There is Snow in my Dinosaur's Complaint Thread
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DS 4.8 Beta>Iray drop. :)
You have eels in your tummy? :ahhh:
Dana
OMG OMG OMG OMG OMG :ahhh:
Morning. F1 car racing breaking the usual sleepy sunday morning feeling here today :)
Gooooooooooooooooooooooooood morrrrrrrrrrrrrrrrrrrrrrrning :cheese: :cheese: :cheese:
I think I have it installed.
Let me try Richard H.'s suggestion.
Yup, though if the render engine has an exporter that is written to read a software's native shaders, then... Well, then it can xD
Usually they stick to their own shaders though - and for the most part they're superior to a software's native shaders. Mental Ray seems to support native shaders just fine, though there's little reason to use them when MR has so much more potential. Vray and Indigo can't render native shaders (At least in Cinema 4D) and you need to convert them or make one yourself. They'll just render white if you don't.
Might be wrong, but it seems unbiased engines are more picky with what shaders are used than biased ones.
Yup, though if the render engine has an exporter that is written to read a software's native shaders, then... Well, then it can xD
Usually they stick to their own shaders though - and for the most part they're superior to a software's native shaders. Mental Ray seems to support native shaders just fine, though there's little reason to use them when MR has so much more potential. Vray and Indigo can't render native shaders (At least in Cinema 4D) and you need to convert them or make one yourself. They'll just render white if you don't.
Might be wrong, but it seems unbiased engines are more picky with what shaders are used than biased ones.
You specify how a surface will emit light (EDF) and how it will reflect light (BDRF) and the unbiased engine refines the image until the required level of detail is achieved. Biased ray tracers skip those refining steps using interpolation algorithms, which introduces artifacts and requires other steps to "clean" them up. The algorithms don't port to the unbiased engines because they aren't used, it is a completely
different approach :)
Take a look at [http://www.daz3d.com/forums/viewreply/778481/]posts 26 and 27 in this thread. SickleYield and DAZ_KatBriggs give some advice about lighting. You want to use the new photo lights. Sorry, I forgot the term. I'm away from my fast computer now.
Also interesting: Using a null as the sun. There is a post about using the sun dial to position the sun in the latter pages of that thread.
edit: forgot something as usual.
...learned of even a better method, If you go to Render Presets in the content tab where there is an Iray folder that has what is called the "Sun Dial Set": load this into your scene, expand it, and select "Sun Chain" then go to the Render Settings pane and change the Sun Node to "Sun Chain"as well. In the parameters tab you will find two controls "Elevation" and "Azimuth". You can use these to position the sun anywhere you want in the sky.
The lighting is kind of iffy, this done in DS4.8 and I might have done something wrong... :red:
...looks OK to me.
...looks OK to me.
Is looking good for me, IPad, I'll take a look on a monitor when we get home.
Gooooooooooooooooooooooooood morrrrrrrrrrrrrrrrrrrrrrrning :cheese: :cheese: :cheese:
*waves* we refugeed ourselves to the outer suburbs for the day :lol:
NO BEER OMGGGGGGGGGGGGGGGGGGGGGGGGGG :ahhh: :ahhh:
...must be in "Heaven" then. ..:cheese:.
https://www.youtube.com/watch?v=aZObXQe1lqI
no wonder my tummy hurts >.<</div>
...I left my eels in the hovercraft.
Yup, though if the render engine has an exporter that is written to read a software's native shaders, then... Well, then it can xD
Usually they stick to their own shaders though - and for the most part they're superior to a software's native shaders. Mental Ray seems to support native shaders just fine, though there's little reason to use them when MR has so much more potential. Vray and Indigo can't render native shaders (At least in Cinema 4D) and you need to convert them or make one yourself. They'll just render white if you don't.
Might be wrong, but it seems unbiased engines are more picky with what shaders are used than biased ones.
...yeah having heck of a time getting rid of some white artefacts in the hair of one of my characters. (April YSH's Osean Hair). Converted the hair shaders to the Iray base but adjusting the glossiness and reflectivity sliders in the surfaces tab seems to be of f little help
big guanna came out to play.
as suspected, iz caturday
ISTR hearing the advice to make sure there's a spec map for the hair.
<3 Biguanas :)</p>
That was cool.
Dana
ISTR hearing the advice to make sure there's a spec map for the hair.
...there's only an opacity and bump map. Opened the textures folder and all could find along with the diffuse texture maps was a single map titled aprosean_trans which appears to be the opacity map. The bump map is apparently part of the individual diffuse maps. There is also no displacement map.
Would have no idea how to go about creating a specular map.
------
Update:
Reapplied the original hair map again as I noticed there were were also SSS setting channels in the surfaces tab. When I originally created the scene for 3DL and Reality/Lux, I must have applied SSS to soften the hair a bit as it looked kind of
"plasticy" . When I started a new render, I noticed most of the artefacts (save for one on the front of the scalp layer) were gone so it must have been something to do with the SSS settings. The only issue now is the hair looks almost transparent. I'll have to check the Iray Hair thread tomorrow to see if there is a solution for that as it is late (actually early morning) and I need to knock off and get some sleep.
breezy day.
sittin, mindin my own business, bone gnomes attacking my finger joints. oscar whisky
>.< holding coffee cup setting off ow sirens.
watched a bunch of cripeman tutorials. me thinks can spline model a pipe and chain links :)
uv unwrapping, not so confidant about
rendering v6hd to image lil faster than rendering to window. faster is relative. :lol:
need to learn how to use the standalone 3de.
need to learn how to skype.
need to sleep a few more hours,
didya ever like have that lil bit of skin loose from the roof of your mouth?
is impossible to ignore, but it's not going anywhere?
It's shaping up to be too beautiful today to stay inside on the computer. Time to dispel weeds from the flower beds and play in the dirt.
Already sunny and 51F here, should hit 73F.. looks like I'll go out for a few beers later today! :cheese:
Time to compose some music! :cheese: Sip sip coffee out of cute raptor mug, need one for work now.. :)
We are never ever getting back together, ever! Does anyone know of any good breakup songs that can help me remember that I am never ever getting back together with him!
Please release me by Englebert Humperdinck worked quite well with my ex-husband. Not sure if it was the words or thw fact that I had copied it several times onto one cassette tape which I played over and over.
https://www.youtube.com/watch?v=6S9ecXWCBCc
Here are two renders one iRay and one 3delight
I notice there are actually shadows in the iRay one :)
Something I tend to see a lot in Poser / D|S renders, is that it seems like characters and stuff are just.... Floating there. With no shadows underneath 'em. Not all the time, but I do notice it now and then.I don't really know why, I mean if there's light there should be shadow yes? Maybe it's an ambience thing or something....
Make sure shadows are turned on on the light
There are several reasons for that. One is that they don't know how to do it, where to find the switch to turn on shadows (even though it's not that difficult). Another is they just don't pay attention to detail. And finally, there are those who just don't have enough computer to handle shadows...it does take more resources. It's hard to imagine, but there are still a lot of folks who don't have more modern computers with more memory and faster processors. Not everyone can keep upgrading their boxes with the latest and greatest tech. I always try to make sure there are shadows. Over in the Freebie Challenge, it is one of the things that help make the winners come out ahead. Points are taken if there are no shadows.
Dana
There are several reasons for that. One is that they don't know how to do it, where to find the switch to turn on shadows (even though it's not that difficult).
Dana
It's the other way around in Cinema 4D, where you have to go out of your way to disable the shadows for lights :lol: