Commentary on The Daz 3D Non-Fungible People Holiday Challenge

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Comments

  • kyoto kidkyoto kid Posts: 41,213

    .@ outrider42 ....spot on. 

    Bad enough I see people walking about with all their attention focused in their smartphone while wearing earbuds already seeming oblivious to their surroundings.  There have been people hit by cars, by LRT trains, taking bad falls, crikey I've even had people so absorbed in that little screen walk right into me as if I wasn't there. .

    ...and that's without a VR headset.

    In a cyber role-play game I'm involved with there is one step beyond VR, called Augmented Reality. In the game setting, for VR people have special visors instead of a closed headset through which they can still see the world around them just with whatever they're involved in viewing appearing top overlaying the real world visuals.  The way VR is in today's world, is more impressive closer to AR in the game where you are completely disassociated from your surroundings.  Instead of a headset, you plug directly into the playback device via a data or chip jack. and become totally immersed in whatever environment you choose (deckers [hackers] also enter VR to heighten their ability to infiltrate hosts which use sculpted reality) rendering you completely unable to even move let alone react to the outside world until the experience finishes and logs you out or (in the case of deckers) you mentally key the instruction to quit before you can physically "jack out" back into what's referred to as the  "meat" (real)  world (being involuntarily "jacked out" or booted out incurs what is known as "dsumpshock" which can be rather disconcerting if not downright dangerous. 

    This technology is eventually coming as they are already talking about "direct neural interfacing" (in the game world abbreviated DNI).  In the game DNI is the new "bleeding edge" experience and mind numbing distraction for society similar in a way to the interactive parlour walls in Ray Bradbury's Fahrenheit 451.but it all happens in your head instead of around you.  In the game, characters can eventually become addicted to it particularly to what are known as BTL (Better Than Life) chips, just like a drug.  I sort of sense a bit of that today seeing how some people get so absorbed in what's on their phones or tablets.

    DNI I could also have therapeutic and medical applications as well.  Imagine a once paralysed individual  having muscular stimulating implants directly linked via DNI to the motor controlling segment of the brain or someone who lost a limb being connected via DNI to a life like prosthetic.  It definitely has some good implications as well.

    Apologies for the tangent there. I am one of those few for whom today's VR headsets don't work as I have what is known as a lazy eye (which also has 40-60 vision) so my stereoscopic sense is severely hamstrung along with my depth perception.  I can't even watch an old 3D film with those red/blue glasses without getting a headache.

  • maikdeckermaikdecker Posts: 2,949

    plasma_ring said:

    You more or less have to buy into the idea of the metaverse/Web 3.0 being the next iteration of the internet--and believe it will replace the current version of the internet entirely--to extrapolate that these will have long term value simply for existing. The thinking goes that everyone will have a virtual space where they hang out in VR and showcase their virtual possessions, and in that world having bought an NFT now means you got in on the ground floor of the future. Descriptions of how this is meant to work and how NFTs are supposed to integrate with games sound to me exactly like what gamers come up with when they've never made a game but decide they could do MMORPGs better than anything on the market--as though the real reason we're not all running around in fully-immersive virtual worlds is a failure of imagination and not that making shared spaces online that actually work is really hard and expensive.

    yes

    Fun fact: this could be done in a slightly less VR way in MMORPGs "Lord of the Rings Online", "World of Warcraft", "Horizons" and quite a few others. And neither of them managed to generate more than a few million (or in most cases: thousands) people interested in that feature. And none of those people made any money from it...


    Anyone remembering Google Glass? You know, that kinda VR-ish device that helps each and everyone of us through everyday life by being... well.. helpful-ish and the absolutely most needed gadget in human history.. which flopped so hard that it took nearly 10 years to make the next attempt to push it on the market (soon(tm)...)

    Stuff like that shows that companies do whatever it takes to make more money. And that is the only real reason for NFTs existing: trying out a new way to make money from - at best - nothing.

  • The Holidays seems like a very odd time to be promoting this overt materialism too, it's not even gift giving as some see this as times for as opposed to goodwill and caring for others.

  • kyoto kid said:

    McGyver said:

    I think what some people are missing is that's it's less of a generational divide than what some of us feel are ethical issues.

    Without going through explaining the whole thing again for the Nth time, NFTs are minted using the same basic methods as Cryptocurrenies, and these are all to some degree vastly wasteful of energy, generating huge amounts of greenhouse gasses and waste heat in the process... regardless of what anyone at the moment says, the science says it's not a great time to be heating up the planet more at such a scale.

     

    Thank you, McGyver, well said.

    Until Daz addresses the issue of the environmental impact of NFTs, I can't participate in this in any way.

    And the those who are equating age with acceptance of the NFT support by Daz are ( intentionally or not) using the label, divide, and conquer method of of avoiding the real issue. In my ( admittedly tiny sample ) 3 classes of High school art students, 3 out of 67 were interested in NFTs  at the cost of the environment.

    One student joked that Zuckerberg is probably wearing a 'Save the Planet' t shirt as he sweeps the real costs of NFT s under the rug.

  • TorquinoxTorquinox Posts: 3,594
    edited December 2021

    ChadCrypto, let's not pretend there is a magic-bullet fix for proof of work. Chia tried to be Proof of Space. All that happened was, the market's entire supply of fast SSD hard drives disappeared for a while. Proof of space requires terabytes of hard disk space filled with random numbers to provide the equivalent of proof of work.

     

    Proof of stake doesn't solve the problems. Miners are still mining! Proof of stake seems to have serious flaws. That might explain why none of the majors are in a hurry to adopt it.

    For people interested, this is a set of 4 articles that explain in a more approachable way how proof of stake works and why it doesn't really work.

    Proof of Stake Explainer (includes definitions of proof of work, stake, etc)

    https://medium.com/@abhisharm/understanding-proof-of-stake-through-its-flaws-pt-1-6728020994a1

    https://medium.com/@abhisharm/understanding-proof-of-stake-through-its-flaws-part-2-nothing-s-at-stake-8d12d826956c

    https://medium.com/@abhisharm/understanding-proof-of-stake-through-its-flaws-part-3-long-range-attacks-672a3d413501

    TL;DR from Abishek Sharma's articles:

    Proof of Stake attempts to solve the energy consumption problem by moving the Proof of Work onto the blockchain itself.

    No Stake problem: With no particular stake to solve in mining, miners should mine every competing branch to maximize return. Some specific coins (eg Casper, Perrcoin and NXT) have measures to limit this.

    Chain length problem: There are no limits on chain growth rate. A new proof of stake coin begins with a few staked coins. The originators can "revive" these coins so that they are the only ones who can imie on them and they control the bulk of assets on the coin. This also increases the length of the chain.

    Weak Subjectivity problem: When a node comes online for the first time, they must ask a trusted source for the hash. This undermines the trustless nature of blockchain.

    The existing Proof of Stake coins have measures to deal with these problems, but they reveal a trade-off between cost and trust.

    There is no free lunch in the land of cryptocurrency.

     

    To the actual topic, I also say no again and again. The more Daz tries to ram their NFT garbage down my throat, the less I want to spend money here or even visit here. As a binary male, I do feel left out - not that I would join an NFT discord or an NFT anything. I deleted this morning's orange banner without looking at it.

     

    Post edited by Torquinox on
  • plasma_ringplasma_ring Posts: 1,025
    edited December 2021

    Welp, I'm nonbinary and I'm not thrilled with their choice of subject matter either. They've been good at adding more diverse models, but this goes back to the digital influencers thing and how real people are always going to be more important. I don't know many trans folks who can afford to buy into this stuff or any who like it, and they passed "the underground" as they were calling it about fifty miles back. 

    Post edited by plasma_ring on
  • Daz_Travis said:

    The Holiday #DazNFTChallenge

    You’re invited to enter the NFP Discord-exclusive holiday art contest! Enter to win an original Daz NFT, $200 in-store credit, and a spot on the whitelist.

    We’re looking for imaginative artwork that SCREAMS HOLIDAYS with lights, ornaments, candy canes, (aliens) whatever your heart desires — in any medium you’re most comfortable with.

    Join us in Discord and get the deets in the #contests-info channel.

    Enter The Metaverse

    Explore the future of the metaverse at the world’s largest online metaverse event, where our COO, Ty Duperron, will share his thoughts on next-gen NFT utility. Don’t have a ticket yet? Hop into the NFP #giveaways channel in Discord and keep an eye out for your chance to nab a free ticket and NFT.

    (...)

    Even if I love daz for trying to be inclusive and a place for everyone, mixing in NFT stuff really gets me down. I wish you concentrate on providing us with tools to be creative (which I love you for), and leave the means of monetizing those creations to us, especially when it involves one so divisive.

  • HeraHera Posts: 1,958

    I guess I'm too old for that kind of in-gang, but I'm only getting a headache when every place recently is asking me to 'create an account and join'. I can't keep track on all of those, which I may or may not come back to in about a year's time, and then I've often forgotten the password anyhow. 

  • CrescentCrescent Posts: 329

    Besides the energy costs to create blockchain entries, there's the cost of hardware.  Thanks to all this crytpo fun, graphics cards are near impossible to obtain.  I'm finally getting a system with a 3090 graphics card and it's going to cost me about $1,500 more than it should have just because of how hard it is to get one of those cards.  (Yes, I know it's not only because of mining, but that made things substantially worse.) 

    When the Proof of Stake first came out, hard drive prices shot up as well.  Chia mining (one PoS scheme) can kill hard drives in less than 2 months.  I haven't been monitoring hard drive prices like I have graphics cards but I'm pretty sure they're still noticeably higher than before this started.  So that's more money that I've had to shell out for no benefit.  On top of that, there's all the energy it takes to create the graphics cards and hds and how much extra landfill all these used up components will take up. 

    NFTs suck and the more DAZ pushes them, the more I wonder about spending money at DAZ.  Then again, the premium I had to pay to get a new computer is money that might have gone to DAZ.  I had to find the money somewhere, and a good chunk of it came from my DAZ budget.

  • StratDragonStratDragon Posts: 3,251

    McGyver said:

    I can’t speak for others, but I’m sure most of the folks objecting here don’t give a flying fig’s fart what you spend your money on… if someone wants to pay $20 for an image of a Beanie-boo doll locked away in mountain vault in Tibet that they get to share with two hundred other people and don’t own the rights to, that’s their business… but if that actual Beanie-boo is spewing out tons of greenhouse gases, maybe people should be bothered by that part… it’s not the collecting, it’s the environmental damaging that’s objectionable.

    great points, but who told you about my beanie-boo stash?

  • TorquinoxTorquinox Posts: 3,594

    Crescent said:

    Besides the energy costs to create blockchain entries, there's the cost of hardware.  Thanks to all this crytpo fun, graphics cards are near impossible to obtain.  I'm finally getting a system with a 3090 graphics card and it's going to cost me about $1,500 more than it should have just because of how hard it is to get one of those cards.  (Yes, I know it's not only because of mining, but that made things substantially worse.) 

    When the Proof of Stake first came out, hard drive prices shot up as well.  Chia mining (one PoS scheme) can kill hard drives in less than 2 months.  I haven't been monitoring hard drive prices like I have graphics cards but I'm pretty sure they're still noticeably higher than before this started.  So that's more money that I've had to shell out for no benefit.  On top of that, there's all the energy it takes to create the graphics cards and hds and how much extra landfill all these used up components will take up. 

    NFTs suck and the more DAZ pushes them, the more I wonder about spending money at DAZ.  Then again, the premium I had to pay to get a new computer is money that might have gone to DAZ.  I had to find the money somewhere, and a good chunk of it came from my DAZ budget.

    All good points and well said yes

  • outrider42outrider42 Posts: 3,679

    Think about how you hear about NFTs.

    -Someone sold NFTs for a lot of money.

    -Somebody bought NFTs for a lot of money.

    -Some company starts selling NFTs for money.

    -Some game lets you earn NFTs for money.

    ------------

    Something is missing here...what is it?

    Oh that's right, the actual ART. Nobody ever talks about that aspect of NFTs. When it comes to NFTs, it is purely about the money.

    You can talk about art without mentioning money. You can talk about video games without mentioning money. You can talk about VR without mentioning money.

    That is a big issue people have with NFTs. It is no longer about the art anymore, it is about the money. And when something is so focused on money, you can bet problems will arise from it. 

    Any gamer who has watched the gamining industry can attest to what something like loot boxes has done to the art of video games. How microtransactions have turned many games into grind fests. You can now pay money to NOT PLAY the video game you purchased to play. That is what experience boosters are, they allow you to skip the grind for a while, so that you do not have to play the game as much to level up.

    Can you imagine if classic pen and paper D&D sold experience boosters to skip the grind??? That doesn't even make sense. But this is happening in video games. Things that might have been cheat codes in years past are sold as premium add ons.

    Some people are making money on NFTs, so now every share holder meeting at every game company has share holders asking how or when their game will get NFTs. There is pressure being applied to studios to find some way, any way, to force this monetization into their games. This is not me spouting off, you hear this sentiment from game developers all over the industry who have to deal with share holders.

    Valve banned NFTs from games sold on Steam. So no game that uses NFTs can be on Steam. So there's tha

  • ArtAngelArtAngel Posts: 1,783
    edited December 2021

    ChadCrypto said:

    SnowSultan said:

    Well, I think I can answer why certain NFTs are worth something. Is because they have been minted. And now they are forever part of the blockchain of whatever currency, So no one can own that mint of NFT, unless that owner sells it. It  has it's own hash. Which makes the piece unqiue. I too do not understand how some of these NFTs can be worth so much.  Most of the art NFTs I have bought have been 1.00 to 20.00 usd. And then you just hold them for the future when they might rise in price. That is why I invest more in the game NFTs. Utility is the key for me in the NFT world. 

     

    "So no one can own that mint of NFT, unless that owner sells it. It  has it's own hash. Which makes the piece unqiue."

    And again I ask, how does any of that make an NFT purchase worthwhile?

    Even if you took everything negative out of the equation -  let's assume no NFTs harmed the environment, they weren't likely being used for money laundering and other criminal activity, they were artworks created by actual humans, they didn't have a practical in-game function, and 99.9% of them didn't look like something you just scrubbed off your toilet: WHY would anyone pay money for them? Why do people believe that an image with a unique hash makes it more valuable than the countless copies of it already on the internet? What factors would make something like that increase in value to where people are willing to spend more than just a dollar or two to have their name attached to it?

