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Comments
What is the photo you used?
Although that should be safe there is a small risk that filenames in the official content may not match the beta content, and perhaps a bigger risk that they will chnage during the beta. A safer approach would be to unzip them to a separate folder and select that as a new content directory, then use Content Directory manager to make sure that it came first in the list of Daz Studio content directories. If the content is updated just empty the folder and put the enw files there; once the content is integrated into the release version simply remove the new content directory from DS' list.
And ... slightly off topic but potentially of interest to people on this thread who use Photoshop to fix source images and/or resulting mat files, I have just learned how to use Photoshop to quickly remove eyebrows. I can't believe I didn't find this until now. If you're using an older Photoshop (eg, I am using CS6), the interface is not quite as cool as seen in this video, but there is a right-mouse-click option "Fill" that opens a dialog that includes Content-Aware. (Quick research suggests that Content-Aware features were introduced in CS5.) I've been using Content-Aware for other things, but I just saw this usage demo'd in a video just now.
In short, use the Lasso tool to loosely select the eyebrow, RMC and choose Content-Aware Fill (if you have it, or just Fill -> Content-Aware for a less full-featured but still pretty useful version of the tool). Not only eyebrows, but I tried it out and it works with light stubble, hard dark shadows and super bright highlights.
How To Remove Eyebrows In Photoshop - YouTube
And yes, an eyebrow eraser tool in Daz for G9 would still be handy.
Hi, it was one of the portraits generated in Comfy UI, an interface to Stable Diffusion.
Another FT2 creation, this time with skin from https://www.daz3d.com/eg-jiayou-for-genesis-9
The same FT2 shape, but with materials from https://www.daz3d.com/es3d-mari-hd-for-genesis-9
Another FT2 character for Genesis 9 female with the expression
to check materials inside a mouth.
Thank you for sharing that link that was super helpful for me. Have a good day
Another FT2 creation on Genesis 9 female.
Amazing, how many different characters, one can create...
Thanks Richard, good idea
False, at least for me, as the "Face transfer unlimited" product is still asking for a serial number that does not exist in my account, so I only have access to Face Transfer 2, not both... IF however, the wording choice "Unlimited version" represents both FT 1 and FT 2, then the product page NEEDS more specificity in the description!
Here is a set I did with two of my rarely/never-used source images. I picked two guys who are very different in appearance. The resulting images are just the FT2 shapes on a stock G9 figure - no other shapes, including Base Masculine. (The textures also are just the untouched FT2 base result.)
"NPC72"
"NPC41"
Below are 2 examples of Genesis 9 female heads created with Face Transfer 2
Purchasing FT2 gives, once th serial number is entered, an unlimited number of saves for FT2. The original FT is a sepaarte product, nothing granted by an FT2 license applies to it.
Just to follow up, here is "NPC72" cleaned up a little for a proper scene. I created this for the "Freebies" thread as it features a couple of recent freebies, but figured I might as well share it here also.
Thanks for the comments, CHWT.
I agree, it would be great to get some morphs to fix the buccal area and weaker chin/neck definition.
There was an addon for the first version of the Face Transfer, so maybe some brave PA will create a new one.
i have to admit, that i did not bother to install the beta to play around with FT2 yet.
but i wonder...
would one not be able to use "usual" morph packages on these morphs?
i am still using G8 most of the time and my G9 library is limited,
but i would assume, that there will be a lot of morph packages around like it is already the case for G8.
would one really need a specific FT2 morph package?
Yes, I am using many of morph packages for Genesis 9 with Face Transfer 2,
but if it will appear specially designed morphs for improving FT2 conversion,
I would not mind.
I did the Face Transfer Shapes pack for Face Transfer, now looking into doing similar for Face Transfer 2.
Thanks, you did the splendid job for the Face Transfer.
Would be interesting to see, what you will come with for Face Transfer 2.
Thanks for the compliment!
Below is another Genesis 9 Female generated by Face Transfer 2
Then I have used the same reference photo to generate Genesis 8 Female character with Face Transfer
and then I have used a fix from https://www.daz3d.com/face-transfer-shapes-for-genesis-8
The improvement is clearly visible.
The generated maps for Genesis 8 Female is much worse, than the ones for Genesis 9 Female.
The next improvement would be to have a conversion utility of Genesis 9 materials to Genesis 8 materials.
The example render of the above Genesis 8 Female shape
with the 100% fix from PhilW https://www.daz3d.com/face-transfer-shapes-for-genesis-8
and materials from https://www.daz3d.com/babina-8
and hair: https://www.daz3d.com/dforce-camira-hair-for-genesis-8-and-81-females
Thanks everyone for posting your experiments! From what I can see, FT2 does do a better job with the profiles, but they still look off to me - noses very prominent and lower face still kind of squashed by comparison. So I'm looking forward to seeing the helper morphs that PhilW comes up with. It would be reall useful if one had a front and a profile picture of a reference person and could re-create them in FT2. Then, we could compare the actual profile as well.