By default, G8.1 already has better expressions. And no, those things aren't (or wouldn't be) simple extractions to the previous figure or we wouldn't be on a .1 version. If you are doing that, I'm curious as to how.

    Also, I get the vibe that some of you are only working with 8.1 and have yet to see Victoria. She is a step above the Base figure (particularly her feet and muscle definition). 

    Post edited by Visuimag on
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