    I'm really not sure if anyone can answer that with much more than "it's fun" or "it's the future", or "you just don't get it".

    This is why I don't follow the Art side of NFT really. I don't get it.  I do follow the game aspect. Which have good art and utility.  The great thing about NFTs is you don't have to have anything to do with it. Just go about your day. If you are interested in it. Then it might be for you.  You say money laundering. Well , that is done with everything. Even good old cold cash money. So that argument is just a sign of out times through thousands of years.  I'm kinda tired of trying to explain. Check out videos on youtube. Hear what the pro people have to say and the con people. NFTs and Crypto curriences are not going anywhere. 

    The only place NFTs are going is toward safer transactions that protect the creator of the art, and the buyer, by putting a digital hamper on forgeries. A vast majority of humans feel authenticated by what they wear or own or achieve. Some buy brand name shoes for various reasons. Others couldn't care less about brand name shoes. Ego can play a part in some NFT acquisitions. Some people like exclusive clubs or name dropping, and some simply appreciate a thing of value or beauty. Some strictly see it as an investment opportunity. Pablo didn't just buy Beeple: Everyday to collect it or be the first. He had a plan. Four months later he resold a piece he paid 66K for 100 times and co-founded the Museum of Crypto Art (for his ever expanding collection). Many collectors are playing the NFTs like one would play the stock market. They analyze the volume traded, the community, the number of assets, the value (as a realtor I would use comps to assist sellers or buyers), the rarity, and most importantly the utilities (assets) of each item. Trends are hard to forecast, they rise fast and fall faster. Trends don't have the lifespan of a classic.

    The following is for anyone foggy about NFTs:

    Anyone can right click and mint an NFT, but if you do not have the legal right to reproduce the work, it is considered a forgery and the legal ramifications exists, as usual. NFTs allow the purchase and reselling of art by giving that art a unique identifier, similar to how us humans each have a social security or social insurance number etc. Because the identifier is attached to the item, and not the creator or the minter, the journey of the item is transparent and has a traceable digital footprint. The prime issue with NFTs is it is extremely difficult to determine if an NFT is an original or an unauthentic right click mint. Adobe has launched a beta Content Credentials, which when rolled out will be open source. The point of such is to identify the creator of the art to the buyer and impede the purchase of unauthenticated art. And nobody is interested in buying a NFT forgery. Thanks to Content Credentials, buyers will be able to click and see if the work is authentic. It can even track edited pixels. It will be an open source available to all, including Gimp users etc, in the near future. Minting is easy. It's simply uploading and posting artwork for sale or posting a collected piece for resale. We can all see that Pablo minted (resold) one piece from the Beeple collection 100 times. If I looked I'd probably find the trading volume higher than 100. A piece of art can be minted as new or as a resell. You simply upload your art piece, enter  the amount of pieces, it can be any number (a collection can be any number of pieces - several are at 10,000), add a value (price can be fixed or auction bids), add description. A strong community helps. The biggest value is not always the art item. Sometimes the utilities is what motivates movement. A ultility is simply an additional asset, benefit or perk. A few examples would be an invite to a real life event, a part of the proceeds donated to a charity, exclusive membership or game access. These utilities are offered by the minter (the one who posts it for sale) and to the buyer/ collector who typically resells the asset at the right time in the future. These utilities are typically tied in with the artwork, by putting a ticket in a hat etc. I have seen some buyers resell assets nine days after they purchased, at a price below what they paid for the item. Maybe they have buyers remorse, need the money for something better or relisted it for a lower when they were drunk. It could also be out of fear. Prices fluctuate and sometimes people panic as soon as they see it plummet toward a downward trend and fear holding out for the upside. If you read someone had a L, that one letter lingo means s/he took a loss. This sort of reminds me of when the cloud 'arrived'. If people had not used that word [cloud] and used different verbage, [a cluster of individual servers located in homes and businesses throughout the world, piggybacking/clones of each other, dedicated to hosting your data/site so when one bites the dust, another still has it backed up and serves it to you] people would not have been so initially mystified about the cloud. Simply put some of us have been doing some of these types of things already. Putting money in your wallet at PayPal. Cryptocurrency is electronic money. Minting is uploading/posting art for sale. A Utility is buy this item and you get these freebies/benefits/perks. The NFT is similar to an ISBN or an ASIN. It's unique to the book or e-book and recognized worldwide and traceable to the publisher (minter) and the author (artist/creator). An NFT does the same for digital art but is not traceable YET to the artist/creator. Once Content Credentials is rolled out and working, I think more artists will participate and use the platform. Gas is an issue (the cost of transactions) but they are anywhere heavy traffic occurs during a big sale or launch. And you can watch and monitor the gas prices and choose to lose out on a utility and buy later when the crowd thins, but it's that utility, get a free this or that, that motivates buyers. A catch 22 for energy usage. An example is an item for 0.001 ETH + a ETH gas fee of 0.044 costing $176USD. A refresh 2 seconds later had a price of $208USD. Wait for lower gas prices and the item will probably be unavailable. Makes rendering costs seem easier to swallow.

