UltraScenery - new(er) territory [Commercial]

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Comments

  • ArtiniArtini Posts: 9,305
    edited June 12

    I think Daz Studio beta works much better, at least on my computer,

    so it is worth to try it with UltraScenery 2.

    https://www.daz3d.com/daz-studio-beta

    Nowadays I only use Daz Studio beta and keep on my computer

    very old version of Daz Studio Pro for compatibility reasons.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,305
    edited June 12

    My latest creation made with UltraScenery 2.

    us2pic01.jpg
    1920 x 1200 - 693K
    Post edited by Artini on
  • memcneil70memcneil70 Posts: 4,030

    @Artini, thank you for the lovely picture and bringing a smile to me today. I love the soft, almost oil painting Romantic Period look you have there.

    Mary

  • Oso3DOso3D Posts: 14,957

    Pacific ecology

  • ArtiniArtini Posts: 9,305

    memcneil70 said:

    @Artini, thank you for the lovely picture and bringing a smile to me today. I love the soft, almost oil painting Romantic Period look you have there.

    Mary

    Thank you very much for the comments, Mary

    It took me couple of hours yesterday to create it.

    First I have adjusted masks for the terrain to get the the shape

    and coverage of vegetation as I want.

    Then I have tried many HDRIs by DimensionTheory to find a one

    that looks nice with UltraScenery 2 generated.

     

  • memcneil70memcneil70 Posts: 4,030

    @Oso3D - I thought I had been transported back to the Willamette Valley of the 1960s for a moment. Spooky.

    @Artini - Thanks for explaining your process. You made feel better, as I don't know how much time I spend searching for the best HDRI for a scene. 

    Mary

  • richardandtracyrichardandtracy Posts: 5,500
    edited June 13

    I did a comparison between the same setup in USC1 and 2. Same Planet Taira ecology, same landscape seed, same 'Crossing 1', same sky settings and same 64m landscape, but had to move the character between one & the other because the crossing moved between deleting the USC2 landscape & creating the USC1 landscape. There didn't seem to be the option to create emissive plants in the USC2 landscape. Basically tried to see if I could get them the same, and failed. Which means we have even more options to play with to make landscapes.

    USC1

    USC2

    Think I have something to learn about how USC2 works, particularly the ground colour.

    Regards,

    Richard

    Planet Tiara 01 R01.png
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    USC2 02 R01.png
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    Post edited by richardandtracy on
  • tsroemitsroemi Posts: 2,688

    memcneil70 said:

    @Artini, thank you for the lovely picture and bringing a smile to me today. I love the soft, almost oil painting Romantic Period look you have there.

    Mary

    Yes, this exactly! The mood and overall coloring of the render struck me right away, it's beautiful! 

  • ArtiniArtini Posts: 9,305

    Thanks a lot for your comments, @tsroemi

    I have experimented again with UltraScenery 2 yesterday,

    but have not found something good to post, yet.

    The number of options in UltraScenery 2 is huge and amazing.

    Will continue my adventure with this package.

  • AnEye4ArtAnEye4Art Posts: 755

    US2 works much better.

    Forest Path.jpg
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  • ArtiniArtini Posts: 9,305
    edited June 15

    Yes. My latest creation:

    Secret Place

    Place01.jpg
    1920 x 1200 - 848K
    Post edited by Artini on
  • MartialMartial Posts: 412

    Very sorry about that

    BUT as i like to use Ultrascenery version 1 i don't like ultrascenery v2 because, after many tests on it, Ultracenery 2 cause my DAZ Studio 4,22 crash so often and when i try to render it so often i have a message ''unable to render'' I have a sentiment of frustation when i see ssome nice examples of Ultrascenery renders  here  and cannot see what happent with my tests with it

  • ArtiniArtini Posts: 9,305

    Have you tried using Daz Studio Beta:

    https://www.daz3d.com/daz-studio-beta

    It is so much better running anything I throw at it.

    It also does not affect your DAZ Studio 4,22 installation,

    because it is just a separate program.

    UltraScenery 2 just feels very comfortable there.

    Do not waste your time trying to fix DAZ Studio 4,22

     

  • AnEye4ArtAnEye4Art Posts: 755

    Martial said:

    Very sorry about that

    BUT as i like to use Ultrascenery version 1 i don't like ultrascenery v2 because, after many tests on it, Ultracenery 2 cause my DAZ Studio 4,22 crash so often and when i try to render it so often i have a message ''unable to render'' I have a sentiment of frustation when i see ssome nice examples of Ultrascenery renders  here  and cannot see what happent with my tests with it

    I am having the same issue so I switch to using the beta and it works a lot better with very few crashes. 

  • FishtalesFishtales Posts: 6,102

    I find that increasing the virtual memory helps a lot. I am sure I read somewhere that the new Nvidia Drivers pass some things to virtual memory when loading a scene to save Graphics memory and if there isn't enough DAZ Studio crashes.

  • ArtiniArtini Posts: 9,305
    edited June 15

    Good catch, @Fishtales.

    Perhaps, that would explain the issues with Nvidia graphics card with more VRAM than 8 GB.

    My Nvidia graphics card has only 8 GB of VRAM, so I avoid putting Genesis 9 or 8 into my scenes with US 2.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,305
    edited June 15

    A new creation made with UltraScenery 2:

    Secret Meeting

    This scene was rendered in 13 minutes 41 seconds

    because it was fit in GPU memory.

    Did not even want to add some Genesis 9 or 8 characters.

    I am doing these things just for recreation and do not like very long rendering times.

    Meeting01.jpg
    1920 x 1200 - 711K
    Post edited by Artini on
  • FishtalesFishtales Posts: 6,102

    Artini said:

    Good catch, @Fishtales.

    Perhaps, that would explain the issues with Nvidia graphics card with more VRAM than 8 GB.

    My Nvidia graphics card has only 8 GB of VRAM, so I avoid putting Genesis 9 or 8 into my scenes with US 2.

     

    Mine only has 6GB :) 

  • ArtiniArtini Posts: 9,305
    edited June 15

    Ok, so you have also mastered and optimized your Daz Studio usage.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,305
    edited June 15

    Could not stop experimenting with UltraScenery 2, so below is my latest image.

    Secret Mission.

    Mission01.jpg
    1920 x 1200 - 944K
    Post edited by Artini on
  • barbultbarbult Posts: 23,843

    Keep them coming Artini! You could add a lot of LowPi people to your scenes without much impact on resources. LowPi is kind of like UltraScenery, in that it is a whole ecosystem with so many options. And like UltraScenery, it takes some experimentation and learning experience to master it.

  • FishtalesFishtales Posts: 6,102
    edited June 16

    Artini said:

    Ok, so you have also mastered and optimized your Daz Studio usage.

     

     

    I'm not sure if it isn't just shear luck :)

    This is USC1, Bamboo and Catalyzer Panda and Cub.

     2020-09-17 06:46:09.358 Total Rendering Time: 5 minutes 49.1 seconds

    Click on image for full size.

     

    2020-10-13 14:42:51.754 Total Rendering Time: 1 hours 54 minutes 10.40 seconds

    Click on image for full size.

    bamboo-panda-copyright-002.jpg
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    bamboo-panda-copyright-003.jpg
    1920 x 1080 - 2M
    Post edited by Fishtales on
  • ArtiniArtini Posts: 9,305

    barbult said:

    Keep them coming Artini! You could add a lot of LowPi people to your scenes without much impact on resources. LowPi is kind of like UltraScenery, in that it is a whole ecosystem with so many options. And like UltraScenery, it takes some experimentation and learning experience to master it.

    Thanks a lot.

    I have seen your great images in LowPi thread and I like them very much.

    The possibility to add low poly Genesis 8 wearable to LowPi is really clever idea

    and add more details to the renders.

     

  • FishtalesFishtales Posts: 6,102
    edited June 16

    This uses USC2 with Rocks 08, Mossy Hollow o1 and G 8.1 Gorilla with Catalyzer hair.

    2024-06-16 11:20:49.997 [INFO] :: Total Rendering Time: 4 minutes 35.42 seconds

    Click on image for full size.

    usc2-mossy-hollow-gorilla-copyright-001.jpg
    1920 x 1080 - 2M
    Post edited by Fishtales on
  • alexhcowleyalexhcowley Posts: 2,377

    Fishtales said:

    This uses USC2 with Rocks 08, Mossy Hollow o1 and G 8.1 Gorilla with Catalyzer hair.

    2024-06-16 11:20:49.997 [INFO] :: Total Rendering Time: 4 minutes 35.42 seconds

    Click on image for full size.

    I'm a big fan of Rocks 08 and you've done something truly spectacular with it here.

    Cheers,

    Alex. 

  • FishtalesFishtales Posts: 6,102

    alexhcowley said:

    I'm a big fan of Rocks 08 and you've done something truly spectacular with it here.

    Cheers,

    Alex. 

    Thank you. 

  • LinwellyLinwelly Posts: 5,917
    edited June 16

    I didn't read through all of the messages in this thread, so apologies if this has already been mentioned,

    I'm currently working through the comprehensive guide by Martin and Digital art life and noticed that the affiniti doesnt activate for some biomes, there was one grassland I had selected first that didn't activate the + in the affinity box and now the fallen oak leaves 3 dont do it either.

    I experimented with the viewport eye open for the respective biomes but that didn't change anything (aside from making my computer extremely slow crying)

    So either I'm missing something of this might be a bug?

    Screenshot 2024-06-16 15.00.02.png
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    Post edited by Linwelly on
  • ArtiniArtini Posts: 9,305

    Looks great, @Fishtales

     

  • ArtiniArtini Posts: 9,305
    edited June 16

    My latest creation with UltraScenery 2.

    Voyage not to forget

    Voyage01.jpg
    1920 x 1200 - 587K
    Post edited by Artini on
  • MelanieLMelanieL Posts: 7,305

    This is in no way a great render, but I wanted to post to say that the problems I was having with hangs and crashes seems to have gone with the latest update to the USC2 plug-in. This was one of the scenes that had the problem. So thanks for the update, I don't know why it worked but it did (fingers crossed!)

     

    USC2-Castle.jpg
    1024 x 576 - 636K
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