    Post edited by ArtAngel on
  • tsroemi said:

    @ChadCrypto, the move of some towards proof of stake is indeed probably a good thing, and I think it's fair enough to point out that there are efforts to reduce the environmental harmfulness of NFTs and cryptomining in general. But a), as far as I'm aware most major marketplaces still trade in Ethereum and the likes, and Ethereum keeps promising to switch to pos and still hasn't. Also b), it's very obvious that most people involved in cryptomining couldn't care less about the impact they're making, because if there wouldn't have been public outcry because of the energy consumption, everyone would still be mining away happily using pow blockchain and massive amounts of energy, like they did before. Many still do. C), the switching to the less energy-hungry pos blockchain is mostly due to miners having found ways to reduce costs for themselves - i.e. hardware and, of course, energy, so again, let's not make these developments sound like cryptomining and NFTs have suddenly turned 'green'. Because they haven't, the whole process is a needless consumption of energy any which way, and the people who came up with it and profited from it are going to profit from things like this whether they're environment friendly or not, because all they care about is their own gain. Otherwise, why didn't people simply wait to use cryptomining until there were more eco-friendly ways to do it?

    YOur wrong. POS is very low energy. If you go after this, then you have to go after all the gaming in the world. Using same GPUs and hundreds of millions of people playing 24/7. using up all that power to play their games. Maybe we all should stop using electricty and go back to the time of no power. Because everything is putting a drain on the enviroment! 

  • ChadCryptoChadCrypto Posts: 596
    edited December 2021

    outrider42 said:

    Think about how you hear about NFTs.

    -Someone sold NFTs for a lot of money.

    -Somebody bought NFTs for a lot of money.

    -Some company starts selling NFTs for money.

    -Some game lets you earn NFTs for money.

    ------------

    Something is missing here...what is it?

    Oh that's right, the actual ART. Nobody ever talks about that aspect of NFTs. When it comes to NFTs, it is purely about the money.

    You can talk about art without mentioning money. You can talk about video games without mentioning money. You can talk about VR without mentioning money.

    That is a big issue people have with NFTs. It is no longer about the art anymore, it is about the money. And when something is so focused on money, you can bet problems will arise from it. 

    Any gamer who has watched the gamining industry can attest to what something like loot boxes has done to the art of video games. How microtransactions have turned many games into grind fests. You can now pay money to NOT PLAY the video game you purchased to play. That is what experience boosters are, they allow you to skip the grind for a while, so that you do not have to play the game as much to level up.

    Can you imagine if classic pen and paper D&D sold experience boosters to skip the grind??? That doesn't even make sense. But this is happening in video games. Things that might have been cheat codes in years past are sold as premium add ons.

    Some people are making money on NFTs, so now every share holder meeting at every game company has share holders asking how or when their game will get NFTs. There is pressure being applied to studios to find some way, any way, to force this monetization into their games. This is not me spouting off, you hear this sentiment from game developers all over the industry who have to deal with share holders.

    Valve banned NFTs from games sold on Steam. So no game that uses NFTs can be on Steam. So there's tha

    Well, this is why the world of NFTs is interesting. People are  paying money to these game companies on microtransactions. Where they don't own the assests. With NFTs you own those game assests. And they are able to be be used anywhere, as long as the other games allow it. Even if the game goes under. You still own it, unlike if you buy that skin in Counter Strike. If Valve goes away. you skins go away. NFTs will always be in your wallet. Which is the big difference. You all don't see the big picture. And for me, it's about the art as well. Yes, I was able to earn money trading NFTs. So I can pay my bills, live and purchase stuff from DAZ3d. I don't see a downside for at least myself. 

    In the end, this is about putting the power to the player. Where they can hold, sell, trade and use their owned assests. Where you really can't do easy with game controlled assests. You simply do not own them, even though you paid for them. 

    Post edited by ChadCrypto on
  • davesodaveso Posts: 7,150
    edited December 2021

    i was going to learn about this and give it a try, and signed up to the DAZ Discord thing ...but I'm going to drop myself off. Too much complicated mumbo jumbo for my old head. Wow ... I had joined Discord before and didn;t like it at all...stopped, and will again. good discounts coming from there though at the DAZ store.

    If I quit do I need to send my free and highly discounted loot back I've gotten yesterday and today?

    Post edited by daveso on
  • daveso said:

    i was going to learn about this and give it a try, and signed up to the DAZ Discord thing ...but I'm going to drop myself off. Too much complicated mumbo jumbo for my old head. Wow ... I had joined Discord before and didn;t like it at all...stopped, and will again. good discounts coming from there though at the DAZ store.

    If I quit do I need to send my free and highly discounted loot back I've gotten yesterday and today?

    No!  it's yours. So to speak. Which actually brings up just that. When we buy Daz products in the usual way. We can only use them for visual media. We have to pay more to use them in games.  We can get extended use. Yet we really don't own those products. I might be wrong though. TOS are so long and such garble to understand sometimes. 

     

     

  • I started to join this new DAZ Discord and was going through the steps for the freebies.  But when it came to "Share with DAZ what discord channels you're on" I noped out and canceled the whole thing.

  • mdingmding Posts: 1,275
    edited December 2021

    kyoto kid said:

    ...clicked on tonight's store banner after the Daz "Zero Hour" price change and instead of the Holiday Loyalty Sale, I ended up on the Non Fungible People Discord page with a pop up asking me to sign up.

    Being on a tight budget buying into this NFT fad, even if I was interested, is out of the question  I'd rather spend my zlotys on new content, plugins, and resources to create with, That's what attracted me to Daz fourteen years ago as of this month.  It's like when people are surprised to find out I do this but am not into video gaming  I would rather have something to actually show for all the time I put into it than just some ephemeral point total and ranking in a finite game system.

    I find creating work for the sole purpose of appealing to collectors for (hopefully) making money off of it an anathema as it's little more than just producing something for sale without learning and growing from the experience. Like I mentioned numerous times I come form a background in the traditional art mediums and have looked to bring that knowledge into computer generated art.

    I remember decades ago when I was in an oil paining studio course in college. I was asked by some members of the group why didn't care to do more abstract or "modernist" work that would readily sell and I could make a living off of.  My reply was, I found little personal challenge in doing so as I could produce 5 or more paintings a week and learned very little from it in the end maybe save for mecoming amor of a business manager and less of a creative artist. I aalso mentioned that may a well have just gone to work for someone else in some other occupation it all I wanted to do with it was earn a paycheque (which is why I also never went into commercial art).  When I would spend the time studyign, experimenting with and applying techniques from the old masters (such as layering of thin coats of paint as renaissance artists did), I developed a strong appreciation for the craftsmanship involved and patience it required along with an actual a sense of accomplishment.

    In that light, yes, I am somewhat an old school "purist" when it comes to creating art and this see this whole NFT fad for what it is just, a fad that will pass.  The darker side of it is having your artwork minted and sold without consent or compensation so that someone else makes money off of it.  I know Daz3D has stated that won't be the case here, but it still happens outside our little bubble which is why out of principle I don't care to be involved with it and also don't care to have it thrown in the face like is happening lately.  In the end, as a 3D artist, it has more to do with more than the environmental impact of mining and the crypto economy.  It is about the reason why we spend the money and take the time to learn and improve our technique in order to realise our visions through this medium.

    Apologies for waxing a little "philosophic" here, this is just how one person who's been here for a while sees the situation and what it is doing to the community I felt a part of for so long

     

    Thankyou, kyoto kid very inspiring!

    Post edited by mding on
  • FSMCDesignsFSMCDesigns Posts: 12,776

    thistledownsname said:

    I started to join this new DAZ Discord and was going through the steps for the freebies.  But when it came to "Share with DAZ what discord channels you're on" I noped out and canceled the whole thing.

    LOL, that would be odd for me since the other discord channels I sub to are mostly gaming ones and some of the games use DAZ assets, so there is a bit of piracy going on no matter how many times I report it.

  • frank0314frank0314 Posts: 14,274
    edited December 2021

    FSMCDesigns said:

    thistledownsname said:

    I started to join this new DAZ Discord and was going through the steps for the freebies.  But when it came to "Share with DAZ what discord channels you're on" I noped out and canceled the whole thing.

    LOL, that would be odd for me since the other discord channels I sub to are mostly gaming ones and some of the games use DAZ assets, so there is a bit of piracy going on no matter how many times I report it.

    One reason (and just one out of the many) is with some countries (I won't mention those off the top of my head, but there are a lot) there is nothing you can do about it because they don't recognize copyright laws and use the assets to create games, well just about everything and sell it mostly to their own people.

    Post edited by frank0314 on
  • If AML regs aren't a concern with NFT, then can we relax with the nudity in the gallery?

    I don't care that much about the NFT topic, but if you're going to be loose on the one, then functional &/or artistic n00dz would be helpful to customers, at a minimum. Let's play looser in general.

    (Usefulness. Like, tanlines and baked-in pubic hair, and sometimes even the hard arse shadow line below the buttocks on some textures.)

  • TaozTaoz Posts: 9,973

    ChadCrypto said:

    tsroemi said:

    @ChadCrypto, the move of some towards proof of stake is indeed probably a good thing, and I think it's fair enough to point out that there are efforts to reduce the environmental harmfulness of NFTs and cryptomining in general. But a), as far as I'm aware most major marketplaces still trade in Ethereum and the likes, and Ethereum keeps promising to switch to pos and still hasn't. Also b), it's very obvious that most people involved in cryptomining couldn't care less about the impact they're making, because if there wouldn't have been public outcry because of the energy consumption, everyone would still be mining away happily using pow blockchain and massive amounts of energy, like they did before. Many still do. C), the switching to the less energy-hungry pos blockchain is mostly due to miners having found ways to reduce costs for themselves - i.e. hardware and, of course, energy, so again, let's not make these developments sound like cryptomining and NFTs have suddenly turned 'green'. Because they haven't, the whole process is a needless consumption of energy any which way, and the people who came up with it and profited from it are going to profit from things like this whether they're environment friendly or not, because all they care about is their own gain. Otherwise, why didn't people simply wait to use cryptomining until there were more eco-friendly ways to do it?

    YOur wrong. POS is very low energy. If you go after this, then you have to go after all the gaming in the world. Using same GPUs and hundreds of millions of people playing 24/7. using up all that power to play their games. Maybe we all should stop using electricty and go back to the time of no power. Because everything is putting a drain on the enviroment! 

    Yea, but a lof of things that use electricity are an absolute necessity for maintaining reasonable living standards.  NFTs are not. 

  • SnowSultanSnowSultan Posts: 3,643

    Artangel, thank you for that detailed explanation. You are obviously very knowledgable about all of this.

    Now, someone else want to try explaining WHY someone would buy an artistic NFT and WHY they would ever increase in value?

  • PerttiAPerttiA Posts: 10,024

    Is it stated somewhere, how many years the link to the digital content will be up?
    What is the value of the unique NFT (=not unique art piece) when the link goes down?

  • plasma_ringplasma_ring Posts: 1,025

    ChadCrypto said:

    outrider42 said:

    Think about how you hear about NFTs.

    -Someone sold NFTs for a lot of money.

    -Somebody bought NFTs for a lot of money.

    -Some company starts selling NFTs for money.

    -Some game lets you earn NFTs for money.

    ------------

    Something is missing here...what is it?

    Oh that's right, the actual ART. Nobody ever talks about that aspect of NFTs. When it comes to NFTs, it is purely about the money.

    You can talk about art without mentioning money. You can talk about video games without mentioning money. You can talk about VR without mentioning money.

    That is a big issue people have with NFTs. It is no longer about the art anymore, it is about the money. And when something is so focused on money, you can bet problems will arise from it. 

    Any gamer who has watched the gamining industry can attest to what something like loot boxes has done to the art of video games. How microtransactions have turned many games into grind fests. You can now pay money to NOT PLAY the video game you purchased to play. That is what experience boosters are, they allow you to skip the grind for a while, so that you do not have to play the game as much to level up.

    Can you imagine if classic pen and paper D&D sold experience boosters to skip the grind??? That doesn't even make sense. But this is happening in video games. Things that might have been cheat codes in years past are sold as premium add ons.

    Some people are making money on NFTs, so now every share holder meeting at every game company has share holders asking how or when their game will get NFTs. There is pressure being applied to studios to find some way, any way, to force this monetization into their games. This is not me spouting off, you hear this sentiment from game developers all over the industry who have to deal with share holders.

    Valve banned NFTs from games sold on Steam. So no game that uses NFTs can be on Steam. So there's tha

    Well, this is why the world of NFTs is interesting. People are  paying money to these game companies on microtransactions. Where they don't own the assests. With NFTs you own those game assests. And they are able to be be used anywhere, as long as the other games allow it. Even if the game goes under. You still own it, unlike if you buy that skin in Counter Strike. If Valve goes away. you skins go away. NFTs will always be in your wallet. Which is the big difference. You all don't see the big picture. And for me, it's about the art as well. Yes, I was able to earn money trading NFTs. So I can pay my bills, live and purchase stuff from DAZ3d. I don't see a downside for at least myself. 

    In the end, this is about putting the power to the player. Where they can hold, sell, trade and use their owned assests. Where you really can't do easy with game controlled assests. You simply do not own them, even though you paid for them. 

    There is no way the "other games allow it" thing happens on any kind of scale unless we hit the singularity and completely remake the way games are created from the ground up. It'd be so expensive and resource-intensive that it would require pretty much all dev resources to go toward it. You owning your NFT microtransaction skin forever means exactly as much as me not owning my FFXIV mount skin forever if there are not lots and lots of developers willing to remake someone else's assets to put in their game so you feel like you got your money's worth.

    It doesn't work like Daz; they can't just import an OBJ and have it work on multiple platforms. In order to transfer most assets across games, they would need to be remade. Rescaled for your new characters. Re-rigged. Re-textured. Implemented using whatever pipeline they have set up. QA checked. That's if it's just a skin and not something with stats like some people apparently think is possible. And all of that working under the assumption that game companies have no interest in a consistent art style and just love the concept so much that they're willing to let you buy stuff in another game and then implement it for you in theirs for free. And every game that did this down the chain would be in a worse position, because players would have more and more assets from other games and less and less of a reason to buy anything from theirs.  

    Now, if you only want to play NFT-based games that have made a philosophical commitment to honoring the transfer of assets, cool. I legitimately wish them good luck with that, because if they can come up with an efficient pipeline for development on that scale we can roll it out to the rest of the industry and solve crunch.

  • McGyverMcGyver Posts: 7,066
    edited December 2021

    ChadCrypto said:

    YOur wrong. POS is very low energy. If you go after this, then you have to go after all the gaming in the world. Using same GPUs and hundreds of millions of people playing 24/7. using up all that power to play their games. Maybe we all should stop using electricty and go back to the time of no power. Because everything is putting a drain on the enviroment! 
     

    Okay... What appliances do you own that consume 180 kWh (one Ethereum Proof Of Stake transaction) each time you use them? 

    If you were to say "low energy in comparison to a typical crypto transaction" (the average bitcoin transaction is 1,170 kilowatt hours, equal to six weeks worth of energy consumption for an average American household), then I could accept that claim, but "low energy" is absolutely not what I'd call Proof Of Stake's 180 kilowatt hours (that's like 6-7 days worth of energy consumption for the average U.S. home) and that's kind of a misleading statement which I'm just going to assume was not done deliberately, but perhaps was done just quoting a pro Ethereum site.

    These statistics are not randomly made up and are easily available, including begrudgingly available from pro-crypto websites.

    Granted if an individual owns a Stargate or other trans galactic wormhole generation device, one might find 180 kWh a bit on the low energy side, but most of my appliances are ENERGY STAR rated... hell, my refrigerator is only 300 watts and my time machine barely sucks in 100 watts... although it does use 6 D-cell Quantum Yttrium-flarbide backup batteries, but still, that's entirely off the grid and hardly more dangerous than the quantum singularity that powers my electric razor.

    Regardless, 180 kilowatts hours is still like 100k worth of individual credit card transactions and people complain about that too... it's also not that great considering the average number of Ethereum transactions per day is around 1.2 million... so that's still 216,000,000 kWh per day, far outstripping all other transaction methods in the financial industries.

    Post edited by McGyver on
  • IppotamusIppotamus Posts: 1,579

    Every time I visit DAZ these days, I come away feeling the opposite of inspired.
    So can I just NFT blockchain my entire DAZ library into the ethereum and be done with it?

     

  • TorquinoxTorquinox Posts: 3,594

    plasma_ring said:

    It doesn't work like Daz; they can't just import an OBJ and have it work on multiple platforms. In order to transfer most assets across games, they would need to be remade. Rescaled for your new characters. Re-rigged. Re-textured. Implemented using whatever pipeline they have set up. QA checked. That's if it's just a skin and not something with stats like some people apparently think is possible. And all of that working under the assumption that game companies have no interest in a consistent art style and just love the concept so much that they're willing to let you buy stuff in another game and then implement it for you in theirs for free. And every game that did this down the chain would be in a worse position, because players would have more and more assets from other games and less and less of a reason to buy anything from theirs.  

    Now, if you only want to play NFT-based games that have made a philosophical commitment to honoring the transfer of assets, cool. I legitimately wish them good luck with that, because if they can come up with an efficient pipeline for development on that scale we can roll it out to the rest of the industry and solve crunch.

    Brilliant! And the only way I can think that all of that might work is if all the games shared an engine that could use assets in a standardized format that unifies scale and all the other elements you describe. There would have to be rules for making such items and the items would have to have a file format that stores all the requisite data implementing those items. The games would have to be programmed to accept and handle that data - Maybe through a universal plugin?

    But what are the odds that game devs would want all that extra headache? It's enough headache for game devs to make their own games. And, of course, technology moves forward. Assets made today might seem quite lame in a few years. Then what? And when the format changes (as it surely will over time), would all the newer games have to somehow maintain backward compatibility without breaking anything? Would the older games have to be rewritten to handle newer items? All of this might work better when we reach the point that AIs are writing most of the code - If we ever reach that point. But AIs tend to do things their own way. And their interpretation of instructions is sometimes quite unexpected.

    As for getting people to buy new items, that's easy. Devs can fix it so power level in the game worlds increase and each generation of new items is more powerful and cooler than the last. It invariably reaches the point where the older items become useless as the overall power level of the games continues to increase. Maybe that deliberate temporal obsolescence is the key to making the whole thing work. IDK, and I don't really want to find out. But hey! Thanks for the pleasant diversion laugh

  • frank0314frank0314 Posts: 14,274

    McGyver said:

    my time machine barely sucks in 100 watts...

    LOL, Isn't that suppose to be "1.21 gigawatts of electricity"? Sorry had to say that.

This discussion has been closed.